Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Sephara, Sky's Blade
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 3.00
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: A 7mana 7/7 with Flying and Lifelink is certainly nice, but the triple White and such a high mana cost does it make it a little less attractive to me. Making your other flyers indestructible could be nice, but Sephara still dies to a ton of removal in this set, and that won’t feel so good after paying 7 mana. It is also highly unlikely you’re ever going to manage to cast her for her alternate cost. Still, left unchecked she does take over games – Lifelink on such a huge creature is virtually impossible to race.
Cavalier of Night
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5.0
Pro Comment: A 5-mana 4/5 with lifelink is something that makes your deck 100% of the time, and like the other Cavaliers this is a lot more than just stats and a key word! Being able to Bone Splinters something when he comes down is pretty nice value to have, though I do kind of wish he could sacrifice himself in a pinch, I don’t think I can really complain about this type of efficiency. Sure, sometimes the Bone Splinters trigger won’t be worth it, but it frequently will be. He death trigger is nice too because it synergizes well with the ETB trigger – generally you’ll be sacrificing a little guy, and when this dies it gets that little guy back from the graveyard which is pretty great. This is a bomb.
Uncaged Fury
Average Picked At: 6.67
Total Times Picked: 3
Average Last Seen At: 5.91
Total Times Seen 28
Pro Rating: 2.0
Pro Comment: This might cost three – which is way more than I normally want to pay for a trick, but the potential for this to just kill the opponent is there, and it will also allow most creatures to win combat, so it is pretty solid as far as tricks go.
Plains
Average Picked At: 15.00
Total Times Picked: 5
Average Last Seen At: 10.84
Total Times Seen 45
Goblin Ringleader
Average Picked At: 11.25
Total Times Picked: 4
Average Last Seen At: 8.61
Total Times Seen 40
Pro Rating: 0.0 // 2.0
Pro Comment: There aren’t really enough Goblins in this set for this to ever be anything special. You need to be drawing a card with this at least half the time to play it, and that just won’t happen in most decks. If you do end up with 5+ Goblins, it probably is an alright inclusion.
Colossus Hammer
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 5.35
Total Times Seen 33
Pro Rating: 0.0
Pro Comment: 8 mana is way too much, even if you are getting this absolutely massive stats boost, you just have to use so much mana, and it doesn’t even give evasion to the thing you put it on! In fact, it takes it away if the creature flies – which obviously makes sense flavor wise, but is pretty bad gameplay wise. It is just going to sit on the table doing nothing most games, in a good chunk of other games your creature you try to equip it too will get bounced or destroyed, in still other games the creature just gets chump blocked and you die anyway, and then in a very, very, very small percentage of games it actually helps you win!
Leyline of Anticipation
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 3.50
Total Times Seen 6
Pro Rating: 0.5
Pro Comment: 4 mana for this effect just usually isn’t worth it – it doesn’t allow you to add to the board at all. Sure, if you can get this in your opening hand it would be better, but that happening is nowhere close to a guarantee. And even then, adding Flash to cards just isn’t as big of an upgrade as it might seem.
Ogre Siegebreaker
Average Picked At: 14.00
Total Times Picked: 2
Average Last Seen At: 6.57
Total Times Seen 29
Pro Rating: 3.0
Pro Comment: A mana 4/3 does reasonably well on the vanilla test, and the activated ability here is pretty nice. It is going to make combat a nightmare for your opponent, since they have to take into account the fact that anything they block with, even if it survives combat, might just die to this ability. It also works when you’re the one blocking by the way, though BR is mostly supposed to be an aggressive color pair in this set, it being able to be used more defensively is nice too. Now, the cost of that ability is a bit high, but probably worth it.
