Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 8.00 Total Times Seen 3
Pro Rating: 0.0 Pro Comment: This doesn’t counter enough things and it is too situational.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.00 Total Times Seen 4
Pro Rating: 1.5 Pro Comment: Black always gets a draw spell like this one, and this one is a little overcosted. Two cards for two life and four mana just doesn’t seem worth it to me for the most part.
Average Picked At: 7.00 Total Times Picked: 2 Average Last Seen At: 7.50 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Getting away with just paying one for this on a creature that is already tapped is going to feel great, and when you are the more defensive player, that is probably often how you’ll use it, since it will enable you to do some other things on your turn. Sometimes, you need to just be able to lock down an opposing creature, and you can pay the Kicker when that’s necessary to get a blocker out of the way, or a creature your opponent just won’t attack with that is cause you all kinds of problems.
Average Picked At: 1.14 Total Times Picked: 107 Average Last Seen At: 1.21 Total Times Seen 139
Pro Rating: 4.0 Pro Comment: It is a 4-mana 4/4 that, sure, dies to any spell targeting it – but it makes 1/1s when that happens, so it is really more upside than it is downside. Additionally, the kicker on it will really matter in this format. With all the modal spell/lands this will end up making a 1/1 token at least most of the time you kick it, and sometimes it will be even sillier! Basically, no matter what your opponent does, this is going to leave something behind on the board, in addition to being a relatively efficient creature on top of that.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: This is mostly just a 4-mana 4/3 with Flying in Limited – but good news, that’s great!
Pro Rating: 4.0 Pro Comment: A 4-mana 3/3 with Lifelink is already kind of okay. Obviously, this comes with additional Cleric upside which is nice -- but you also have to be loading up your graveyard in the process to really take advantage of that. I don’t think it is crazy to imagine trading with a 2 or 3 mana Cleric and then dropping this though, which will be a nice little source of value.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.50 Total Times Seen 3
Pro Rating: 1.5 Pro Comment: So yeah, this is a vanilla creature, who comes with some upside because he has a creature type that fits into a “party.” A 4-mana 4/3 isn’t the worst rate for Limited, and I think the Warrior upside does enough to make this a card you’ll play a little more than you won’t.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 1
Pro Rating: 0.0 Pro Comment: This is not for Limited -- in fact, it will be terrible in the format. A one mana 2/2 with Haste and Trample is some impressive stats for the cost, but the downside here is absolutely massive. You can’t afford to be putting a land back in your hand every time this does damage. And yes, I know this can help you trigger landfall, but the downside still outweighs the good, especially because a creature this size will quickly get outclassed in Limited anyway.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 3.5 Pro Comment: This is a creature when you are flooding out, and a land when you are mana screwed, and that’s really nice. The creature side here is actually a pretty reasonable card too, since it will have flying pretty frequently in a UR deck.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 11.50 Total Times Seen 5
Pro Rating: 0.5 Pro Comment: I’m not the biggest fan of creatures with defender who want you to be aggressive – as those two things seem odd together, so I’m not interested.
Average Picked At: 2.85 Total Times Picked: 54 Average Last Seen At: 2.49 Total Times Seen 376
Pro Rating: 1.0 Pro Comment: Overall, this isn’t great in Limited -- it is the kind of card that is very much designed for constructed aggro decks, who at the very least need some sideboard action against life gain. This format does have life gain in it, so turning it off will sometimes matter in Limited, and if you are a really aggressive deck, adding the additional damage to the table will be pretty nice for you. If you are all in on aggro, you shouldn’t really care that you’re damaging yourself too, since you will be killing your opponent before it matters. The 5 damage clause is almost never going to come up in this Limited format, so it may as well not be there.
