Draft Trainer

Innistrad: Midnight Hunt Limited Quiz

Answered: 0/20
Accuracy: 0
Outland Liberator // Frenzied Trapbreaker
Pro Rating: 3.0
Pro Comment: A two mana 2/2 that can sac to blow up an artifact or enchantment would make the cut in pretty much every Limited format. It is nice having a reasonably-statted creature that can deal with permanents that can be quite hard to deal with in Limited! And once night rolls around, this one gets even scarier, not only becoming larger, but also just decimating the artifacts and enchantments your opponent has, since it can blow them up with each attack. Artifacts and Enchantments aren’t massive themes in this set, and that does hold it back some, but it will still be nice card to have in Green decks
Mysterious Tome // Chilling Chronicle
Average Picked At: 8.26
Total Times Picked: 62
Average Last Seen At: 6.06
Total Times Seen 458
Pro Rating: 3.0
Pro Comment: This has a really neat design, since it will constantly go back and forth. Both sides of the card have a relatively efficient ability. 2 to draw a card, or 1 to tap down a nonland permanent, is pretty nice! Now, you do pay 3 mana up front for something that often won’t impact the board right away -- and keep in mind even when it transforms it stays tapped, so you can never use both abilities in one turn. You’ll use one or the other, and there will definitely be times where you wish you could just stick on one side of the card. But still, this looks like it will grind out value over the course of a long game, both drawing you cards and either slowing down your opponent or allowing you to pressure them thanks to the tap ability. If this format is really fast, this might nto be great -- but with Flashback and Disturbed, it seems kind of unlikely this format will be super fast.
Jadar, Ghoulcaller of Nephalia
Average Picked At: 1.45
Total Times Picked: 33
Average Last Seen At: 1.42
Total Times Seen 44
Pro Rating: 3.5
Pro Comment: So, this is a two mana 1/1 that will also give you a 2/2 on your end step. That’s a pretty great deal, even if the creature comes with “decayed.” You can just send that 2/2 in every single turn, since you’ll get it back for free. There will definitely be times where a 2/2 Zombie that can’t block isn’t awesome, but there will be lots of times where its pretty nice. If you can find a way to sacrifice it every turn, you’re going to have an engine on your hands!
Winterthorn Blessing
Average Picked At: 8.31
Total Times Picked: 61
Average Last Seen At: 6.33
Total Times Seen 478
Pro Rating: 2.5
Pro Comment: Pumping a creature and tapping down another one for a turn cycle is a pretty good deal for two mana. You do need to be careful about when you cast this of course, because if your opponent kills the creature you target with the first part it can be a bummer. But the good news is that the second part of the card still happens in that scenario. The fact it has Flashback is pretty sweet too, as casting it twice in the same turn is the sort of thing that will close out a game out of nowhere, between the better stats and tapped down blockers. This looks like a nice card for UG decks, but not exactly the kind of card that pulls you into the color pair on its own.
Fangblade Brigand // Fangblade Eviscerator
Average Picked At: 4.60
Total Times Picked: 62
Average Last Seen At: 3.84
Total Times Seen 247
Pro Rating: 4.0
Pro Comment: Just the Human side would be something you always play! It has passable base stats a very real activated ability that will make it a challenge to attack into or block And then, when it transforms, it becomes even more imposing, adding +1/+1 and an additional powerful activated ability.
Lambholt Harrier
Average Picked At: 9.93
Total Times Picked: 163
Average Last Seen At: 8.78
Total Times Seen 1668
Pro Rating: 2.0
Pro Comment: This is a Bear that stays relevant all game long thanks to its ability. Now, that ability is pretty pricey, and you’ll normally only be able to make one thing unable to block, but it is an ability your opponent has to account for in the late game, as making one thing unable to block can really help someone find lethal out of nowhere.
Tavern Ruffian // Tavern Smasher
Average Picked At: 9.98
Total Times Picked: 146
Average Last Seen At: 8.60
Total Times Seen 1757
Pro Rating: 3.0
Pro Comment: In most formats, a 4-mana ⅖ isn’t something that Red is interested in, though those are fairly reasonable defensive stats. However, this is a werewolf, and that means that if its already night time you get a 4-mana 6/5, and it also means that it can become one at some point in the game. That’s a pretty nice deal. And yeah, it isn’t always super easy to control what time of day it is, but this still seems like a solid Red Common to me.
Shady Traveler // Stalking Predator
Pro Rating: 3.0
Pro Comment: A 3-mana 2/3 with Menace is a card you’ll play sometimes – probably a 2.5, and it will come into play as or transform into Stalking Predator pretty regularly, in which case you’re getting an amazing deal!
Lier, Disciple of the Drowned
Average Picked At: 1.80
Total Times Picked: 15
Average Last Seen At: 1.68
Total Times Seen 19
Pro Rating: 4.5
Pro Comment: So, if you’re a spell deck and you play this and you get to untap, it is going to be pretty hard for you to lose. Chances are good that by the time you cast this, you have at least one thing you can flashback in your graveyard, and if you have six mana on the next turn, casting two things won’t even be out of the question! Lier is really going to take over games a significant chunk of the time when you cast him. His does have some downsides though. You have to actually get to untap most of the time to reap the rewards, and he isn’t exactly an efficient or impressive creature, but I think Lier is still impactful enough to be a bomb.
