Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Necropanther
Average Picked At: 3.90
Total Times Picked: 84
Average Last Seen At: 4.00
Total Times Seen 316
Pro Rating: 4.0
Pro Comment: Lots of times in the early game, you won’t be able to do anything with that Mutate ability, and in those cases just played it as a 3-mana 3/3 is probably wise, since it means if you Mutate on to it in the later game, you’ll still get that trigger. And yeah, in the later game, when you can get something out of Mutating it, it will feel pretty good to do, becuase it also makes sure you don’t get 2-for-1’d. This is another one with Hybrid mana too, so you can conceivably play it in a wide variety of color combinations.
Tranquil Cove
Average Picked At: 10.16
Total Times Picked: 87
Average Last Seen At: 7.74
Total Times Seen 1020
Pro Rating: 3.0
Pro Comment: As always, these provide nice fixing, and the 1 life is a solid bonus.
Skull Prophet
Average Picked At: 6.44
Total Times Picked: 87
Average Last Seen At: 5.54
Total Times Seen 491
Pro Rating: 4.0
Pro Comment: Wow, talk about a Cycling payoff. Sure, you have to have the mana to spend, but Cycling in this set usually costs 1-2 mana, so it isn’t a stretch to be able to pay the 2, and when you do, you get to start killing smaller stuff and gaining life, which is pretty awesome. It is nice you get something out of the trigger even if you don’t actually kill their creature -- getting some life no matter what is not too bad. On top of that, it is just a nice aggressive body as a 2-mana 3/2.
Excavation Mole
Average Picked At: 10.18
Total Times Picked: 209
Average Last Seen At: 8.83
Total Times Seen 1946
Pro Rating: 3.0
Pro Comment: This is a Grizzly Bears with some nice upside. Making mutate creatures bigger and gaining you a bit of life is a very real bonus. And, I think your average Green deck will probably have 3-5 cards with Mutate, so it will be triggering regularly in most decks in this format. Something to keep in mind too, is that if you Mutate ON to this, it will start putting counters on the new Mutate creature, something that might be the ideal path to take sometimes.
Skycat Sovereign
Average Picked At: 2.42
Total Times Picked: 36
Average Last Seen At: 2.86
Total Times Seen 94
Pro Rating: 4.0
Pro Comment: Well, two mana for a 1/1 flyer obviously isn’t so good, but this won’t usually be a 1/1 flyer for long, and sometimes it will never be one, assuming you have other flyers in play. The thing that really makes this strong is the activated ability. Every time you use it, you’re adding two additional flying power to the board, and that is definitely the kind of thing that can snowball on your opponent.
Survivors' Bond
Average Picked At: 11.74
Total Times Picked: 158
Average Last Seen At: 9.66
Total Times Seen 2145
Pro Rating: 2.0
Pro Comment: If you can set this up reliably to get two cards back from your graveyard, it is a decent thing to have a singleton copy of, since in the late game it can really pull you ahead.
Obosh, the Preypiercer
Average Picked At: 2.00
Total Times Picked: 30
Average Last Seen At: 1.79
Total Times Seen 48
Pro Rating: 4.5
Pro Comment: Obosh is all about doing a ton of damage, and if you’ve built around it so that you can have it as your companion, it is pretty insane! Sure, the cost of not playing 2 and 4 drops is real, but if you have enough 1s and 3s, and other stuff to do with your mana, it isn’t too difficult. The turn Obosh comes down, it tends to double the damage you can do, and that is an immediate impact. Even if Obosh isn’t your companion, as long as you have mostly damage sources with mana values that are odd, it will still feel like a bomb.
Trumpeting Gnarr
Pro Rating: 4.0
Pro Comment: A 3-mana 3/3 is a nice baseline, and then this has a Mutate ability that offsets the risk of getting 2-for-1’d since it makes you a token every time. That mutate ability definitely isn’t efficient, but you’ll be surprised at how good it feels despite that
Divine Arrow
Average Picked At: 7.20
Total Times Picked: 223
Average Last Seen At: 6.47
Total Times Seen 1391
Pro Rating: 3.0
Pro Comment: This is certainly situational, but also fairly efficient. You’re going to be spending only two mana to kill something, which will usually be less than your opponent paid for their creature. It might fall a little short of premium, but it is a nice removal spell.
