Draft Trainer

The Lord of the Rings: Tales of Middle-earth Limited Quiz

Answered: 0/20
Accuracy: 0
Legolas, Counter of Kills
Average Picked At: 10.09
Total Times Picked: 11
Average Last Seen At: 7.18
Total Times Seen 170
Pro Rating: 2.5
Pro Comment: His ability to untap is reasonably easy to trigger in Blue-Green, but also not the most exciting thing ever. His ability to grow is where the real value is, but Green/blue is awkwardly a color pair that isn’t that good at killing things outside of combat, which limits just how good this can be. Additionally, his base stats are not remotely impressive
Delighted Halfling
Average Picked At: 2.71
Total Times Picked: 7
Average Last Seen At: 2.67
Total Times Seen 19
Pro Rating: 3.5
Pro Comment: This looks really good. One mana creatures who tap for mana tend to be incredible on turn one, as you can quickly power out bigger things than your opponent can, and the fact this can even fix mana for legendary stuff is pretty nice. It does have the downside of most mana dorks though, as it gets less and less useful the longer the game goes on. Still, that early game upside is worth a lot.
Goblin Fireleaper
Average Picked At: 3.90
Total Times Picked: 20
Average Last Seen At: 3.99
Total Times Seen 110
Pro Rating: 3.0
Pro Comment: A two mana 1/1 that does 1 to something when it dies is borderline playable, and this has a much higher ceiling than that! It goes great with Equipment and other buffs, and it can buff its own power, really presenting a problem for your opponent. It is a pretty nice card all game long, as you can always attack with it and threatne to buff it, which creates problems on most board states. Your opponent often has to take it or risk getting 2-for-1’d when it gets pumped
Sam's Desperate Rescue
Average Picked At: 6.44
Total Times Picked: 61
Average Last Seen At: 5.99
Total Times Seen 357
Pro Rating: 2.0
Pro Comment: One mana to return a creature from your graveyard to your hand is a passable card, though I’d usually pay three mana to get two things back, as that gives you a more significant advantage by the later stages of the game. That said, paying one will often mean you can play the thing you get back right away, and getting tempted by the ring even makes this have a decent fail case if you don’t have something in your graveyard
Shagrat, Loot Bearer
Average Picked At: 8.43
Total Times Picked: 7
Average Last Seen At: 4.75
Total Times Seen 31
Pro Rating: 2.5
Pro Comment: This has a reasonable floor as a 4-mana 4/4, though I don’t really think you end up playing it unless you’ve got at least 2 equipment lying around. Once you do, amassing every time this attacks is pretty sweet, as is equipping it for free. He can also steal opposing Equipment, but you have even less control over that, so don’t count on it
Horn of Gondor
Average Picked At: 1.15
Total Times Picked: 13
Average Last Seen At: 2.15
Total Times Seen 14
Pro Rating: 4.5
Pro Comment: This kind of reminds me of Pack Rat, and that was one of the biggest Limited bombs of all time. The turn you play this, you’re getting a three mana 1/1 token. That’s not a very good deal, but the Horn can quickly populate the board over subsequent turns, eventually completely getting out of hand. If you already have a bunch of humans in play it can get going even faster. The downside is you don’t always have the time or mana to just crank out a bunch of human tokens, and this will just be too clunky in some situations. Once you have this in play with a few humans though, spending your turn making tokens is probably what you’re going to want to be doing, as it will quickly become way better than trying to cast things. I think this is a bomb, though not quite on the level of Pack Rat – after all, it costs more and does its thing more slowly
Relentless Rohirrim
Average Picked At: 6.62
Total Times Picked: 72
Average Last Seen At: 6.00
Total Times Seen 351
Pro Rating: 2.5
Pro Comment: These aren’t great stats these days, but because the ring tempts you on ETB you are at worst going to give this one extra ability – although if it’s the first time the ring has tempted you it isn’t going to feel very good. If it is the second time or later though, the Rohirrim will feel like a solid card
Revive the Shire
Average Picked At: 12.43
Total Times Picked: 49
Average Last Seen At: 10.29
Total Times Seen 560
Pro Rating: 1.5
Pro Comment: This type of effect usually isn’t anything special, as 9 times out of 10 you’d rather just be adding to the board, and the fact that this is almost a blank card in the early game is an issue. Using it to get back a bomb or some other powerful permanent is definitely nice, and the Food makes it a little more attractive, but this seems like the kind of card that just doesn’t make the cut most of the time because it doesn’t usually do enough
Generous Ent
Average Picked At: 7.30
Total Times Picked: 53
Average Last Seen At: 6.61
Total Times Seen 367
Pro Rating: 2.5
Pro Comment: A 6-mana 5/7 with Reach that gives you a treasure isn’t a terrible late game play. In fact, it is the kind of body that can help you stablize, especially because the Food can gain you life! And if you draw it early and need a land drop, you can always cycle it away
