Draft Trainer

Theros Beyond Death Limited Quiz

Answered: 0/20
Accuracy: 0
Skola Grovedancer
Average Picked At: 9.00
Total Times Picked: 41
Average Last Seen At: 7.43
Total Times Seen 334
Pro Rating: 2.0
Pro Comment: This is a decent enough two-drop. None of its text is especially impressive, but at least it has a man sink ability that can help fuel your Escape.
Nyxborn Brute
Average Picked At: 12.25
Total Times Picked: 20
Average Last Seen At: 10.06
Total Times Seen 457
Pro Rating: 0.5
Pro Comment: This is a big dumb creature who can die to almost all the removal in the set despite costing 5 mana. I think most of the time you won't be playing him.
Hero of the Nyxborn
Average Picked At: 8.54
Total Times Picked: 13
Average Last Seen At: 5.60
Total Times Seen 109
Pro Rating: 3.5
Pro Comment: This gives you a 2/2 and a 1/1 for three mana, and then pays you off for going wide with its “Heroic” trigger. That’s a pretty good deal overall, especially in a deck going wide.
Sunmane Pegasus
Average Picked At: 7.20
Total Times Picked: 55
Average Last Seen At: 6.59
Total Times Seen 295
Pro Rating: 3.0
Pro Comment: This card really overperforms. It might have some underwhelming stats to begin with, but the ability to gain Vigilance and Lifelink in the mid-to-late game turns out to be pretty good, as it makes it hard for your opponent to race you, and you can even keep it back to block!
Cling to Dust
Average Picked At: 9.40
Total Times Picked: 10
Average Last Seen At: 6.06
Total Times Seen 113
Pro Rating: 0.0
Pro Comment: This isn’t worth a slot in your deck. The Escape cost is too high – in both mana and cards you have to exile – so ever being able to use this repeatedly is unlikely.
Escape Velocity
Average Picked At: 11.80
Total Times Picked: 5
Average Last Seen At: 6.86
Total Times Seen 123
Pro Rating: 2.0
Pro Comment: This is a cheap Aura with Escape, and Escape really helps it get around the downside some Auras have – you won’t really be getting 2-for-1’d if they kill the creature you put this on, because it will keep coming back!
Staggering Insight
Average Picked At: 3.56
Total Times Picked: 16
Average Last Seen At: 3.67
Total Times Seen 49
Pro Rating: 3.5
Pro Comment: I like this a lot, especially the idea of putting it on an evasive creature. Auras can be super risky because of 2-for-1s, but any Aura that can help mitigate against that is going to be nice, and this certainly does that -- drawing you a card every single time your creature hits your opponent. As long as your deck has a reasonable number of flyers -- and it will in UW -- there are going to be times where you just stick this on a flier and run away with the game. Putting it on a creature on the ground makes it harder to get the full value out of it, but it can still present a real threat.
Atris, Oracle of Half-Truths
Average Picked At: 3.50
Total Times Picked: 6
Average Last Seen At: 2.64
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: So, at worst, this is a 4-mana 3/2 with Menace that draws you a card. Thing is, your opponent always has to make two piles, and that means one of them will always have two cards, and more often than not it will be correct to grab the two cards. Atris will actually create a fun little battle of wits, where your opponent tries to decide whether or not it is best to put the best card alone in one pile, and the two lesser cards in the other pile -- or if they try to psych you out one way or another. But, no matter what, Atris will net you one card, and sometimes more -- while also helping stock your gravreyard. Sure, a 4-mana 3/2 with Menace isn’t going to be surviving attacking a whole lot, but that’s ok, since you’ll usually still be able to get a 2-for-1.
Erebos, Bleak-Hearted
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: This guy really underachieved in this format. He seems like he would be an incredible bomb, but it turns out -2/-1 doesn’t kill at as many things as you’d hope, and having the resources to sacrifice OR the life to pay to draw cards is no guarantee either. Now, I’m not saying he’s bad, mind you – he is still a great card and going to be one of the best cards in your deck – he just isn’t a bomb either.
Mire Triton
Average Picked At: 3.56
Total Times Picked: 18
Average Last Seen At: 3.44
Total Times Seen 62
Pro Rating: 3.0
Pro Comment: A two mana 2/1 that can kill anything in combat thanks to death touch is usually enough to be playable, but this brings some serious additional value -- both gaining you life and helping you stock your graveyard. Self-mill is very useful in this format thanks to Escape, and the UB archetype also seems focused on loading up the graveyard more generally.
