Draft Trainer

Wilds of Eldraine: Enchanting Tales Limited Quiz

Answered: 0/20
Accuracy: 0
Vampiric Rites
Average Picked At: 10.64
Total Times Picked: 14
Average Last Seen At: 7.00
Total Times Seen 139
Pro Rating: 3.0
Pro Comment: This is a pretty nice sacrifice outlet, and Black in this format has access to many rat tokens that will feel particularly good to sacrifice to this
Karmic Justice
Average Picked At: 13.00
Total Times Picked: 2
Average Last Seen At: 5.50
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Your opponent isn’t going to be destroying your noncreature permanents often enough for this to matter in Limited
Greater Auramancy
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 3
Pro Rating: 1.5
Pro Comment: Giving all of your enchanted creatures Shroud is pretty intriguing, since Auras are so easily available in this format. However, this is still an enchantment that does pretty much nothing on its own, and things just won’t always line up for it do something, even in this format.
Leyline of Abundance
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 6.73
Total Times Seen 18
Pro Rating: 0.0
Pro Comment: This format does have a few creatures who can tap for mana, but not really enough to make this card worth it. It isn’t worth just having this activated ability either. Most of the time this just won’t do anything.
Leyline of Lightning
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 5.93
Total Times Seen 18
Pro Rating: 0.0
Pro Comment: This effect just isn’t worth a card, so even if you put it into play for free you’re not going to really feel good about it, in fact it will feel like you mulliganed. Having the spare mana to ping your opponent won’t happen until late, and it usually won’t be very meaningful when you have it either
Repercussion
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 4.50
Total Times Seen 6
Pro Rating: 0.0
Pro Comment: This is another symmetrical effect that it’s very hard to make sure you get the best of, so it’s better not to play it
Grave Pact
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.33
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: This can sometimes do some pretty cools stuff, especially if you’re sacrificing expendable creatures to make your opponent give up something real. And it even makes a trade into a 2-for-1 in your favor. There isn’t always a board state where you can take advantage of it – like if you’re behind. But it’s awesome at parity or if you’re ahead
Oppression
Average Picked At: 11.67
Total Times Picked: 3
Average Last Seen At: 5.93
Total Times Seen 18
Pro Rating: 0.0
Pro Comment: I’m not interested in a symmetrical effect that isn’t actually symmetrical, because you spent the mana and used a card to play this in the first place. So, you start out behind when both players start having to discard things
Land Tax
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.50
Total Times Seen 4
Pro Rating: 2.5
Pro Comment: This thing can be pretty powerful. After all, it can draw you 3 cards a turn! Sure, those cards are all lands…but cards are cards! Getting all the lands out of your deck has its benefits too of course. This can even offer fixing to a White deck since it can grab any basic land. Of course…if you get this late and have more lands than your opponent it basically does nothing and that is a significant downside
Shared Animosity
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 5.25
Total Times Seen 16
Pro Rating: 0.0 // 3.0
Pro Comment: This is another Enchantment that gets interesting alongside Rat tokens, as if you have even just three of them around it gives them a huge upgrade. In Red you aren’t that likely to have a critical mass of other creature types though, so this probably needs a build around grade
Parallel Lives
Average Picked At: 8.50
Total Times Picked: 2
Average Last Seen At: 4.29
Total Times Seen 8
Pro Rating: 1.5
Pro Comment: There are a lot of tokens in this format so this probably has some potential. Like a lot of the cards in this bonus sheet though, it doesn’t really do anything on its own, and that’s always going to hurt a card significantly
Prismatic Omen
Average Picked At: 5.67
Total Times Picked: 3
Average Last Seen At: 4.91
Total Times Seen 15
Pro Rating: 2.5
Pro Comment: If you need fixing, you could do worse than this as it obviously gives you some pretty perfect mana. You aren’t always in the market for fixing of course, but if you are this works pretty nicely
Intruder Alarm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 6.06
Total Times Seen 25
Pro Rating: 0.0
Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Forced Fruition
Average Picked At: 9.33
Total Times Picked: 6
Average Last Seen At: 5.86
Total Times Seen 27
Pro Rating: 0.0
Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Dark Tutelage
Average Picked At: 10.76
Total Times Picked: 17
Average Last Seen At: 7.59
Total Times Seen 178
Pro Rating: 1.5
Pro Comment: Drawing extra cards is good, but mana values get high enough in most Limited decks that this might be a problem. If you have a really low curve this can end up being quite the card advantage engine, but I’m skeptical you’ll end up in a deck like that very often
Aggravated Assault
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 6.00
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Paying a total of 8 mana for an extra combat step a good way to lose. There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter
Omniscience
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.10
Total Times Seen 11
Pro Rating: 0.0
Pro Comment: This is too expensive and by the time you play it, you won’t have anything to put in play for free
Fraying Sanity
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 5.12
Total Times Seen 19
Pro Rating: 0.0
Pro Comment: To make Fraying Sanity work you usually need some other mill around, and while there’s a little bit of that in this format, there isn’t enough to support this
Bitterblossom
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5.0
Pro Comment: This is utterly unbeatable on turn two, and no matter when you draw it, it represents a significant threat that will allow you to really snowball your advantage. It gets even sillier if you happen to be in the Faerie deck and can get extra value out of it
Smothering Tithe
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 4
Pro Rating: 0.0
Pro Comment: It’s probably hard for Commander players to believe, but this was pretty bad last time we saw it in Limited. I mean, even if this just spat out a treasure every single turn it wouldn’t actually be that good in a format where mana kind of loses its meaning by the late game, and this is worse than that in most ways
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant