Draft Trainer

The Lost Caverns of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Scytheclaw Raptor
Average Picked At: 3.25
Total Times Picked: 20
Average Last Seen At: 3.18
Total Times Seen 73
Pro Rating: 2.0
Pro Comment: This has good aggressive stats, and the symmetrical effect will sometimes punish your opponent
Spelunking
Average Picked At: 11.67
Total Times Picked: 15
Average Last Seen At: 8.38
Total Times Seen 164
Pro Rating: 1.0 // 2.5
Pro Comment: You really need to be playing a Cave for this to feel worth it most of the time, because you're gonna need to gain life to offset the downside of playing something that doesn't impact the board at all. It is kind of passable if you can't, but if you don’t have at least 3 caves, you probably shouldn't play it
Cartographer's Companion
Average Picked At: 10.85
Total Times Picked: 40
Average Last Seen At: 8.16
Total Times Seen 379
Pro Rating: 2.0
Pro Comment: This doesn’t feel like a great rate to me. You can sort of look at it as a 4-mana 2/1 that draws you a card or a 4-mana 3/2 with some card selection, and neither of those is very good…but there are some decks in the format that want cards that make two artifacts, as well as decks that want to explore and so forth, so it’s probably not terrible
Family Reunion
Average Picked At: 12.00
Total Times Picked: 38
Average Last Seen At: 10.24
Total Times Seen 583
Pro Rating: 2.0
Pro Comment: I like this take on a mass pump effect. White can go wide, as usual, in this format, so buffing everything is a big game sometimes, but having the hexproof option attached is nice too, as it makes this useful in a wider variety of situations – namely, at times when your opponent tries to remove one of your creatures. The total package is a solid card you’re going to want one of in a lot of your White creature-heavy decks.
Curator of Sun's Creation
Average Picked At: 9.43
Total Times Picked: 7
Average Last Seen At: 6.31
Total Times Seen 143
Pro Rating: 2.0
Pro Comment: Even if this is potentially powerful, the fact your opponent can probably attack into it with impunity, or kill it for two mana, makes it hard for me to get excited
Magmatic Galleon
Average Picked At: 1.44
Total Times Picked: 18
Average Last Seen At: 1.47
Total Times Seen 18
Pro Rating: 4.5
Pro Comment: While this isn't quite a 5 mana 5/5 that kills something and gives you a treasure, it isn’t that far off, either. Being a vehicle instead of always a creature is a definite downgrade, but this still generates easy 2-for-1s
Akal Pakal, First Among Equals
Average Picked At: 2.00
Total Times Picked: 11
Average Last Seen At: 1.65
Total Times Seen 17
Pro Rating: 4.5
Pro Comment: This is a pretty insane artifact payoff. In a format with map tokens and plenty of other artifacts, this doesn't really feel like a build around. Especially because only triggering it once will feel good, so even in a deck with like 4 artifacts, you're playing this. It draws you cards, descends, loads the graveyard, etc
Captivating Cave
Average Picked At: 7.60
Total Times Picked: 58
Average Last Seen At: 6.49
Total Times Seen 302
Pro Rating: 2.0
Pro Comment: Filter lands have been performing better, of late, at least in sets with multicolor themes, and while this set one doesn’t have a strong one of those, the fact this has a useful sub type and can be used to put some counters on stuff, while also setting up Descend, probably means it’s decent enough
Ojer Axonil, Deepest Might // Temple of Power
Average Picked At: 1.17
Total Times Picked: 6
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: A 4-mana 4/4 trampler is a card that always makes the cut, and Ojer’s ability will definitely enhance most of your Red removal spells, which is pretty nice, though not something that will come up all the time. When Ojer dies, you get a little bit of a mana boost, and you’ll have the ability to get him back, although that’s going to be fairly challenging in Limited, because you need a source of noncombat damage that will do 4 – which isn’t exactly common place – and you’ll need the mana left over to transform it. So…basically, this is mostly a 4-mana 4/4 trampler with some minor upside
Kaslem's Stonetree // Kaslem's Strider
Average Picked At: 12.39
Total Times Picked: 33
Average Last Seen At: 10.27
Total Times Seen 506
Pro Rating: 1.5
Pro Comment: The front side of this isn’t great, although the fact it can hit any land means it can help you dig for Caves if you’re interested in doing that – and you probably are, because the Stonetree crafts with Caves! Later, it can become a beefy enough creature. Overall…I’m not actually that impressed here. It doesn’t add to the board on the front side, and crafting with Caves is challenging enough that you can’t really count on getting the 5/5. There are just so many better cave payoffs in the set, that this isn’t really the one you’re desperate for
Pirate Hat
Average Picked At: 10.77
Total Times Picked: 60
Average Last Seen At: 9.81
Total Times Seen 493
Pro Rating: 2.5
