Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Davriel's Shadowfugue
Average Picked At: 11.18
Total Times Picked: 60
Average Last Seen At: 9.31
Total Times Seen 798
Pro Rating: 1.0
Pro Comment: 4 mana to make the opponent discard 2 and lose 2 life just isn’t a good deal. Mind Rot, which makes the opponent discard 2 for 3 mana is often not good enough for Limited, and this costs one more and adds a negligible effect.
Thunder Drake
Average Picked At: 5.04
Total Times Picked: 93
Average Last Seen At: 4.96
Total Times Seen 348
Pro Rating: 2.5
Pro Comment: You generally want to be able to consistently get this up to ¾ for it to be worth it, and that’s fairly doable. Sometimes you will get the Drake late and be in top deck mode and that’s not so good, but it seems solid enough to me.
Heartwarming Redemption
Average Picked At: 11.42
Total Times Picked: 36
Average Last Seen At: 8.80
Total Times Seen 347
Pro Rating: 1.0
Pro Comment: Sometimes an effect like this can be a nice way to reload your hand, but it is also super awkward. Any time I look at a card and see that it is completely useless if you’re in top deck mode, it makes me really uninterested in playing it, especially because even in an ideal situation where you’re flooding and you use this to get out of that flood, it still isn’t going to feel like it is doing something that impressive.
Rally of Wings
Average Picked At: 8.80
Total Times Picked: 20
Average Last Seen At: 7.13
Total Times Seen 236
Pro Rating: 1.0 // 2.5
Pro Comment: Obviously you need a ton of flyers for this to work out, but I think the UW will be pretty flier filled. You probably need at least 7 flyers for this to be worth it, and more would probably be better. It is flexible, in that you can use it to do lethal, but you can also use it to get larger flyers out of your way and keep your creatures alive. You can also use it to untap all your flyers to eat your opponent’s creatures. Most of the time, going aggressive with it will be best, but having the other options doesn’t hurt.
Bolas's Citadel
Average Picked At: 4.27
Total Times Picked: 11
Average Last Seen At: 3.75
Total Times Seen 32
Pro Rating: 2.0
Pro Comment: This is difficult to make work in Limited. There is a sacrifice deck in this format and all, but having the permanents to sacrifice and the life to pay to play cards off the top of your deck is far from guaranteed.
Vivien, Champion of the Wilds
Average Picked At: 2.00
Total Times Picked: 7
Average Last Seen At: 2.25
Total Times Seen 12
Pro Rating: 3.0
Pro Comment: The static ability here can be nice, for sure, as putting Flash on big Green creatures can often result in those creatures being better than removal spells. Your opponent will have to think twice about attacking you or Vivien if you have untapped mana and even one card in hand – so probably a good time to hold on to basics. Her +1 isn’t the most exciting thing – though it does kind of help protect her, since Vigilance means you can attack without worrying about the crack back so much, and Reach means that flyers will be held in check too. That said, you do need to have creatures in play already for it to work out. Her -2 doesn’t impress me a ton either, to be honest – she can only play creature cards off of the ability, and yeah most of the time that means that you will basically draw 1 card off of it – and yeah, you will also be able to play that creature at Instant speed – but it just doesn’t seem like enough. Especially since whiffing on looking at the top 3 is a very real thing.
God-Eternal Oketra
Average Picked At: 1.67
Total Times Picked: 9
Average Last Seen At: 1.64
Total Times Seen 11
Pro Rating: 5.0
Pro Comment: A 6-mana 3/6 with double strike is a card you always play, so that’s the baseline here. Then Oketra just churns out 4/4 zombies every time you play a creature spell – which by the way the typical limited deck usually has at least 15 of, so this isn’t really a build around. And then of course there is the “god” clause for this cycle that means even if your opponent kills it, its coming back in a few turns. This is pretty tough to beat.
Kaya's Ghostform
Average Picked At: 10.62
Total Times Picked: 58
Average Last Seen At: 8.46
Total Times Seen 684
Pro Rating: 1.0
Pro Comment: This just isn’t useful. It is nice that it counts being exiled, because it seems like there is a lot of that going around in this set, but still. You open yourself up to a 2-for-1 when you cast it in the first place, and then when it sticks you do get something pretty nice – the creature comes back. But for that to really be worth it you probably need something awesome, or something with a death trigger or ETB trigger. If you can do that, maybe you play it, but mostly I think you should steer clear of this.
Pouncing Lynx
Average Picked At: 10.64
Total Times Picked: 67
Average Last Seen At: 9.10
Total Times Seen 770
Pro Rating: 3.0
Pro Comment: Two mana 2/1 first strike is pretty darn good, and yeah – this can only do it when it attacks, but that’s still pretty great. This is a difficult creature to deal with in the early game, and first strike can even pose problems later in games for your opponent. This can be especially good in conjunction with combat tricks.
Feather, the Redeemed
Average Picked At: 2.07
Total Times Picked: 15
Average Last Seen At: 3.09
Total Times Seen 36
Pro Rating: 3.5
Pro Comment: She has a difficult mana cost like this whole cycle of legends does, but she does some cool stuff. A 3-mana ¾ with flying is great for Limited, and the rest of her text might require a little building around – but I don’t think it will be that much, since there seem to be several RW cards in this set that incentivize playing combat tricks, so it isn’t like you are playing them just to abuse with Feather, there will be other ways to take advantage too. I think she is worth first picking, but probably only in some weaker packs. I’m taking premium removal over her.
