Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Robber of the Rich
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 3.5
Pro Comment: This is a powerful two drop, the kind that can potential run away with the game, since it can give you so much card advantage. Even in a worst case scenario, you can send this in kamikaze-style and still essentially draw a card from your opponent’s library. Now, keep in mind, this isn’t the version of this effect that lets you play lands, it has to be spells, so you’re going to whiff a decent chunk of the time.
Improbable Alliance
Average Picked At: 5.77
Total Times Picked: 13
Average Last Seen At: 4.29
Total Times Seen 57
Pro Rating: 3.5
Pro Comment: This is a powerful engine for UR decks. It is also nice that it can start cranking out the Faeries on its own, once you get to the 6 mana activated ability anyway – and that is certainly an advantage it has over other payoffs for drawing extra cards. UR decks will have enough ways to draw extra cards, though, that it shouldn’t be too difficul to get Faeries out of this a few times a game, and that’s no joke – Faerie tokens can really end games. It is hard to stop a bunch of flyers!
Covetous Urge
Average Picked At: 5.00
Total Times Picked: 18
Average Last Seen At: 4.04
Total Times Seen 63
Pro Rating: 3.0
Pro Comment: So, if you go after a card in your opponents’ hand with this, you get a 2-for-1, and that feels pretty great! Going after their graveyard is more just card selection than card advantage, but if they have a bomb there, stealing that is going to be worth it anyway.
Lonesome Unicorn
Average Picked At: 7.59
Total Times Picked: 27
Average Last Seen At: 6.87
Total Times Seen 243
Pro Rating: 3.0
Pro Comment: Neither half of this card is particularly efficient. A sorcery that was 3 mana for a 2/2 token with Vigilance isn’t something you’d play and neither, and a 5-mana 3/3 with Vigilance.. BUT -- this card can do both of those things, and that’s the beauty of Adventures. Becuase it can make both of those things happen, and that can allow for a 2-for-1 without too much effort. Ideally you want to be doing both halves of this, and sometimes you will just need to cast the 3/3 Unicorn, which won’t feel too good, but I still think this is a really nice common for White.
The Cauldron of Eternity
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 0.0
Pro Comment: Obviously you need to load up your graveyard to even cast this, at which point it can start bringing stuff back from the yard. It is a little annoying that despite how challenging this is to cast and all the limitations it has, it also makes you put creatures that die on the bottom of your library, so when it comes into play, the fuel already in your graveyard is all you’re going to get. I think the set up cost here is really high, and that the payoff – while nice, has too many restriction on it for me to want to play this in Limited realistically.
Stonecoil Serpent
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.29
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: We have seen several cards like this over the years – Endless One and Ugin’s Construct being the most recent – and this one blows both of those out of the water. Those others were just X-mana for an X/X – Ugin’s Construct even came with a downside! This is just all upside. And other X/Xs we’ve seen like this have all been pretty good, so this is obviously even better! Creatures like this are good because they are reasonably efficient for you everywhere on the curve, and they get to remain relevant all game long, because if you top deck it late it will be huge. The keyword abilities it has are all good too. Trample is the most exciting one, as it means this guy can’t be chump blocked forever like some big boys. Protection from multicolored will come up some in the format too, and if you have to be on defense, he can even block flyers thanks to Reach!
Ardenvale Paladin
Average Picked At: 10.69
Total Times Picked: 26
Average Last Seen At: 8.22
Total Times Seen 296
Pro Rating: 2.0
Pro Comment: Honestly a 4-mana ⅖ does pretty well on the Vanilla test, and will be capable of blocking the vast majority of the creatures in this format and surviving. If you throw in Adamant, which will give you a 4-mana 3/6 a decent chunk of the time -- or, you know -- all the time, if you happen to be in mono-white -- and you have a much more attractive card.
Searing Barrage
Average Picked At: 6.84
Total Times Picked: 38
Average Last Seen At: 6.46
Total Times Seen 218
Pro Rating: 2.5
Pro Comment: This is solid removal for Red, but like to Reduce to Ashes and command the Storm before that, it isn’t premium. Costing 5 is a ton, and most of the time it is going to feel a little clunky. It will frequently cost more mana than whatever you kill with it, and that does put you behind the eight ball a little bit.
Elite Headhunter
Average Picked At: 5.77
Total Times Picked: 13
Average Last Seen At: 5.05
Total Times Seen 63
Pro Rating: 2.5
Pro Comment: This has mediocre stats for the cost and the ability is too expensive.
Keeper of Fables
Average Picked At: 2.82
Total Times Picked: 11
Average Last Seen At: 2.45
Total Times Seen 36
Pro Rating: 4.0
Pro Comment: This is really good. 5 mana 4/5s are solid in Limited, and the fact that this draws you extra cards is great. Even if you have 0 other non-humans in your deck (which isn’t going to happen), but even if it did, this would be a great card, since it is a non-human and will draw you a card when it hits the opponent. Now, make sure you’re aware that you are only going to be drawing a maximum of one card per combat damage because of the way it is worded, but that’s fine. The Keeper can singlehandedly take over games thanks to the card it draws you.
