Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Gix, Yawgmoth Praetor
Average Picked At: 2.20
Total Times Picked: 5
Average Last Seen At: 1.75
Total Times Seen 8
Pro Rating: 5.0
Pro Comment: Every single time you have a creature hit your opponent, you can pay 1 life and draw a card. And that ability gets going right away, so the turn you play Gix you can try to take advantage of the ability – and that set up just means having played a two drop, so it isn’t asking for much! You probably win the game with the insane card advantage this gives you before you ever really need to use the other ability – but obviously, you are going to draw a bunch of cards, so you can also discard a bunch and pay 7 to cast cards from your opponent’s library for free, which is insane. This is a bomb – it isn’t that hard to generate value with it before your opponent ever untaps, and if they don’t kill it quickly, it will end the game in your favor
Phyrexian Dragon Engine
Average Picked At: 1.17
Total Times Picked: 12
Average Last Seen At: 1.23
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: An easy to cast three mana 2/2 with Double Strike is a 3.0. That’s just a great rate for the cost! That means you’ll play this in decks in this format even if you can’t produce Red mana, because the format has artifact payoffs and this is just a good card without Unearth. That said, in an ideal world you can also access that Unearth upside, because it is really powerful! Not only do you get a threatening creature back for a turn, you also get to reload your land late. Now, the Meld upside on the card is pretty close to irrelevant, as getting this Rare and the Mythic Rare Mishra, Claimed by Gix is highly unlikely in Limited. Especially because each of those cards is pretty good all on its own, so it isn’t like they will be floating around for someone to grab both of. So, you may as well treat that as flavor text. Luckily, the card is great without it!
Thopter Mechanic
Average Picked At: 4.67
Total Times Picked: 72
Average Last Seen At: 3.78
Total Times Seen 191
Pro Rating: 3.5
Pro Comment: I am already in on a two mana 2/1 that makes a Thopter token when it dies, so adding the card draw upside here is just gravy!
Clay Champion
Average Picked At: 2.33
Total Times Picked: 3
Average Last Seen At: 2.00
Total Times Seen 6
Pro Rating: 4.5
Pro Comment: So, if you just pay 4 for this and you happen to be able to pay double green AND double white, you’re going to end up with a 5/5 that puts two +1/+1 counters on your creatures. If that’s always what this was doing, that would be an easy bomb. And, the fact you can sink even more mana into it is pretty great! If we’re being realistic though, casting this for 4 with double of both colors won’t line up that well in Limited, certainly not ona actual turn 4. Still, it isn’t an impossible amount of mana to produce, and even if you are only managing to trigger one of its ETB abilities, you’re still getting a pretty good deal. Yeah, I think this probably sneaks into the lower bomb range – with the caveat that you need to be Green/White to really take full advantage.
Cradle Clearcutter
Average Picked At: 5.40
Total Times Picked: 52
Average Last Seen At: 4.98
Total Times Seen 277
Pro Rating: 3.0
Pro Comment: A three mana 1/3 that taps for one Green is a 2.0 – and maybe a 2.5 in this set, which has lots of reasons to ramp. In some ways, I feel like casting this as the bigger version is less attractive, as you are less likely to want a bunch of mana, even in this format – but hey, sometimes it will ramp you into something
Gaea's Gift
Average Picked At: 8.27
Total Times Picked: 139
Average Last Seen At: 7.55
Total Times Seen 987
Pro Rating: 2.0
Pro Comment: This is a nice trick. In addition to doing a good job of helping a creature win combat, the slew of keywords it gets makes it so you can blank most removal when you cast it. We’ve seen a lot o tricks like this of late, and they’ve all ended up being a card you always want one or two of in aggressive decks, and I think that’s what we have here
Obliterating Bolt
Average Picked At: 2.67
Total Times Picked: 51
Average Last Seen At: 2.55
Total Times Seen 119
Pro Rating: 4.0
Pro Comment: This is great removal. Two mana for 4 damage is an incredible deal as always, and the exile clause carries real value in this format
Corrupt
Average Picked At: 8.40
Total Times Picked: 48
Average Last Seen At: 6.81
Total Times Seen 350
Pro Rating: 1.0 // 3.5
Pro Comment: This is a pretty sweet reprint, and it gives you a very good reason to go really hard into Black, especially if you get multiples! This can be a very real win condition or an excellent removal spell. While it is costly and a Sorcery, all the life it can gain you is enough to outweigh that. You probably need to be doing 4 with this for it to feel decent, and 5+ to feel like you’re really getting there. Now, if you aren’t a deck running 13+ Swamps it is going to get significantly worse, so keep that in mind
Moment of Defiance
Average Picked At: 9.89
Total Times Picked: 108
Average Last Seen At: 8.88
Total Times Seen 1120
Pro Rating: 2.0
Pro Comment: This is a bit expensive for a trick that only boosts toughness by 1, which means that oftentimes your creature will also die, but it definitely makes up for that by drawing you a card. In situations where you creature does survive, you get a 2-for-1, and in situations where it doesn’t, you break even while gaining some life. It also draws you a card, checking the box for the Blue-Black deck. That seems fine to me
Alloy Animist
Average Picked At: 8.05
Total Times Picked: 43
Average Last Seen At: 6.46
Total Times Seen 364
Pro Rating: 2.0
Pro Comment: With all the power stones around, this ability is going to overperform – between the fact that they can pay for the ability and the fact you can animate them! This is a good place to sink mana
Feldon, Ronom Excavator
Average Picked At: 2.81
Total Times Picked: 26
Average Last Seen At: 2.89
Total Times Seen 47
Pro Rating: 3.5
