Draft Trainer

The Lost Caverns of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Swashbuckler's Whip
Average Picked At: 12.50
Total Times Picked: 14
Average Last Seen At: 8.88
Total Times Seen 215
Pro Rating: 1.5
Pro Comment: So, one to play and one to equip to give a creature this tap effect for two mana seems…kind of alright. I’d like to pay one to tap things, but still. It is…kind of weird it also gives Reach. I guess that’s mostly a flavor thing, because the creature you put this on will often tap something before your opponent goes to combat, in which case Reach doesn’t matter. But anyway, this can tap things down for awhile, and then in the late game can just start Discovering, which is nice. Keep in mind, most of the time when you discover 10 for 8 mana, you’re going to get something worth far less, so it won’t ever feel efficient, but it’s a decent late game mana sink. Still…the whole package here seems passable, no matter what stage of the game it is
Defossilize
Average Picked At: 5.12
Total Times Picked: 16
Average Last Seen At: 4.22
Total Times Seen 80
Pro Rating: 2.0
Pro Comment: 5 mana reanimation spells normally don't fair well in Limited, they are usually in the D range, even with some extra value tacked on, but I think this one will overperform. First, Black decks are great at loading the graveyard, and second, there are a cycle of big cycling creatures in the set who go great with this
Treasure Map // Treasure Cove
Average Picked At: 2.30
Total Times Picked: 10
Average Last Seen At: 2.79
Total Times Seen 16
Pro Rating: 3.5
Pro Comment: This is a reprint, and it was pretty darn powerful last time. While it doesn’t impact the board immediately, the amount of mana you spend on it to cast and it and activate the ability is often available, and once it transforms it gives you a huge mana boost and/or a bunch of cards
Lodestone Needle // Guidestone Compass
Average Picked At: 3.77
Total Times Picked: 22
Average Last Seen At: 3.24
Total Times Seen 81
Pro Rating: 1.0
Pro Comment: If this were only the card on the front, it would be a 0.0. Spending a card to stun something for two turns…just isn’t worth it. But it does have another side! And it lets you explore on the cheap, which…I like. But I still feel like the front is so ineffectual, and crafting it takes enough work that I'm not very impressed.
The Everflowing Well // The Myriad Pools
Average Picked At: 2.50
Total Times Picked: 4
Average Last Seen At: 2.31
Total Times Seen 17
Pro Rating: 3.0
Pro Comment: This is divination with upside, and that certainly seems solid enough. Sometimes making another permanent you control into a copy of one you cast will certainly matter – but you have to keep in mind there will be plenty of times where it doesn’t. Plus, transforming this in the first place isn’t exactly a walk in the park, even if it does help you get there itself
Chart a Course
Average Picked At: 5.33
Total Times Picked: 24
Average Last Seen At: 5.27
Total Times Seen 105
Pro Rating: 3.0
Pro Comment: It is two mana to draw two reasonably often, and that’s an insane deal. Even when you can’t quite make that happen, two mana to draw two and discard 1 isn’t a bad deal, especially in a format with graveyard stuff all over the place
Didact Echo
Average Picked At: 12.30
Total Times Picked: 44
Average Last Seen At: 9.76
Total Times Seen 488
Pro Rating: 3.0
Pro Comment: A 5-mana 3/2 that draws you a card is already kind of passable – after all, it can generate a 2-for-1. But..if this always had Flying? It would be an amazing Common. While it having flying won't be that automatic, Descend 4 does seem fairly achievable by turn 5 for Blue decks in this format
Attentive Sunscribe
Average Picked At: 7.78
Total Times Picked: 50
Average Last Seen At: 6.96
Total Times Seen 321
Pro Rating: 2.5
Pro Comment: There are some vehicles in the set, in addition to many White cards that like it when you tap your stuff. This adds a decent bonus to those effects, while also being an early artifact to get those kinds of things going.
