Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Phyrexian Rager
Average Picked At: 4.34
Total Times Picked: 169
Average Last Seen At: 4.24
Total Times Seen 612
Pro Rating: 3.0
Pro Comment: This is a nice reprint from the original Invasion Block! The Rager is often a 2-for-1, since it is big enough to trade and draws you cards.
Defiler of Dreams
Average Picked At: 1.74
Total Times Picked: 23
Average Last Seen At: 1.67
Total Times Seen 33
Pro Rating: 5.0
Pro Comment: This seems great. A 5-mana 4/3 Flyer is right around a B-, and the upside here is very real, since it sorts of lets you pay Blue Phyrexian mana for your Blue permanents! It is great that it is entirely optional. What really makes it crazy good for Limited, though, is that you draw cards when you cast Blue permanents, so this is a crazy value engine that makes your Blue permanents easier to cast, so you’re going to be pressuring your opponent in the air while also drawing a bunch of extra cards.
Ratadrabik of Urborg
Average Picked At: 4.15
Total Times Picked: 13
Average Last Seen At: 3.80
Total Times Seen 75
Pro Rating: 3.0
Pro Comment: A 4-mana 3/3 with Vigilance and Ward 2 is probably..a 2.0 at the very best? This format has both Zombies and Legendary creatures, but not so many of both of them that this is going to be super impressive. Still, making 2/2 Zombie token copies of your legendary creatures is pretty sweet!
Vodalian Hexcatcher
Average Picked At: 8.83
Total Times Picked: 18
Average Last Seen At: 5.76
Total Times Seen 134
Pro Rating: 1.0
Pro Comment: Dang, as if Merfolks didn’t already have enough lords! As sweet as this card will be for Merfolk decks in multiple constructed formats, it doesn’t seem particularly good here. There just aren’t enough Merfolks in this set to make it worth it. On its own it is a two mana 1/1 with Flash that can sacrifice itself to counter a noncreature spell. So it can sort of be a really narrow Force Spike type effect for two mana…and that’s just not what you want. There may be the occasional deck that manages to get the 6+ Merfolk you need to play this thing, but it will be pretty hard to accomplish.
Yavimaya Steelcrusher
Average Picked At: 9.63
Total Times Picked: 138
Average Last Seen At: 8.46
Total Times Seen 1301
Pro Rating: 2.5
Pro Comment: This is a bear with some pretty significant upside! Enlist means it will be able to attack reasonably hard all game long, and the fact it can destroy artifacts means it has utility all game long too.
Ghitu Amplifier
Average Picked At: 8.60
Total Times Picked: 164
Average Last Seen At: 7.90
Total Times Seen 1170
Pro Rating: 3.0
Pro Comment: This is pretty neat. So, if you don’t kick it, the card is a slightly weaker Kiln Fiend – which means that it can really thrive off of cheap spells and hit hard in the early game. Then, in the late game, you can kick this thing and bounce a creature, which you know is an effect I always love – adding to the board and subtracting from your opponent’s is quite good! I really want to give this a 3.5 but I think I’m letting my own affinity for this type of card push me in that direction – it is probably more like a 3.0.
Timely Interference
Average Picked At: 9.15
Total Times Picked: 144
Average Last Seen At: 7.77
Total Times Seen 1197
Pro Rating: 2.5
Pro Comment: These sorts of effect aren’t always useful, but the fact that this replaces itself is pretty important. It seems to me that you’ll find enough situations where the -1/-0 and/or the “must block” part of the card that this is going to be pretty solid. When you can trade it for a full card, you get a 2-for-1! Cycling it will probably be more common, but the upside is pretty real.
Stronghold Arena
Average Picked At: 5.24
Total Times Picked: 21
Average Last Seen At: 4.73
Total Times Seen 92
Pro Rating: 4.5
Pro Comment: This is a weird combination of Phyrexian Arena and Bident of Thassa – and it seems pretty good! If you have a creature who can crack in, you’re going to end up drawing an extra card. You do have to pay life, but that’s usually worth it – and the fact you can Kick this helps soften that blow too. This looks like a great value engine, especially if you have some evasive creatures.
The Weatherseed Treaty
Average Picked At: 2.89
Total Times Picked: 62
Average Last Seen At: 2.81
Total Times Seen 162
Pro Rating: 3.0
Pro Comment: This looks pretty nice! If you choose to get all three of the chapters, you’re going to end up with a land, a 1/1 Saproling, and a strong boost + trample, and that’s a pretty good deal for the investment! Obviously, you have to take your time to get the full value, but I love that in the late game, when the ramp doesn’t matter – you can just skip chapter I so you can really get things going. But yeah, this provides really good ramp and fixing, a body that actually effects the board, and chapter III will almost always give you at least one good attack.
Karplusan Forest
Average Picked At: 7.30
Total Times Picked: 20
Average Last Seen At: 5.11
Total Times Seen 100
Pro Rating: 2.5
Pro Comment: These offer good fixing and always come into play untapped. It is nice that you can produce colorless all the time, so having to damage yourself for the colored mana isn’t a huge deal.
Griffin Protector
Average Picked At: 7.92
Total Times Picked: 164
Average Last Seen At: 7.27
Total Times Seen 1095
Pro Rating: 3.0
Pro Comment: This is a reprint and it overperformed a bit when we last saw it. I think it will be pretty nice here too, as the Go-wide theme in White is fairly pronounced, as we’ve seen already in this video.