Migration Path
Average Picked At: 5.24
Total Times Picked: 75
Average Last Seen At: 4.49
Total Times Seen 402
Pro Rating: 3.5
Pro Comment: I really like the places they chose to put Cycling in this set -- and this is a great example of that. When you need to ramp or find mana of a specific color, this does the job really well. In fact, if you have a couple of these, it even potentially enables you splashing a double colored card. But one of the downsides of ramp spells like this, is that if you already have all the mana you need, casting it might not be the optimal thing to do. Instead, you can just Cycle it away and try to find something else. As I’ve been saying a lot -- this makes cards that have effects that have diminishing returns, or that have narrow effects, a lot better than they would be otherwise.
Greater Sandwurm
Average Picked At: 7.86
Total Times Picked: 236
Average Last Seen At: 7.16
Total Times Seen 1566
Pro Rating: 3.5
Pro Comment: This is an imposing presence if you can play it as a creature – but it is super expensive! The good news is that it has Cycling, so you can just throw it away early. This especially potent in the BG reanimator deck, as this is something you can throw away on turn two, and then reanimate on turn 4 or 5, which is often enough to win the game.
Evolving Wilds
Average Picked At: 6.91
Total Times Picked: 238
Average Last Seen At: 6.23
Total Times Seen 1376
Pro Rating: 3.0
Pro Comment: As always, this provides excellent fixing. It lets you splash a card off of only a single basic land, and that’s great consistency. Even in a two color deck, the impact it has on your mana is substantial.
Savai Triome
Pro Rating: 3.5
Pro Comment: Triomes are really nice, giving you three colors of mana AND being cyclable.
Ominous Seas
Average Picked At: 4.86
Total Times Picked: 59
Average Last Seen At: 3.79
Total Times Seen 288
Pro Rating: 3.5
Pro Comment: This is a solid Cycling payoff, as the 8/8 it can give you can really end games. In general, it is much easier to get this going than it looks! It also gets a big upgrade because if you draw it late, you’re not likely to ever be able to make that creature token, and that would make it a pretty terrible draw, but Cycling gets around that downside.
Bristling Boar
Average Picked At: 10.47
Total Times Picked: 174
Average Last Seen At: 8.88
Total Times Seen 1950
Pro Rating: 2.5
Pro Comment: Making it so the only way it dies in combat is if your opponent has one creature that can do 3 damage is surprisingly effective, and grants it an evasive ability -- albeit a weak one. A 4-mana 4/3 is usually playable-ish anyway, and the upside here is real.
Snare Tactician
Average Picked At: 6.39
Total Times Picked: 315
Average Last Seen At: 6.68
Total Times Seen 1432
Pro Rating: 4.0
Pro Comment: A premium Cycling payoff, this one allows you to make the game go long by tapping down opposing things on the opponent’s turn, or it allows your Tactician and other friends to get in for a bunch of damage by tapping down blockers on your turn.
Spelleater Wolverine
Average Picked At: 8.31
Total Times Picked: 172
Average Last Seen At: 7.28
Total Times Seen 1608
Pro Rating: 2.5
Pro Comment: This is a nice little aggressive creature in this format, and it slots quite nicely into UR spells, but also into RW Cycling decks, since they tend to throw all kinds of cards with Cycling into the graveyard, including a bunch of instants and sorceries! Basically, it is way easier to get double strike online here than it looks.
Titanoth Rex
Average Picked At: 5.65
Total Times Picked: 88
Average Last Seen At: 4.76
Total Times Seen 422
Pro Rating: 3.0
Pro Comment: A 9-mana 11/11 trampler just wouldn’t be playable in most formats – but in this one, it is significantly better than just “playable”! That’s partly because it has Cycling, which means when you can’t cast it – which will most of the time – you can just cycle it away. This format also has a very real BG reanimator deck, and you don’t need me to tell you that getting this back for 5 or 6 mana is absolutely silly.
Mythos of Brokkos
Average Picked At: 5.58
Total Times Picked: 38
Average Last Seen At: 4.13
Total Times Seen 142
Pro Rating: 2.5 // 3.5
Pro Comment: Four mana to get two permanents back from your graveyard is pretty nice on its own. The Sultai upside also lets you tutor up a card with it, and that’s pretty nice.
Checkpoint Officer
Average Picked At: 7.97
Total Times Picked: 234
Average Last Seen At: 7.39
Total Times Seen 1570
Pro Rating: 3.5
Pro Comment: This isn’t QUITE Master Decoy -- they are identical other than that this costs an additional mana to tap stuff down -- but that’s close enough to Master Decoy to still be a pretty high quality common. Tap effects tend to be great, and it is a kind of pseudo-removal that is good all game long. It is better than usual in this format that is loaded up with huge monsters and Mutate, where tapping down one guy is bigger than it normally would.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant