Draft Trainer

Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Meteorite
Average Picked At: 7.11
Total Times Picked: 9
Average Last Seen At: 6.38
Total Times Seen 33
Pro Rating: 1.5
Pro Comment: This is an expensive mana rock, but it is fixing, and it can even Shock something, so that helps make it a little more reasonable to play.
Azusa, Lost but Seeking
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 3.00
Total Times Seen 8
Pro Rating: 2.0
Pro Comment: So, this card is great in some constructed formats, like Modern, and it is a great reprint for EDH too -- but in Limited? She’s not very good. Yes, playing extra lands is great -- but the decks that can really abuse her in constructed are capable of things you just won’t be able to do in Limited -- like drawing tons of cards, or playing and replaying lands that bounce over and over again. She will sometimes come down on turn three and let you get to 5 or 6 mana on the next turn, and that will be nice -- but it isn’t going to be what happens with her most of the time. You frequently won’t have the extra lands to really take advantage of her ability, and if you draw her in the mid-to-late-game she is all but useless.
Silent Dart
Average Picked At: 10.64
Total Times Picked: 11
Average Last Seen At: 8.00
Total Times Seen 101
Pro Rating: 1.5
Pro Comment: This is the kind of thing that you run only if really light on removal. It just isn’t very efficient.
Quirion Dryad
Average Picked At: 4.20
Total Times Picked: 5
Average Last Seen At: 4.20
Total Times Seen 11
Pro Rating: 1.0 // 3.0
Pro Comment: So, a two-mana 1/1 isn’t good, but it is a two mana 1/1 that gets a +1/+1 counter any time you play a spell that isn’t Green. Now, achieving that can be a bit awkward in Limited -- because, theoretically, if you’re playing a two-drop like the Dryad, you’re probably a base-Green deck -- but the good news is that Green in most Limited formats has really good fixing, so you can definitely end up in a deck that is base Green, but a pretty big chunk of your spells are capable of growing the Dryad. Keep in mind too, that it can work a bit like Prowess -- where you can do stuff at Instant speed to grow her, and sometimes manufacture blowouts when you do. At this early stage of spoilers, I am really hoping there is a GX Multi-color archetype, and that the Dryad is a signpost uncommon -- if that’s the case, she could very well turn into a card that takes over games in that type of deck.
Warded Battlements
Average Picked At: 10.83
Total Times Picked: 6
Average Last Seen At: 7.58
Total Times Seen 112
Pro Rating: 1.5
Pro Comment: This is weird because it is a payoff for go-wide aggro decks, where the boost will be the most effective – but also weird because it has Defender, and that’s not usually what you’re looking for in an aggro deck. The Battlements are probably actually at their best in the UW skies deck – those decks usually need blockers on the ground while they attack in the air, and +1/+0 on a bunch of flyers is pretty nice. Still, you don’t even always run it in those decks.
Burn Bright
Average Picked At: 12.14
Total Times Picked: 7
Average Last Seen At: 8.53
Total Times Seen 117
Pro Rating: 1.0
Pro Comment: I never love this kind of mass pump effect in Limited. I like to get a toughness boost too, because that makes it far more flexible. If your creature was dead when your opponent blocked, it still will be even if you use this, and that means that this is really only worthwhile when you can do straight up lethal, really limiting its prospects.
Portcullis Vine
Average Picked At: 10.40
Total Times Picked: 5
Average Last Seen At: 7.94
Total Times Seen 84
Pro Rating: 1.0
Pro Comment: This can block some stuff early and then replace itself late. Neither of those are very exciting.
Island
Average Picked At: 15.00
Total Times Picked: 4
Average Last Seen At: 10.44
Total Times Seen 46
Carrion Grub
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 5.79
Total Times Seen 31
Pro Rating: 2.5
Pro Comment: So, how high does the power need to be here for you to feel like you’re doing alright? Well, honestly, a 4-mana ⅖ is a decent enough deal -- especially when it mills you four cards and enables ograveyard strategies like this can, and I think most of the time you won’t have a problem getting this to be a ⅖, and it will often be larger. It doesn’t have evasion or anything, but the self-mill and good blocker -- which can later become a better attacker potentially too -- is pretty nice. I like that they decided to let its power continue to change while it is in play, instead of simply having it check what the highest power is when it comes down, too. This may have some potential combat-trick-esque effect -- say, if you can sacrifice a creature or discard a card or mill yourself at instant speed, and suddenly bump its power up.
