Draft Trainer

The Brothers' War Retro Artifacts Limited Quiz

Answered: 0/20
Accuracy: 0
Well of Lost Dreams
Average Picked At: 9.67
Total Times Picked: 6
Average Last Seen At: 5.65
Total Times Seen 87
Pro Rating: 0.0 // 3.5
Pro Comment: There are ways to gain life in this format, and I think there are actually enough of them that this isn’t a straight up F. It will be an F in most decks in the format, but if you have 5+ ways to gain life – especially if those ways are repeatable – this can draw you a ton of cards, and powerstones will make it easier for you to pay the cost. It is a bit of a bummer that this is the only life gain payoff in the deck, making it less organic for you to find somewhere to play this.
Lodestone Golem
Average Picked At: 7.00
Total Times Picked: 4
Average Last Seen At: 3.59
Total Times Seen 46
Pro Rating: 2.0
Pro Comment: So, this is a 4-mana 5/3, which is close to a 2.0, and it does have an extra effect that adds a tax to non artifacts! Problem is, the effect is symmetrical, and is likely to hurt you and your opponent similar amounts. If you end up with a deck that I very heavy in artifacts and your opponent’s deck is surprisingly low on them, it will overperform.
Phyrexian Processor
Average Picked At: 2.20
Total Times Picked: 5
Average Last Seen At: 1.92
Total Times Seen 12
Pro Rating: 3.5
Pro Comment: This can churn out some beefy tokens, and that’s something made a bit easier by power stones. It does cost a fair bit of mana to get it going, but it does become a pretty nice engine before long.
Mox Amber
Average Picked At: 6.33
Total Times Picked: 3
Average Last Seen At: 6.27
Total Times Seen 27
Pro Rating: 0.0
Pro Comment: There aren’t enough legendary creatures in this format for you to ever play this here.
Sundering Titan
Average Picked At: 2.60
Total Times Picked: 5
Average Last Seen At: 2.40
Total Times Seen 16
Pro Rating: 1.5
Pro Comment: This is a big monster that you can definitely ramp into, and in the majority of games you can probably use the land destruction effect to hurt your opponent more than it hurts you. Though, if you and your opponent are in completely different colors, it is going to hurt you both equally. The effect is often negligible when you play this creature, though. And yeah, A 7/10 is some business, but it also doesn’t come with evasion or anything. There are definitely some commons and uncommons in the set that have prototype that are just better if you’re in the market for ramping into artifacts.
Astral Cornucopia
Average Picked At: 9.20
Total Times Picked: 5
Average Last Seen At: 5.98
Total Times Seen 67
Pro Rating: 1.5
Pro Comment: This is mostly just a three mana rock that can tap for one mana of any color. And that’s passable in a format with a bunch of artifact and ramp stuff going on. You can use a bunch of powerstones to make it better than that of course, which is some decent format-specific upside, but this still isn’t that impressive.
Defense Grid
Average Picked At: 12.20
Total Times Picked: 5
Average Last Seen At: 6.31
Total Times Seen 99
Pro Rating: 0.0
Pro Comment: Yeah, this is too narrow. It is a sweet sideboard card in constructed of course, but there aren’t decks that are just all about leaving their mana up and interacting with you on their turn. Against most decks this will do very little.
Self-Assembler
Average Picked At: 7.21
Total Times Picked: 48
Average Last Seen At: 5.62
Total Times Seen 298
Pro Rating: 0.0 // 3.0
Pro Comment: Last time we saw this, it was the only Assembly-Worker in the set, so you needed multiple copies of it to get it going – and that was actually fairly doable. And a 5-mana 4/4 that draws you another 5-mana 4/4 is pretty nice in Limited. Efficiency matters in Limited, but outcarding your opponent matters a lot too, so the inefficiency didn’t matter! In this set, there are plenty of other assembly-workers for you to search up, so it is probably even better! It does need a build around grade, as you don’t want to play this if you have 0 Assembly-Workers to search up, and even just having one other assembly-worker can be a little sketchy, as once you draw them both you’re kind of in trouble. So, you really need 2+ assembly-workers to get this going – but the good news is, that’s doable
Platinum Angel
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 4.5
Pro Comment: Making it so you can’t lose and your opponent can’t win is pretty oppressive, and the Angel can even help you win the game with its 4/4 flying body. The downside of the card is always the massive mana investment coupled with the fact that it dies to a whole lot of stuff, and while the latter is still going to be true, the mana will be easier to come by in this format than normal. If she sticks around, your opponent just can’t win – obviously – and that’s enough for her to get into the lower bomb range. She doe still die to a lot, and gives you absolutely 0 value in situations where your opponent untaps and kills her, and that keeps her from being completely absurd. But she’s still great
Keening Stone
Average Picked At: 5.22
Total Times Picked: 9
Average Last Seen At: 4.33
Total Times Seen 59
Pro Rating: 0.5
Pro Comment: Mill strategies are often bad in Limited, but this is one that might have some uses in the format, especially if you’re playing against the Black/Green self-mill deck, which will rapidly load its graveyard, allowing you to mill them out with one or two uses of this thing. Still, it costs a ton of mana to play and a ton of mana to activate, and sometimes won’t do anything at all! It is probably just a sideboard card – and not even that good of one.
