Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Lagomos, Hand of Hatred
Average Picked At: 5.87
Total Times Picked: 47
Average Last Seen At: 4.63
Total Times Seen 283
Pro Rating: 3.5
Pro Comment: This seems really good. I mean, you’re almost never going to get the tutor effect going, but that’s fine – generating a 2/1 with Haste and Trample every turn gives you a free attack every turn, as well as a body for various other sacrifice effects in the format. When you do get to tutor up any card in your deck it is going to feel good, though most of the time when that happens it will mean something didn’t go so well. But at least it helps you rebuild!
Cult Conscript
Average Picked At: 4.68
Total Times Picked: 47
Average Last Seen At: 3.99
Total Times Seen 233
Pro Rating: 3.5
Pro Comment: Notably, this thing can block. Not the turn it comes into play or comes back from the graveyard, but still – the ability to block on a 2-power recursive creature definitely matters! Bringing a 2/1 back over and over against is a decent thing to be doing in a game of Limited, especially because you can play this on turn one and it can do some work. This will be especially nice in any deck that can get extra value out of bringing it back over and over again – like decks utilizing Sacrifice effects, where it can be pretty interesting.
Juniper Order Rootweaver
Average Picked At: 9.97
Total Times Picked: 152
Average Last Seen At: 8.91
Total Times Seen 1378
Pro Rating: 3.0
Pro Comment: This is a very nice Common. It can just be a bear, or it can be a 3-mana 2/2 that puts a counter somewhere. The counter effect is the sort of thing that tends to be useful all game long, since in the later stages you can find somewhere to put it that makes a difference. In the early game, you may just want to make this a three mana 3/3, which is solid.
Join Forces
Average Picked At: 8.74
Total Times Picked: 42
Average Last Seen At: 6.74
Total Times Seen 444
Pro Rating: 2.0
Pro Comment: I’m not usually a huge fan of three mana tricks, but once you add in the 2-for-1 potential, it starts to get a little more interesting. It also adds pseudo-vigilance if you use it on the attack because of the untap, which of course also means that you can ambush block the opponent – but it is almost always better to use this offensively, since your opponent is less likely to have mana on your turn. It DOES still cost three, which is a very real amount of mana for a temporary boost, but this will generate a 2-for-1 often enough that I think the first copy is pretty appealing in aggressive White deck
Tail Swipe
Average Picked At: 4.75
Total Times Picked: 67
Average Last Seen At: 3.77
Total Times Seen 214
Pro Rating: 3.5
Pro Comment: This looks premium to me, and one of the best fight spells we’ve ever seen! One mana for +1/+1 and fight during your Main Phase is a pretty big deal, and it will allow your creatures to fight pretty effectively, and then it also has the upside of being an Instant speed Fight effect – and sure, you don’t get the boost – but this card basically gives you the best of both worlds. If your creatures are already pretty beefy, you can cast this as an Instant so you can wreck your opponent out of nowhere, but if your creatures need a little help, you’ll cast it during one of your main phases. It always feels good ot kill their only blocker and attack with a buffed creature too! It does suffer from the dangers of all fight spells – so make sure to pick your spot wisely, and at a time where you don’t have a big risk of getting blown out – but I still think this looks pretty amazing.
Tolarian Terror
Average Picked At: 4.73
Total Times Picked: 153
Average Last Seen At: 4.62
Total Times Seen 641
Pro Rating: 3.0
Pro Comment: Seems like a solid enough spell payoff. If you can pay 5 for this, you’ll be happy, and that seems like a pretty reasonable occurrence in a Blue-Red deck. Ward 2 means that it won’t be easy for your opponent to kill this without significantly overpaying, and that definitely matters.
