Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Specter's Shriek
Average Picked At: 9.50
Total Times Picked: 10
Average Last Seen At: 7.96
Total Times Seen 117
Pro Rating: 0.5
Pro Comment: Specter’s Shriek, while efficient, is going to be god awful against people not playing Black. One mana and a whole card are not worth taking away a card from your opponent in most scenarios. That’s 2-for-1ing yourself, and you’re doing it for something that doesn’t even affect the board! Now, I do think against opponent’s playing Black, it is reasonable to side in, especially if they are the kind of deck holding on to a bunch of cards.
Oathsworn Knight
Average Picked At: 2.00
Total Times Picked: 5
Average Last Seen At: 2.27
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: A 3 mana 4/4 is a pretty good deal, even if it has to always attack. And this one comes with what is mostly upside -- he is really difficult to kill in combat -- it will take 4 separate combats for him to die. More if you put some more +1/+1 counters on him -- and there are a few ways to do that. He will just be a nightmare to block if he actually comes down early, because he will be the biggest thing around, and blocking him won’t be fun. The fact he shrinks is definitely worth the fact that he just doesn’t die for awhile.
Lost Legion
Average Picked At: 7.53
Total Times Picked: 32
Average Last Seen At: 6.67
Total Times Seen 224
Pro Rating: 2.5
Pro Comment: I always like this kind of creature. Sure, it doesn’t do well on the vanilla test as a 3-mana ⅔ -- even being one that is kind of hard to cast, BUT Scry 2 is some serious value, and goes a long way towards ensuring your draws are better for a little while. And, it is also has a useful creature type. I think all of this combines to make it a solid playable for Black decks.
Happily Ever After
Average Picked At: 9.00
Total Times Picked: 1
Average Last Seen At: 5.64
Total Times Seen 40
Pro Rating: 0.0
Pro Comment: This is unplayable. Pulling off a win condition with these many requirements is pretty much impossible outside of constructed, and being 3 mana for both players to gain 5 and draw a card doesn’t really seem worth it to me.
Festive Funeral
Average Picked At: 10.09
Total Times Picked: 32
Average Last Seen At: 9.15
Total Times Seen 355
Pro Rating: 2.0
Pro Comment: This is a conditional removal spell that will almost never be efficient. But hey, it IS still removal.
Stonecoil Serpent
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.29
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: We have seen several cards like this over the years – Endless One and Ugin’s Construct being the most recent – and this one blows both of those out of the water. Those others were just X-mana for an X/X – Ugin’s Construct even came with a downside! This is just all upside. And other X/Xs we’ve seen like this have all been pretty good, so this is obviously even better! Creatures like this are good because they are reasonably efficient for you everywhere on the curve, and they get to remain relevant all game long, because if you top deck it late it will be huge. The keyword abilities it has are all good too. Trample is the most exciting one, as it means this guy can’t be chump blocked forever like some big boys. Protection from multicolored will come up some in the format too, and if you have to be on defense, he can even block flyers thanks to Reach!
Order of Midnight
Average Picked At: 3.28
Total Times Picked: 18
Average Last Seen At: 3.18
Total Times Seen 47
Pro Rating: 4.0
Pro Comment: A two mana 2/2 flyer that can’t Block is great in aggressive decks, and the fact that this lets you get a creature back from your graveyard is incredible. This is basically gravedigger, who gives up the ability to Block to gain Flying, and that’s a pretty good trade. Especially because the Adventure mechanic makes things even better than all that because of the added flexibility.
Animating Faerie
Average Picked At: 6.13
Total Times Picked: 15
Average Last Seen At: 5.51
Total Times Seen 73
Pro Rating: 3.5
Pro Comment: Wind Drake is usually pretty decent in most formats, and that’s what you get when you cast the creature side of ithis Obviously though, the Adventure part adds some significant upside. You are going to need artifacts in your deck to make this be at its best, but that won’t be all that hard thanks to Food. Three mana to make a food token into a 4/4 is pretty nice, especially because if you go that route, you also have the Wind Drake part of the card to cast on a future turn. This card is nice because you can take it and you know you’ll play it, even if you have 0 artifacts, and if you do end up with them, it gets some nice additional value.
Faerie Guidemother
Average Picked At: 6.06
Total Times Picked: 35
Average Last Seen At: 6.07
Total Times Seen 206
Pro Rating: 3.5
Pro Comment: The Adventure side of this lets you get in for some damage in the air, something that can be pretty nice early, and something that can close out games late. Then, it can come down as a 1/1 flyer itself. The whole package here ends up being pretty good in aggro decks.
