Draft Trainer

March of the Machine: The Aftermath Limited Quiz

Answered: 0/20
Accuracy: 0
Reckless Handling
Average Picked At: 11.79
Total Times Picked: 14
Average Last Seen At: 8.76
Total Times Seen 177
Pro Rating: 0.0
Pro Comment: Tutors tend to be pretty bad in Limited, since the average power level of the cards you can search up is fairly low, especially when it is restricted to a card type that isn’t that plentiful in the set. This does at least always do 2 to your opponent, so it isn’t entirely meaningless when you don’t have something good to grab, but its pretty close
Undercity Upheaval
Average Picked At: 11.19
Total Times Picked: 16
Average Last Seen At: 7.22
Total Times Seen 128
Pro Rating: 1.0
Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
The Kenriths' Royal Funeral
Average Picked At: 9.50
Total Times Picked: 4
Average Last Seen At: 5.69
Total Times Seen 46
Pro Rating: 0.0 // 3.0
Pro Comment: This set has more legendary creatures than normal, but this asks a lot of you. You’re going to need to have a legendary creature in your graveyard or this basically doesn’t do anything, and that’s not easy set up. Black can mill itself some, so it isn’t impossible, but even in this format consistently having something for this to exile is tough. That said, if you do have a legendary with mana value 3 or more in your graveyard, this looks to be a pretty good card, largely because of the ETB effect. If your deck has 4+ legendaries that fit the bill, and enough self-mill, this is probably playable. Otherwise? Not so much
Kiora, Sovereign of the Deep
Average Picked At: 5.50
Total Times Picked: 2
Average Last Seen At: 4.33
Total Times Seen 4
Pro Rating: 2.0
Pro Comment: There aren’t enough creatures with these types for her to do her thing very often. You may end up with 1-2, and when you cast one of them that will feel pretty nuts! But mostly? She’s a 5-mana ⅘ with Vigilance and Ward 3. Which is fine, but not much else.
Narset, Enlightened Exile
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.80
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Karn, Legacy Reforged
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 2.91
Total Times Seen 11
Pro Rating: 1.5
Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Danitha, New Benalia's Light
Average Picked At: 3.00
Total Times Picked: 3
Average Last Seen At: 2.77
Total Times Seen 13
Pro Rating: 3.0
Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Nahiri, Forged in Fury
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 0.0 // 3.0
Pro Comment: There is an Equipment sub-theme in RW decks in the format, especially if you get some of the multiverse legends in those colors, but the floor here is pretty ugly. If you can’t lower her cost her stat-line is bad, and even then if you can’t trigger her attack trigger, she’s still not going to feel great. She’s definitely a buildaround that isn’t worth playing if you have 2 or fewer equipment, but she becomes more interesting if you have 4 or more.
Plargg and Nassari
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.33
Total Times Seen 12
Pro Rating: 4.5
Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Samut, Vizier of Naktamun
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 2.80
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Kolaghan Warmonger
Average Picked At: 9.93
Total Times Picked: 15
Average Last Seen At: 6.33
Total Times Seen 132
Pro Rating: 1.5
Pro Comment: There are very few dragons in this set, especially at lower rarities. So, this will typically just be a three mana 3/2 with Haste. That’s not a terrible card, but not something that always makes the cut either.
Nissa, Resurgent Animist
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: So she’s basically a bigger Lotus Cobra, something that is pretty nice in terms of fixing and ramping your mana. Triggering this twice in a turn is doable, but not a walk in the park either. If you can pull that off, that’s when Nissa will feel her strongest, since she will start drawing you creatures. You don’t even need that many Elves or Elementals for that effect to be great, since it effectively just grabs you one from your deck.
Death-Rattle Oni
Average Picked At: 5.70
Total Times Picked: 10
Average Last Seen At: 4.83
Total Times Seen 86
Pro Rating: 2.5
Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Gold-Forged Thopteryx
Average Picked At: 8.95
Total Times Picked: 19
Average Last Seen At: 6.49
Total Times Seen 122
Pro Rating: 3.5
Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Coppercoat Vanguard
Average Picked At: 5.23
Total Times Picked: 13
Average Last Seen At: 4.48
Total Times Seen 80
Pro Rating: 3.0
Pro Comment: The set doesn’t have an enormous number of humans at lower rarities, but this works pretty well in the UW Knight deck, since most of the best cards for the deck happen to be humans. Even if you just have around 5, this is certainly worth playing.
Deification
Average Picked At: 9.00
Total Times Picked: 5
Average Last Seen At: 6.38
Total Times Seen 58
Pro Rating: 0.0
Pro Comment: There aren’t enough Planeswalkers in the set for this to work out. Heck, even if you are lucky enough to get one, this still isn’t worth playing just to make that one card in your deck better.
Calix, Guided by Fate
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 3.00
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Training Grounds
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 4.96
Total Times Seen 40
Pro Rating: 0.0
Pro Comment: Even in this set, there aren’t enough activated abilities for this to be worth it. Sure, incubators transform for free and stuff, but you’re not going to have enough of them in Blue to justify this, especially because all this does is reduce the cost of those abilities. That just isn’t worth a card.
Blot Out
Average Picked At: 5.00
Total Times Picked: 9
Average Last Seen At: 3.12
Total Times Seen 46
Pro Rating: 3.5
Pro Comment: This will usually allow you to remove your opponent’s best creature, though sometimes you’ll only be able to get rid of something less important than that.
Jirina, Dauntless General
Average Picked At: 4.00
Total Times Picked: 5
Average Last Seen At: 4.58
Total Times Seen 28
Pro Rating: 2.5
Pro Comment: Most of the time, exiling a graveyard isn’t that impressive in this format. There also aren’t so many humans at lower rarities that her ability to make them indestructible and hexproof is consistently useful either.
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