Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Leafkin Druid
Average Picked At: 4.31
Total Times Picked: 16
Average Last Seen At: 3.31
Total Times Seen 44
Pro Rating: 3.5
Pro Comment: Mana dorks are always nice in pretty much every format, and that includes Limited. 0/3 is a nice body to have on a dork, since it actually blocks reasonably well if you need it to. Most of the time, this will just be adding Green mana in the early going, and maybe in the later part of the game you can get some extra mana to pay for mana sinks and the like. It also doesn’t hurt that it happens to have the Elemental creature type, which is well-supported in this set.
Bloodfell Caves
Average Picked At: 10.71
Total Times Picked: 7
Average Last Seen At: 7.26
Total Times Seen 50
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Brineborn Cutthroat
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 5.32
Total Times Seen 25
Pro Rating: 2.0
Pro Comment: There’s some Flash in this set, but not really enough for this to be super impressive. It does work with Instants too, so it will grow sometimes, but not usually at a super rapid rate or anything.
Moat Piranhas
Average Picked At: 10.38
Total Times Picked: 16
Average Last Seen At: 7.98
Total Times Seen 114
Pro Rating: 1.5
Pro Comment: We have seen cards like this before – creatures who are very efficient but have defender, and they are always pretty alright. If you’re a defensive deck, I think you can play a couple of these and feel fine about it, and Blue can be pretty defensive. It can block really well early, and isn’t that hard to at least use to trade with something even late. However, if you’re an aggro deck, then this is terrible.
Marauding Raptor
Average Picked At: 6.00
Total Times Picked: 5
Average Last Seen At: 5.25
Total Times Seen 13
Pro Rating: 1.0
Pro Comment: This just isn’t the right format for the Raptor. Red is really about smaller creatures, and it kills most of them.
Tectonic Rift
Average Picked At: 13.50
Total Times Picked: 10
Average Last Seen At: 9.36
Total Times Seen 123
Pro Rating: 1.0
Pro Comment: Destroying lands isn’t especially relevant in this format, but you might play this sometimes in red aggro decks as a way to finish off the opponent.
Glaring Aegis
Average Picked At: 10.00
Total Times Picked: 7
Average Last Seen At: 8.02
Total Times Seen 106
Pro Rating: 2.0
Pro Comment: Unlike a lot of Auras, this one does something when it comes into play, meaning that it has an impact on the board even if your creature gets destroyed later, and the tap effect can play pretty nicely in an aggressive deck.
Swiftwater Cliffs
Average Picked At: 8.25
Total Times Picked: 8
Average Last Seen At: 7.20
Total Times Seen 37
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Sedge Scorpion
Average Picked At: 5.32
Total Times Picked: 19
Average Last Seen At: 5.73
Total Times Seen 62
Pro Rating: 2.5
Pro Comment: One-mana 1/1s with death touch are always solid. They aren’t ever game-breaking, but they do remain relevant all game long.
Marauder's Axe
Average Picked At: 10.86
Total Times Picked: 7
Average Last Seen At: 7.75
Total Times Seen 107
Pro Rating: 1.5
Pro Comment: Equipment that just boosts power doesn’t tend to be amazing, though it does work well on things like tokens, since they become much more formidable.
Wolfkin Bond
Average Picked At: 8.14
Total Times Picked: 7
Average Last Seen At: 5.95
Total Times Seen 73
Pro Rating: 2.5
Pro Comment: I have a hard time getting behind auras that don’t add something to the board – but Wolfkin Bond does that. Paying 5 for +2/+2 isn’t great, but adding a 2/2 to the board makes it a lot better. It likely lets you attack with something that couldn’t before, or at the very least lets you attack harder, and it makes sure that a Wolf is around to block and then start attacking the next turn. This helps you from being completely devastated by a 2-for-1 as well, since you at least have the Wolf behind. Though, keep in mind, if your opponent has mana up, they can just blow up your target for the Bond and you don’t get anything – and that’s still a huge risk with this type of card. This is a solid playable, and I think most Green decks will be fine with one of these.
Leyline of Combustion
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.50
Total Times Seen 6
Pro Rating: 0.0
Pro Comment: Like most leylines, this is really bad for Limited. Making your opponent pay life for removal isn’t a terrible effect or anything, but over the course of the game you really won’t be getting a card’s worth of value out of this leyline, even if you play it for free.
Steadfast Sentry
Average Picked At: 9.31
Total Times Picked: 13
Average Last Seen At: 6.94
Total Times Seen 93
Pro Rating: 3.0
Pro Comment: This has alright stats and an alright death trigger. Having Vigilance matters on a creature like this, because – obviously enough – you can attack and block, and using this to trade often feels pretty good because you come out ahead as a result of that +1/+1 counter.
Sanitarium Skeleton
Average Picked At: 9.33
Total Times Picked: 12
Average Last Seen At: 7.09
Total Times Seen 89
Pro Rating: 0.5 // 2.5
Pro Comment: You really only want to play this if you’re in a Sacrifice deck, everywhere else it is just too slow and silly to do much.
Mask of Immolation
Average Picked At: 5.17
Total Times Picked: 6
Average Last Seen At: 4.95
Total Times Seen 32
Pro Rating: 3.0
Pro Comment: This is a nice Equipment, since it makes a token right away and impacts the board, and the sacrifice ability this has is a great way to find additional damage to finish an opponent – or pick off a bunch of X/1s. Because it is a free sacrifice ability, it also pairs quite well with Act of Treason and the like.
Drakuseth, Maw of Flames
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: This guy is huge and hard to cast, but if you’re allowed to untap with him in play – well, you probably win. You can use the attack trigger to kill some stuff, but keep in mind you can also damage your opponent with one of them too, and that will often amount to 11 damage to their face while you kill two things. Even if your opponent does find a way to kill Drakuseth on their next turn, the damage has already been done, and you’re going to win.
Captivating Gyre
Average Picked At: 3.67
Total Times Picked: 3
Average Last Seen At: 5.88
Total Times Seen 39
Pro Rating: 1.5
Pro Comment: Blue virtually always gets a card like this in Limited – something that costs 6+ mana, but lets you bounce/tap down 2+ things. These cards do tend to be pretty powerful in situations where you can win the game as a result of it, but if you use this and aren’t able to take any real advantage, you likely didn’t do much, since you went down a card for tempo alone. So, it is slow AND situational, and that’s not amazing. You’ll play this at the top of your curve in Blue decks sometimes, but it is by no means a card you’re going to run all the time.
Prismite
Average Picked At: 10.50
Total Times Picked: 4
Average Last Seen At: 7.74
Total Times Seen 86
Pro Rating: 1.0
Pro Comment: You will play this if you’re desperate for a 2-drop and/or fixing, but that’s about it.
Growth Cycle
Average Picked At: 9.89
Total Times Picked: 9
Average Last Seen At: 7.85
Total Times Seen 98
Pro Rating: 1.5
Pro Comment: Well, this is an interesting trick. Two mana for +3/+3 is already a kind of good deal, but the fact that it pumps your creature even more if you have Growth Cycles in your graveyard seems pretty cool. The kind of awkward thing here is that most of the time, you don’t want to be running too many tricks. So even with that “collect ‘em all” bonus, I’m not sure I ever want more than one of these.
Anvilwrought Raptor
Average Picked At: 10.75
Total Times Picked: 4
Average Last Seen At: 7.02
Total Times Seen 100
Pro Rating: 1.5
Pro Comment: This isn’t particularly good. Sure, first strike keeps it relevant for a while, but 1 toughness is just so bad on something you’re spending 4 mana on. You’ll play this if you could use an Artifact or a flyer.
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