Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Skrelv's Hive
Average Picked At: 1.67
Total Times Picked: 12
Average Last Seen At: 1.62
Total Times Seen 13
Pro Rating: 3.0
Pro Comment: Playing this on turn two seems pretty sweet, as you’re likely to overwhelm your opponent with Mites, and once they’ve been hit a few times, the fact they all gain lifelink is great – and really offsets the fact that they can’t block. The great thing is, even if you get this late, you can get some value by at least giving your board lifelink – assuming you have poisoned your opponent a bit. Still, it isn’t nearly as good in the mid to late game as it is early, because your 1/1 tokens aren’t likely to be much of a problem for your opponent once you reach those stages of the game
Reject Imperfection
Average Picked At: 10.40
Total Times Picked: 10
Average Last Seen At: 6.50
Total Times Seen 221
Pro Rating: 2.0
Pro Comment: Cancel ends up being a dud more often than not. The double Blue is surprisingly difficult to get at the right time, and leaving up three mana to counter something can horribly backfire if your opponent can play around it. It is nice that it triggers when you counter something cheap, as countering something that costs less than three feels particularly bad with this kind of card, so at least you get a consolation prize
Nissa, Ascended Animist
Average Picked At: 1.00
Total Times Picked: 5
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: This is a bomb no matter how you cast it, and the modality is a huge upside. She can come down and generate a huge token right away, and that token will do a great job of protecting her. Even if you play her with 3 loyalty, that token will usually be a problem. Note, by the way, that the token is locked in its size when it gets created. It doesn’t have text on it that adjusts the power and toughness like some effects – so even if Nissa dies, the token will stick around. Anyway, her -1 will have plenty of targets in this format, and her -7 will be a huge overrun effect. If you pay a full 7 for her, she can even use that effect right away, which will usually win you the game right away. So yeah, no matter how you decide to cast her, she will be a token factory that can remove plenty of permanents, that also threatens to just win the game with her -7
Rebel Salvo
Average Picked At: 2.23
Total Times Picked: 30
Average Last Seen At: 2.11
Total Times Seen 67
Pro Rating: 4.0
Pro Comment: This is a great removal spell. Even in a deck with 0 Equipment, it is premium. It kills almost everything and can very easily trade up. Once you have some Equipment in your deck it can get really silly.
Gitaxian Anatomist
Average Picked At: 12.12
Total Times Picked: 51
Average Last Seen At: 9.87
Total Times Seen 920
Pro Rating: 1.5
Pro Comment: A 4-mana 2/5 is passable, and having the option to Proliferate can be nice, especially because Blue has lots of oil counters running around – and some poison too! It is definitely awkward you have to tap this to Proliferate, since the thing this card is best at in terms of combat is blocking, and not being able to do that for a turn might be a liability.
Lattice-Blade Mantis
Average Picked At: 6.06
Total Times Picked: 112
Average Last Seen At: 5.71
Total Times Seen 516
Pro Rating: 3.0
Pro Comment: This seems pretty strong for a Common. A 4-mana 4/3 is almost passable, so adding the ability to use oil counters to buff it up to a 5/4 that untaps is really nice. This can hit pretty hard while playing both offense and defense.
Glissa Sunslayer
Average Picked At: 1.50
Total Times Picked: 16
Average Last Seen At: 1.67
Total Times Seen 24
Pro Rating: 4.5
Pro Comment: Glissa still has both First Strike and Death touch, which makes for a nasty combination! A three mana 3/3 with those two keywords is probably already a B, as it is near impossible to attack through or block. So, the fact she comes with big upside is great! She’s awful to block, but if your opponent lets her through, they are going to give you some serious value! Drawing the card is going to be the option you choose the most, but the other two are nice to have around. I think Glissa gets into the lower bomb range. She is great all game long, and probably takes over the game if left unchecked.
Argentum Masticore
Average Picked At: 1.33
Total Times Picked: 12
Average Last Seen At: 1.31
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: This has the downside Masticores usually have, but also turns it in to a bit of upside! A 5-mana 5/5 with First Strike and protection from Multicolored that makes you discard every turn would probably be a 2.5 at best – that’s a huge downside, even on an efficient creature. But turning the cards you discard into removal spells is amazing, and really softens the blow. When you have this in play you’ll usually be able to get more value out of holding on to cards than playing them. Now, there will be times where you just have lands to discard – or you run out of cards to discard, and things will go really sideways if that happens, but I think the upside here is enough for this to be a high pick.
Phyrexian Obliterator
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 10
Pro Rating: 1.0 // 4.5
Pro Comment: This is definitely an incentive to be mono-black, as the Obliterator makes your opponent’s life incredibly difficult. Blocking it or attacking into it and coming out ahead is basically impossible, and your opponent has to have removal that doesn’t do damage to ever feel good about things, otherwise they’re going to be losing several permanents just to take out the Obliterator
Nahiri's Sacrifice
Average Picked At: 10.63
Total Times Picked: 30
Average Last Seen At: 8.17
Total Times Seen 334
Pro Rating: 1.0
Pro Comment: Obviously this has some potential. Dividing damage is always great, as you get the ability to take down multiple things, but that certainly gets less attractive when you 2-for-1 yourself upfront, and that’s what you’ll be doing here. You can’t even do something like give up a token, since it won’t really do any damage. So, what you need to do here is sacrifice something with a high mana value that maybe has a death trigger or ETB ability. At that point, you’re mitigating against 2-for-1ing yourself – but that is still kind of a narrow subset of cards for you to sacrifice
Noxious Assault
Average Picked At: 9.80
Total Times Picked: 20
Average Last Seen At: 6.82
Total Times Seen 253
Pro Rating: 1.0
Pro Comment: This is an interesting take on a mass pump effect. There will certainly be times where this puts your opponent in a lose-lose situation, since they can neither take all the damage or get the poison counters, but most of the time they can probably find a way to mix and match and survive. Five mana for this sorcery speed boost is normally just not a very good card in Limited and I don’t feel like the poison counter upside is enough for me to want to play this in this format. It is definitely hard to evaluate, as the poison vs. damage choice can definitely be powerful, but I think this is probably still too situational to be very good.
Bilious Skulldweller
Average Picked At: 2.25
Total Times Picked: 28
Average Last Seen At: 2.62
Total Times Seen 93
Pro Rating: 2.5
Pro Comment: A one mana 1/1 with Deathtouch is usually solid. Gets interesting with Fight effects too. So, adding Toxic 1 to this is a nice upgrade, as it makes it more of a problem as an attacker.
Quicksilver Fisher
Average Picked At: 10.46
Total Times Picked: 65
Average Last Seen At: 9.04
Total Times Seen 746
Pro Rating: 2.5
Pro Comment: This has reasonable Flying stats and a solid ETB ability. Looting is always a nice effect to tack on to a reasonable creature.
Evolved Spinoderm
Average Picked At: 1.63
Total Times Picked: 19
Average Last Seen At: 1.58
Total Times Seen 26
Pro Rating: 4.0
Pro Comment: This is a fun call back to Blastoderm, and it carries on that legacy pretty effectively! A 4-mana 5/5 Hexproof is great, and while I wish it could hold on to Hexproof forever, the fact that it trades it in for Trample definitely softens the blow, and means it becomes more of a problem as an attacker. Obviously, its time on this earth is limited, but having a hexproof 5/5 around for two turns, and a 5/5 trampler for another is a pretty solid deal.
Free from Flesh
Average Picked At: 9.11
Total Times Picked: 80
Average Last Seen At: 7.90
Total Times Seen 729
Pro Rating: 2.0
Pro Comment: One mana for +2/+2 tends to be a pretty solid boost, as you can very cheaply allow your creature to win a lot of combats. The oil counters really matter for some cards too, though sometimes you’ll end up adding oil counters on something that can’t really do anything with them.
Duelist of Deep Faith
Average Picked At: 4.56
Total Times Picked: 100
Average Last Seen At: 4.55
Total Times Seen 372
Pro Rating: 3.0
Pro Comment: This is going to be a pain to block all game long, and that goes really well alongside Toxic. That makes this a pretty high quality Common
Duress
Average Picked At: 12.35
Total Times Picked: 52
Average Last Seen At: 9.90
Total Times Seen 864
Pro Rating: 0.5
Pro Comment: This is a sideboard card. Against someone who isn’t a creature heavy deck, it is worth using. Against your typical Limited deck, though, it isn’t. It will just wiff far too often, and going down a card for no effect is brutal.
Minor Misstep
Average Picked At: 12.79
Total Times Picked: 28
Average Last Seen At: 9.31
Total Times Seen 383
Pro Rating: 0.0
Pro Comment: This is a nice callback to Mental Misstep, and probably has some legs in Modern – but in Limited this just doesn’t counter enough stuff
Jawbone Duelist
Average Picked At: 2.68
Total Times Picked: 38
Average Last Seen At: 2.71
Total Times Seen 87
Pro Rating: 3.5
Pro Comment: A two mana 1/1 Double Strike always plays really well – it does a great job against other X/1s, and can trade for X/2s, while having all kinds of additional upside with Equipment, tricks, and other buffs. So, adding Toxic 1 to the mix is pretty sweet – especially because it means this will give the opponent two poison each time it goes unblocked. This will also hold all the Equipment in the set really well.
Gleeful Demolition
Average Picked At: 8.94
Total Times Picked: 31
Average Last Seen At: 7.40
Total Times Seen 276
Pro Rating: 3.0
Pro Comment: This format has a lot of Artifacts including Artifact creatures, so a card that can destroy them for one mana is already a card you’ll always play. That is definitely the mode you’re going to choose most frequently, but sometimes destroying your own thing is more beneficial. Like if you need extra bodies to go wide to win the game, or if you need those bodies to block
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