Pro Comment: If you can Equip this for one consistently, it looks pretty solid to me. The stats boost isn’t the best thing ever, but if you’re sticking it on things for 1 mana it will feel plenty good, especially because artifacts and loot triggers are better than normal in this format
Saheeli, the Sun's Brilliance
Average Picked At: 2.50
Total Times Picked: 4
Average Last Seen At: 1.86
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: Obviously, you need something worth making a copy of, but you’ll often have that. Copying big scary creatures is nice, but so is copying creatures with ETB or death triggers, and there’s plenty of that to go around. Copying a Map token or something is certainly less exciting, but sometimes that will be useful
Spring-Loaded Sawblades // Bladewheel Chariot
Average Picked At: 3.29
Total Times Picked: 21
Average Last Seen At: 2.51
Total Times Seen 59
Pro Rating: 4.0
Pro Comment: Let’s set “Craft” aside for a moment. Two mana for 5 damage to a tapped creature at instant speed is a pretty decent rate. Sure, it’s fairly restrictive – and not really the kind of removal spell an aggro deck is excited about, but it can definitely trade up in many situations, and even produce blow outs when combat tricks are involved. I think that card alone would be about a C+ – with the caveat that you don’t really play it in aggro. But this comes with the upside of Crafting later, and when it does, you get a pretty beefy vehicle. A 5/5 vehicle with Crew 1 is formidable, and if you happen to have some other artifacts lying around - like Map tokens, you can animate it without having to Crew at all. It definitely takes some work to transform it, and you can’t count on always pulling it off, but because the front is already a nice card.
Mephitic Draught
Average Picked At: 10.78
Total Times Picked: 27
Average Last Seen At: 8.57
Total Times Seen 416
Pro Rating: 1.5 // 3.0
Pro Comment: This is another card that is great sacrifice fodder, but not really worth it if you’re not consistently available to get rid of it. When you can it feels awesome, because it gives you a very efficient 2-for-1. But there will be enough Black decks that aren’t that good at sacrificing that I think this needs a build around grade.
Volatile Wanderglyph
Average Picked At: 6.52
Total Times Picked: 54
Average Last Seen At: 6.07
Total Times Seen 275
Pro Rating: 2.0
Pro Comment: This will let you rummage when you attack or crew a vehicle, but perhaps most importantly, it lets you do it when you tap it using one of the many cards in this format that lets you tap artifacts and creatures for value. It doesn’t seem essential for that type of deck, but it certainly seems useful.
Squirming Emergence
Average Picked At: 4.60
Total Times Picked: 5
Average Last Seen At: 5.32
Total Times Seen 30
Pro Rating: 2.5
Pro Comment: Loading the graveyard is very doable in this format, so this being able to bring something formidable back for three mana in the mid-to-late game seems reasonable. It does bother me a little that it itself is not a permanent, because most of your Black/Green decks are going to want as many permanents as possible to get the best mileage out of all the Descent stuff, and obviously it isn’t very good in your opening hand
Chart a Course
Average Picked At: 5.33
Total Times Picked: 24
Average Last Seen At: 5.27
Total Times Seen 105
Pro Rating: 3.0
Pro Comment: It is two mana to draw two reasonably often, and that’s an insane deal. Even when you can’t quite make that happen, two mana to draw two and discard 1 isn’t a bad deal, especially in a format with graveyard stuff all over the place
River Herald Guide
Average Picked At: 7.58
Total Times Picked: 38
Average Last Seen At: 7.15
Total Times Seen 382
Pro Rating: 3.0
Pro Comment: This is another Explore ETB creature that gives you a really good rate, regardless of which Explore thing happens
Attentive Sunscribe
Average Picked At: 7.78
Total Times Picked: 50
Average Last Seen At: 6.96
Total Times Seen 321
Pro Rating: 2.5
Pro Comment: There are some vehicles in the set, in addition to many White cards that like it when you tap your stuff. This adds a decent bonus to those effects, while also being an early artifact to get those kinds of things going.
Grasping Shadows // Shadows' Lair
Average Picked At: 6.22
Total Times Picked: 23
Average Last Seen At: 5.31
Total Times Seen 140
Pro Rating: 2.0
Pro Comment: 4 mana is kind of a lot for something that just gives a couple of keywords to a creature, and it only gives it to them when the creature attacks alone. That said, deathtouch + lifelink tends to make it so you can attack with something on most turns, and sometimes it offers a really serious boost. Shadows’ Lair drawing you some cards after all that is pretty sweet too, but this does seem rough on board states where you’re not the beat down. I mean…sometimes you just can’t attack, and this will feel blank when that’s the case
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