Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Extract a Confession
Average Picked At: 5.37
Total Times Picked: 43
Average Last Seen At: 4.95
Total Times Seen 190
Pro Rating: 3.5
Pro Comment: This looks like a great common. Edicts tend to be at their best when your opponent has the fewest creatures. That usually means the early game. But thanks to collevt evidence here, this stays pretty good by the mid to late game, as getting rid of your opponents highest power creature will also mean their best creature loke 80 percent of the time.
Etrata, Deadly Fugitive
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4
Pro Comment: A ¼ death touch for three is a nice starting point, and her abilities are really interesting. Basically when she (or another assassin) hits an opponent, you make the top card of your opponent’s deck into a 2/2 with ward 2. That’s already something I love – but beyond that, you can actually turn those cards face up! And you can even cast them when they aren’t creatures! Basically, it’s like she gives you a token when that’s what you need, and a card in your hand when that’s what you need, and the combination is great.
Person of Interest
Average Picked At: 5.77
Total Times Picked: 35
Average Last Seen At: 5.46
Total Times Seen 173
Pro Rating: 3.5
Pro Comment: 4-mana for a 2/2 and a 2/2 Menace that can’t block is a pretty amazing rate. Not much more to say there, but this is a really good Common.
Branch of Vitu-Ghazi
Average Picked At: 9.62
Total Times Picked: 13
Average Last Seen At: 6.45
Total Times Seen 127
Pro Rating: 2.5
Pro Comment: If you just need the mana right away, you can play it, but this has two other really nice functions. First, it's flood insurance. The last thing you want to do in the late game is draw a land - but thud one can be a creature when that's the case. And in the mid-game, when you might need the fixing, you can turn it face up. Remember you can do weird stuff like assign this to block and turn it face up, at which point you get the mana and the creature it blocked is still considered blocked, but you don't lose the land.
Case of the Trampled Garden
Average Picked At: 5.75
Total Times Picked: 12
Average Last Seen At: 4.74
Total Times Seen 69
Pro Rating: 3
Pro Comment: What this gives you up front is fairly acceptable, and Green decks will certainly be capable of solving this. Once you do, buffing an attacking creature every turn is going to feel pretty good. Still, it doesn’t do a ton up front.
Vein Ripper
Average Picked At: 1.00
Total Times Picked: 4
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5
Pro Comment: This huge flyer can end games quickly, and it’s Ward makes it impossible for your opponent to deal with it in a way that doesn’t cost them something significant. Not only will they lose a creature, you’ll also drain 2 life. The Ripper also turns combat into a nightmare for your opponent the turn it comes down, because you can just throw all of your creatures at your opponent, and then they have to do a bunch of math, because any creature dying drains 2, not just yours! The triple black is the biggest downside here, but you’ve got a decent shot at getting to it by the time you have six mana.
Case of the Ransacked Lab
Average Picked At: 7.75
Total Times Picked: 4
Average Last Seen At: 6.57
Total Times Seen 54
Pro Rating: 0
Pro Comment: If you don't solve this, it's unplayable. And you're not solving it.
Detective's Satchel
Average Picked At: 4.92
Total Times Picked: 25
Average Last Seen At: 4.28
Total Times Seen 64
Pro Rating: 3
Pro Comment: This gives you three artifacts which is great for the Blue-Red sacrifice deck, and then it gives you an amazing payoff for sacrificing those artifacts, since you’ll get a nice token out of the deal. I do’nt love that it doesn’t add meaningfully to the board the turn you play it, but the engine potential here is very real.
Gadget Technician
Average Picked At: 6.65
Total Times Picked: 37
Average Last Seen At: 5.45
Total Times Seen 208
Pro Rating: 3.5
Pro Comment: Playing this face up gives you a pretty nice rate, and the Disguise option is pretty nice too. This looks like a really good common.
Undercover Crocodelf
Average Picked At: 8.04
Total Times Picked: 28
Average Last Seen At: 6.82
Total Times Seen 252
Pro Rating: 2
Pro Comment: So…without Disguise this wouldn’t be very good. A 6-mana 5/5 just doesn’t move the needle, especially one that can only do something if it hits your opponent. Disguise does enough to make this playable, though, because you can get it on the board much earlier of course, but you can also find a way to sneak it in and get that clue more easily.
