Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Weakstone's Subjugation
Average Picked At: 6.37
Total Times Picked: 137
Average Last Seen At: 6.02
Total Times Seen 714
Pro Rating: 3.0
Pro Comment: I really like this design, and think it actually makes for a really good Blue removal spell. Only paying one mana when the creature is tapped is perfectly reasonable, and sort of “kicking it” to tap the creature down for 4 mana is fine too. The creature can still do all kinds of stuff, unfortunately – like use abilities, be sacrificed, and so on – so it isn’t really premium.
Loran's Escape
Average Picked At: 9.78
Total Times Picked: 116
Average Last Seen At: 8.68
Total Times Seen 1170
Pro Rating: 2.0
Pro Comment: These effects have been playing pretty well lately, and I think that’s probably the case here too. Blanking removal and various other effects while also improving a creature’s ability to win combat is pretty solid.
Bushwhack
Average Picked At: 4.97
Total Times Picked: 68
Average Last Seen At: 3.91
Total Times Seen 229
Pro Rating: 3.5
Pro Comment: This is quite nice! If this were two separate cards, you would end up playing either of them and they would be around a 2.5. Neither of them is incredible of course, but fixing your mana or using it as a one mana removal spell is good, even if the removal option does take you a bit of work, since you need a creature that is big enough to survive fighting – and you have to be careful about interaction. Still, giving me a card with an option between these two modes for only one mana is sweet.
Goring Warplow
Average Picked At: 7.26
Total Times Picked: 108
Average Last Seen At: 6.33
Total Times Seen 809
Pro Rating: 2.5
Pro Comment: Two mana for a 1/1 death touch is okay – that card is probably a 1.5. Having the option between the two makes this a 2.5
Conscripted Infantry
Average Picked At: 9.59
Total Times Picked: 123
Average Last Seen At: 8.32
Total Times Seen 1077
Pro Rating: 2.5
Pro Comment: A three mana 3/1 is far from ideal, but this does leave behind a 1/1 when it dies, meaning it is good sacrifice fodder
Go for the Throat
Average Picked At: 2.65
Total Times Picked: 54
Average Last Seen At: 2.58
Total Times Seen 110
Pro Rating: 4.0
Pro Comment: As usual, this is a premium removal spell. Yes, the set has lots of Artifact creatures – but that was true last time we saw this card too. It still kills 80+% of the creatures in the set at a very efficient rate
Phalanx Vanguard
Average Picked At: 6.86
Total Times Picked: 122
Average Last Seen At: 6.16
Total Times Seen 761
Pro Rating: 2.5
Pro Comment: A two mana 2/2 with Vigilance is right around a 2.0, so the fact that the power on this thing will go up pretty often makes it a solid two drop.
Scatter Ray
Average Picked At: 9.77
Total Times Picked: 109
Average Last Seen At: 8.80
Total Times Seen 1124
Pro Rating: 2.5
Pro Comment: This looks like a very nice counterspell for the format, as creatures and artifacts are going to make up the bulk of spells in most decks. It isn’t a hard counter, but 4 mana is enough that it will be relevant all game long. One downside in this format: powerstones can be used to help pay for costs like this.
Overwhelming Remorse
Average Picked At: 3.14
Total Times Picked: 148
Average Last Seen At: 3.17
Total Times Seen 376
Pro Rating: 3.5
Pro Comment: A card that was always 5 for this effect is probably a 3.0, and this will often cost significantly less, especially in graveyard decks. Just getting it down to 4 is pretty much getting you to the premium level, and it will often be even cheaper
Mask of the Jadecrafter
Average Picked At: 4.89
Total Times Picked: 47
Average Last Seen At: 3.60
Total Times Seen 174
Pro Rating: 2.0
Pro Comment: This is a pretty nice thing to spend powerstone mana on. It will basically never be that efficient, whether you’re using it the first time or after unearthing it, but it does give you 2 bodies in the end, and that always plays well
Fallaji Chaindancer
Average Picked At: 12.34
Total Times Picked: 87
Average Last Seen At: 10.05
Total Times Seen 1207
Pro Rating: 2.0
Pro Comment: This is going to be tough to block on a lot of boards, as a 2/4 double strike can deal with a whole lot of creatures without going down itself. The threat of activation will let this get in for 2 a decent chunk of the time, and if you have other ways to augment it – it can get even sillier! Powerstones will make this ability easier to activate than you might think, too
Platoon Dispenser
Average Picked At: 1.00
Total Times Picked: 11
Average Last Seen At: 1.00
Total Times Seen 11
Pro Rating: 5.0
Pro Comment: This is a bomb. It has really solid stats, the ability to generate creature tokens, and the ability to draw you cards! Don’t forget you can use power stones to power out those 1/1 tokens either! It really isn’t a pipe dream to be drawing cards with this, and it will often just get you that card when it comes down, immediately insuring you get a 2-for-1 at the very least. And, if you untap, you can start making more tokens and drawing more cards! Unearth is some nice additional value, as bringing it back will almost feel like Blitz – in the sense that you probably get to draw a card with it before it goes away.