Inquisitive Puppet
Average Picked At: 10.00
Total Times Picked: 5
Average Last Seen At: 7.38
Total Times Seen 106
Pro Rating: 1.0
Pro Comment: This has a lot of text, but doesn’t really do enough to be worth a card.
Thrill of Possibility
Average Picked At: 9.84
Total Times Picked: 31
Average Last Seen At: 8.61
Total Times Seen 326
Pro Rating: 2.0
Pro Comment: This is an always alright but also always replaceable card. It gets a little better in this format because it lets you trigger “draw 2” payoffs on your opponents’ turn.
Thunderous Snapper
Average Picked At: 8.00
Total Times Picked: 15
Average Last Seen At: 5.20
Total Times Seen 77
Pro Rating: 3.0
Pro Comment: What you get here is a 4-mana 4/4 who draws you cards for big spells. Now, most Limited decks aren’t loaded up with 5 mana spells – since that would be a really bad idea for your curve – BUT, even if you just draw a single card off of this, you’re going to be happy, since you already have a reasonably efficient creature.
Venerable Knight
Average Picked At: 5.77
Total Times Picked: 13
Average Last Seen At: 4.95
Total Times Seen 58
Pro Rating: 2.5
Pro Comment: A one mana 2/1 with some upside is nice, mostly because it can trade up with lots of creatures, even those with mana costs of 3 or 4, and it attacks really well early. This comes with some additional value too, since it can put a +1/+1 counter on another Knight when it dies. That’s a pretty solid package.
Barge In
Average Picked At: 9.24
Total Times Picked: 37
Average Last Seen At: 9.08
Total Times Seen 313
Pro Rating: 2.0
Pro Comment: This trick only works if you are attacking, which does hurt it a little bit, because losing the flexibility to save a creature from some removal spells, or using it when you’re blocking matters – but like 90% of the time you use a trick, you’re attacking anyway, so it isn’t a huge hit. And I think it mostly makes up for that problem with the fact that it can grant all your non-human creatures trample, which is a nice additional line of text to have.
Redcap Raiders
Average Picked At: 8.77
Total Times Picked: 39
Average Last Seen At: 7.68
Total Times Seen 267
Pro Rating: 2.5
Pro Comment: Frequently you won’t have an untapped non-human creature for the buff, and even if you do, it isn’t like it makes this creature into a world beater. A 4/3 with trample is nice, but not a major problem.
Questing Beast
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: So, a 4-mana 4/4 with Vigilance, Deathtouch and Haste is amazing on the Vanilla test alone. This also can’t be blocked by small creatures which is pretty nice. The other parts of the card won’t come up often in Limited – there aren’t many ways to prevent damage, and there aren’t many planeswalkers – so that text doesn’t mean much for us. There will be common creatures in this format that can just block and trade with it, or worse just straight up win combat – but even then, this can trade with anything, it can attack and hang back and block, and it can attack right away – that’s a powerful combination.
Vantress Gargoyle
Average Picked At: 3.00
Total Times Picked: 11
Average Last Seen At: 2.92
Total Times Seen 12
Pro Rating: 3.5
Pro Comment: A twomana 5/4 with flying is obviously pretty insane, and it obviously has to come with some drawbacks -- and this Gargoyle comes with some pretty hefty ones. He won’t be able to attack early in most games, but at least he can mill the opponent on his own and eventually get them to 7 cards all on his own. Plus, there’s a mill deck in this format that makes that easier. Blocking with him might be trickier, if only because he doesn’t really have a way to make sure you are holding on to cards. Holding on to 4 cards in Limited is not always an easy thing to do. Still, even if you play this late, the fact that this is a two mana 5/4 flyer that can attack your opponent is pretty impressive.
Deafening Silence
Average Picked At: 10.83
Total Times Picked: 12
Average Last Seen At: 8.76
Total Times Seen 137
Pro Rating: 0.0.
Pro Comment: This is unplayable, because it was printed to be a sideboard card in constructed formats. Most opponents just won’t have enough non-creature spells for this to do anything relevant.
Forever Young
Average Picked At: 8.38
Total Times Picked: 32
Average Last Seen At: 7.18
Total Times Seen 264
Pro Rating: 2.0
Pro Comment: This is kind of like a Black Anticipate. For two mana you aren’t really gaining card advantage, but you will be improving your future draws, and you will draw one of the cards you put on top right away. Sometimes it will feel amazing because of cards in your graveyard, other times it won’t do much – but hey, you get to draw the card either way so the fail case could be worse. This is the kind of effect people frequently overrate, because their mind immediately goes to the scenario where you put your bomb back on top of your deck – but there will certainly be times you have this and nothing in your graveyard is worth putting on top.
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