Slice from the Shadows
Average Picked At: 6.05
Total Times Picked: 38
Average Last Seen At: 5.28
Total Times Seen 189
Pro Rating: 3.5
Pro Comment: Uncounterability actually matters in this set because of all the Disguise creatures with Ward. –X/-X is never going to feel super efficient, but it’s an instant and it scales all game, so I think it’s premium.
It Doesn't Add Up
Average Picked At: 10.18
Total Times Picked: 11
Average Last Seen At: 7.25
Total Times Seen 123
Pro Rating: 2
Pro Comment: This lets you reanimated something at instant speed. Of course…because you are forces to suspect the creature, it can't ambush block stuff, and that’s a big part of what would make this sweet. As is, it's an expensive removal spell with an effect that has just as mich downside as upside, and this kind of thing even with upside isn't always useful. That doesn't add up to a very good grade.
Barbed Servitor
Average Picked At: 5.11
Total Times Picked: 9
Average Last Seen At: 3.79
Total Times Seen 23
Pro Rating: 2.5
Pro Comment: Obviously, because it’s a suspect, it can’t block – that means you’re going to be rumbling with this 1/1 menace every turn and your opponent will have to make a decision between letting you draw a card or losing some life. The good news is, because it has menace, they are going to have to lose a substantial amount of life most of the time if they do choose to block it. The bad news is that letting your opponent make that decision means they’re always going to choose what’s best for them, and that will often be something that doesn’t help you win the game, and playing a 4-mana 1/1 that can’t block can be a huge liability when it comes to the race. Still, this does pressure your opponent every time you turn it sideways, and it gets a little more interesting if you can take suspect away from it, which there are a few ways to do in this format. I’m kind of skeptical this will be amazing, though.
Conspiracy Unraveler
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 3.62
Total Times Seen 9
Pro Rating: 2.5
Pro Comment: So, if you have a well-stocked graveyard the turn you cast this, things can get pretty spicy, since you could cast the unraveler and then fire off a spell for free. Of course, as is usually the case for expensive cards that let you cast things from your hand for free, or put a permanent into play from your hand –  by the time you get to 7 mana you aren’t especially likely to have that many more cards in hand, and if you don’t have one the turn you play the Unraveler, you’re just playing an expensive flyer.
Sharp-Eyed Rookie
Average Picked At: 2.17
Total Times Picked: 6
Average Last Seen At: 1.67
Total Times Seen 11
Pro Rating: 4
Pro Comment: This starts with passable stats and can grow throughout the game while drawing you cards. The only downside is that if you get it late it's pretty mediocre, but that’s the fail case.
Get a Leg Up
Average Picked At: 8.14
Total Times Picked: 22
Average Last Seen At: 5.94
Total Times Seen 113
Pro Rating: 3
Pro Comment: This trick gives +1/+1 as a floor, and it can give a way bigger boost than that. We've seen this card before without the Reach, and it's always a good trick.
Officious Interrogation
Average Picked At: 7.33
Total Times Picked: 6
Average Last Seen At: 5.43
Total Times Seen 30
Pro Rating: 3
Pro Comment: Well…this doesn’t do anything but investigate, but as long as you’re getting two clues out of it you’re going to feel fine about that, and sometimes you’ll get a whole mountain of them for only two or four mana. Don’t forget you can target yourself, too. It’s a little slow perhaps, but this seems like it will also give you a ton of cards in the long run, so I like it a reasonable amount.
Shady Informant
Average Picked At: 9.15
Total Times Picked: 26
Average Last Seen At: 8.47
Total Times Seen 316
Pro Rating: 2.5
Pro Comment: If you could only play this face up, it would be a pretty nice card. It has high enough power to trade with a whole lot of stuff, and the death trigger is likely to let you kill something else too – and that’s a 2-for-1. So, the fact you can get it on the board earlier in the game without your opponent knowing it’s lurking there makes it even nicer.
Meticulous Archive
Average Picked At: 5.20
Total Times Picked: 5
Average Last Seen At: 3.57
Total Times Seen 30
Trostani, Three Whispers
Average Picked At: 3.14
Total Times Picked: 7
Average Last Seen At: 2.62
Total Times Seen 9
Pro Rating: 4
Pro Comment: This has above-rate stats and the ability to grant these keywords is pretty awesome, especially since it can use the abilities on itself. The threat of activation is very real, and your opponent really has to think about death touch and double strike when making their decisions.
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