Draft Trainer

Shadows Over Innistrad Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Make Mischief
Average Picked At: 10.52
Total Times Picked: 31
Average Last Seen At: 9.51
Total Times Seen 322
Pro Rating: 2.0
Pro Comment: In a roundabout way, this does give you three damage for three mana. If you look at this as a three mana 1/1 devil that does 1 to something on ETB it sounds a lot better, as you get to add to the board while picking something off. If you can’t kill something with the 1 damage it does get a lot worse.
Pore Over the Pages
Average Picked At: 7.60
Total Times Picked: 10
Average Last Seen At: 6.16
Total Times Seen 67
Pro Rating: 3.0
Pro Comment: Paying 5 to draw 3 and discard a card isn’t amazing, but the fact this untapped two lands shouldn’t be overlooked. Most of the time, this allows you to add to the board thanks to the new cards you drew, making it much different than your typical sorcery speed draw spell.
Selfless Spirit
Average Picked At: 1.60
Total Times Picked: 10
Average Last Seen At: 1.69
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: This is a great aggressive two drop, and the ability to offer indestructibility to your whole board gives it some amazing upside that will really frustrate your opponent.
Strength of Arms
Average Picked At: 10.79
Total Times Picked: 28
Average Last Seen At: 9.27
Total Times Seen 291
Pro Rating: 2.5
Pro Comment: This is a nice trick. One mana for +2/+2 tends to play pretty well, and the times you can get a 1/1 token out of this feel really insane, and its very doable, especially in GW.
Advanced Stitchwing
Average Picked At: 6.22
Total Times Picked: 9
Average Last Seen At: 6.21
Total Times Seen 84
Pro Rating: 3.5
Pro Comment: This has decent base stats, and it is big enough that its ability to keep coming back from the graveyard is pretty great.
Geier Reach Bandit // Vildin-Pack Alpha
Average Picked At: 4.50
Total Times Picked: 14
Average Last Seen At: 4.18
Total Times Seen 46
Pro Rating: 4.0
Pro Comment: A three mana 3/2 with Haste is a great starting point, and when this transforms it not only gets +1/+1 – it also makes it so all of your werewolves immediately transform when they enter the battlefield, which is a pretty big upgrade.
Devils' Playground
Average Picked At: 4.00
Total Times Picked: 6
Average Last Seen At: 3.30
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: Devil tokens are incredibly obnoxious because they ping things when you die, and this gives you four of them. This often makes it impossible for your opponent to attack you, and gives you a fairly impressive Devil army that is also hard to block.
Crawling Sensation
Average Picked At: 8.27
Total Times Picked: 11
Average Last Seen At: 7.69
Total Times Seen 78
Pro Rating: 0.0 // 4.0
Pro Comment: This is an amazing buildaround. It quickly gets you Delirium, and it adds to the board while loading up your graveyard with all that sweet, sweet value. That said, it doesn’t work in just any deck – it is mostly here for Black/Green.
Village Messenger // Moonrise Intruder
Average Picked At: 6.56
Total Times Picked: 9
Average Last Seen At: 4.98
Total Times Seen 70
Pro Rating: 2.5
Pro Comment: This is great on turn one, especially if you’re on the play. You get to play this and get in for a damage, and if your opponent doesn’t have a one drop, this turns into a 2/2 Menace – and it's going to stay that way for quite some time. If you get it later in the game, it is significantly less impressive, but a 2/2 Menace can at least be relevant on most board states.
Invasive Surgery
Average Picked At: 13.14
Total Times Picked: 7
Average Last Seen At: 8.53
Total Times Seen 127
Pro Rating: 0.0
Pro Comment: Yeah, no. This is far too narrow, even if you have Delirium active.
Docent of Perfection // Final Iteration
Average Picked At: 1.50
Total Times Picked: 10
Average Last Seen At: 1.75
Total Times Seen 13
Pro Rating: 5.0
Pro Comment: A 5-mana 5/4 that spits out a token every time you cast a spell is already a bomb, so the fact that this transforms into an even larger creature that also buffs all of your Wizards is absolutely incredible.
Traverse the Ulvenwald
Average Picked At: 3.75
Total Times Picked: 4
Average Last Seen At: 2.44
Total Times Seen 9
Pro Rating: 3.0
Pro Comment: I’m not usually very high on tutors in Limited, but this one costs a single Green mana, and the fail case is that you can throw it away to grab a basic land. This helps fix your mana, and can make lots of hands with low land-counts more keepable. Once you get delirium, it can tutor up creatures too, which is nice upside.
Deny Existence
Average Picked At: 11.53
Total Times Picked: 30
Average Last Seen At: 9.65
Total Times Seen 321
Pro Rating: 2.0
Pro Comment: Most decks have enough creatures for this to be playable, though it is always rough to try to use one of these when your opponent casts a noncreature spell.
Anguished Unmaking
Average Picked At: 8.50
Total Times Picked: 8
Average Last Seen At: 5.96
Total Times Seen 71
Pro Rating: 3.5
Pro Comment: Hitting any type of permanent is great, and well worth paying 3 life for. That said, playing more than 1 or 2 of this can get a little sketchy because of the life payment. You can offset it by gaining some life, of course.
Epiphany at the Drownyard
Average Picked At: 4.67
Total Times Picked: 6
Average Last Seen At: 4.62
Total Times Seen 24
Pro Rating: 3.0
Pro Comment: This has the capacity to draw you a ton of cards and load your graveyard at Instant speed, and that’s never bad.
Indulgent Aristocrat
Average Picked At: 5.83
Total Times Picked: 12
Average Last Seen At: 5.91
Total Times Seen 81
Pro Rating: 3.5
Pro Comment: This is a great Vampire payoff. It is a bit awkward sometimes that you have to sacrifice something to put the counters on your creatures, but if you’ve got enough Vampires in play that is well worth the price.
Rabid Bite
Average Picked At: 6.19
Total Times Picked: 43
Average Last Seen At: 5.35
Total Times Seen 163
Pro Rating: 3.5
Pro Comment: This is premium removal. You have to be careful about when you use it, because your opponent can interact in response and blow you out. But when you get the chance to use it, it ends up dealing with most creatures very efficiently.
Pyre Hound
Average Picked At: 8.53
Total Times Picked: 32
Average Last Seen At: 8.36
Total Times Seen 299
Pro Rating: 1.0 // 3.5
Pro Comment: This is a buildaround, but it is also an incredibly important and powerful Common for the Blue-Red deck. It gets massive in that deck, and the Trample is a real problem for your opponent.
Drunau Corpse Trawler
Average Picked At: 9.00
Total Times Picked: 13
Average Last Seen At: 7.66
Total Times Seen 89
Pro Rating: 3.5
Pro Comment: Four mana for a 2/2 and a 1/1 isn’t a great rate – but the ability to give deathtouch to zombies is pretty nice. This gets a big upgrade from the fact that it is great to sacrifice to Emerge creatures, too.
Insolent Neonate
Average Picked At: 8.96
Total Times Picked: 26
Average Last Seen At: 7.49
Total Times Seen 228
Pro Rating: 2.5
Pro Comment: This is a solid one drop that can chip in for some nice damage early, and then cash itself in for a card later in the game.
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