Draft Trainer

Shadows of the Past Limited Quiz

Answered: 0/20
Accuracy: 0
Travel Preparations
Average Picked At: 7.20
Total Times Picked: 5
Average Last Seen At: 7.00
Total Times Seen 43
Pro Rating: 3.5
Pro Comment: This gives out a lot of +1/+1 counters for only four mana total, and can drastically improve your board state.
Invisible Stalker
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.50
Total Times Seen 3
Pro Rating: 3.5
Pro Comment: An unblockable hexproof creature represents some pretty serious inevitability, especially if you can put Equipment or Auras on it.
Vampiric Fury
Average Picked At: 10.93
Total Times Picked: 14
Average Last Seen At: 10.02
Total Times Seen 176
Pro Rating: 1.0 // 2.5
Pro Comment: This is cheaper than most Trumpet-Blast type effects, but only buffing Vampires is enough of a restriction that I’m not that thrilled about it. If you really got their on vampires, it isn’t a bad inclusion, but there are lots of Red decks that won’t play this.
Diregraf Captain
Average Picked At: 4.80
Total Times Picked: 5
Average Last Seen At: 4.86
Total Times Seen 43
Pro Rating: 3.5
Pro Comment: This is a better Zombie payoff than the one in the main set. Lords are always quite powerful, and the additions of deathtouch and damaging your opponent when a Zombie dies is great.
Forbidden Alchemy
Average Picked At: 7.14
Total Times Picked: 7
Average Last Seen At: 7.33
Total Times Seen 47
Pro Rating: 2.5
Pro Comment: Once you’ve cast this and flashed it back, this gives you a 2-for-1 with really good card selection, and it loads up the graveyard too, which is likely to give you even more value than that.
Silent Departure
Average Picked At: 7.50
Total Times Picked: 10
Average Last Seen At: 5.71
Total Times Seen 39
Pro Rating: 2.5
Pro Comment: Bouncing stuff doesn’t generally let you trade for a card – instead it just gives you tempo. But this is cheap enough that you can get a pretty good deal, especially because you can bounce something again later in the game.
Gutter Grime
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 4.00
Total Times Seen 2
Pro Rating: 3.5
Pro Comment: Five mana is a lot for card that doesn’t impact the board immediately – but Gutter Grime kind of does. It suddenly makes it so all of your creatures give you value when they die, and that value can quickly snowball.
Increasing Ambition
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 4.25
Total Times Seen 5
Pro Rating: 0.0
Pro Comment: A tutor for five is really bad. This does add Flashback, which means in the long run you can get a 4-for-1 out of it, but it is so clunky and expensive that you’re probably going to lose if you’re wasting your time casting it.
Falkenrath Noble
Average Picked At: 3.00
Total Times Picked: 2
Average Last Seen At: 2.00
Total Times Seen 7
Pro Rating: 2.5
Pro Comment: A 4-mana 2/2 flyer isn’t the best rate, but the ETB effect here does enough for this to be solid.
Drogskol Captain
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 3.68
Total Times Seen 25
Pro Rating: 3.5
Pro Comment: This is an amazing spirit payoff that has solid base stats as a Wind Drake. While it doesn’t grant hexproof to itself, granting to all of your spirits is no joke.
Geist of Saint Traft
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.0
Pro Comment: This is a great place to put Auras or Equipment, as Hexproof makes it very difficult for your opponent to interact. And that’s good, because there are lots of board states where the Geist isn’t that good on his own. After all, he’s only a 2/2. The best you can hope for is that you’ll trade him off and get in for 4 with the Angel. But if you can support Geist with combat tricks and other things to enhance it, it can get truly absurd.
Battleground Geist
Average Picked At: 9.54
Total Times Picked: 13
Average Last Seen At: 8.10
Total Times Seen 146
Pro Rating: 2.5
Pro Comment: There are lots of Spirits in this set, and this will be doubly true while Battleground Geist is in the format. It has passable stats and impacts the board right away.
Somberwald Sage
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.50
Total Times Seen 3
Pro Rating: 2.5
Pro Comment: A three mana 0/1 is pretty awful, and dies to pretty much everything but this does seriously ramp your mana if you get to untap. The problem is, you both need the Sage to survive and something to spend the mana on, and neither are a guarantee.
Havengul Runebinder
Average Picked At: 5.75
Total Times Picked: 4
Average Last Seen At: 5.09
Total Times Seen 15
Pro Rating: 4.0
Pro Comment: This is very powerful when you have a well-stocked graveyard, something that is eminently doable in this format. Cranking out tokens and buffing all of your Zombies makes this a pretty amazing engine.
Forge Devil
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.75
Total Times Seen 12
Pro Rating: 1.0
Pro Comment: Keep in mind that this card does not say “up to” nor is it optional. In other words, if you want to play this with nothing else on the board, it will ping itself. This isn’t too bad when it can pick off an opposing creature, but there are lots of board states where it just can’t do that.
Feeling of Dread
Average Picked At: 10.80
Total Times Picked: 5
Average Last Seen At: 9.89
Total Times Seen 56
Pro Rating: 3.0
Pro Comment: Casting this once in hand and once from your graveyard over two turns can often really turn a game around, as it allows you to attack far more effectively while severely hampering your opponent’s ability to attack effectively. You can of course also cast it from your hand and flash it back all in the same turn, which wins the game on a lot of board states.
Blazing Torch
Average Picked At: 12.00
Total Times Picked: 3
Average Last Seen At: 10.75
Total Times Seen 14
Pro Rating: 2.0
Pro Comment: This is really good against Vampires and Zombies, but it is even solid when your opponent has 0 of them. After all, it is basically a colorless two mana Shock – and it adds itself to the graveyard, helping you with delirium.
Balefire Dragon
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 1
Pro Rating: 4.0
Pro Comment: If this hits your opponent, it is pretty much game over for them. However, making that happen isn’t always easy! 7 mana is a lot, and for that big of an investment I kind of expect this to do something immediately to give me some real value, but instead, if your opponent has removal, you end up with nothing but a massive tempo hit. It is still incredibly strong, don’t get me wrong – but the cost of the card and the lack of permanent value keep it out of bomb territory.
Avacyn, Angel of Hope
Pro Rating: 2.0
Pro Comment: She’s basically unbeatable if you can get her into play, but making that happen is easier said than done. She is a powerful reason to consider a reanimation strategy.
Bump in the Night
Average Picked At: 13.00
Total Times Picked: 4
Average Last Seen At: 8.53
Total Times Seen 62
Pro Rating: 1.0
Pro Comment: Cards that damage your opponent and don’t do anything else are rarely worth it in Limited. This does have the capacity to do up to six for only one card, but you have to pay 7 mana to get there. It is kind of a funny card, because it has kind of an ugly baseline, but it actually gets better in multiples, since you are more likely to find a critical mass that lets you burn out your opponent. Problem is, since this is part of a bonus sheet, actually getting multiples of it won’t happen very often.
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