Warhost's Frenzy
Average Picked At: 9.30
Total Times Picked: 37
Average Last Seen At: 7.02
Total Times Seen 453
Pro Rating: 2.5
Pro Comment: This is nice for a Trumpet Blast-type effect. The kicker upside is pretty real, because sometimes buffing your whole board isn’t worth it if too much of your stuff dies. This makes sure they all get replaced! At the same time, it is sort of awwkard, because you often don’t use a card like this unless you can do lethal on the spot. But I guess you’ll be willing to cast this more often when you don’t have lethal thanks to that upside. It does give it some upside as sort of a weird defensive spell too, since you can use it in response to removal or something if you’re desperate. I think this has the potential for a pretty insane ceiling, but it still has a pretty mediocre floor.
Aggressive Sabotage
Average Picked At: 11.10
Total Times Picked: 130
Average Last Seen At: 9.42
Total Times Seen 1474
Pro Rating: 2.0
Pro Comment: This is sort of a build your own Blightning. I’m not usually a very big fan of Mind Rot effects, and that’s because they occupy a really awkward place. They are sort of at their best in the early to mid-game, because you’re more likely to hit 2 cards – but you also would probably rather just add to the board than play Mind Rot on turn 3. Then, in the late game, they are really bad top decks when both players have basically nothing in their hand. A card like Aggressive Sabotage does help shore up some of that, since in the late game you can still use it to Bolt your opponent. And, adding any effect – even one that small – makes a difference.
Clockwork Drawbridge
Average Picked At: 10.41
Total Times Picked: 113
Average Last Seen At: 9.09
Total Times Seen 1441
Pro Rating: 1.0
Pro Comment: This doesn’t seem very good to me, even in the Defender deck in the format. It has mediocre stats and it costs a little too much to tap stuff down. That effect is nice, but three mana is just asking a lot. I think you’ll end up playing this if you really need more defenders to get to your critical mass in that type of deck – but yeah, even in that deck you probably hope you don’t play this.
Bone Splinters
Average Picked At: 7.96
Total Times Picked: 106
Average Last Seen At: 6.90
Total Times Seen 1102
Pro Rating: 2.0
Pro Comment: We have seen this card many a time, and its always fine. Obviously one mana to kill something is really nice, but the requirement to sacrifice a creature is enough to keep it from being anywhere close to premium. Obviously, there are black decks in the format that are going to be able to make really good use of this – especially BW and BR, both of which like it when things die. It is pretty dangerous to run more than one copy of this too, since it is as situational as it is.
Automatic Librarian
Average Picked At: 10.62
Total Times Picked: 108
Average Last Seen At: 8.73
Total Times Seen 1306
Pro Rating: 1.5
Pro Comment: This is functional reprint of Chrome Cat, a card that usually didn’t make the cut in Streets of New Capenna. That’s probably true here too. This format does have some Artifact stuff going on, so it will probably be a little better than the cat – but unless you’re a deck desperate for Artifacts or a three drop, you probably won’t run this. It just doesn’t do enough.
Golden Argosy
Average Picked At: 2.67
Total Times Picked: 18
Average Last Seen At: 2.70
Total Times Seen 53
Pro Rating: 2.0
Pro Comment: This has a neat design! 3/6 is some decent size, especially for Crew 1 – although I don’t love paying 4 mana for it. The idea is that you get to rebuy ETB abilities and stuff when you crew it, and that will be nice, but most of the time this is just going to be a vanilla creature.
Battlefly Swarm
Average Picked At: 9.06
Total Times Picked: 109
Average Last Seen At: 8.01
Total Times Seen 1206
Pro Rating: 2.5
Pro Comment: I would rather have a one mana 1/1 that always has death touch and doesn’t have Flying, but hey – this is still a pretty nice one mana death toucher. Flying does undoubtedly give it some decent upside that allows it to be a reasonable attacker in the very early game, and after it is no longer useful on that front, it can hang back and threaten to trade for anything. And yeah, one bummer about most of the one mana death touchers we see is that they can only look on helplessly at flyers, and this can actually block them! Seems like a solid card.