Thran Portal
Average Picked At: 7.40
Total Times Picked: 15
Average Last Seen At: 4.65
Total Times Seen 105
Pro Rating: 2.5
Pro Comment: The Gate type doesn’t actually matter in this format, but this is a nice land anyway. It enters untapped early, so if you have lots of one and two drops you don’t have to worry about that, and obviously it also helps you fix your mana a ton. It is about as good as the painlands, overall, though it has the benefit of being a card you can grab for fixing of any kind. That upside is negated by the fact that it can only tap for mana of a single color, unlike the painlands
Crystal Grotto
Average Picked At: 8.70
Total Times Picked: 125
Average Last Seen At: 7.47
Total Times Seen 1234
Pro Rating: 1.0
Pro Comment: Even in a set with a multicolor theme, I’m not super into this. Filter lands are almost always not worth the trouble – and I think that will be especially true in this set, which has a ton of fixing! Filtering mana does fix for you, but at the cost of making everything of that color cost one extra, and that’s a big deal. Adding Scry 1 to the mix doesn’t make enough of a difference. I think you’ll play this if you’re really desperate for fixing – but that’s about it
Battlewing Mystic
Average Picked At: 4.59
Total Times Picked: 71
Average Last Seen At: 4.29
Total Times Seen 244
Pro Rating: 4.0
Pro Comment: This is really nice. A two mana 2/1 Flyer is actually a pretty good rate, and I love that in the later game you can kick this for some serious card advantage too. Basically, this is great on turn two, and great as a late game top deck – and fine in the mid-game – so I really like it.
The Phasing of Zhalfir
Average Picked At: 8.07
Total Times Picked: 14
Average Last Seen At: 5.26
Total Times Seen 104
Pro Rating: 3.5
Pro Comment: So, this has a cool design. You can use the first two chapters to phase out things that you want to save, and then the last chapter wipes the board. Well..sort of. It does give everyone 2/2 Phyrexians for each creature they lost, and that is a big downgrade from a pure sweeper – but still, you can save your best creatures whil downgrading your opponents entire board. The Read Ahead mechanic is sweet here too, because if you have the time to set up Chapter III, you can take that time — whether you want to use one or two turns to do it – but if the board is in such a state you need to blow everything up right away, it can do that too. This seems fairly strong, though not a bomb – the fact it just replaces creatures instead of entirely removing them is a problem.
Rulik Mons, Warren Chief
Average Picked At: 7.91
Total Times Picked: 35
Average Last Seen At: 5.28
Total Times Seen 336
Pro Rating: 3.0
Pro Comment: This is a nice attack trigger! Whether you get a land on the table or a 1/1 goblin, you’ll be pretty happy. Note, by the way, that even if it IS a land, you don’t have to put it on the table if you’d rather have a 1/1 – although most of the time, getting that land will be better, since it digs you one card deeper into your deck. It has Menace too, so it will be hard for you to attack with this in a situation where your opponent can just kill it – they’ll usually have to give something up.
Balduvian Berserker
Average Picked At: 5.40
Total Times Picked: 42
Average Last Seen At: 4.87
Total Times Seen 287
Pro Rating: 2.5
Pro Comment: This is a little bit clunky, but I think pretty solid overall.. Without enlist, a 3-mana ⅓ that does 1 to something when it dies is…kind of alright. Probably a C- at the very best. But, this has Enlist upside that is pretty significant! Even attacking with it as a ⅔ is a pretty big pain for your opponent. Obviously, if you can make it really big it can be really sweet
Cult Conscript
Average Picked At: 4.68
Total Times Picked: 47
Average Last Seen At: 3.99
Total Times Seen 233
Pro Rating: 3.5
Pro Comment: Notably, this thing can block. Not the turn it comes into play or comes back from the graveyard, but still – the ability to block on a 2-power recursive creature definitely matters! Bringing a 2/1 back over and over against is a decent thing to be doing in a game of Limited, especially because you can play this on turn one and it can do some work. This will be especially nice in any deck that can get extra value out of bringing it back over and over again – like decks utilizing Sacrifice effects, where it can be pretty interesting.
Coalition Warbrute
Average Picked At: 9.57
Total Times Picked: 136
Average Last Seen At: 8.44
Total Times Seen 1241
Pro Rating: 2.5
Pro Comment: An Enlist creature with Trample is pretty sweet! Even making this into a 5/4 or 6/4 – both of which are fairly realistic things – is pretty nice! Of course, Enlist does make you tap a thing, and that’s a real cost – but this definitely looks like it can become a very real problem. It seems solid enough.
Danitha, Benalia's Hope
Average Picked At: 1.27
Total Times Picked: 26
Average Last Seen At: 1.23
Total Times Seen 31
Pro Rating: 4.0
Pro Comment: So, even if she didn’t do the Aura stuff, a 5-mana 4/4 with all these keywords is probably a B. to get full value out of her ETB ability, you probably want to be getting something back from the graveyard, that way you’re actually getting a card back, instead of just getting a discount on one in your hand. Either way though, she’s going to be really good. There aren’t quite enough good Auras and Equipment in this set for her to get a bomb grade, though.
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