Draft Trainer

Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Experimental Overload
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 5.09
Total Times Seen 31
Pro Rating: 4.0
Pro Comment: There are a lot of good cheap spells in this format, and that makes this really easy to make work. Even if you just get a 2/2 out of it, you're likely to get a 2-for-1, and by the late game the token you make from this becomes a legitimate win condition. Getting back a removal spell and making a reasonably sized token is a surprisingly powerful turn!
Containment Priest
Average Picked At: 3.00
Total Times Picked: 2
Average Last Seen At: 3.33
Total Times Seen 3
Pro Rating: 1.5
Pro Comment: This is here to help constructed formats. In Limited, it won’t be very often that non-token creatures are entering the battlefield without being cast. But, the good news is, that a 2-mana 2/2 Flash is probably a C anyway. It can flash in and take down X/2s that cost more mana, or kill 1/1s, and it has what are perfectly solid stats. It isn’t special in Limited, but it is a solid two-drop. That rare moment when you do manage to get someone with the ETB ability will feel incredible, but it won’t happen much.
Spined Megalodon
Average Picked At: 9.70
Total Times Picked: 10
Average Last Seen At: 6.02
Total Times Seen 80
Pro Rating: 1.5 // 2.5
Pro Comment: Big hexproof guys like this usually can find a place in Limited. They are at their best in more controlling decks, as it provides a large Blocker who your opponent just can’t interact with. Hexproof creatures also tend to be good places to put Auras, since getting 2-for-1’d when you put it on a hexproof creature is so unlikely. It is a nice bit of additional value that this Scries when you attack with it, too. UB Reanimator is a very real deck in this format, and this is one of the Commons that you’re pretty happy to play there.
Double Vision
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 4.25
Total Times Seen 8
Pro Rating: 1.0 // 3.0
Pro Comment: It looks like a lot of fun because that text box is so sweet, but the fact is that it is a 5-mana Enchantment that doesnt’ do anything to impact the board immediately, something that can get you in a lot of trouble. If you untap things can get pretty sweet -- but they aren’t guaranteed to at all, you have to have an instant or sorcery to get copied to reall reap the rewards. Your average limited deck has 3-5 instants and sorceries, and that’s nowhere near enough. You have to really get there on instants and sorceries to ever want to be playing this, and while I think that’s doable, it isn’t going to be easy. For that reason, I think I would say most decks in this format should not be playing this, but if you get -- say, 10+ instants or sorceries, it becomes worth doing. Keep in mind you can’t chain a bunch of instants and sorceries together and get copies of all of them in one turn, this only works on the first instant or sorcery on a given turn.
Wildwood Scourge
Average Picked At: 3.25
Total Times Picked: 4
Average Last Seen At: 3.45
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: This is a great pay-off for the +1/+1 counter deck, and it can get really huge in a hurry. It is also nice that it just scales all game long, making it something that can fit pretty much anywhere on your curve.
Wind-Scarred Crag
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 7.71
Total Times Seen 55
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Chandra's Magmutt
Average Picked At: 5.08
Total Times Picked: 13
Average Last Seen At: 5.87
Total Times Seen 76
Pro Rating: 3.0
Pro Comment: This has Grizzly Bear stats and the ability to do 1 to the opponent every turn, and that ability means that the Magemutt stays relevant all game long, after being a decent play on turn two. This will end up threatening a lot of extra damage on the opponent.
Kaervek, the Spiteful
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 4.57
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: Because his effect is symmetrical, you don’t really want to be playing him in a deck with lots of X/1s, or even a deck that is very creature heavy. That said, you do pretty much always come out ahead with Kaervek, since the whole board is weakened and you added a creature to the board. There will certainly be times where playing him isn’t advantageous for you, but his effect is big enough and irreplaceable enough that I think he’s usually worth it.
Short Sword
Average Picked At: 7.40
Total Times Picked: 10
Average Last Seen At: 6.37
Total Times Seen 92
Pro Rating: 2.0
Pro Comment: This gives a reasonable boost for the cost, and in this format it really seems to overperform. It makes a lot of creatures get to 4 power for the RG deck for example.
Vodalian Arcanist
Average Picked At: 10.13
Total Times Picked: 8
Average Last Seen At: 7.56
Total Times Seen 95
Pro Rating: 2.0
Pro Comment: This two-mana 1/3 does a good job of blocking early, and then gives you some nice extra mana to utilize.
Falconer Adept
Average Picked At: 4.57
Total Times Picked: 7
Average Last Seen At: 4.39
Total Times Seen 29
Pro Rating: 3.0
Pro Comment: While this has some mediocre stats, the plethora of tricks, +1/+1 counters, bounce spells, and more frequently allows this attack more than once, and if you can do that, you’re doing a really good job since that means you are getting 2 birds to come along for the right. You can go wide in a hurry with this.
