Average Picked At: 6.65 Total Times Picked: 285 Average Last Seen At: 6.66 Total Times Seen 1747
Pro Rating: 3.5 Pro Comment: This is a great Common. Wind Drake stats are kind of passable, and giving another attacker Flying is a pretty big deal, and Aerial Guide can quickly account for a ton of damage as a result of that ability.
Average Picked At: 12.83 Total Times Picked: 179 Average Last Seen At: 10.28 Total Times Seen 2873
Pro Rating: 1.0 Pro Comment: This format has lots of cheap creature who can gain evasion or stats boosts as a result of exerting or other effects, and that makes Ancient Crab pretty unimpressive here.
Average Picked At: 4.10 Total Times Picked: 50 Average Last Seen At: 3.48 Total Times Seen 141
Pro Rating: 3.0 Pro Comment: These all add two colors mana, which is great fixing, and if you get them at a point in the game where you no longer need lands, you can just Cycle them away. Don’t underestimate how good that is. Just imagine every time you’ve flooded out in a game of Magic, now imagine you can just throw away some of those lands for new cards, and you’ll know what I mean.
Average Picked At: 12.22 Total Times Picked: 115 Average Last Seen At: 9.10 Total Times Seen 2518
Pro Rating: 0.5 Pro Comment: Fog effects are bad in Limited – usually unplayable. Even adding cycling doesn’t help that out a whole lot.
Average Picked At: 8.95 Total Times Picked: 217 Average Last Seen At: 7.49 Total Times Seen 2044
Pro Rating: 2.5 Pro Comment: A 7-mana 5/5 isn’t great, even with Hexproof, but the fact you can Cycle this away early is pretty awesome. Then, in the late game, it is pretty difficult to interact with and not the worst finisher ever.
Average Picked At: 1.42 Total Times Picked: 64 Average Last Seen At: 1.42 Total Times Seen 67
Pro Rating: 5.0 Pro Comment: So, this is a 5-mana 4/4 with Flying and Haste, a card that can end the game rapidly for the opponent. That’s already a great card for Limited! But it of course can exert itself and also kill the vast majority of creatures in the format! So, this is a huge hasty flyer that can end games in a hurry with damage, and it can also easily pick off opposing creatures. That’s definitely a bomb.
Average Picked At: 8.43 Total Times Picked: 256 Average Last Seen At: 7.25 Total Times Seen 2042
Pro Rating: 3.0 Pro Comment: Deserts are pretty important in this format. Not only do they provide some significant flood insurance thanks to Cycling, they also power up several cards in the format that pay you off for having Deserts. As a result, you should actually value them relatively highly, taking them over most medium cards.
Average Picked At: 4.32 Total Times Picked: 137 Average Last Seen At: 4.35 Total Times Seen 423
Pro Rating: 3.5 Pro Comment: In the early game, this can just attack as a two mana 2/2, and in the late game in can give you a 1/1 token every other turn, which is a very relevant ability.
Average Picked At: 7.16 Total Times Picked: 75 Average Last Seen At: 5.78 Total Times Seen 603
Pro Rating: 1.5 Pro Comment: +3/+3 and flying for three mana isn’t that great at Sorcery speed. It is tempting to look at this as giving you that effect every turn or something, but even with all the Zombies around, it just won’t happen that often. Plus, it isn’t that hard for your opponent to respond to.
Average Picked At: 5.67 Total Times Picked: 21 Average Last Seen At: 3.97 Total Times Seen 101
Pro Rating: 0.0 Pro Comment: As sweet as this seems, this is really hard to make work in Limited.
Average Picked At: 2.89 Total Times Picked: 28 Average Last Seen At: 3.12 Total Times Seen 73
Pro Rating: 3.0 Pro Comment: This set has a decent number of Minotaurs, so granting First Strike to other cards isn’t exactly far-fetched. But, even if your deck has 0 other minotaurs, Neheb is a 3-mana 2/2 with First Strike that becomes a 4/2 when you have few enough cards and it makes the opponent discard every time it hits them, and that’s pretty sweet.
Average Picked At: 7.26 Total Times Picked: 242 Average Last Seen At: 6.25 Total Times Seen 1723
Pro Rating: 2.5 Pro Comment: On the face of it, Doomed Dissenter is a solid little card – he gives you a 1/1 and a 2/2 for only two mana, and that’s quite the deal, even if you don’t get them both at the same time. In addition to that, he has some added utility in this format. First, he makes a Zombie – that means BW likes him. Second, he gives you value when you dies, and that makes him an awesome place to stick -1/-1 counters in the BG deck, where you’ll effectively get to ignore that downside on those creatures.
Average Picked At: 8.59 Total Times Picked: 73 Average Last Seen At: 6.63 Total Times Seen 745
Pro Rating: 2.5 Pro Comment: The Destined side of this is a decent combat trick, though it isn’t quite as good as Supernatural Stamina. +1/+0 won’t win that many combats, but because of indestructibility, your creature will likely survive combat at least, and you can use it in response to removal, too. The Lead side also has some pretty nice uses, as Lure effects often do in very specific situations. Forcing everything to block one of your creatures means all of your other creatures will get through that turn, and that can often be game-ending. Obviously, casting both of these on the same turn on the same creature is also pretty powerful, but you’ll often find a use for Destined earlier in the game.
Average Picked At: 6.84 Total Times Picked: 80 Average Last Seen At: 5.55 Total Times Seen 575
Pro Rating: 3.0 Pro Comment: This is a nice payoff for the UR spells deck, as it can become quite the threat in the air.
Average Picked At: 1.88 Total Times Picked: 43 Average Last Seen At: 2.34 Total Times Seen 70
Pro Rating: 4.0 Pro Comment: When this comes down early, it will immediately impact the board, often enabling an attack you didn’t have without it. Even without Eternalize, a two mana 2/2 with that effect would be a pretty high quality card! Then, you add Eternalize to the mix, and you get something pretty amazing, since it can come back in the later game is a 4/4 that gives +4/+4 to something. Those are two pretty powerful cards, and you only have to use up one card to get them!
Average Picked At: 8.43 Total Times Picked: 14 Average Last Seen At: 5.88 Total Times Seen 181
Pro Rating: 0.0 Pro Comment: These kinds of “Cranial Extractoin” effects are always terrible in Limited, and this one is even worse than usual, since it can only hit Artifacts!
Average Picked At: 11.20 Total Times Picked: 183 Average Last Seen At: 9.24 Total Times Seen 2668
Pro Rating: 2.0 Pro Comment: Opponents do have to respect that this might turn into a ¾ out of nowhere, but it isn’t exactly like a ¾ is a world beater to begin with.
Average Picked At: 9.11 Total Times Picked: 209 Average Last Seen At: 7.49 Total Times Seen 2006
Pro Rating: 2.0 Pro Comment: This has decent stats and a useful creature type, so you’ll play it a decent amount of the time.
Average Picked At: 3.39 Total Times Picked: 33 Average Last Seen At: 3.33 Total Times Seen 109
Pro Rating: 1.5 Pro Comment: Being able to counter any spell without leaving mana up can definitely feel pretty good, but of course this isn’t quite as flexible as that sounds, since you’d better have 5 mana in play on your next turn, or you risk losing the game.
Average Picked At: 2.67 Total Times Picked: 36 Average Last Seen At: 2.57 Total Times Seen 64
Pro Rating: 3.5 Pro Comment: 3-mana to make a 3/3 token is a fine deal, and then in the later part of the game you can cast Feed from your graveyard to draw a few cards. That’s some nice value.