Pro Rating: 4.0 Pro Comment: This Gearhulk is unfortunately not quite a bomb, it has to settle for “really good” instead. A 6-mana 6/6 with First Strike is a great body that will basically win any combat it goes into, but the ETB ability here puts you at the mercy of a little too much RNG. Your opponent will virtually always choose just the mill option, and you’ll be surprised how often you do like 3 with the trigger. Sometimes, if they are low enough on life they do have to give you those three cards, and that feels insane, but the Gearhulk just doesn’t have an ETB trigger that alters the game consistently enough to quite be a bomb.
Average Picked At: 9.24 Total Times Picked: 276 Average Last Seen At: 7.64 Total Times Seen 2266
Pro Rating: 2.5 Pro Comment: This has alright stats and does often chip in a few damage with its ability, especially if you’re making servos.
Average Picked At: 8.66 Total Times Picked: 58 Average Last Seen At: 6.38 Total Times Seen 661
Pro Rating: 1.0 Pro Comment: So, this is a crazy swingy card. If you get a vehicle down early and slap this on it, your opponent just dies if they don’t have an answer. Problem is, if they do have that answer, you probably lose as a result of the devastating 2-for-1 you just endured that probably left you with almost no board state. That’s generally too risky for me.
Average Picked At: 1.64 Total Times Picked: 14 Average Last Seen At: 1.53 Total Times Seen 19
Pro Rating: 3.5 Pro Comment: Rashmi has an undoubtedly powerful effect, but you are really at the mercy of RNG. Sure, sometimes you’ll get a free spell out of the deal, but sometimes you’ll reveal a land, in which case she doesn’t do anything! If the spell is too expensive she draws you the card, which is pretty nice. Still, if she stays in play for any amount of time, she’s pretty likely to get you that free spell eventually, but don’t expect it to happen all the time.
Average Picked At: 10.88 Total Times Picked: 222 Average Last Seen At: 8.91 Total Times Seen 2660
Pro Rating: 1.5 Pro Comment: So, this can kill a couple of X/1s or an X/2 for 4 mana. That’s not exactly incredible, but hey – its an artifact, and that helps elevate it a bit.
Average Picked At: 1.60 Total Times Picked: 55 Average Last Seen At: 1.57 Total Times Seen 69
Pro Rating: 4.5 Pro Comment: A 4-mana 2/3 with Deathtouch isn’t great, but it would be a card you played on occasion. Luckily, Gonti is a whole lot more than that though! He also lets you draw the best card from your opponents top few cards, and that ends up pairing really well with deathtouch, because Gonti will always give you a 2-for-1 as a result.
Average Picked At: 3.12 Total Times Picked: 26 Average Last Seen At: 2.85 Total Times Seen 109
Pro Rating: 1.0 Pro Comment: There just aren’t enough way to pump the pummeler or to make a ton of energy for this to be worth it in most of the time.
Average Picked At: 6.07 Total Times Picked: 393 Average Last Seen At: 6.02 Total Times Seen 1648
Pro Rating: 3.0 Pro Comment: 4 mana for 4 damage at Sorcery speed isn’t the most amazing thing, and the land tap down part of the card doesn’t give it much of an upgrade. Still, it is reasonably efficient removal.
Average Picked At: 6.91 Total Times Picked: 345 Average Last Seen At: 6.52 Total Times Seen 1859
Pro Rating: 3.0 Pro Comment: You have to be careful with this, because your opponent killing the creature you put the counter on will just blow you out of the game. However, when the coast is clear, permanently pumping a creature and killing an opposing creature is quite strong, especially in a set that has +1/+1 counter payoffs.
Average Picked At: 5.08 Total Times Picked: 417 Average Last Seen At: 5.10 Total Times Seen 1423
Pro Rating: 4.0 Pro Comment: This is a really effective removal spell, capable of completely shutting down a whole lot of cards in the format for only three mana. The fact it stops Crewing from happening is really important.
Average Picked At: 10.90 Total Times Picked: 224 Average Last Seen At: 9.02 Total Times Seen 2653
Pro Rating: 0.5 // 2.5 Pro Comment: You would definitely prefer to get Dawnfeather Eagle, but with all of the Servos in White, you end up going wide enough to make this work in a decent chunk of decks, and it can definitely sub in for the eagle in those decks. If you aren’t good at going wide, it is pretty unplayable.
Average Picked At: 3.06 Total Times Picked: 140 Average Last Seen At: 3.00 Total Times Seen 281
Pro Rating: 4.0 Pro Comment: Two mana for 3 damage is also premium removal, and this has the upside of getting better with more Energy.
Average Picked At: 11.40 Total Times Picked: 117 Average Last Seen At: 8.63 Total Times Seen 2509
Pro Rating: 0.5 Pro Comment: Yeah, you mostly won’t play this. It just doesn’t do anything but block, and it doesn’t even do that very well.
Average Picked At: 1.38 Total Times Picked: 24 Average Last Seen At: 1.43 Total Times Seen 29
Pro Rating: 4.0 Pro Comment: This Gearhulk is unfortunately not quite a bomb, it has to settle for “really good” instead. A 6-mana 6/6 with First Strike is a great body that will basically win any combat it goes into, but the ETB ability here puts you at the mercy of a little too much RNG. Your opponent will virtually always choose just the mill option, and you’ll be surprised how often you do like 3 with the trigger. Sometimes, if they are low enough on life they do have to give you those three cards, and that feels insane, but the Gearhulk just doesn’t have an ETB trigger that alters the game consistently enough to quite be a bomb.
Average Picked At: 2.73 Total Times Picked: 26 Average Last Seen At: 2.51 Total Times Seen 76
Pro Rating: 2.5 Pro Comment: This is kind of hard to crew for a 6/6, but the additional ability to make Vehicles into creatures without Crewing them is pretty nice.
Average Picked At: 10.73 Total Times Picked: 260 Average Last Seen At: 9.30 Total Times Seen 2749
Pro Rating: 2.0 Pro Comment: The aggressive decks in the format tend to feel fine about including this in their deck, even if it is a 3-mana 3/3 with downside.
Average Picked At: 4.32 Total Times Picked: 50 Average Last Seen At: 3.49 Total Times Seen 141
Pro Rating: 3.0 Pro Comment: These give you good fixing and will come into play untapped in the early game, which is nice.
Average Picked At: 7.96 Total Times Picked: 252 Average Last Seen At: 6.72 Total Times Seen 1933
Pro Rating: 2.5 Pro Comment: This is situational, but the format does have a significant number of small creatures, and people will inevitably be attacking or blocking, so you’ll find yourself playing this a decent chunk of the time.
Average Picked At: 3.88 Total Times Picked: 32 Average Last Seen At: 3.79 Total Times Seen 116
Pro Rating: 3.0 Pro Comment: In Limited, this is mostly just a two mana 1/3 that decreases the cost of instants and sorceries – but the good news is that ability is actually pretty nice in most Blue decks in the format.
Average Picked At: 4.30 Total Times Picked: 44 Average Last Seen At: 3.70 Total Times Seen 124
Pro Rating: 3.0 Pro Comment: These give you good fixing and will come into play untapped in the early game, which is nice.