Ichor Wellspring
Average Picked At: 4.81
Total Times Picked: 48
Average Last Seen At: 3.75
Total Times Seen 229
Pro Rating: 2.5
Pro Comment: This is another 2 mana artifact that replaces itself, and that’s nice – especially because you can also sacrifice it and turn it into a 2-for-1, something that feels pretty doable, especially in Black-Red
Springleaf Drum
Average Picked At: 8.85
Total Times Picked: 53
Average Last Seen At: 6.48
Total Times Seen 383
Pro Rating: 1.0
Pro Comment: It is surprisingly hard to set up this kind of mana ramp in Limited. This can get your mana going incredibly fast provided you have some early creatures, but that’s far from guaranteed, and then by the mid-to-late game it has waning usefulness
Cloud Key
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.84
Total Times Seen 64
Pro Rating: 1.0
Pro Comment: Using up a card to reduce the cost of one card type just isn’t worth it most of the time in Limited. You really want to add to the board in some way and get this effect, and that isn’t an option here. Even in a world where you ramp a lot, using up a card and mana to play this thing doesn’t feel very good.
Ramos, Dragon Engine
Average Picked At: 2.14
Total Times Picked: 7
Average Last Seen At: 2.18
Total Times Seen 12
Pro Rating: 4.0
Pro Comment: This is pretty powerful! A 6-mana 4/4 flyer is right around a 2.0, and this has the massive upside of gaining counters when you cast colored spells. This format doesn’t hve a huge multicolored theme, so most of the time you’ll just be gaining one counter at a time, but that’s plenty on a Flyer. You won’t really find yourself ever using the ability to remove counters, but that doesn’t matter – the rest of the card is plenty strong.
Door to Nothingness
Average Picked At: 10.55
Total Times Picked: 11
Average Last Seen At: 6.64
Total Times Seen 109
Pro Rating: 0.0
Pro Comment: This format doesn’t have very good fixing, so you’re almost never going to be able to utilize this to win the game and uh..that’s all this can do.
Liquimetal Coating
Average Picked At: 13.26
Total Times Picked: 38
Average Last Seen At: 9.60
Total Times Seen 547
Pro Rating: 0.0
Pro Comment: You don’t want to be doing this. For the most part, this effect is meaningless! There are of course some cornercases – like if you have a card that destroys artifacts you can make it destroy any permanent – or if you need another artifact in play for some effect it can do that, but there’s a reason I said “corner cases.” This just doesn’t do enough.
Runechanter's Pike
Average Picked At: 4.29
Total Times Picked: 7
Average Last Seen At: 3.45
Total Times Seen 38
Pro Rating: 1.0 // 3.0
Pro Comment: In the right deck, this makes any creature into a threat that just can’t be blocked effectively, and luckily this format does have a deck interested in instants and sorceries – and there is also a pretty hefty self-mill theme. It is definitely a build around, because this is bad if you aren’t granting a significant power boost to go with the first strike.
Quicksilver Amulet
Average Picked At: 7.71
Total Times Picked: 7
Average Last Seen At: 4.65
Total Times Seen 48
Pro Rating: 0.0
Pro Comment: Yeah, no. This kind of effect is easy to overrate because you think of the ideal situation of slamming some monster into play, but that’s hard to consistently line up in Limited, and this asks for so much mana to do its job that it almost isn’t worth it anyway. This kind of thing also never gives you an actual card of value, because it basically just gives you a discount. It does let you play a creature at instant speed, which is something – but we’ve seen this card and cards like it before, and they’re always awful in Limited.
Chromatic Lantern
Average Picked At: 5.12
Total Times Picked: 8
Average Last Seen At: 3.49
Total Times Seen 49
Pro Rating: 2.0
Pro Comment: This gives you great fixing and a little bit of ramp, things that are reasonably beneficial, but you do have to remember it doesn’t add to the board in any meaningful way.
Foundry Inspector
Average Picked At: 4.20
Total Times Picked: 44
Average Last Seen At: 3.17
Total Times Seen 150
Pro Rating: 3.5
Pro Comment: This looks amazing in this format, because most decks are going to have 7+ artifacts, and some will have even more! This makes your artifacts easy to cast while adding a very real body to the board – that makes it a heck of a lot better than something like Cloud Key.
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