Creeping Trailblazer
Average Picked At: 8.57
Total Times Picked: 7
Average Last Seen At: 5.57
Total Times Seen 29
Pro Rating: 3.5
Pro Comment: If we look at this guy in a vacuum, he is a 2-mana 2/2 that can give itself +1/+1 until end of turn for 4 mana. That card would probably already be something that would be fine. But, if you are in RG, getting more elementals probably won’t be much of a challenge, and his activated ability gets stronger the more you have, as does his static ability to pump their power.
Blossoming Sands
Average Picked At: 6.67
Total Times Picked: 3
Average Last Seen At: 6.50
Total Times Seen 34
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Dismal Backwater
Average Picked At: 9.13
Total Times Picked: 8
Average Last Seen At: 7.40
Total Times Seen 34
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Loyal Pegasus
Average Picked At: 5.83
Total Times Picked: 6
Average Last Seen At: 5.60
Total Times Seen 15
Pro Rating: 0.0 // 2.5
Pro Comment: Obviously enough, you really aren’t interested in playing this in anything but the most aggressive decks. In those decks, the Pegasus can do a lot of damage in a hurry since you’re going to be curving out, but even in those decks it doesn’t always work out.
Fortress Crab
Average Picked At: 12.78
Total Times Picked: 9
Average Last Seen At: 9.22
Total Times Seen 126
Pro Rating: 1.0
Pro Comment: Here’s a super defensive creature that you will only play on very rare occasions. It just doesn’t do much.
Yarok's Fenlurker
Average Picked At: 10.00
Total Times Picked: 1
Average Last Seen At: 4.73
Total Times Seen 18
Pro Rating: 3.0
Pro Comment: I always feel alright about playing a Ravenous Rats or two in my deck, and that’s basically what this is. While it is harder to cast, it also makes the opponent exile the card, and it can pump itself late. Now, that pump effect is incredibly expensive, and I don’t think you should ever play this and count on being able to make it huge, but when it is already attached to a creature who goes after a card in the opponents’ hand, it is a decent thing to add and hey, sometimes late it can just turn into a win condition.
Gauntlets of Light
Average Picked At: 11.83
Total Times Picked: 6
Average Last Seen At: 8.00
Total Times Seen 36
Pro Rating: 1.0
Pro Comment: The boost this tends to give just isn’t worth the massive mana investment and the risk of getting 2-for-1’d.
Gruesome Scourger
Average Picked At: 5.67
Total Times Picked: 3
Average Last Seen At: 5.38
Total Times Seen 18
Pro Rating: 1.0
Pro Comment: This has bad stats for the cost and its ETB ability just never seems to get it done. Black decks aren’t good enough at going wide.
Brineborn Cutthroat
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 5.32
Total Times Seen 25
Pro Rating: 2.0
Pro Comment: There’s some Flash in this set, but not really enough for this to be super impressive. It does work with Instants too, so it will grow sometimes, but not usually at a super rapid rate or anything.
Bone Splinters
Average Picked At: 5.13
Total Times Picked: 8
Average Last Seen At: 5.38
Total Times Seen 76
Pro Rating: 2.0
Pro Comment: This is a reprint we have seen several times, and every time it is pretty solid. You have to 2-for-1 yourself, but the fact that it lets you kill anything makes that worth it in many cases, since you can take down your opponent’s bomb. Its value does go up in situations where you have creature tokens, or creatures who give you value when they die, but I still think it is just a decent removal spell, the kind you play if you don’t pick up some of the better ones that are out there.
Disenchant
Average Picked At: 12.00
Total Times Picked: 9
Average Last Seen At: 9.23
Total Times Seen 123
Pro Rating: 1.0
Pro Comment: This is mostly sideboard material in this format, though you can get away with it in your main deck if you’re desperate.
Marauder's Axe
Average Picked At: 10.86
Total Times Picked: 7
Average Last Seen At: 7.75
Total Times Seen 107
Pro Rating: 1.5
Pro Comment: Equipment that just boosts power doesn’t tend to be amazing, though it does work well on things like tokens, since they become much more formidable.
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