Draft Trainer

Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Mazzy, Truesword Paladin
Average Picked At: 7.33
Total Times Picked: 3
Average Last Seen At: 5.62
Total Times Seen 19
Pro Rating: 1.5 // 4.0
Pro Comment: Mazzy really likes Auras! Boosting power and giving trample to enchanted creatures is a big deal. And, the fact she lets you get around the risks of getting 2-for-1’d is a big deal too! She does this by giving you back Auras that go to the graveyard. You only have a short window to cast them, but that will be enough most of the time. I think Auras are niche enough that we probably have to give this a build around grade.
Blur
Average Picked At: 10.50
Total Times Picked: 22
Average Last Seen At: 9.99
Total Times Seen 321
Pro Rating: 2.0
Pro Comment: This is a decent way to blink a creature. Adding “Draw a Card” to it makes a big difference, because it means it replaces itself – and that’s good, because you won’t always have a way to use this card effectively enough. The UW deck is about blinking creatures and stuff, and obviously this can get the job done in that deck.
Guild Thief
Average Picked At: 11.30
Total Times Picked: 10
Average Last Seen At: 6.74
Total Times Seen 77
Pro Rating: 1.5
Pro Comment: This is a Forgotten Realms reprint – and not a super impressive one. Starting out as a 1/1 is Brutal, and sure it can get bigger, but it just won’t be very good at attacking, even after coming down on turn two. In the late game you can make it unblockable, but only for a pretty huge cost, and making this into a tapped 2/2 at that stage of the game just isn’t good enough.
Grim Hireling
Average Picked At: 1.00
Total Times Picked: 8
Average Last Seen At: 1.00
Total Times Seen 10
Pro Rating: 4.5
Pro Comment: This is really good. It comes down and makes it so your creatures can generate treasure that turn, AND THEN, it also lets you cash in treasures for removal, which is pretty crazy. It is definitely vulnerable, but the turn you play it can generate value right away, and if left unchecked it will take over the game.
Kardum, Patron of Flames
Average Picked At: 1.67
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 3.5
Pro Comment: So, a 4-mana 4/3 with Haste is probably a 2.5 at worst, and then this comes with what is mostly upside, since it will seek and exile cards every time it attacks. A 4/3 is big enough on most boards that your opponent does have to make a decision about Kardum. Then, when it dies you get some pretty serious value. Now, you do have to use those cards quickly or you lose them, but you’ll be able to get at least one card out of Kardum most of the time. His first flame counter may not do anything, but the remaining triggers should do something! There will be times when Kardum can’t attack and stuff, but when that’s the case you can just threaten to trade him off. Make sure if you play Kardum that you value one mana cards a tiny bit more, since you really need him to be able to seek on the first trigger.
A-Sepulcher Ghoul
Average Picked At: 6.41
Total Times Picked: 22
Average Last Seen At: 5.03
Total Times Seen 163
A-Kenku Artificer
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 10.00
Total Times Seen 11
Red Dragon
Average Picked At: 3.00
Total Times Picked: 6
Average Last Seen At: 2.93
Total Times Seen 33
Pro Rating: 2.5
Pro Comment: A 6-mana 4/4 Flyer is definitely overcosted, and I do think the ETB ability here does enough to make up for that, but it is still nothing more than a decent playable. You don’t even usually want more than one, even in a dragon deck.
Grim Wanderer
Average Picked At: 6.33
Total Times Picked: 9
Average Last Seen At: 5.38
Total Times Seen 62
Pro Rating: 1.5
Pro Comment: This was in Forgotten Realms, and it wasn’t very good. While the creature is obviously above rate, setting it up so you can cast it is harder than you might think, so most of the time when you do finally cast it, it isn’t really that imposing as a 5/3. Lots of three drops in the format can easily trade with it.
Sworn to the Legion
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 2.5
Pro Comment: Basically, this gives double team to all of your things. This means that you can actually chain double team together. Even if you play a creature that you got from double team, it will gain it again when you cast it, so it just keeps going. That is undoubtedly powerful, and this will give you some significant value. There is a big problem here though, and that’s that this costs 6 mana and won’t really have an immediate impact on the board. Yes, your things gain double team, and sometimes that will make you more willing to attack, but if your creatures were already pretty mediocre attackers, this isn’t going to help you out very much. So, you kind of have to have the right creatures already or this won’t matter. I think that really holds it back.
