Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Axebane Ferox
Average Picked At: 1.71
Total Times Picked: 7
Average Last Seen At: 1.60
Total Times Seen 10
Pro Rating: 4
Pro Comment: Nothing super fancy here, just a super efficient creature that your opponent won’t always be able to target with stuff, especially in the early game.
Absolving Lammasu
Average Picked At: 7.73
Total Times Picked: 11
Average Last Seen At: 6.20
Total Times Seen 106
Pro Rating: 4
Pro Comment: A 5-mana 4/3 flyer that gains 3 life when it dies is a card you’re already pretty happy with. This is because it pressures your opponent effectively, and the fail case is that it trades with a removal spell or a creature and gains you 3. So, the fact this also shuts of suspect across the board is pretty sweet. If you’re in White, you’re probably not using suspect a whole lot yourself, so if that ability it does something, it will usually power down the opposing board. Then, on top of all of that, the Lammasu also lets you suspect an opposing creature when it dies. Sure, there’s both upside and downside associated with that, but because you’re making the choice you can usually find an advantageous way to use it. This does a ton for the mana cost while sporting a fairly good stat-line – making it a very good uncommon.
Slice from the Shadows
Average Picked At: 6.05
Total Times Picked: 38
Average Last Seen At: 5.28
Total Times Seen 189
Pro Rating: 3.5
Pro Comment: Uncounterability actually matters in this set because of all the Disguise creatures with Ward. –X/-X is never going to feel super efficient, but it’s an instant and it scales all game, so I think it’s premium.
Hedge Maze
Average Picked At: 5.00
Total Times Picked: 7
Average Last Seen At: 3.39
Total Times Seen 22
Case of the Gorgon's Kiss
Average Picked At: 9.75
Total Times Picked: 8
Average Last Seen At: 6.98
Total Times Seen 119
Pro Rating: 2.5
Pro Comment: If you can solve this the value is insane, and it can certainly set that up for you. On the flip side, it also the potential to do absolutely nothing.
Neighborhood Guardian
Average Picked At: 3.10
Total Times Picked: 10
Average Last Seen At: 2.37
Total Times Seen 31
Pro Rating: 2.5
Pro Comment: The boost is nice and all but…it’s not amazing when you have to jump through some pretty specific hoops to make it happen. And sure, there’s lots of Diguise in this set that will trigger this, not to mention creature tokens and the like, but this still seems pretty medium. 
Benthic Criminologists
Average Picked At: 11.33
Total Times Picked: 33
Average Last Seen At: 8.98
Total Times Seen 311
Pro Rating: 2.5
Pro Comment: These are some medium stats, but giving up Clues or other artifacts to draw cards is certainly worthwhile. And this can do it a couple of times in most cases.
Fanatical Strength
Average Picked At: 8.05
Total Times Picked: 43
Average Last Seen At: 7.42
Total Times Seen 270
Pro Rating: 3
Pro Comment: We’ve seen Run Amok in the past, and it has a strictly worse text box because it can only target attacking creatures, and Run Amok was an absolute beating in aggro decks. I think this will be too. The stats boost + trample can just wreck combat in so many ways, and make damage lethal out of nowhere. The boost is enough to save a creature from some removal spells in a pinch too.  You’re going to want to keep this card in the back of your mind any time you’re playing someone who is in Green.
Lost in the Maze
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.48
Total Times Seen 24
Pro Rating: 2.5
Pro Comment: This sort of has two modes, and you can access both at the same time. You can use it to stun your opponent’s board, which can be useful when you’re trying to close out a game – but you can also use it to protect your creatures. It also just sticks around and gives your tapped creatures hexproof after that point. Still, those modes are all situational enough that this doesn’t seem amazing.
Rubblebelt Braggart
Average Picked At: 11.31
Total Times Picked: 32
Average Last Seen At: 9.03
Total Times Seen 367
Pro Rating: 3
Pro Comment: So, when this attacks you can choose to give it menace and make it unable to block, and a 5/5 menace isn’t something your opponent can just shrug about in most cases.
Crime Novelist
Average Picked At: 8.36
Total Times Picked: 14
Average Last Seen At: 6.23
Total Times Seen 96
Pro Rating: 3
Pro Comment: It has a pretty ugly starting point, but if you have Clues and other artifacts and sacrifice stuff, this can get big. And because Clues draw you cards, the mana might actually matter too.
Fuss // Bother
Average Picked At: 5.12
Total Times Picked: 8
Average Last Seen At: 3.28
Total Times Seen 46
Convenient Target
Average Picked At: 9.00
Total Times Picked: 9
Average Last Seen At: 7.06
Total Times Seen 105
Pro Rating: 1.5
Pro Comment: One red for +1/+1 and Menace isn't the worst, and because you can get this back it isn't going to 2-for-1 you. You can also use it to get a blocker out of the way in a pinch.
Leering Onlooker
Average Picked At: 4.54
Total Times Picked: 13
Average Last Seen At: 3.52
Total Times Seen 45
Pro Rating: 3.5
Pro Comment: I’m reasonably happy with a two mana ⅓ Flyer, and this one gives you a couple bodies out of the graveyard. This means that if you’re milling yourself it still gives you value, and just casting it normally and getting the bodies back later is a nice feeling too.
Proft's Eidetic Memory
Average Picked At: 1.67
Total Times Picked: 6
Average Last Seen At: 2.43
Total Times Seen 15
Pro Rating: 3.5
Pro Comment: The fact this draws a card up front is a pretty big deal, especially because if you play it before combat on your turn, this amounts to being a two mana draw 1 that puts a +1/+1 counter on something, and that in itself is a solid card. So, if you can combine this with Clues and other draw effects, it can really augment your board. Still, getting that going is easier said than done, and I think most of this card’s value comes from what it gives you on that first turn – but that’s a pretty nice baseline.
Flotsam // Jetsam
Average Picked At: 10.43
Total Times Picked: 7
Average Last Seen At: 5.79
Total Times Seen 105
Galvanize
Average Picked At: 3.70
Total Times Picked: 37
Average Last Seen At: 3.37
Total Times Seen 127
Pro Rating: 4
Pro Comment: Two mana instant deal threes are always great, and this one will do 5 a chunk of the time.
Evidence Examiner
Average Picked At: 5.17
Total Times Picked: 23
Average Last Seen At: 4.55
Total Times Seen 73
Pro Rating: 2.5
Pro Comment: So, if you’ve got some spare stuff in your graveyard, this can turn it into cards, and it gives you a repeatable way to collect evidence, something that seems particularly useful for payoffs that give you something when cards leave your graveyard. Still, I do wish this was both an enabler and a payoff for collecting evidence. As is, it doesn’t feel strong enough to pull me into the color pair.
Sharp-Eyed Rookie
Average Picked At: 2.17
Total Times Picked: 6
Average Last Seen At: 1.67
Total Times Seen 11
Pro Rating: 4
Pro Comment: This starts with passable stats and can grow throughout the game while drawing you cards. The only downside is that if you get it late it's pretty mediocre, but that’s the fail case.
Bite Down on Crime
Average Picked At: 4.59
Total Times Picked: 39
Average Last Seen At: 5.11
Total Times Seen 160
Pro Rating: 3.5
Pro Comment: If you aren't collecting evidence, this is pretty darn clunky. And clunky is dangerous on a removal spell like this, since your opponent interacting can 2-for-1 you. Still, if you choose your spot carefully, this is likely to kill most opposing stuff, and the stats boost might also really improve your attacks. Combine that with the Evidence upside and I think this manages to just sneak into “premium removal” range.
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