Drown in the Loch
Average Picked At: 6.07
Total Times Picked: 14
Average Last Seen At: 4.63
Total Times Seen 62
Pro Rating: 2.5
Pro Comment: Even with a mill deck in this format, you’ll find that this just doesn’t line up often enough to be a great card.
Idyllic Grange
Average Picked At: 10.48
Total Times Picked: 23
Average Last Seen At: 8.91
Total Times Seen 309
Pro Rating: 2.0
Pro Comment: If your deck has 10+ Plains it, you’ll run this for the upside of getting a +1/+1 counter.
Rally for the Throne
Average Picked At: 9.55
Total Times Picked: 11
Average Last Seen At: 7.09
Total Times Seen 103
Pro Rating: 2.5
Pro Comment: So, if you can’t get to Adamant with this, you’re paying one extra mana for Raise the Alarm. But honestly, as a fail case, that isn’t too bad. Raise the Alarm is usually one of White’s best commons when we see it, and I think if we ignored Adamant on this card, you’d still play this sometimes if you’re really interested in going white. Being an Instant is always nice on stuff like this too, because it can let you surprise your opponent by suddenly being able to block or trade with stuff.
Lucky Clover
Average Picked At: 2.56
Total Times Picked: 9
Average Last Seen At: 3.93
Total Times Seen 53
Pro Rating: 0.0 // 3.5
Pro Comment: This is an all-or-nothing kind of card. You have to end up with a ton of adventures to make it work, as just a few won’t make the card with it. However, when you do get enough Adventures, it can become an insane value engine.
Lash of Thorns
Average Picked At: 10.54
Total Times Picked: 24
Average Last Seen At: 8.68
Total Times Seen 330
Pro Rating: 1.0
Pro Comment: This is an alright trick, but this format has lots of tricks attached to creatures thanks to Adventures, and that’s way better than a card that is JUST a trick. For that reason, the Lash isn’t something you play very often.
Mysterious Pathlighter
Average Picked At: 4.00
Total Times Picked: 9
Average Last Seen At: 3.94
Total Times Seen 48
Pro Rating: 3.5
Pro Comment: So, this is a Wind Drake with serious upside. The Adventure payoff here is incredibly strong, and even if you get one +1/+1 counter out of this – and that will probably be close to the average – you are really coming out ahead mana-wise. Making all creatures with Adventures permanently larger is very powerful, and that makes the Pathligher the kind of uncommon that can completely alter the game. As we’v eseen, running cards with Adventure isn’t going to be difficult in White, and I would imagine you get 4+ ways to go on Adventures in the format without too much trouble, and that’s definitely enough for this to be a powerful card. Obviously it gets better the more Adventuring you do.
Tall as a Beanstalk
Average Picked At: 11.68
Total Times Picked: 22
Average Last Seen At: 9.62
Total Times Seen 323
Pro Rating: 0.0
Pro Comment: Lately, they have been printing Auras that are actually playable because of their efficiency, or their ability to mitigate against a 2-for-1. But this isn’t either of those. 4 mana for +3/+3 and Reach really isn’t the most amazing deal in the world, and it leaves you wide open to 2-for-1s that will also get huge tempo on you because of the total mana you spend on the creature and this Aura. Don’t play this.
Maraleaf Rider
Average Picked At: 8.00
Total Times Picked: 40
Average Last Seen At: 7.24
Total Times Seen 232
Pro Rating: 2.0
Pro Comment: A two mana 3/1 is fine, and this comes with some decent upside. It isn’t the most exciting Food payoff, but being able to make your opponenet’s X/3 have to block this when you know you’re going to trade up doesn’t hurt.
Castle Embereth
Average Picked At: 3.43
Total Times Picked: 7
Average Last Seen At: 3.20
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: So, an upgraded Mountain is pretty nice. Something that can just produce mana when you need it, and then be a place to put mana late feels pretty nice. It is also an effect that can sneak in lethal or really mess with combat.
Tome Raider
Average Picked At: 6.55
Total Times Picked: 47
Average Last Seen At: 6.10
Total Times Seen 185
Pro Rating: 2.5
Pro Comment: This card overperforms in this format. Netting you a card right away is great, and then it can also attack in the air reasonably well.
Fortifying Provisions
Average Picked At: 11.85
Total Times Picked: 26
Average Last Seen At: 9.42
Total Times Seen 305
Pro Rating: 1.0
Pro Comment: Adding toughness to your creatures is a lot worse than adding power in most cases, and also getting Food out of the deal doesn’t make this seem any better to me. It is nice that it us a card that gives you both an artifact and enchantment, making it a bit more interesting in a UW deck that cares about having both of those in play.
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