A-Minsc & Boo, Timeless Heroes
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 2
Minthara of the Absolute
Average Picked At: 4.13
Total Times Picked: 15
Average Last Seen At: 3.28
Total Times Seen 35
Pro Rating: 3.0
Pro Comment: Minthara of the Absolute – 3.0 This is the signpost Uncommon for BW, a color pair all about permanents leaving the battlefield, so you’ll be able to ratchet up the intensity on this pretty easily. I mean, a 4-mana 2/4 that gives +1/+0 to your whole board is a card you always play, and while it isn’t that immediately most of the time, it will get there relatively easily, and then beyond. It is nice that if you get multiple copies of this they feed off of each other too. I don’t feel like this is a signpost Uncommon that really puls you into its deck – but it is a card you’ll never cut if you ARE Black/White.
Snowborn Simulacra
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: This seems pretty good. As long as you are getting two duplicates it will feel worth the mana, and if you can do more than that – which isn’t out of the question – you’ll get even more value, especially because you can put one into play. Now, it is a Sorcery that won’t impact the board right away unless you are paying a total of 7 – or you make a copy of something cheap. One really neat thing here is that it can copy any permanent! But yeah, this is sort of like a card that can make a bunch of clones, meaning it is reliant to what permanents are around, but it will basically always have the ability to copy a couple of things. So yeah, I think even as clunky as this can be sometimes, this is probably a bomb. Just imagine paying 5 for this, getting copies of the three best creatures – provided you get to your next turn, going to be hard for you to lose!
A-Steadfast Unicorn
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.40
Total Times Seen 10
You Find Some Prisoners
Average Picked At: 11.27
Total Times Picked: 22
Average Last Seen At: 9.23
Total Times Seen 269
Pro Rating: 1.5
Pro Comment: So, this either lets you Shatter something, or it lets you take the best card from your opponents top three. While that latter option is definitely sweet, it isn’t actually that powerful, because you’re still just getting back one card with it, and you still have to cast the card you choose. There are enough Artifacts in this set that I think this is actually a pretty reasonable main deck card, where you can just use the “Interrogate” option against an opponent who doesn’t have a target.
Pegasus Guardian
Average Picked At: 4.86
Total Times Picked: 7
Average Last Seen At: 4.19
Total Times Seen 37
Pro Rating: 3.0
Pro Comment: I don’t normally love “blink” or “flicker” cards in Limited – but that’s usually only when that’s all a card can do. This card gets the situational benefits of that kind of effect, while also being a nice creature. It can save a creature from removal, or rebuy an ETB trigger, and those things are neat, but still too narrow if its all a card does. It is certainly an overcosted creature, but you’ll often be able to play it and also get the 1/1 Flyer the turn you play it, since it looks at a creature leaving the battlefield in any way, so generating those tokens is going to be pretty nice. I really like that it is both an enabler and a payoff for those types of effects.
Baldur's Gate
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 5.09
Total Times Seen 26
Pro Rating: 0.0
Pro Comment: Here is the only Gate payoff in the set! And uh..it is pretty bad. You need at least four gates to be netting mana, and the Gates aren’t so good in this set that you want that many of them. This is mostly just going to hurt your mana base. I think you basically never end up in a deck that can play this. Sadly, this card that is the set’s namesake and it is unplayable.
Storm King's Thunder
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 4.57
Total Times Seen 7
Pro Rating: 0.0
Pro Comment: This card is really cool, but it isn’t really here for Limited. You need a bunch of mana and a spell that is cheap enough you can still cast it for this to be worth it. Paying 4 to make only a single copy of some cheap spell isn’t going to feel very good. You probably need to be making two copies with this to feel like you’re getting there, and that means you need 5 mana + a spell that you can still cast that turn to get it doubled, and it is going to be pretty hard to set that up. This format definitely has treasure which can help here, but not so much that you can really go wild with this.
Ambition's Cost
Average Picked At: 8.25
Total Times Picked: 8
Average Last Seen At: 5.73
Total Times Seen 65
Pro Rating: 1.5
Pro Comment: 4 mana to draw three is nice and all, but as a sorcery that loses you three life as well, this seems way too clunky. You can’t not add to the board at all while you’re spending four mana, unless the game is getting really long.
Flames of Moradin
Average Picked At: 6.40
Total Times Picked: 5
Average Last Seen At: 5.74
Total Times Seen 35
Pro Rating: 0.5
Pro Comment: There are a decent number of Artifacts in this set, but not really enough for this to be something you want to play. It just won’t do enough most of the time. Sure, you can kill your own artifact to get another temporary copy of it or whatever, but I’m not interested. If your opponent has 5+ artifacts, you can consider siding it in, but that isn’t going to happen very often.
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