Draft Trainer

The List Limited Quiz

Answered: 0/20
Accuracy: 0
Belfry Spirit
Pro Rating: 4
Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Kazandu Blademaster
Pro Rating: 0
Pro Comment: This is symmetrical, and your opponent is likely to reap the benefits before you do.
Triplicate Spirits
Pro Rating: 3,5
Pro Comment: Syr Konrad has the potential to trigger a ton in this format because people will be milling themselves and removing creatures from their graveyard. It will be especially devastating in a mirror match, but even if you’re the only graveyard deck, Konrad will do some nice work.
Goldenglow Moth
Pro Rating: 0
Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Emrakul, the Aeons Torn
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Soltari Monk
Pro Rating: 3
Pro Comment: Ideally, your deck has a couple of one drops in it for you to play the Captain – the good news is, they print lots of nice one drops these days, so it’s pretty likely this’ll draw you a card. It’s sacrifice ability isn’t amazing, but sometimes you just wanna make sure your opponent can’t interact and it can do that.
Eldrazi Displacer
Pro Rating: 1
Pro Comment: You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.
Bishop of the Bloodstained
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Lashweed Lurker
Pro Rating: 2,5
Pro Comment: This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.
Vanguard of Brimaz
Pro Rating: 0
Pro Comment: If you can cast this, your opponent probably can’t win – but that’s not gonna happen much in Limited. It doesn’t even work as a reanimation target or Collect Evidence fodder either, since it gets shuffled into your deck.
Angel's Grace
Pro Rating: 3
Pro Comment: The Consign card is always a passable Limited card, and then once this is in the yard you can get a couple of cards out of your opponent’s hand. Also, this has a high mana value for Collect Evidence cards.
Ancestor's Prophet
Pro Rating: 2,5
Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Enlightened Tutor
Pro Rating: 3
Pro Comment: I wouldn’t count on making the alternate win condition part go off consistently, but it can definitely happen sometimes in this format. His +1 is nice, and you’re usually going to be milling yourself, so it does get you closer to that win condition! And obviously, the -8 is nice too. The bad news is he doesn’t do anything to protect himself or impact the board, and triple Blue is hard to get going.
Aven Riftwatcher
Pro Rating: 1,5
Pro Comment: You’re going to use this on yourself more than your opponent, especially if you’re collecting evidence – which is likely in Blue/Black. It does hurt your mana base a bit, and the utility it offers isn’t amazing, so you probably need a pretty good mana base and a lot of graveyard stuff to really want to use this.
Trokin High Guard
Pro Rating: 2
Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Iterative Analysis
Pro Rating: 5
Pro Comment: This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.
Reveillark
Pro Rating: 3
Pro Comment: This is a great Graveyard enabler, and if you milled something you really want in your hand it can get it back for you, while also sporting some passable stats.
History of Benalia
Pro Rating: 2,5
Pro Comment: On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.
Pegasus Stampede
Pro Rating: 2
Pro Comment: Getting Metalcraft is definitely possible for Red decks, and that certainly does something to break the symmetry of this wheel effect, to some degree at least. The bad news is your opponent is still likely to take advantage of all those sweet new cards before you do, since you spent mana casting this first. When you don’t have Metalcraft, this is outright bad.
Council's Judgment
Pro Rating: 1,5
Pro Comment: There aren’t enough Goblins in this sit for the Warchief to be worth it. It is a three mana 2/2 with Haste on its own, but that’s pretty bad.
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