Deathbloom Ritualist
Average Picked At: 7.89
Total Times Picked: 9
Average Last Seen At: 4.66
Total Times Seen 85
Pro Rating: 3.5
Pro Comment: This format has lots of things to ramp into, so this feels like it will be better here than it would be in most sets. And in most sets it would be pretty good! The stats are passable, and it will be capable of ramping and fixing mana pretty effectively
Disfigure
Average Picked At: 5.21
Total Times Picked: 130
Average Last Seen At: 5.14
Total Times Seen 644
Pro Rating: 3.5
Pro Comment: As usual, this is premium removal. It can kill a pretty wide spectrum of things for only one mana, giving you a great deal
Gurgling Anointer
Average Picked At: 4.70
Total Times Picked: 60
Average Last Seen At: 3.93
Total Times Seen 205
Pro Rating: 4.0
Pro Comment: This is a very impressive Uncommon. The Blue-Black deck in the format is all about drawing extra cards and getting value out of it, and this is going to be your premier payoff for doing so, because its crazy! Not only does it get larger and larger – which is great on a Flyer – it also lets you reanimate something when it dies. Directly to the board! And sure, your creature needs to have high enough power to make it happen, but because it is “less than or equal to” just getting it to 2 power will often allow you to reap the benefits and get that 2-for-1. So yeah, if it stays in play it wins the game by attacking, and if your opponent deals with it they get 2-for-1’d. Yeah, I wouldn’t have been surprised if this were a rare – but its an Uncommon..one that I think is better than most rares.
Gixian Skullflayer
Average Picked At: 9.34
Total Times Picked: 94
Average Last Seen At: 7.71
Total Times Seen 994
Pro Rating: 2.0
Pro Comment: This is a nice little payoff for getting creatures in your graveyard, a strategy that looks to be well supported in the format. I do wish this enabled itself a little bit, like by milling a single card or something – but it will be able to grow with relative ease in Black/Green decks especially
Tocasia's Dig Site
Average Picked At: 11.74
Total Times Picked: 128
Average Last Seen At: 10.42
Total Times Seen 1404
Pro Rating: 1.5
Pro Comment: This isn’t great for your mana, but having a repeatable source of Surveil is going to be worth it in some decks, because it can both laid your graveyard and improve your card quality. Three mana is a lot for sure, and that’s an ability you’ll only be using when you have nothing better to do – but hey, it will find you something to do eventually!
Splitting the Powerstone
Average Picked At: 13.05
Total Times Picked: 37
Average Last Seen At: 9.88
Total Times Seen 581
Pro Rating: 1.0
Pro Comment: I don’t love this. It is super clunky as a Sorcery, especially because the Powerstones you get back enter tapped. And sure, sometimes you get to draw a card – but that won’t happen often enough. They mostly went for a cool flavor win here with the “legendary” clause on the card, and this is certainly flavorful – but pretty bad for Limited. Giving up an Artifact for two Powerstones just doesn’t seem like what I want to be doing most of the time. You can combine it with Unearth, or even sacrifice a powerstone to it, but I’m still not seeing this be very effective.
The Fall of Kroog
Average Picked At: 13.46
Total Times Picked: 35
Average Last Seen At: 9.93
Total Times Seen 537
Pro Rating: 0.5
Pro Comment: As usual, land destruction tends to be pretty bad in Limited. There aren’t enough powerful nonbasics around, so you find yourself just destroying regular lands, and doing that for six mana isn’t really where you want to be. Land destruction at that stage often has a minimal impact on the game. And sure, this adds a bolt to the face and can kill some X/1s, but I still don’t feel like its enough to play this thing
Skitterbeam Battalion
Average Picked At: 1.23
Total Times Picked: 13
Average Last Seen At: 1.47
Total Times Seen 15
Pro Rating: 5.0
Pro Comment: 5 mana for three 2/2s with Trample and Haste is a great deal – that card is probably a 4.0 – and if you happen to get 9 mana, you also get a nice deal of 9-mana for three 4/4s with Trample and Haste. You will be able to get to 9 a decent chunk of the time in the format thanks to powerstones. You do need to be able to prototype this thing to run it in your deck, though, as only limiting your self to the 9 mana option is a massive downgrade
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