Draft Trainer

Core Set 2019 Limited Quiz

Answered: 0/20
Accuracy: 0
Root Snare
Average Picked At: 13.82
Total Times Picked: 11
Average Last Seen At: 10.19
Total Times Seen 133
Pro Rating: 0.0
Pro Comment: Fog is already a terrible card in Limited, and this one costs two mana instead of one. So yeah, it is unplayable. Fog effects just aren’t worth a card in this format, you basically are just giving yourself card disadvantage every time you play this, you might as well mulligan to 6!
Aviation Pioneer
Average Picked At: 5.09
Total Times Picked: 11
Average Last Seen At: 4.59
Total Times Seen 55
Pro Rating: 3.0
Pro Comment: Paying 3-mana for 2/3 worth of stats, and the 1/1 has flying is a pretty nice deal. It is also one of the better enablers for the UW artifact deck, since it gives you an evasive artifact creature so cheaply.
Nightmare's Thirst
Average Picked At: 9.86
Total Times Picked: 7
Average Last Seen At: 7.60
Total Times Seen 36
Pro Rating: 2.5
Pro Comment: This is much harder to set up than it looks. It does have a baseline of giving -1/-1 at least, and that can be useful in situations to help a creature win combat, but being able to do more than -2/-2 with it just doesn’t happen all that often. It is a serviceable card for the BW deck, but not the amazing payoff it looks like.
Invoke the Divine
Average Picked At: 11.25
Total Times Picked: 4
Average Last Seen At: 8.21
Total Times Seen 96
Pro Rating: 1.5 // 3.0
Pro Comment: You can main deck this in this format if you’re really in need of playables, as there are enough good Artifacts and Enchantments running around, but it is still going to be more well-suited to your sideboard, where it will feel pretty good to bring in against some opponents.
Plains
Average Picked At: 15.00
Total Times Picked: 5
Average Last Seen At: 10.67
Total Times Seen 37
Tormenting Voice
Average Picked At: 11.42
Total Times Picked: 12
Average Last Seen At: 8.20
Total Times Seen 130
Pro Rating: 1.5
Pro Comment: This is the kind of card that ends up being your 23rd card in Red a lot of the time. That’s what it has been every time we have seen it. It helps you dig through your deck but with a fairly significant cost. Sure, it gets a little better in the UR deck which cares about spells, but not by a lot.
Mystic Archaeologist
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 2.75
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: This is a pretty sweet card. You can play it early if you need the two drop, and then in the late game it is the kind of mana sink that will just win games for you. If you’re flooding out, that will quickly end thanks to the extra cards, and that card advantage will let you bury your opponent. Obviously it does die to pretty much everything, but its worth it for this much power.
Cancel
Average Picked At: 10.14
Total Times Picked: 7
Average Last Seen At: 6.65
Total Times Seen 84
Pro Rating: 1.5
Pro Comment: This just doesn’t do enough most of the time to make the cut very often. Leaving up mana for countermagic can be a big cost, and while this does counter everything, three mana is a lot to have to leave up when you’re just trading 1-for-1.
Dragon Egg
Average Picked At: 7.75
Total Times Picked: 4
Average Last Seen At: 5.25
Total Times Seen 22
Pro Rating: 2.0
Pro Comment: So the main idea here is that you can sacrifice this to something to get the Dragon out of it – and the good news is that that’s pretty doable in this format, and it feels pretty good when you do it. It is pretty much only playable in decks that can do that.
Murder
Average Picked At: 3.00
Total Times Picked: 4
Average Last Seen At: 3.14
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: Murder is always incredibly good. 3-mana at instant speed to kill anything is great. Sure, you can’t really splash it, but that’s probably a good thing for the health of the format!
Shield Mare
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 2.94
Total Times Seen 16
Pro Rating: 3.0
Pro Comment: A 3-mana 2/3 that gains you 3 life when it comes into place is pretty nice, and this one also gains you 3 life if it is targeted by an opponent. The fact that sometimes it will be difficult to block makes it even a little bit more valuable, but like most of these Mares, it is playable enough without that line of text that it definitely isn’t a sideboard card. That’s just some color-specific upside on a solid card.
Explosive Apparatus
Average Picked At: 10.00
Total Times Picked: 6
Average Last Seen At: 6.58
Total Times Seen 104
Pro Rating: 1.5
Pro Comment: This isn’t efficient, but this format has an artifact deck, which means this makes the cut sometimes.
Ajani, Adversary of Tyrants
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: This is a pretty powerful planeswalker. He can sort of protect himself – either by making a creature or creatures you have better blockers, or by bringing back a small creature from your graveyard. And his ultimate isn’t the kind that completely ends the game – not immediately anyway, but over time getting 3 1/1s with lifelink every turn will kill your opponent, unless they were insanely ahead of you. He will make your board better and snowball the way good planeswalkers do if they are left unchecked. The lack of a way to protect himself or draw cards does keep away from bomb status, but I still think he’s really good.
Tranquil Expanse
Average Picked At: 11.56
Total Times Picked: 9
Average Last Seen At: 8.97
Total Times Seen 55
Pro Rating: 2.5
Pro Comment: These are all good fixing, and are worth playing even in two-color decks because making your mana better is a big deal.
Foul Orchard
Average Picked At: 6.67
Total Times Picked: 3
Average Last Seen At: 5.93
Total Times Seen 38
Pro Rating: 2.5
Pro Comment: These are all good fixing, and are worth playing even in two-color decks because making your mana better is a big deal.
Dismissive Pyromancer
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.00
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: This is a two-drop with a lot of upside. Just rummaging tends to be pretty nice in Limited, and this does it for only one mana, which is a pretty good deal. You’ll have that spare mana lying around pretty frequently in the late game. Then, it also has the flexibility to be a removal spell – and a reasonably efficient one at that!
Poison-Tip Archer
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 3.14
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: A 4-mana 2/3 with Reach and Deathtouch is already quite good. Adding the fact that it does a bit of damage over the course of the game is nice, but honestly most of this card’s value is in those two keyword abilities.
Phylactery Lich
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.60
Total Times Seen 5
Pro Rating: 0.0
Pro Comment: While obviously quite powerful, this has two different things holding you back. 1) The triple Black cost means it just won’t be playable in most Limited decks, and 2) having artifacts for this to put its phylactery counter on is a real cost, and Black doesn’t have much artifact synergy apart from this, so basically almost no Limited deck will be able to play this. For the odd mono-black artifact-heavy deck you end up with it will be strong – but that’s not really going to happen.
Titanic Growth
Average Picked At: 8.64
Total Times Picked: 14
Average Last Seen At: 7.20
Total Times Seen 117
Pro Rating: 2.0
Pro Comment: This is a nice combat trick. But it is still a combat trick that comes with a lot of inherent risk and requires your opponent to play into it to actually take an opponent’s creature away from that.
Plains
Average Picked At: 15.00
Total Times Picked: 2
Average Last Seen At: 11.72
Total Times Seen 37
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