Stealth Mission
Average Picked At: 10.07
Total Times Picked: 54
Average Last Seen At: 8.45
Total Times Seen 687
Pro Rating: 1.0
Pro Comment: I don’t like most versions of this card we see. Sure, you get a free swing in, and sometimes that will win you the game. But a lot of the time it just doesn’t matter. And it is super risky because it opens you up to the dreaded 2-for-1 in many situations if you aren’t careful.
Dreadhorde Invasion
Average Picked At: 1.17
Total Times Picked: 12
Average Last Seen At: 1.29
Total Times Seen 16
Pro Rating: 4.0
Pro Comment: With how Amass works, you can’t go wide here. Not really. But I think it is still pretty good. In situations where you’re behind, the 1/1 that can chump every turn doesn’t hurt, and if the board is at parity or you’re ahead, you’re going ot have a progressively larger Army that will eventually start gaining back the life it took from you. If you can sacrifice the token for value every turn that’s good too. If this is played on turn two it is difficult to beat, and it has value all game long.
Goblin Assault Team
Average Picked At: 10.65
Total Times Picked: 52
Average Last Seen At: 8.54
Total Times Seen 704
Pro Rating: 1.5
Pro Comment: So, a 4-mana 4/1 with Haste would normally not be so good -- maybe it can get in for 4 once or something, but then it dies to literally everything. However, because this also leaves a +1/+1 counter behind, it helps you get around that downside. There is also additional upside here in the fact that it can trade for a ton of stuff with 4 power -- any time you can trade for something decently sized with this and get the counter, you're going to feel ok about things. I'm not sure you'll ever want more than one of these, but the first of these seems like a reasonable inclusion in most Red decks.
Vizier of the Scorpion
Average Picked At: 5.05
Total Times Picked: 21
Average Last Seen At: 3.32
Total Times Seen 100
Pro Rating: 3.0
Pro Comment: So, this will typically be a 3-mana 1/1 that makes a 1/1 with Deathtouch, and that’s pretty good. Sometimes it will make your Army already in play gain +1/+1 and give it deathtouch, and I’m reasonably happy with that too.
Ajani, the Greathearted
Average Picked At: 1.40
Total Times Picked: 15
Average Last Seen At: 2.04
Total Times Seen 23
Pro Rating: 3.5
Pro Comment: Giving your whole team Vigilance is a nice way to provide a bit of protection for himself – if your creatures can hang back and block and attack, he will be staying in play a lot longer. His +1 isn’t anything special, but can certainly help dig you out of a difficult situation provided that you have a board state. His -2 is where the real power is, since he can pump up your entire board. Imagine a 4-mana spell that gave +1/+1 counters to your whole team and gave them vigilance until end of turn. Would that be great? Probably not, but it would probably be like a D+ or C-, and Ajani is obviously a lot more than that. Using the ability a second time will really feel great, and yeah – he can also tick up and gain you life when he needs to.
Law-Rune Enforcer
Average Picked At: 6.81
Total Times Picked: 108
Average Last Seen At: 6.29
Total Times Seen 521
Pro Rating: 4.0
Pro Comment: Any time we have seen master decoy around, it has been great – and in some ways, this is even better. For one thing, it is one fewer mana to cast for the same stats, and it only asks for colorless mana to tap things. Of course, the original Master Decoy can tap any creature – but tapping things with CMC 2 or greater is what you do with this kind of card any way, so that isn’t a huge downgrade. Being able to lock down your opponent’s best creature, or get problem blockers out of the way is huge, and in a lot of ways a card like Law-Rune Enforcer becomes a removal spell. This is an absolutely excellent common.
Bleeding Edge
Average Picked At: 2.80
Total Times Picked: 41
Average Last Seen At: 2.62
Total Times Seen 107
Pro Rating: 4.0
Pro Comment: This will frequently feel like a 3-mana 2/2 that destroys a creature when it enters the battlefield – and that’s a great card. It definitely will feel a bit less good to put counters on an Army already in play, but it is still a reasonable deal. The -2/-2 can’t kill everything of course, but it does enough for me to want to value this really highly.
Mowu, Loyal Companion
Average Picked At: 3.68
Total Times Picked: 28
Average Last Seen At: 3.16
Total Times Seen 115
Pro Rating: 1.5 // 3.5
Pro Comment: Like his owner, Mowu is a +1/+1 counter build around. He gets silly when you can put counters on him, and is super underwhelming when you can’t.
Kasmina's Transmutation
Average Picked At: 7.93
Total Times Picked: 61
Average Last Seen At: 7.00
Total Times Seen 569
Pro Rating: 2.5
Pro Comment: Removal that doesn’t really remove is always pretty underwhelming. I mean, sure, you do at least take away all of the creature’s abilities and make it a 1/1, but it can still block, and that’s a pretty big deal. This is still decent removal, just don’t treat it like one of the best common removal spells in the set.
Finale of Devastation
Average Picked At: 2.43
Total Times Picked: 7
Average Last Seen At: 2.41
Total Times Seen 18
Pro Rating: 1.5
Pro Comment: So, a 3-mana 3/2 is usually not that great, and something you only include when desperate – but this obviously brings more than that to the table. Landfall for Proliferate seems pretty nice, especially because Green seems interested in +1/+1 counters, and obviously all decks will have planeswalkers. This becomes a serious value engine if it isn’t dealt with, at least in a deck that takes advantage by having lots of counters to proliferate.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant