Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Smashing Success
Average Picked At: 13.32
Total Times Picked: 277
Average Last Seen At: 11.00
Total Times Seen 4253
Pro Rating: 0.0
Pro Comment: Land destruction spells are almost never worth it in Limited. This is because it often has a negligible effect on the game -- if you get it late it basically does nothing, if you get it early it might do something, but even then there is about a 50% chance that your opponent still won’t be bothered by it. And yeah, this one is an instant, can hit artifacts, and makes a treasure when it destroys artifacts, but you still shouldn’t play it.
Craven Hulk
Average Picked At: 8.47
Total Times Picked: 465
Average Last Seen At: 8.08
Total Times Seen 3154
Pro Rating: 2.0
Pro Comment: This coward may not be good at blocking, but a 4-mana 4/4 is a good enough deal in Limited that I’m okay with that. Its also a Giant, and that is probably the creature type that matters the most in this set, as it is the most tribal of the color pairs.
Arni Brokenbrow
Pro Rating: 3.5
Pro Comment: A 3-mana 3/3 with Haste is already pretty nice, and the Boast here is pretty nice. It is one of the cheaper ones in the set, so you don’t have to go out of your way to activate it, and because it has Haste, you will sometimes be able to play it and smash your opponent right away with an enlarged Arni. Now, if Arni is your biggest creature, the Boast ability does absolutely nothing, but that’s the fail case on what is already a pretty efficient card.
Strategic Planning
Average Picked At: 13.13
Total Times Picked: 273
Average Last Seen At: 10.95
Total Times Seen 4302
Pro Rating: 1.0
Pro Comment: For two mana you get some card selection and some help loading your graveyard. These type of spells that just let you go 1-for-1 are always easy to cut, as their effects are so minimal. They aren’t bad, but you’d probably rather have a two-drop creature most of the time.
Mists of Littjara
Average Picked At: 11.99
Total Times Picked: 337
Average Last Seen At: 10.44
Total Times Seen 4177
Pro Rating: 1.5
Pro Comment: This type of Blue removal spell is always pretty alright. The fact you can’t use it to keep a creature from still being a good blocker can be annoying sometimes, but the fact it can also shut down vehicles and has Flash do make up for that a little bit. The Flash side of it will sometimes allow you to double block and kill something, while keeping both of your creatures, and when you can make this trade 1-for-1 it is going to feel good. That won’t be the regular occurrence, I don’t think – but it will happen often enough that you’ll play this if you need removal.
Fynn, the Fangbearer
Pro Rating: 3.0
Pro Comment: A two-mana ⅓ with death touch is actually a very good statline. This is because it can actually block one and two drops and survive, while still killing them. Then, Fynn adds some crazy deathtouch upside to the mix -- death touch combat damage to a player turning into poison counters is no small thing, though Fynn being the only creature in the set that has a poison counter ability does make it a little bit less appealing. There are other ways to get deahtoutch in this set, especially in Green-Black, so he will help you win with poison on occasion. If you get two of these, things might get really silly – and at Uncommon, it could happen! Still, I think most of the time he’ll just be a two mana 1/3 with deathtouch, and that’s good enough for me.
Immersturm Raider
Average Picked At: 9.97
Total Times Picked: 353
Average Last Seen At: 8.74
Total Times Seen 3371
Pro Rating: 1.5
Pro Comment: We see this card a lot -- I mean, Fissure Wizard in Zendikar Rising is basically the same. It is a solid card, gives you some card selection -- which can even make it matter in the late game, and all of that makes it so that it can overcome the downside of its mediocre stats.
Koll, the Forgemaster
Average Picked At: 7.45
Total Times Picked: 111
Average Last Seen At: 6.11
Total Times Seen 927
Pro Rating: 3.5
Pro Comment: This guy is pretty scary in RW decks, as making all of your Equipped and Enchanted creatures come back to your hand is a really big deal. The token pumping part comes up less often, but he’s still pretty good overall.
Village Rites
Average Picked At: 11.31
Total Times Picked: 317
Average Last Seen At: 9.52
Total Times Seen 3801
Pro Rating: 1.0
Pro Comment: This is a reprint, and not one that I thought was particularly good in Limited. For this type of card to really be something special, you need for there to be a significant sacrifice or token sub-theme, and neither seems to be an overwhelming focus of this set, though the Elf deck might do the best of taking advantage of this. It is nice that it is an instant, so you can sacrifice something after you declare a block, or in response to an opponent’s removal, but you’re basically still just doing the same sort of thing that Tormenting Voice does. Giving up two cards to get two back. And that’s not bad it just isn’t the kind of thing you will always have roomf or in your deck. Mostly, I think you’ll only play this if you’re short on playables.
Snow-Covered Mountain
Average Picked At: 7.72
Total Times Picked: 244
Average Last Seen At: 5.97
Total Times Seen 1573
Pro Rating: 2.0
Pro Comment: Red isn’t overflowing with snow payoffs, but this is still a snow land and those are quite useful in this format.
Grim Draugr
Average Picked At: 10.45
Total Times Picked: 256
Average Last Seen At: 8.88
Total Times Seen 3442
Pro Rating: 2.0
Pro Comment: This is fine. It has alright stats and it can gain some evasion in the later part of the game, giving it continued relevance.
Old-Growth Troll
Average Picked At: 2.19
Total Times Picked: 58
Average Last Seen At: 2.43
Total Times Seen 101
Pro Rating: 4.0
Pro Comment: So, this is sort of hard to cast on curve in Limited, but I think that’s ok -- 4/4 trampler is relevant for the entirety of most games, especially one that gives you some value when it dies. A lot of the time you probably won’t be particularly intereste din the ramp aspect of this troll, but you will absolutely be interested in basically turning one of your lands into a 4/4 with Trample. It isn’t exactly a 2-for-1, because you do end up giving up a land, but a 4/4 trampler is a huge upgrade over a land by the mid to late game especially.
Shepherd of the Cosmos
Average Picked At: 4.01
Total Times Picked: 140
Average Last Seen At: 3.61
Total Times Seen 490
Pro Rating: 3.5
Pro Comment: This seems pretty good to me. So, even without Foretell, a 6-mana 3/3 with Flying that reanimates a 2-drop would be a pretty nice card. It is generally going to give you that 6 manas worth of value no problem. By adding Foretell, we get an upgrade here, since having the option to pay for it in installments is definite upside. It doesn’t hurt that there are foretell payoffs in the set too!
Pyre of Heroes
Average Picked At: 7.63
Total Times Picked: 32
Average Last Seen At: 5.66
Total Times Seen 325
Pro Rating: 0.5
Pro Comment: This is really hard to make work in Limited. You have to have creatures with the right type AND the right mana cost to really swing it, and in Limited that’s not going to be easy to do, even if this is a tribal format
Snow-Covered Swamp
Average Picked At: 7.26
Total Times Picked: 203
Average Last Seen At: 5.51
Total Times Seen 1404
Pro Rating: 2.5
Pro Comment: Black has some nice snow payoffs, so you should value this over most average cards.
Provoke the Trolls
Average Picked At: 8.03
Total Times Picked: 157
Average Last Seen At: 6.30
Total Times Seen 974
Pro Rating: 2.5
Pro Comment: 4-mana to do 3 to anything is not an amazing deal, and it is definitely kept out of the “premium” tier of removal, but at least it can do it at instant speed. The additional upside here is that you can also use this as a combat trick, by targeting one of your own creatures to give it +5/+0. And, while that is certainly upside, it isn’t that much upside. First, you need the creature you target with it to survive, so that means it has at least 4 toughness. Second, if you’re using it to help you kill a blocking or attacking creature in combat, well -- you just 2-for-1’d yourself. Third, if you’re interested in using it to help you do lethal, it isn’t actually that much more damage than the card can do as a burn spell, since the 3 damage can just go after the opponent. So, yeah, on occasion you’ll use it for that stats boost -- but most of the time, this is just an okay removal spell.
Volatile Fjord
Average Picked At: 5.62
Total Times Picked: 199
Average Last Seen At: 4.70
Total Times Seen 842
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
Goldvein Pick
Average Picked At: 7.28
Total Times Picked: 354
Average Last Seen At: 6.60
Total Times Seen 2528
Pro Rating: 3.0
Pro Comment: This card is super good in this format. There are lots of good creatures to equip and the fixing it gives is great. While it is definitely better in more aggressive decks, it can work in any deck with a reasonable number of creatures, and that means you can value it pretty highly.
Poison the Cup
Average Picked At: 2.73
Total Times Picked: 155
Average Last Seen At: 2.49
Total Times Seen 334
Pro Rating: 4.0
Pro Comment: This is an excellent removal spell. I mean, it is strictly better Murder, and Murder is already a premium removal spell. Three to kill anything at instant speed is just an amazing deal, especially at Instant speed. The Foretell upside here is important too. You do end up paying one more mana for it if you go that route, but it also lets you pay it installments and you only have to pay one Black mana, which is sometimes worth while, AND of course, it also adds Scry 2 to the mix, which is probably worth that additional mana anyway. This is one of the best uncommons in the entire set.
Moritte of the Frost
Average Picked At: 5.14
Total Times Picked: 167
Average Last Seen At: 4.47
Total Times Seen 670
Pro Rating: 3.5
Pro Comment: Clones tend to be nice because they can be whatever the best creature on the battlefield is -- or, in this case, whatever your best permanents is -- , though clones that cost 5 do start to be a little less attractive, because it is normally less likely that you’ll be able to get 5 mana’s worth of value out of it. But, the whole “two +1/+1 counters” thing is important here, and it will often make it hard for Moritte not to give you 5 mana’s worth of value. As long as you are copying something that costs 3+ mana, it will feel pretty nice -- and oftentimes you’ll get a lot more than that. I think you’ll be copying creatures with this like 90% of the time, but the fact he can also copy like an Aura that is a removal spell and stuff like that is definitely nice additional upside.
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