Soaring Sandwing
Average Picked At: 9.42
Total Times Picked: 55
Average Last Seen At: 7.80
Total Times Seen 455
Pro Rating: 1.5
Pro Comment: So, the landyclers in Blue, Black, and Green all really interest me because of the descent mechanic. White doesn’t really have that going on, though you might be able to use it with craft at least. Still… I think that makes this a little less useful. You can throw this away early to hit a land drop, and in the late game if you gives you a beefy creature that can gain you life, which can sometimes help you stabilize
Island
Average Picked At: 15.00
Total Times Picked: 33
Average Last Seen At: 12.29
Total Times Seen 558
Brazen Blademaster
Average Picked At: 11.27
Total Times Picked: 52
Average Last Seen At: 9.25
Total Times Seen 456
Pro Rating: 2.0
Pro Comment: The starting stats are rough, but it seems like this will attack as a reasonably often
Kaslem's Stonetree // Kaslem's Strider
Average Picked At: 12.39
Total Times Picked: 33
Average Last Seen At: 10.27
Total Times Seen 506
Pro Rating: 1.5
Pro Comment: The front side of this isn’t great, although the fact it can hit any land means it can help you dig for Caves if you’re interested in doing that – and you probably are, because the Stonetree crafts with Caves! Later, it can become a beefy enough creature. Overall…I’m not actually that impressed here. It doesn’t add to the board on the front side, and crafting with Caves is challenging enough that you can’t really count on getting the 5/5. There are just so many better cave payoffs in the set, that this isn’t really the one you’re desperate for
Malicious Eclipse
Average Picked At: 9.75
Total Times Picked: 12
Average Last Seen At: 6.62
Total Times Seen 123
Pro Rating: 0.5
Pro Comment: This type of card is always pretty awkward in Limited. The effect has a really high ceiling for sure, but the floor is bad because you just don’t end up in decks very often where you can be certain it will hurt your opponent more than you when you cast it. If you find yourself in a control deck that doesn’t have many creatures that die to this, it can work out reasonably well, but that kind of deck just doesn’t come together often enough. This is mostly sideboard material.
Thousand Moons Crackshot
Average Picked At: 12.41
Total Times Picked: 34
Average Last Seen At: 9.34
Total Times Seen 423
Pro Rating: 1.5
Pro Comment: Sometimes you’ll be able to attack with this and really open the floodgates on your opponent by getting their best blocker out of the way, but three mana is a lot, and your opponent also always knows this is coming, making it a lot less useful. You’re rarely going to use this ability early, and by the late game it has some diminishing returns.
Nicanzil, Current Conductor
Average Picked At: 10.00
Total Times Picked: 12
Average Last Seen At: 6.56
Total Times Seen 139
Pro Rating: 3.5
Pro Comment: This has nice base stats and it makes all of your Explores way better. Getting to put a land into play right when you hit it with Explore is super relevant in the early game, and while it drops off some late, it certainly doesn’t hurt. Getting an extra +1/+1 counter on Nicanzil also means it has the potential to stay relevant forever
Might of the Ancestors
Average Picked At: 9.19
Total Times Picked: 16
Average Last Seen At: 6.57
Total Times Seen 134
Pro Rating: 2.0
Pro Comment: This is a boost that can make just about any creature into a much better attacker, and you get the trigger the turn you play it, provided you play it in your first main phase. Still…there are situations where a card like this just doesn’t do enough to make your board state any better, and it feels miserable in those situations.
Mephitic Draught
Average Picked At: 10.78
Total Times Picked: 27
Average Last Seen At: 8.57
Total Times Seen 416
Pro Rating: 1.5 // 3.0
Pro Comment: This is another card that is great sacrifice fodder, but not really worth it if you’re not consistently available to get rid of it. When you can it feels awesome, because it gives you a very efficient 2-for-1. But there will be enough Black decks that aren’t that good at sacrificing that I think this needs a build around grade.
Cosmium Blast
Average Picked At: 8.02
Total Times Picked: 46
Average Last Seen At: 6.96
Total Times Seen 351
Pro Rating: 2.5
Pro Comment: We see a card like this in most sets, and as usual – it’s efficient, but situational enough that it definitely isn’t premium. It’s far better when you’re not an aggro deck, since in that type of deck you want removal that lets you get rid of a creature before they ever get to block.
Screaming Phantom
Average Picked At: 9.58
Total Times Picked: 36
Average Last Seen At: 8.41
Total Times Seen 416
Pro Rating: 2.5
Pro Comment: It has passable stats and helps enable all of your graveyard shenanigans that you’re almost guaranteed to have in Black
Starving Revenant
Average Picked At: 2.00
Total Times Picked: 8
Average Last Seen At: 2.00
Total Times Seen 13
Pro Rating: 4.5
Pro Comment: Even without the Descend part, I would be pretty pumped about this card. Solid stat-line, and gives you serious card selection, and/or a way to load the graveyard, and/or card draw. Getting a 2 for 1 seems common place, and the ceiling on the card is pretty nuts! It can help you Descend on its own of course, and draining life when you draw is really good. I think the whole package gets this to the lower bomb tier
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