Horn of the Mark
Average Picked At: 4.00
Total Times Picked: 8
Average Last Seen At: 3.62
Total Times Seen 31
Pro Rating: 3.0
Pro Comment: This doesn’t do anything on its own, but if you can trigger it, you’re pretty much always going to draw a card off of its effect. Attacking with two or more creatures isn’t always easy, though it does become easier when you know you’re going to get a card back out of the trigger. It is nice this is fairly cheap too, as you can play it on a turn, attack with two or more things to get the extra creature, and then you might just have mana left over to cast it. There will be times where you can’t do anything with this, make no mistake – but I think it will be able to give you extra cards often enough to be worth taking fairly highly
The Mouth of Sauron
Average Picked At: 3.95
Total Times Picked: 19
Average Last Seen At: 3.42
Total Times Seen 65
Pro Rating: 3.5
Pro Comment: If you get Amass 2 or more out of this, it is going to feel like a great deal, and by the later stages of the game it could make your Army absolutely massive or just create a massive Army for you. There will be some awkward times where you can only Amass 0 or 1, but you do have two separate graveyards to rely on, so your chances of getting good value out of this are pretty high
Shire Shirriff
Average Picked At: 4.64
Total Times Picked: 14
Average Last Seen At: 3.75
Total Times Seen 94
Pro Rating: 3.5
Pro Comment: You won’t always be able to exile something with the Sheriff, but there are enough tokens in this set that this will function as removal often enough, and the baseline isn’t a terrible card anyway. Obviously giving up food is the ideal thing, but sometimes giving up a 1/1 or an Army will be worth it too.
Eastfarthing Farmer
Average Picked At: 9.89
Total Times Picked: 35
Average Last Seen At: 7.86
Total Times Seen 434
Pro Rating: 2.5
Pro Comment: A three mana ⅔ that makes a food is probably already playable, so giving +1/+1 to something when this ETBs is nice too, and sometimes it will be more than +1/+1!
Storm of Saruman
Average Picked At: 8.67
Total Times Picked: 3
Average Last Seen At: 5.15
Total Times Seen 16
Pro Rating: 0.0
Pro Comment: I don’t like that this doesn’t do anything initially, and then you aren’t even guaranteed to be able to cast two spells in the same turn on your next turn. This seems way too clunky an finicky for Limited.
Took Reaper
Average Picked At: 8.65
Total Times Picked: 46
Average Last Seen At: 7.71
Total Times Seen 454
Pro Rating: 2.0
Pro Comment: This has mediocre stats that would make it a 1.0 at best these days. Getting tempted by the ring is nice upside, and does mean you’ll come out ahead in most trades, but it also isn’t the type of upside to get that excited over.
Pelargir Survivor
Average Picked At: 6.76
Total Times Picked: 55
Average Last Seen At: 6.45
Total Times Seen 325
Pro Rating: 2.0
Pro Comment: Fixing and ramp for spells is alright, though even in a spell-heavy deck it always seems that this spell-specific ramp underperforms. The other ability is even less meaningful for the most part, as it costs a ton of mana and won’t do something meaningful most of the time.
Last March of the Ents
Average Picked At: 6.00
Total Times Picked: 3
Average Last Seen At: 4.00
Total Times Seen 14
Pro Rating: 3.0
Pro Comment: 8 mana is a lot, but if this draws you a bunch of cards and puts a bunch of bodies on the board that does seem pretty good. Of course, for that to happen in the first place you have to have something with high enough toughness in play, but that’s far from a guarantee. This is also a completely miserable card to have in your opening hand. It is a sweet win condition for ramp decks, but it definitely has some problems
Surrounded by Orcs
Average Picked At: 10.41
Total Times Picked: 51
Average Last Seen At: 9.02
Total Times Seen 495
Pro Rating: 2.0
Pro Comment: This is either a 4-mana 3/3 that mills three, or it makes an army you already have bigger, while milling even more. Neither of those are amazing deals, but if you’re doing graveyard stuff or your opponent is low and cards, this card can do something.
Andúril, Flame of the West
Average Picked At: 1.00
Total Times Picked: 5
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: Well, this is really good. The base stats boost honestly isn’t bad for the casting cost and equipping it, but the fact you generate two 1/1s every time you attack with something equipped with this is nuts, especially because those 1/1 flyers are then good places to stick the Equipment and keep it going! This makes any creature into a major threat, and the fact it can just move around and wreak havoc means your opponent is going to have a very hard time beating this. I think its a bomb.
Friendly Rivalry
Average Picked At: 9.12
Total Times Picked: 17
Average Last Seen At: 7.45
Total Times Seen 155
Pro Rating: 3.5
Pro Comment: This card would be awesome even without the Wizard upside. Three mana to do 5 damage to a creature is premium, and it offers additional options! If you do have a Wizard it can feel truly insane, as drawing 2 and killing a creature, or destroying an artifact for three mana is nuts!
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