Chandra, Heart of Fire
Pro Rating: 4.5
Pro Comment: Her first +1 can give you some serious card advantage in the later stages of the games, effectively allowing you to draw 3 cards a turn once you end up in a situation where you don’t have cards in your hand. Sure, you won’t be able to play them all every turn, but the ability will still result in being an additional card on turns in the late game at worst. Her +1 kills small creatures, or can even threaten your opponent by damaging them. A planeswalker who can draw cards and be repeatable removal tends to be good, and that’s what we have here. Her ultimate is no joke either, since she will often be letting you cast enough spells that you can end the game. Theoretically you will have the 5 mana you used to play her +6 thefrom the ability, so you get to search up at least 11 mana worth of spells and just fire them all of on the same turn.
Dire Fleet Warmonger
Average Picked At: 8.33
Total Times Picked: 3
Average Last Seen At: 7.36
Total Times Seen 32
Pro Rating: 3.5
Pro Comment: So, this really pushes you in the direction of being a sacrifice deck, and he is pretty great for sacrificing things. On the surface, a 3-mana 3/3 is a good deal, and the fact you can cash in a creature every turn to make him a 5/5 with trample means that he is imposing on many board states. This Sacrifice effect doesn’t cost any mana either, so it can be particularly devastating to steal your opponent’s creature before combat and then sacrifice it to the Warbringer.
Forest
Average Picked At: 13.50
Total Times Picked: 4
Average Last Seen At: 10.50
Total Times Seen 51
Celestial Enforcer
Average Picked At: 7.43
Total Times Picked: 7
Average Last Seen At: 7.02
Total Times Seen 76
Pro Rating: 2.5
Pro Comment: If you don’t have fliers, you probably hope you don’t play this, but as long as you have 4 or 5 Flyers, this probably gets into the playable range, and that isn’t a crazy thing to achieve. Tap down effects are always nice in Limited, and even a situational one like this is well worth playing.
Island
Average Picked At: 15.00
Total Times Picked: 3
Average Last Seen At: 11.32
Total Times Seen 34
Ornery Dilophosaur
Average Picked At: 8.69
Total Times Picked: 16
Average Last Seen At: 7.07
Total Times Seen 104
Pro Rating: 1.5
Pro Comment: This card’s main downfall is that it costs 4 and frequently only has two toughness, which makes it die to a whole lot, and you’re usually losing tempo when it happens. It does have Deathtouch, which allows it to trade with whatever, but costing 4 makes that a lot less impressive. Becoming a 4/4 when it attacks is nice additional upside, but it isn’t that impressive, really.
Miscast
Average Picked At: 11.50
Total Times Picked: 4
Average Last Seen At: 7.38
Total Times Seen 43
Pro Rating: 0.0
Pro Comment: Countermagic that asks for card types that aren’t “creature” generally aren’t worth it in Limited, and this one isn’t either.
Roaming Ghostlight
Average Picked At: 4.42
Total Times Picked: 12
Average Last Seen At: 3.81
Total Times Seen 55
Pro Rating: 4.0
Pro Comment: My favorite Common in the set, the Ghostlight is great because it adds to the board while you take away from your opponents’, AND it adds a very relevant evasive body to the board. For a Common, it shifts games way in your favor.
Goremand
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 3.38
Total Times Seen 14
Pro Rating: 3.5
Pro Comment: This is a very efficient Flyer that comes with all kinds of upside! It has a little downside too, since you have to sacrifice a creature to cast it, but that is often worth it for a creature this imposing, especially because it subtracts from the opponents’ board too. Where it gets really nasty is in the reanimator deck, where you don’t end up actually sacrificing anything, and your opponent still does.
Goblin Wizardry
Average Picked At: 8.92
Total Times Picked: 13
Average Last Seen At: 7.04
Total Times Seen 89
Pro Rating: 2.5
Pro Comment: This slots in nicely into the spell deck, because it IS a spell that will trigger your spell payoffs, and it creates two tokens who are spell payoffs too.
Warden of the Woods
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.67
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: This is a nice blocker who attacks reasonably well too. This comes with some additional value that will make things really obnoxious on your opponent, too. If your opponent has to kill the Warden, it is going to really punish them for it -- netting you two cards is no joke, and amounts to a 3-for-1. Most of the time, your opponent just won’t kill this because of that -- but its size is going to make it something they have to kill a decent chunk of the time.
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