Necromentia
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 5.33
Total Times Seen 13
Pro Rating: 0.0
Pro Comment: This type of card is always bad in Limited, because 1) it doesn’t impact the board at all, and 2) It is difficult to know what to name in Limited, especially in Bo1, and 3) even if you DO hit something with it, you have to think about how likely it was your opponent would have drawn the card anyway -- and in most cases, it isn’t that likely. So generally if you’re playing this, you are basically mulliganing and paying 3 mana with your opening hand -- so don’t do it.
Alpine Houndmaster
Average Picked At: 9.63
Total Times Picked: 8
Average Last Seen At: 6.48
Total Times Seen 32
Pro Rating: 3.5
Pro Comment: I always like cards that pay you off for having other cards in your deck, or other copies of the card in your deck, and the Huntmaster definitely does. A two mana 2/2 that already has upside, which can potentially draw you 1-2 cards is quite nice. Now, the two creatures you can search up with it are definitely sub-par -- something that I think makes this card even more interesting -- but I still think it will be worth doing. We’ve seen 3-mana 2/2s that can search up other copies of itself turn out to be pretty nice in Limited, so I think this will work well too. Then, it is a payoff for going wide, since it raises its power whenever it attacks -- and obviously, searching up 1-2 cards helps you go wide too!
Rousing Read
Average Picked At: 7.00
Total Times Picked: 17
Average Last Seen At: 5.02
Total Times Seen 66
Pro Rating: 3.0
Pro Comment: I’m not usually a fan of Auras that don’t give you some sort of value to off-set their risks -- namely, the risk of getting 2-for-1’d. An Aura has to either give a pretty significant bonus, or off-set that risk with some additional value, to overcome being a card I won’t play. Rousing Read does enough for me to want to play it. It nets you a card when it comes down -- even giving you some card selection, and the bonus it gives is no joke either. +1/+1 and flying is the type of bonus that can dramatically alter a board state. Now, you do still need to be weary of casting this when your opponent has mana up and cards available, because if they kill the target you still get 2-for-1’d, but as long as you’re careful, you’re usually going to be okay with this. It will be particularly nasty on the Megalodon! I’m giving this a C+ -- I think Blue decks will play the first copy of this every time.
Chrome Replicator
Average Picked At: 7.50
Total Times Picked: 6
Average Last Seen At: 6.24
Total Times Seen 25
Pro Rating: 1.0 // 3.0
Pro Comment: So, you mostly shouldn’t run this if you aren’t able to make its effect trigger a decent chunk of the time, and that usually means that you’re going to need a couple of pairs of duplicate non-token permanents. It is fine if you aren’t ALWAYS getting that extra 4/4, and you wont be, even in a deck with enough duplicates, but if you can get it sometimes you’re going to be in business, as when it works out this feels kind of like a bomb!
Chandra, Heart of Fire
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: Her first +1 can give you some serious card advantage in the later stages of the games, effectively allowing you to draw 3 cards a turn once you end up in a situation where you don’t have cards in your hand. Sure, you won’t be able to play them all every turn, but the ability will still result in being an additional card on turns in the late game at worst. Her +1 kills small creatures, or can even threaten your opponent by damaging them. A planeswalker who can draw cards and be repeatable removal tends to be good, and that’s what we have here. Her ultimate is no joke either, since she will often be letting you cast enough spells that you can end the game. Theoretically you will have the 5 mana you used to play her +6 thefrom the ability, so you get to search up at least 11 mana worth of spells and just fire them all of on the same turn.
Solemn Simulacrum
Pro Rating: 3.5
Pro Comment: The Simulacrum is usually going to get you a 3-for-1, and that’s pretty great. He gets you a land -- which both fixes and ramps you -- and he draws a card when he dies. Provided you can trade him for something, you’re going to feel pretty great. I also love colorless fixing in Limited, and this is an excellent example of that. He isn’t going to win you the game outright or anything, but the value Solemn Simulacrum can give you is amazing.
Jungle Hollow
Average Picked At: 9.40
Total Times Picked: 5
Average Last Seen At: 6.86
Total Times Seen 41
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Defiant Strike
Average Picked At: 12.36
Total Times Picked: 11
Average Last Seen At: 8.96
Total Times Seen 114
Pro Rating: 0.5
Pro Comment: If White doesn’t have some sort of theme built around spells or combat tricks, this card is usually not very good. Sure, it does replace itself, but the stats boost is meaningless or may as well be far too often for me to play this most of the time.
Gloom Sower
Average Picked At: 12.25
Total Times Picked: 4
Average Last Seen At: 7.41
Total Times Seen 93
Pro Rating: 1.0 // 2.0
Pro Comment: This card is mostly not very good – it has low toughness for the cost and is very easy to take down. However, it does slot reasonably well into the UB reanimator deck, and that helps make it a more appealing card.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant