Draft Trainer

Wilds of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Ashiok, Wicked Manipulator
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: This looks amazing. You’re not exactly going to trigger the pay life effect, but the +1 and -2 are both so good that it doesn’t really matter. The +1 is a great card draw effect, especially because it will help grow the two 1/1s that the -2 makes. And that -2 is good on its own too, as having Ashiok come down and make those two bodies will often do enough to keep Ashiok around for a while, especially because those tokens are just going to grow every turn going forward – and they do it during combat so it will happen quickly. The ultimate is kind of an afterthought here, mostly because you will want to get real cards with the +1, so the mana value of the cards you exile won’t be that high, but there will be situations where you look at the board and just using Ashiok’s +1 twice to exile two expensive things, and then fire off the -7 will make sense. So, it is upside on a card that is already nuts without it. The total package here is an insane bomb
Diminisher Witch
Average Picked At: 10.04
Total Times Picked: 28
Average Last Seen At: 8.67
Total Times Seen 349
Pro Rating: 2.5
Pro Comment: Cursing an opposing creature isn’t the most powerful thing in the world, but when you Bargain this does upgrade your board and downgrade your opponents reasonably effectively.
Neva, Stalked by Nightmares
Average Picked At: 4.81
Total Times Picked: 16
Average Last Seen At: 4.63
Total Times Seen 96
Pro Rating: 3.5
Pro Comment: A gravedigger with Menace that can also get back enchantments is a card I’d already play, and this can also get larger. Keep in mind any time you put a role on a creature that already has one, it loses the one it had before, so that’s one of the built in ways in the format Neva can grow. Obviously, she works with Bargain too
The Apprentice's Folly
Average Picked At: 9.00
Total Times Picked: 8
Average Last Seen At: 5.52
Total Times Seen 34
Pro Rating: 3.5
Pro Comment: Those first two chapters can deliver some pretty absurd value, as making a hasty token copy of your best and then second-best creature can be a pretty serious beating. The first one will even get to attack twice! The bad news is, if you can’t take advantage of those tokens in time, you’re in trouble, because the Folly ultimately takes them away from you. Still, it seems like you should be able to get enough value out of those two tokens before the Folly goes away. Worth noting that you can sacrifice this to something with bargain before you reach chapter 3, in which case the downside goes away entirely. That’s where the power really is. It will feel pretty close to a bomb if you can do it consistently
Mosswood Dreadknight
Average Picked At: 2.27
Total Times Picked: 11
Average Last Seen At: 2.27
Total Times Seen 15
Pro Rating: 5.0
Pro Comment: The Adventure side gives you a full card, and the creature side usually will too. Sometimes more, because if you trade and get to cast an Adventure we’re talking about a 3-for-1 here. I can’t imagine you normally want to play this on turn two, as a creature, although I suppose if you’ve got a really nasty curve out it can do the trick. But even treating this as a 4-mana 3/2 that draws you a card sounds really good, and you can obviously divide up when you cast the two halves to make it feel even better and if you always have the mana available when it dies, it will just keep coming back
Lich-Knights' Conquest
Average Picked At: 5.20
Total Times Picked: 5
Average Last Seen At: 3.97
Total Times Seen 39
Pro Rating: 1.5
Pro Comment: So, the idea here is to give up a bunch of expendable stuff and then reanimate some things. The problem is, even in this format, the fact you can only give up permanents of a few types is limiting, especially because this already asks for the set up cost of having something or a few somethings worth reanimating for 5 mana. That’s far from a guarantee
Return Triumphant
Average Picked At: 9.10
Total Times Picked: 29
Average Last Seen At: 7.88
Total Times Seen 324
Pro Rating: 2.0
Pro Comment: This is a lot like recommission from The Brothers’ War. That card ended up being find, but nothing special. Both let you reanimate a mana value 3 or less card and then buff it when you do. The idea is that you increase your chances of reanimating something that is worth the mana thanks to the buff, but the card still requires enough set up that I’m not super excited about it
Kellan's Lightblades
Average Picked At: 7.48
Total Times Picked: 31
Average Last Seen At: 6.13
Total Times Seen 233
Pro Rating: 2.5
Pro Comment: This kind of removal is never amazing, since it is as restrictive as it is. For example, if you’re trying to be aggressive, something that can only target an attacker of blocker is a lot worse. And that’s definitely true here. The Bargain upside is nice, as it makes it less restrictive. It can only kill attackers or blockers, but at least it can take down those with more than three toughness. Still, this isn’t premium removal, though it does get closer to being that in a slower deck
Syr Armont, the Redeemer
Average Picked At: 5.17
Total Times Picked: 12
Average Last Seen At: 5.18
Total Times Seen 66
Pro Rating: 4.0
Pro Comment: It can’t put the Role on itself, but provided you have something else around Syr Armont is a 5-mana 4/4 that gives something else +2/+2 and trample and uh…that’s kind of crazy, and will usually mean that whatever you just put that Role on is suddenly a way more effective attacker than it was before. Sometimes it will turn something that couldn’t attack into an attacker, and I haven’t even mentioned how good this effect is when you have other Roles and Auras around on your board. I think this is an amazing signpost Uncommon
Quick Study
Average Picked At: 9.46
Total Times Picked: 24
Average Last Seen At: 7.34
Total Times Seen 297
Pro Rating: 2.0
Pro Comment: Instant speed Divination isn’t too shabby, though it doesn’t add to the board and that can always be a problem in Limited.
