Draft Trainer

Rivals of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Sworn Guardian
Average Picked At: 9.55
Total Times Picked: 11
Average Last Seen At: 10.80
Total Times Seen 117
Pro Rating: 1.0
Pro Comment: If you’re in a Merfolk deck, but short on cheap Merfolk, this can do the job, but for the most part you hope you get all the better Merfolk in the set!
Release to the Wind
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.75
Total Times Seen 8
Pro Rating: 1.0
Pro Comment: This has some flexibility for sure, as you can use it on your own thing to save it from removal, or you can use it on your opponent’s thing to get something out of the way temporarily. But situations where either of those are worth giving up a card are pretty rare.
Cleansing Ray
Average Picked At: 10.50
Total Times Picked: 4
Average Last Seen At: 10.89
Total Times Seen 91
Pro Rating: 0.5
Pro Comment: This is mostly sideboard material to bring in against decks with some decent number of vampires and enchantments.
Dire Fleet Daredevil
Average Picked At: 3.00
Total Times Picked: 2
Average Last Seen At: 2.33
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: You do have to pick your spots with this, but if you do, it ends up being absurdly powerful. Stealing your opponent’s best removal spell from their graveyard and using it to off their creature is amazing. And, you get a two mana 2/1 with First Strike at the same time! Sometimes you do just have to play it to have a two drop, so its nice that it is pretty reasonable when you go that route.
Aquatic Incursion
Average Picked At: 4.00
Total Times Picked: 3
Average Last Seen At: 4.08
Total Times Seen 18
Pro Rating: 2.0
Pro Comment: Most of the merfolk payoffs in this format are great. This one..not so much. The two bodies it gives you for the cost isn’t great, and the cost of making a merfolk unblockable is also pretty costly. It is definitely a fine card for your Merfolk decks, but not something you should go after very aggressively.
Strider Harness
Average Picked At: 11.50
Total Times Picked: 6
Average Last Seen At: 10.14
Total Times Seen 91
Pro Rating: 1.5
Pro Comment: This does not give a great boost for the total investment you put into it, though once its in play and you can pay one extra to give +1/+1 and Haste to every new creature.
Induced Amnesia
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 6.00
Total Times Seen 5
Pro Rating: 0.0
Pro Comment: This isn’t worth playing. You don’t often have a bunch of cards in your hand you want to refresh in Limited, and that’s kind of what you need for this to do its thing. It would get a bit more interesting if you could find a way to get rid of it yourself and get your other cards back, but yeah, that’s just not happening.
Tilonalli's Crown
Average Picked At: 9.80
Total Times Picked: 5
Average Last Seen At: 8.43
Total Times Seen 74
Pro Rating: 1.0
Pro Comment: You’re only going to end up playing this if you have a ton of creatures with Enrage. Otherwise, its pretty much unplayable. +3/+0 and Trample is a nice boost, but it isn’t the kind that allows your creature to survive combat any better than it already could.
Dead Man's Chest
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.50
Total Times Seen 5
Pro Rating: 1.0
Pro Comment: This is a pretty bag Mythic. It is easy to get excited over the number of cards you might get out of this, but there’s way too much left up to chance here. First, you can only put it on an opposing creature. Second, the creature has to die. Third, the creature needs to have high enough power for this to be worth it. Plus, you start out behind with the card, since when you play it, it doesn’t actually do anything! Then, since you need the opposing creature to die, you’re generally starting out with a 2-for-1. So..yeah, this has an impressive ceiling to be sure, but it takes way too much work and is too inconsistent to be worth it.
Daring Buccaneer
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 4.30
Total Times Seen 14
Pro Rating: 2.0
Pro Comment: This does feel pretty good when you play it on turn one, but obviously it has quickly diminishing values, as a 2/2 becomes increasingly less impressive as the game goes on.
Slippery Scoundrel
Average Picked At: 4.00
Total Times Picked: 3
Average Last Seen At: 5.40
Total Times Seen 18
Pro Rating: 3.0
Pro Comment: This is pretty bad in the early game, as it is just a Gray Ogre. However, once you have the Blessing, it turns into a nightmare for your opponent. Not only can they not block it, but it has hexproof! So it represents some very real inevitability.
Jadecraft Artisan
Average Picked At: 8.89
Total Times Picked: 9
Average Last Seen At: 9.00
Total Times Seen 90
Pro Rating: 2.0
Pro Comment: This can come down and give you an attack you just didn’t have before, and that tends to be pretty nice. It does have Hill Giant stats though, which isn’t great.
Famished Paladin
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 3.08
Total Times Seen 15
Pro Rating: 2.5
Pro Comment: This offers some nice size for the cost, and there are enough ways to gain life in this format that untapping him isn’t impossible. But still, the upside on this isn’t exactly incredible. It will mostly feel like a two mana 3/3 with Defender that can attack on occasion.
Deadeye Rig-Hauler
Average Picked At: 8.14
Total Times Picked: 7
Average Last Seen At: 7.14
Total Times Seen 79
Pro Rating: 3.0
Pro Comment: Making it so this can only bounce stuff if you have Raided that turn is a bit of a bummer, because that means you have to wait until your second main phase. Part of what’s nice about bounce creatures is you can use them in your first main phase to allow for an attack! Still, this is pretty reasonably costed and has a useful creature type, so its still a pretty nice Blue common.
Profane Procession // Tomb of the Dusk Rose
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.60
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: This is a pretty insane bomb. It might look at first like this is a really inefficient way to destroy creatures, but the fact remains that it lets you remove three creatures with a single card, and then it transforms and starts giving you control of those creatures. This is a very hard card to beat.
Sun Sentinel
Average Picked At: 9.17
Total Times Picked: 6
Average Last Seen At: 8.47
Total Times Seen 71
Pro Rating: 2.0
Pro Comment: This has alright stats and Vigilance. Its unfortunate it doesn’t have a useful creature type, though, as a card this medium has a harder time making the cut when you could be playing more creatures that are Dinosaurs or Vampires.
Jungleborn Pioneer
Average Picked At: 6.57
Total Times Picked: 14
Average Last Seen At: 6.84
Total Times Seen 52
Pro Rating: 3.5
Pro Comment: This gives you two very useful bodies for a great cost, especially in a format with great Merfolk payoffs.
Sea Legs
Average Picked At: 11.86
Total Times Picked: 7
Average Last Seen At: 10.52
Total Times Seen 99
Pro Rating: 1.0
Pro Comment: This is pretty mediocre, like most Blue combat trick type effects are. Yes, you can use it to weaken an opposing creature or make a pirate better, but neither thing is very impressive.
Skymarcher Aspirant
Average Picked At: 3.00
Total Times Picked: 3
Average Last Seen At: 2.57
Total Times Seen 9
Pro Rating: 3.5
Pro Comment: This is such a nice one drop. If you actually get it down early it can chip in some damage, and then once you have the city’s blessing, it can even pressure your opponent in the air.
Azor's Gateway // Sanctum of the Sun
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.50
Total Times Seen 2
Pro Rating: 1.5
Pro Comment: This is mostly just an Artifact that lets you loot in Limited – and it isn’t even the best kind of looting, since you have to exile what you discard. That’s a passable thing if you’re desperate for a playable, but don’t expect to transform this consistently. Funnily enough, even if you do manage to transform it, you don’t get a whole lot out of the land side, since you just won’t have anything to spend that mana on.
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