Rith, Liberated Primeval
Average Picked At: 1.58
Total Times Picked: 12
Average Last Seen At: 1.56
Total Times Seen 16
Pro Rating: 5.0
Pro Comment: I’m already all in on a 5-mana 5/5 with Flying and Ward, so the other upside is nice! It also makes things really hard on your opponent – even the turn he comes down, because now if they decide to chump block the stuff you already have in play, or if they wanted to trade their 3/2 for your 3/3, things suddenly get really ugly for them. They just have to start taking hits, or they give you Dragons, which is even more of a problem! Really a pick your poison situation. Things won’t always line up so you can threaten to do excess damage the turn he comes down, but because he’s a hard to kill efficient flyer that really changes the game in your favor, I think this new Rith is a bomb.
Archangel of Wrath
Average Picked At: 1.22
Total Times Picked: 41
Average Last Seen At: 1.23
Total Times Seen 45
Pro Rating: 5.0
Pro Comment: We’re going to see a lot of Kicker costs that aren’t the same color as the card – a returning feature that they really went hard on in the original Invasion Block, so it makes sense! The thing to keep in mind with cards like this is that in an ideal world, you’re at least splashing the kicker mana, and that will be reasonably easy to accomplish in the format. You won’t always be able to kick them, but you will be able to pretty often – and obviously that’s even more true if you’re just all in on all the colors. And, even if you don’t pay the Kicker here, you have a great card in a 4-mana ¾ with Flying and Lifelink. If you do pay the kicker you get to cast Shock twice – you can do it on two separate targets, or to one if you want. And because of lifelink, it is going to feel like Lightning Helix stapled to a nice Flyer. Obviously, you need to at least be splashing one or both of the colors of the Kicker effect to get full value, but that’s very doable.
Floriferous Vinewall
Average Picked At: 7.41
Total Times Picked: 123
Average Last Seen At: 6.64
Total Times Seen 984
Pro Rating: 1.5
Pro Comment: This is a Defender, and that does matter a bit in this format, but this card seems pretty mediocre. Basically it is a two drop that makes sure you hit a land drop – but a 0/2 is pretty awful for that investment, and it also doesn’t quite fix your mana for you, at least not all the time, since you only get to look at the top 6.
Walking Bulwark
Average Picked At: 7.25
Total Times Picked: 65
Average Last Seen At: 6.00
Total Times Seen 389
Pro Rating: 1.5 // 3.5
Pro Comment: This is pretty interesting! On its own, it is sort of like a one mana 0/3 that loses defender and gets +3/+0 and Haste if you pay 2 mana. That’s not completely terrible, and obviously it gets better the more Defenders you have, and there is a Defender deck in this format. Seems like a decent enough one drop for a variety of decks that will also have a more synergistic home in the format.
The World Spell
Average Picked At: 5.00
Total Times Picked: 8
Average Last Seen At: 4.08
Total Times Seen 53
Pro Rating: 0.0
Pro Comment: I don’t think this looks very good for Limited. These sorts of effects that treat creatures into play are never that impressive in Limited, because it is hard for you to have things worth cheating into play – and that is doubly true for a SEVEN mana card. Sure, Chapters one and two can set you up to do something silly, but if you could already cast The World Spell, then you can probably just cast the things that it draws you. This will mostly feel like a 7-mana draw two with some card selection…and that just doesn’t get the job done..at all. Even with Read Ahead, you’re not really going to feel like you’re doing it.
Impede Momentum
Average Picked At: 11.21
Total Times Picked: 103
Average Last Seen At: 9.01
Total Times Seen 1394
Pro Rating: 1.5
Pro Comment: So, this is temporary removal that doesn’t even fully get rid of the thing it only temporarily removes. I don’t love that. The creature can still use abilities and its static effects still stick around even if they are stunned. Basically, this is a longer-term version of the “tap target creature, it doesn’t untap during your opponent’s next turn” effect, but even those effects are only good when they come with something else meaningful – like as a creature’s Enter the Battlefield ability, or with a cantrip attached. Scry 1 doesn’t quite do it.
Radiant Grove
Average Picked At: 5.94
Total Times Picked: 155
Average Last Seen At: 5.56
Total Times Seen 862
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant