Draft Trainer

Multiverse Legends Limited Quiz

Answered: 0/20
Accuracy: 0
Yorion, Sky Nomad
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 5.0
Pro Comment: Yorion is fairly easy to make your Companion, especially these days, because the average power level of cards is so much higher. There really aren’t that many cards that are straight up unplayable, so going up to a 60-card deck in Limited to make Yorion your Companion can really be worth it. You end up with a big, efficient flyer that can also give you some pretty serious ETB power. Its great when it isn’t your companion, too.
Brudiclad, Telchor Engineer
Average Picked At: 3.14
Total Times Picked: 7
Average Last Seen At: 3.11
Total Times Seen 9
Pro Rating: 5.0
Pro Comment: A 6-mana 4/4 that spits out a 2/1 with Haste every turn is a strong card, and this offers some additional token upside. If you play it in your first main phase, you get that 2/1 the turn you play it, so even if Brudiclad goes down, you have some value left over – and if its left in play it becomes a major problem. This works really well with Incubators too, because they have base power 0/0, so if you have them all become 2/1s they will become significantly larger.
Taigam, Ojutai Master
Average Picked At: 7.50
Total Times Picked: 2
Average Last Seen At: 4.91
Total Times Seen 26
Pro Rating: 3.0
Pro Comment: If you can make a single spell rebound with this, it will feel pretty great, as it turns every spell into a 2-for-1 at the very worst. You won’t always be able to attack with Taigam and have the monk survive, because its just a ¾, and that does limit its usefulness.
Ragavan, Nimble Pilferer
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.33
Total Times Seen 6
Pro Rating: 4.0
Pro Comment: Ragavan is obviously insane in basically all constructed formats, but in a non-cube Limited format like this one, he is merely quite good. If you play him early he will be giving you a whole bunch of value since you’re going to effectively draw cards and ramp and fix your mana – and Dash means you can sneak it in sometimes. However, the board does quickly become populated enough that Ragavan just ends up being a one mana 2/1 by the mid to late game – which is fine, but nothing special.
Horobi, Death's Wail
Average Picked At: 3.25
Total Times Picked: 4
Average Last Seen At: 4.43
Total Times Seen 17
Pro Rating: 2.0
Pro Comment: A 4-mana 4/4 flyer is a pretty nice rate, the rest of this card’s text has its pros and cons. It turns basically everything that targets into a removal spell, and that may benefit your opponent more than it benefits you! It is fairly hard to control how things will go there. Obviously, you can build around it to some extent, but you still can’t count on your opponent being capable of targeting anything.
Yarok, the Desecrated
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: ETB abilities are plentiful enough in this set for Yarok to do the same kind of silly stuff he usually does, and a 5-mana 3/5 with deathtouch and lifelink is high quality to begin with.
Seizan, Perverter of Truth
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 4.52
Total Times Seen 27
Pro Rating: 1.0
Pro Comment: This effect is symmetrical, and your opponent gets to take advantage of those new cards first. Now, they do also lose life first, but that doesn’t really make up for things here. I don’t like giving my opponent the cards that might let them just remove Seizan before I get to take advantage of them.
Obosh, the Preypiercer
Average Picked At: 3.43
Total Times Picked: 7
Average Last Seen At: 3.20
Total Times Seen 11
Pro Rating: 4.0
Pro Comment: On its own, Obosh is effectively a 5-mana 6/5 – and it also effectively buffs the power of all of your other odd-numbered creatures. You can see why doing the Companion requirement can be quite powerful, because it means literally every creature in your deck will do double damage, and you know you have the opportunity to get Obosh every single game. It is definitely a challenge to meet the requirement though, as not having two drops can be sketchy. He’s great in your main deck too, though!
Atris, Oracle of Half-Truths
Average Picked At: 3.50
Total Times Picked: 6
Average Last Seen At: 2.92
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: This is going to at least give you a 2-for-1, load your graveyard, and give you a 3/2 Menace. That’s a great deal.
