Average Picked At: 3.00 Total Times Picked: 7 Average Last Seen At: 2.67 Total Times Seen 13
Pro Rating: 3.5 Pro Comment: This is a very efficient way to deal with many creatures in the format, though it is a bit of a bummer it can't deal with face-down Morphs.
Average Picked At: 12.00 Total Times Picked: 2 Average Last Seen At: 8.21 Total Times Seen 32
Pro Rating: 0 Pro Comment: This basically does nothing in Limited and you never want to play a card like that. Vigilance + extra block just isn't enough of a buff to be worth a card.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 5 Pro Comment: This can end the game in a hurry even without it's activated ability, but with it, the game can end even faster thanks to Haste! And, if you're a little behind, lifelink and/or Vigilance do a great job of allowing you to continue to pressure your opponent while protecting yourself.
Average Picked At: 7.20 Total Times Picked: 10 Average Last Seen At: 6.32 Total Times Seen 44
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Average Picked At: 5.00 Total Times Picked: 6 Average Last Seen At: 3.91 Total Times Seen 17
Pro Rating: 4 Pro Comment: This is either a quality removal spell, a mediocre burn spell, or a situationally powerful mass pump effect. Sign me up.
Average Picked At: 11.00 Total Times Picked: 6 Average Last Seen At: 8.48 Total Times Seen 79
Pro Rating: 2 Pro Comment: This is clunky for sure, but as usual having one of this type of effect tends to feel good in the late game. It does get worse if you're planning on delving a lot.
Average Picked At: 8.00 Total Times Picked: 9 Average Last Seen At: 7.05 Total Times Seen 62
Pro Rating: 3 Pro Comment: Like most Delve cards you can't run too many of them, but the first few are pretty powerful in Sultai decks. Casting this for one or two is a common occurrence.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 5.33 Total Times Seen 4
Pro Rating: 0 Pro Comment: There aren't enough ways to sacrifice Artifacts for this to ever do anything.
Average Picked At: 3.10 Total Times Picked: 10 Average Last Seen At: 3.25 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: These tri-lands are fairly high picks, as you're going to find yourself running three colors in virtually every deck since doing so gives you access to powerhouses like the Charms. These make that much easier on your mana base.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 3.33 Total Times Seen 9
Pro Rating: 4 Pro Comment: This adds a very relevant body to the board while generating a 2-for-1 that loads your graveyard. That's exactly what Sultai decks want to be doing in this format.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: This is fine on turn two, and stays relevant all game long thanks to its abilities. I will say that having the mana to use these abilities as many times as you want to doesn't line up quite as often as you might think.
Average Picked At: 11.75 Total Times Picked: 4 Average Last Seen At: 8.64 Total Times Seen 71
Pro Rating: 2 Pro Comment: This is surprisingly solid. This stat-line was better back in 2014 and it's a nice enabler for Ferocious.
Average Picked At: 6.58 Total Times Picked: 12 Average Last Seen At: 6.20 Total Times Seen 59
Pro Rating: 2.5 Pro Comment: This massive Morpher can create all kinds of problems when you turn it sideways, either threatening to do a ton of damage out of nowhere, or completely annihilate anything that blocks it.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.50 Total Times Seen 12
Pro Rating: 3 Pro Comment: You're usually going to be choosing both, and tapping something and killing a small creature for three is a good deal.
Average Picked At: 6.67 Total Times Picked: 9 Average Last Seen At: 6.05 Total Times Seen 56
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 3.33 Total Times Seen 3
Pro Rating: 2 Pro Comment: A 2/1 who can' t block doesn't stay relevant for very long, even if it can continuously come back from the graveyard. It gets better if you have some sacrifice outlets.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.57 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: A great Outlast lord, like the others this can impact the board right away and even when it can't it's a creature that can very efficiently increase it's own size.
Average Picked At: 9.75 Total Times Picked: 8 Average Last Seen At: 9.12 Total Times Seen 82
Pro Rating: 2 Pro Comment: This has an almost passable starting stat-line, and it's ability to grow can make it ito an impressive creature if the game goes long enough.
Average Picked At: 4.43 Total Times Picked: 7 Average Last Seen At: 3.44 Total Times Seen 24
Pro Rating: 3 Pro Comment: This is a nice trick in any set, as it has the ability to allow your creature to easily win combat and/or save it for removal. It can even make a creature unblockable in a pinch. Then, you throw in Prowess and +1/+1 counter synergies, and we're talking about an awesome Common.
Average Picked At: 8.50 Total Times Picked: 4 Average Last Seen At: 7.00 Total Times Seen 57
Pro Rating: 1.5 Pro Comment: These are really clunky, and even with the slower games this format has (compared to modern Limited), they aren't something you always run.