Pro Comment: A two mana 2/2 with Haste is probably a 2.0 taking away blocking probably knocks it down to a 2.0 – but this thing has some nice upside. When your opponent can’t do anything but trade with it, they will definitely be taking the 2 damage, otherwise you’re going to get 2-for-1’d. Once they can just block it without losing a creature, they will – but you’re going to get some pretty nice card selection and you will effectively draw a card. The real sweet thing is to find a way for it to take damage and survive – this can be accomplished if you use some tricks and stuff like that, and that’s when it will feel really great, though don’t count on always being able to do that. Basically, you can always attack with this and get something out of it, whether your opponent takes 2 or blocks it to kill it
Draconic Destiny
Average Picked At: 1.22
Total Times Picked: 9
Average Last Seen At: 1.36
Total Times Seen 14
Pro Rating: 5.0
Pro Comment: This looks pretty great. It gives an amazing boost to a creature, making virtually anything into a threat, and the fact that it returns to your hand when that creature dies helps get around the dangerous downside most Auras have. It isn’t quite Rancor, though. It only returns to your hand when the creature dies, not when this Aura goes to the graveyard. So, You do have to worry about your opponent removing the creature you target with it, as the potential for getting 2-for-1 is very real! But if you time it right, your opponent will have a hard time ever coming out ahead against this. Most of the time, it will just keep making another creature into a serious problem, giving your opponent a real headache
Tocasia, Dig Site Mentor
Average Picked At: 6.72
Total Times Picked: 18
Average Last Seen At: 4.92
Total Times Seen 102
Pro Rating: 4.0
Pro Comment: A 4-mana 4/3 that gives all of your creatures Vigilance and Surveil 1 is a really great card, even if you have to spend three different colors of mana! Her graveyard ability is also pretty absurd, but I wouldn’t count on being able to fully utilize it and have the mana to cast it all that often. Mostly, you’re just looking to keep her in play so you can dig deep in your library and load your graveyard.
Cityscape Leveler
Average Picked At: 1.25
Total Times Picked: 8
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 4.5
Pro Comment: This costs a lot, but it won’t be quite as hard to cast as it looks thanks to power stones! And that’s good, because this thing is pretty dang powerful. Your opponent might get a power stone back, but destroying a nonland permanent on being cast and when it attacks is going to quickly become a problem for them, and it even comes with Unearth – so even if they do manage to deal with this thing, they’re going to end up losing at least one more permanent. In most formats something that costs 8 mana wouldn’t really be a bomb because the mana would be too challenging, but in this one it is a bomb – power stones really change things
Recommission
Average Picked At: 8.24
Total Times Picked: 108
Average Last Seen At: 6.96
Total Times Seen 919
Pro Rating: 1.5
Pro Comment: If you can consistently get back a 3 mana creature with this, it is going to feel pretty dang good, as your creature will easily be worth more than 2 mana. The problem is that you have to set this up and have the right deck make up. And while those things are doable, there will certainly be times where this is stuck in your hand.
Teferi, Temporal Pilgrim
Average Picked At: 1.50
Total Times Picked: 6
Average Last Seen At: 1.50
Total Times Seen 7
Pro Rating: 5.0
Pro Comment: This is a bomb. The 0 ability is effectively a +1, and he gains 1 loyalty every time you draw a card in general, so he’s going to be able to gain loyalty pretty effectively, especially if you have some other draw effects. Meanwhile, his -2 creates a very real creature who does a great job of protecting him – and it also grows throughout the game. The ultimate probably isn’t going to happen very often in Limited, but obviously if you do get there it stands a pretty good chance of winning you the game, since it takes away everything but a single nonland permanent.
Heavyweight Demolisher
Average Picked At: 11.03
Total Times Picked: 36
Average Last Seen At: 7.69
Total Times Seen 424
Pro Rating: 2.0
Pro Comment: A 7-mana 8/6 with Menace is no joke..but it isn’t so good that I like the fact that it punishes you by making you pay three mana just to untap it. The Unearth upside is sweet of course, as your opponent has to account for it or end up dying in the late game, but the untap tax is enough for me to really feel like I won’t always be happy about playing this
Blanchwood Prowler
Average Picked At: 8.78
Total Times Picked: 168
Average Last Seen At: 8.48
Total Times Seen 1094
Pro Rating: 3.0
Pro Comment: This is either a two mana 1/1 that draws you a land and loads your graveyard, or a two mana 2/2 that loads your graveyard. Both of those options are solid, and you can get some extra value out of milling yourself in Green, as the Green-Black deck is all about it
Thran Spider
Average Picked At: 1.75
Total Times Picked: 16
Average Last Seen At: 1.71
Total Times Seen 26
Pro Rating: 3.5
Pro Comment: It starts with solid stats, and it ramps your mana! It is a little unfortunate your opponent gets a powerstone too, and they will be able to use their much sooner than you can use yours, since they get to untap it on their turn. However, I think the spider’s ability really makes up for that, since it will be able to draw you cards pretty consistently, and your Powerstones can help pay for it
Combat Thresher
Average Picked At: 2.84
Total Times Picked: 67
Average Last Seen At: 2.72
Total Times Seen 145
Pro Rating: 4.0
Pro Comment: This looks like a great Uncommon. A three mana 1/1 with Double Strike that draws you a card is amazing, as you get a pretty nice 2-for-1, as a 1/1 double striker can trade with X/2s, and can really make life difficult for X/1s. The Double Striker also loves it when you augment its stats of course. That card would already be a great Uncommon you always play – so the fact you can pay more mana late to make it a bigger double strike is some sweet upside.
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