Startle
Average Picked At: 7.86
Total Times Picked: 213
Average Last Seen At: 6.97
Total Times Seen 1399
Pro Rating: 2.0
Pro Comment: I don’t normally play most Blue “combat tricks” that shrink the power of a creature, but this tacks on enough additional stuff that it seems like it will be pretty solid. The problem with this kind of card is it isn’t always possible for you to trade card-for-card with it, since your creature has to already be big enough to kill the other creature. However, this lets you draw a card and makes you a Decay Zombie, and that’s quite a bit for only two mana! The times where you are able to use this card to help you kill an opposing creature it will feel insane!
Deserted Beach
Average Picked At: 4.80
Total Times Picked: 25
Average Last Seen At: 3.65
Total Times Seen 110
Pro Rating: 3.0
Pro Comment: Like with virtually every Rare dual land cycle, these are pretty nice for fixing, and you’ll take them over most medium cards, but you don’t want to go after them super hard or anything.
Hallowed Respite
Average Picked At: 7.94
Total Times Picked: 16
Average Last Seen At: 5.10
Total Times Seen 141
Pro Rating: 1.0
Pro Comment: This being a sorcery is a pretty huge bummer. It takes away part of the advantage of blink/flicker effects, which is casting them after blocking or in response to removal. You can still use this to remove an Aura from one of your creatures, but that’s pretty narrow. Mostly, this has two modes, and they are both pretty unexciting. One of them lets you make your creature bigger and rebuy an ETB ability if the creature has one, and the other lets you tap down an opposing creature – which hopefully won’t have an ETB ability or something. You can use it to reset Disturb creatures, but I’m still not feeling it.
Borrowed Time
Average Picked At: 3.00
Total Times Picked: 72
Average Last Seen At: 2.90
Total Times Seen 181
Pro Rating: 4.0
Pro Comment: This is premium removal. It hits any nonland permanent, no questions asked. Like other Oblivion Ringish cards, your opponent can get the thing back if they destroy Respite, but that’s worth the risk -- you’re still trading 1-for-1 in that scenario anyway!
Clear Shot
Average Picked At: 3.62
Total Times Picked: 80
Average Last Seen At: 3.19
Total Times Seen 271
Pro Rating: 4.0
Pro Comment: This is a reprint from our last visit to Innistrad, where it was an excellent removal spell. The stats boost + punch effect is great, and you can even use it sometimes to create a 2-for-1 situation. As always with this type of card, you have to pick your spot with it wisely, because you get blown out sometimes if your opponent can interact, but its still premium, and potential Green’s best Uncommon.
Sunrise Cavalier
Average Picked At: 6.45
Total Times Picked: 51
Average Last Seen At: 4.96
Total Times Seen 370
Pro Rating: 4.0
Pro Comment: This is a pretty nice signpost for Blue Red, as it is simultaneously a cost reduction effect for spells and a win condition for those spell decks. It will often be a 4/4, especially in a set with flashback! It seems strong enough to me that it can pull you into its colors and is worth a first pick sometimes.
Sacred Fire
Average Picked At: 6.92
Total Times Picked: 63
Average Last Seen At: 5.54
Total Times Seen 465
Pro Rating: 3.5
Pro Comment: This is pretty good. It kills small things and gains you life, which is a good way to respond to your opponents two or three drops. Then, in the late game, you can use it out of your graveyard. And yes, it isn’t efficient when you flash it back, but as I keep saying, that doesn’t really matter! This gives you something to do with your mana late if you run out of gas, and it is a pretty real effect. I think the whole package here is good enough to be premium removal.
Liesa, Forgotten Archangel
Average Picked At: 1.37
Total Times Picked: 43
Average Last Seen At: 1.69
Total Times Seen 55
Pro Rating: 5.0
Pro Comment: A 5-mana ⅘ with Flying and Lifelink would always make the cut in your deck. It would probably be a B at worst -- that’s a great French Vanilla creature! Liesa also has the ability to return creatures of yours that die to your hand, and she also hates on graveyard strategies a bit by exiling your opponents creatures when she dies. That’s a lot of action, and she’s definitely a bomb. She even impacts the board righta way sometimes, where you can suddenly attack because you know your creatures will come back when they trade! And, if you untap with her in play, she’s going to start making the race impossible for your opponent
Obsessive Astronomer
Average Picked At: 6.89
Total Times Picked: 47
Average Last Seen At: 5.13
Total Times Seen 413
Pro Rating: 2.5
Pro Comment: Rummaging a few times a came with this seems fine, but not exactly game breaking. It does have decent stats to go along with that ability.
Electric Revelation
Average Picked At: 11.24
Total Times Picked: 138
Average Last Seen At: 9.15
Total Times Seen 1831
Pro Rating: 1.5
Pro Comment: This is an expensive Tormenting Voice, buts it’s an instant and it has flashback. This format does have a graveyard theme for sure, so discarding cards to cast this isn’t a huge deal. Still, it doesn’t impact the board in any way, and is replaceable overall.
Graveyard Trespasser // Graveyard Glutton
Pro Rating: 4.0
Pro Comment: Adding Ward “Discard a card” means that your opponent can’t really use removal on this without 2-for-1ing themselves, and that’s nice, especially because it has reasonable stats and a fairly useful ability that will trigger when it ETBs and when it attacks! Graveyards are going to be important resources for many decks in this format, so going after them is nice, especially because you can drain life in the process! And, of course, if it is night time, it becomes even stronger!
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