Average Picked At: 1.01 Total Times Picked: 80 Average Last Seen At: 1.03 Total Times Seen 137
Pro Rating: 4.5 Pro Comment: Even if you have 0 other +1/+1 counter synergies and your opponent kills Grakmaw immediately, it will leave behind a 3/3 – in addition to being a 3-mana 3/3 itself! Then, you factor in getting larger when other creatures with counters on them die, and other synergy you can get out of Grakmaw’s counters, and you’re looking at what I think is probably a bomb. Once this starts leaving behind 5/5s and stuff, it will just get silly
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: The design here is a little confusing, I think Most X costed creatures have P/T equal to X when you cast them, but not this one! If you only pay 3 mana total for this, it will be a 3/3 – not a 1/1, so keep that in mind. You can still dump as much mana as you hav einto this, like most X-costed creatures, it will just be a heck of a lot more efficient! So yeah, this will always have P/T equal to what you pay for it, and that’s nice – and the bigger you make it, the more +1/+1 counters it has, and the more counters, the more Kicker spells it can copy. This is basically a large and efficient creature that has really incredible Kicker upside – copying those spells for 0 mana is no joke! UG is of course the kickeriest color pair in the set too, so it will be doing some work.
Pro Rating: 4.5 Pro Comment: So, if you take landfall out of the picture, this is a 6-mana 6/6 that gives +1/+0 to all of your attacking creatures. That’s a big boy for Limited, and making your attacks better is nice. Then you mix in the Landfall, and you have something that is a little bit silly, because it lets you attack more than once a turn -- and doing that more than once a game isn’t super far-fetched -- well, maybe it is -- but only because your opponent will frequently die from you attacking twice the FIRST time. Obviously, the creatures get +2/+0 on that second swing too. Keep in mind as well, that Moraug doesn’t have to be attacking for the extra combat phase, so if you happen to play this and a land the turn he comes down, he will have an additional immediate impact on the board, in addition to the fact that he makes your creatures attack harder.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: This gives a nice bonus for the cost when you first play it. It will usually at least be giving +1/+0 and Menace, and giving more than that isn’t far-fetched. Three mana for that boost isn’t too shabby. Now, having to pay four to equip it after that is a bit steep, but the free equip to start things off helps make up for that, as does the fact that it will frequently give a larger boost.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 4.00 Total Times Seen 3
Pro Rating: 3.5 Pro Comment: On its own, this is a 5-mana ¾ flyer that gains you 2 life. That is a card that will make the cut more often than it won’t, but certainly nothing special. Frequently this will gain you 4 life, and it will also rarely gain you 6 to 8 life. This reminds me a little bit of of Archway Angel -- a card that really overperformed when we saw it. This has the same stats for less mana, but is also a little more challenging to gain absurd amounts of life with, but I can see it playing a similar role in the format, but it probably won’t be quite the overperformer the Archway Angel was.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 8.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: These creatures who make stuff unable to block always play really well in Limited, because they can have a drastic impact on combat, making it so that creatures who didn’t have good attacks previously can now attack. Now, the best versions of this we see generally have Haste, and don’t ask us to jump through hoops -- but they also generally aren’t so cheap and don’t have such reasonable stats.
Average Picked At: 1.17 Total Times Picked: 127 Average Last Seen At: 1.20 Total Times Seen 181
Pro Rating: 5.0 Pro Comment: This guy is real good. Even if you couldn’t reduce the cost at all, you’d be looking at a great card. It can attack right away in the sky, and also shakes up the rest of the board by giving it deathtouch. It is going to feel real bad to see your opponent slam this on the table because it will just change the game, and even if you untap and kill it, the damage will often already be done. Then, you have to consider that casting this for 5 will probably be a common occurrence, and casting it for 4 isn’t even that far-fetched. And cheaper than that isn’t entirely impossible. The planeswalker clause here isn’t going to come up a whole lot, obviously, but hey, it is more upside. I think this is just a bomb.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 5.50 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: This reminds me of Pirate’s Cutlass, and that’s a very good place to be, as that was one of the best non-rare piece of Equipment we have seen in Limited in a long time. This actually costs one less than the Cutlass, and when you have a Warrior in play, it will be even better! Where it isn’t quite as good as the Cutlass is in the fact that it does not give the same pump to non Warriors. Still, it actually has a pretty reasonable Equip cost after that first one you get as a freebe.
Average Picked At: 1.03 Total Times Picked: 114 Average Last Seen At: 1.04 Total Times Seen 154
Pro Rating: 4.0 Pro Comment: If you cast this early it represent a very aggressive start, and if you get it late, it can help you win then too since reanimating a creature with it means you are adding two bodies to the board with a single card.