Nylea, Keen-Eyed
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 4.5
Pro Comment: A 3 mana enchantment that makes creatures cheaper, and has a useful mana sink ability usually plays pretty nicely, as it is a great way to grind out longer games. And obviously, if your devotion gets high enough, Nylea becomes a huge indestructible creature.
Omen of the Dead
Average Picked At: 8.05
Total Times Picked: 42
Average Last Seen At: 6.46
Total Times Seen 303
Pro Rating: 2.0
Pro Comment: This is nice and cheap, which is good news for Constellation. That said, unlike the other Omens, which can largely be played at any time for decent value, Omen of the Dead demands you have a creature in your graveyard, which means it can be a dead card for the first several turns. Like the other Omens, it can cash in and Scry, which isn’t too bad.
Pheres-Band Brawler
Average Picked At: 3.35
Total Times Picked: 37
Average Last Seen At: 3.34
Total Times Seen 65
Pro Rating: 3.5
Pro Comment: Creatuers with an ETB removal effect always feel great in Limited, since they allow you to develop your board while taking away from your opponents’. As a 4/4, the Brawler will be able to take down a big chunk of creatures in the set while it sticks around to trade with something else. That goes a long way towards helping you pull back even with an opponent who was ahead of you.
Underworld Dreams
Average Picked At: 9.64
Total Times Picked: 11
Average Last Seen At: 6.50
Total Times Seen 115
Pro Rating: 1.0
Pro Comment: Devotion is generally not a big enough theme in this set for Underworld Dreams to be worth it. It is too hard to cast and too slow for such a lame effect.
Allure of the Unknown
Average Picked At: 7.50
Total Times Picked: 10
Average Last Seen At: 5.61
Total Times Seen 56
Pro Rating: 1.0
Pro Comment: 5 mana to draw 5 is obviously insane -- but the downside here is pretty real. Letting your opponent cast whatever the best card among the six you reveal -- and letting them cast it for free – can be brutal. I think this will work out well for you more often than it won’t, but the significant times where it just loses you the game makes me unwilling to run it most of the time.
Final Death
Average Picked At: 4.47
Total Times Picked: 55
Average Last Seen At: 4.22
Total Times Seen 190
Pro Rating: 3.0
Pro Comment: It isn’t fancy, but Final Death is a nice common removal spell for Black. 5-mana to exile any creature at instant speed is nice, especially because this format loves the graveyard. For me, I think it still falls a little short of “premium” territory, but not by much.
Gift of Strength
Average Picked At: 10.88
Total Times Picked: 41
Average Last Seen At: 9.01
Total Times Seen 457
Pro Rating: 1.0
Pro Comment: This is an alright trick, but in a format with lots of playable offensive Auras, tricks are a little less valuable.
Siona, Captain of the Pyleas
Average Picked At: 5.33
Total Times Picked: 24
Average Last Seen At: 4.39
Total Times Seen 95
Pro Rating: 3.5
Pro Comment: Siona makes it clear that GW is all about Enchantments, and more specifically - Auras. It is going to be pretty hard to wiff entirely on Enchantments in your top 7 cards in this format, so generally Siona will at least be a 3-mana 2/2 that draws you a card, something that is always solid. But then, it comes with the ability to make a creature token every time you put an Aura on one of your creatures, and that’s a nice payoff too. Auras can sometimes be risky because if your opponent has removal, you get 2-for-1’d -- but making a creature token every time you put an Aura on something helps soften the blow if that’s what happens, because at least you have a 1/1 left behind. Siona is going to draw you a card and make 1-2 creature tokens without a whole lot of help.
Alseid of Life's Bounty
Average Picked At: 4.32
Total Times Picked: 19
Average Last Seen At: 3.16
Total Times Seen 66
Pro Rating: 3.0
Pro Comment: This one drop has an ability that keeps it relevant all game long. Early on, it can attack and get in for some damage, and it has lifelink so putting Auras on it feels pretty good! But once it can no longer attack effectively, its ability to give Protection to thinks will be a huge boon. You can use it to help a creature get in lethal, wreak havoc on combat, or save a creature from removal.
Funeral Rites
Average Picked At: 9.90
Total Times Picked: 41
Average Last Seen At: 7.94
Total Times Seen 366
Pro Rating: 2.5
Pro Comment: This is Black’s solid-but-unexciting draw spell in this format. It is nice it adds three cards to the graveyard for Escape.
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