The Huntsman's Redemption
Average Picked At: 1.80
Total Times Picked: 5
Average Last Seen At: 1.56
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: This looks good. It starts out as a 3-mana 3/3 and then offers lots of additional value. The Chapter II isn’t always going to be able to do something, but when you do have something expendable around to give up, tutoring a creature up isn’t too bad. Chapter III will make two of your creatures, including the 3/3 you got with chapter I, and maybe the creature you got with Chapter II, into very real threats. Most of the value here is from Chapter I and III, with Chapter II definitely not doing something meaningful most of the time, but I think the whole package is still really strong
Extraordinary Journey
Average Picked At: 3.56
Total Times Picked: 9
Average Last Seen At: 2.74
Total Times Seen 24
Pro Rating: 3.5
Pro Comment: This is an interesting design, one that is really hard to wrap one’s head around without actually playing with it. But my instinct is…it seems pretty good. Exiling things is always nice, and making your opponent recast them does give you some nice tempo. So, the fact that this also draws you a card when they play those things from exile is going to generate a ton of value. In short, this can really let you pop off a big turn by exiling several things, and if that wasn’t enough to get you there, it will generate some nice value.
Splashy Spellcaster
Average Picked At: 7.00
Total Times Picked: 19
Average Last Seen At: 5.47
Total Times Seen 106
Pro Rating: 3.5
Pro Comment: This is a powerful spell payoff, and it has high enough toughness to be difficult to deal with and attack through. It is a little sad it can’t give itself a Sorcerer Role, but upgrading all your other stuff seems pretty good to me. I think this will feel like an impressive engine, even in a Blue deck with like five spells you’ll be running this.
Verdant Outrider
Average Picked At: 10.69
Total Times Picked: 29
Average Last Seen At: 9.09
Total Times Seen 366
Pro Rating: 2.0
Pro Comment: A three mana 4/2 usually has the big problem of dying to 2 power creatures, but obviously enough, Verdant Outrider can get around that. You won’t always have the time or mana to use that ability of course, but it definitely does enough for this to be solid filler
Expel the Interlopers
Average Picked At: 2.00
Total Times Picked: 9
Average Last Seen At: 1.80
Total Times Seen 16
Pro Rating: 5.0
Pro Comment: Wraths can be awkward in Limited sometimes, because if you’re the beat down they don’t really do anything. But when a Wrath becomes more customizable, things tend to get more interesting, and this one definitely is. In an ideal situation you have a couple small creatures that can survive you choosing 2 while killing everything else. It still won’t always line up that way, as sometimes your opponent has small stuff too, but Expel does make it possible for you to make this feel more one-sided, and that makes it quite powerful, especially because it still effectively has the usual Wrath upside of just nuking the whole board
Bespoke Battlegarb
Average Picked At: 10.79
Total Times Picked: 29
Average Last Seen At: 9.49
Total Times Seen 386
Pro Rating: 0.0
Pro Comment: This doesn’t look good. Two mana to play and two to equip for +2/+0 just…isn’t where you want to be. The Celebration trigger on it will let you equip it for free, but even when that’s the case I’m not especially interested
Gadwick's First Duel
Average Picked At: 8.00
Total Times Picked: 10
Average Last Seen At: 5.80
Total Times Seen 108
Pro Rating: 1.5 // 3.5
Pro Comment: Just getting a Cursed token for two mana isn’t terrible…though certainly not good either. It is very easy for your opponent to move the Cursed Role since all they have to do is use an effect that lets them put a role on one of their creatures. So, it’s a good thing it does some other stuff. Scry 2 helps set up chapter III in theory, and if you can copy something like a removal spell with chapter III this card is going to feel pretty insane, especially for two mana! Not all decks will do that consistently, though
Cruel Somnophage
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 2.69
Total Times Seen 13
Pro Rating: 2.5
Pro Comment: If this didn’t have an adventure attached, it would be a borderline playable card. There will be times where it is big for sure, but a two drop that you probably can’t play on turn two isn’t exactly ideal, and the upside is still just a large vanilla creature. However, having the adventure here definitely matters, as it helps set up the Somnophage a lot more effectively. Milling yourself or your opponent is a pretty good effect in the format too. Still, there will be times where this is very awkward, and the upside isn’t exactly through the roof.
Frolicking Familiar
Average Picked At: 5.18
Total Times Picked: 17
Average Last Seen At: 4.90
Total Times Seen 78
Pro Rating: 4.0
Pro Comment: You’ll often be able to pick off something small with the Adventure, and that means you’re talking about a potential 2-for-1. Then you get a 2/2 Flyer that can become a real problem of an attacker, especially when you leave your mana up, because your opponent has no idea exactly how big the Familiar is going to be
Unassuming Sage
Average Picked At: 9.65
Total Times Picked: 34
Average Last Seen At: 8.42
Total Times Seen 359
Pro Rating: 2.0
Pro Comment: Neither of these modes is a model of efficiency, but the second mode does at least get synergy going for Celebration and Aura decks
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