Kaheera, the Orphanguard
Average Picked At: 9.00
Total Times Picked: 6
Average Last Seen At: 5.44
Total Times Seen 31
Pro Rating: 2.5
Pro Comment: You’re not meeting this requirement, and you just won’t have that many creatures that Kaheera buffs.
Jegantha, the Wellspring
Average Picked At: 3.50
Total Times Picked: 4
Average Last Seen At: 2.83
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: Sometimes in Limited you just end up with a deck that meets this requirement when you aren’t even trying. Typically, you end up making 2 or 3 different picks to play Jegantha as your companion, and that cost is definitely worth effectively having this available to you in your opening hand every single game, even if you have to pay three generic to put it into your hand. The card itself has a nice body and can even help you with mana little bit
Renata, Called to the Hunt
Average Picked At: 7.08
Total Times Picked: 12
Average Last Seen At: 4.44
Total Times Seen 82
Pro Rating: 3.5
Pro Comment: Renata giving your creatures a +1/+1 counter when they enter is great, especially because this set has +1/+1 counter synergy, and sometimes Renate will also have pretty high power.
Yargle, Glutton of Urborg
Average Picked At: 12.92
Total Times Picked: 13
Average Last Seen At: 9.10
Total Times Seen 174
Pro Rating: 1.0
Pro Comment: If you want a big vanilla creature, Yargle does the job. But…you really shouldn’t want that. The low toughness makes him a real liability.
Lurrus of the Dream-Den
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 1.86
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: Lurris is another companion where it is kind of tough to make it your Companion. However, doing so can be pretty nuts! Keep in mind it only looks at permanents, so you can still run lots of expensive instants and sorceries. If you do meet the Companion requirement it means Lurrus will be able to get basically all nonland permanents out of your graveyard, and that value is just absurd, especially because it is a three mana 3/2 with Lifelink. Ideally, you play Lurrus and then you play something out of your graveyard, and you’re already way ahead. I don’t recommend forcing this as a Companion in all situations, but you can definitely have a solid deck that can play Lurrus, and if you end up with Lurrus in your deck you’re still in great shape.
Juri, Master of the Revue
Average Picked At: 7.07
Total Times Picked: 15
Average Last Seen At: 6.26
Total Times Seen 100
Pro Rating: 3.5
Pro Comment: Again, sacrifice decks in this format look legit, so this is an incredibly nice payoff for that deck. Even if it never grows, the fail case is a two mana 1/1 that pings something when it dies. That isn’t great, but that’s the fail case, and this becomes more and more of a problem as the game goes on.
Yedora, Grave Gardener
Average Picked At: 2.80
Total Times Picked: 5
Average Last Seen At: 3.21
Total Times Seen 20
Pro Rating: 3.5
Pro Comment: This is a 5-mana 5/5 that lets you get some value out of dead creatures, and sometimes it can even ramp you.
Keruga, the Macrosage
Average Picked At: 3.50
Total Times Picked: 4
Average Last Seen At: 3.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: Making this your Companion is going to be a challenge, especially if the format is one where you need to add to the board by turn two, and it probably is. The good news? Keruga is great in your main deck. Even if it just draws you one card on ETB you’ll be very happy, and it can often draw you multiple cards
Goreclaw, Terror of Qal Sisma
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.10
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: On its own, Goreclaw attacks as a 5/4 trampler, and if you have some other beefy creatures around it gets even better. You’ll often have those big creatures in Green too.
Inga Rune-Eyes
Average Picked At: 5.88
Total Times Picked: 17
Average Last Seen At: 4.49
Total Times Seen 102
Pro Rating: 2.5
Pro Comment: You’re mostly just paying for a 4-mana 3/3 with Scry 3. Luckily that’s a passable rate. You will be able to trigger her other ability on occasion, but don’t count on it.
Lathiel, the Bounteous Dawn
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 3.52
Total Times Seen 23
Pro Rating: 3.0
Pro Comment: This can gain life all on its own, but it is also small enough that it isn’t really going to survive gaining you that life. You need some other incidental life gain around to really take advantage. There’s enough life gain in Green/White for this work out fairly well.
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