Draft Trainer

Wilds of Eldraine: Enchanting Tales Limited Quiz

Answered: 0/20
Accuracy: 0
Aggravated Assault
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 6.00
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Paying a total of 8 mana for an extra combat step a good way to lose. There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter
Intangible Virtue
Average Picked At: 11.31
Total Times Picked: 13
Average Last Seen At: 7.09
Total Times Seen 131
Pro Rating: 0.0 // 3.0
Pro Comment: There are enough tokens in this set for this to be good in some decks. Rat tokens are probably the most plentiful, and if you’re pairing White with Black or Red, you’re likely to have some of those – in addition to Knight tokens, Bird Tokens, and Human tokens
Parallel Lives
Average Picked At: 8.50
Total Times Picked: 2
Average Last Seen At: 4.29
Total Times Seen 8
Pro Rating: 1.5
Pro Comment: There are a lot of tokens in this format so this probably has some potential. Like a lot of the cards in this bonus sheet though, it doesn’t really do anything on its own, and that’s always going to hurt a card significantly
Hardened Scales
Average Picked At: 7.33
Total Times Picked: 3
Average Last Seen At: 5.06
Total Times Seen 19
Pro Rating: 0.0
Pro Comment: Not enough +1/+1 counters in this format
Rest in Peace
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.61
Total Times Seen 24
Pro Rating: 0.0
Pro Comment: Even though this replaces itself, there isn’t enough of a reason to hate on the graveyard in this format to ever make this matter
Fiery Emancipation
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 5.38
Total Times Seen 20
Pro Rating: 3.0
Pro Comment: This can really augment your board the turn you play it, since it effectively triples the power of all of your creatures. This makes them better in combat and obviously better at damaging your opponent too. It even makes them better blockers, so this isn’t a complete disaster when you’re behind either. If you don’t have a somewhat reasonable board state it doesn’t do anything, but most of the time it will do something and sometimes it will be backbreaking
Omniscience
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.10
Total Times Seen 11
Pro Rating: 0.0
Pro Comment: This is too expensive and by the time you play it, you won’t have anything to put in play for free
Season of Growth
Average Picked At: 8.00
Total Times Picked: 14
Average Last Seen At: 5.56
Total Times Seen 122
Pro Rating: 2.0
Pro Comment: The Scry effect alone isn’t enough to run this, but the good news is there are several green cards in the set that will trigger this, even at lower rarities. They are combat tricks of course, but this also works pretty well with all the fight and bite spells, as it will make them into 2-for-1s, which is actually pretty nuts. So, I think you can actually play one of these in most Green decks and have it do something, and in some of them it might be really nuts
Leyline of the Void
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 5.14
Total Times Seen 17
Pro Rating: 0.0
Pro Comment: It isn’t worth a whole card to hate on the graveyard in this format.
Leyline of Anticipation
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 8.08
Total Times Seen 17
Pro Rating: 0.0
Pro Comment: Giving all your spells flash is a decent upgrade…but not usually one you want to spend an entire card on in Limited
Spreading Seas
Average Picked At: 10.89
Total Times Picked: 19
Average Last Seen At: 7.37
Total Times Seen 172
Pro Rating: 0.0
Pro Comment: This doesn’t do much in Limited. Sure, if your opponent happens to only have one land that can produce one of their colors and you stick this on it, it can be pretty hilarious, but most of the time that’s not going to happen to them. Replacing itself just isn’t’ enough these days, it needs to actually…do something too, and this just won’t
Utopia Sprawl
Average Picked At: 4.32
Total Times Picked: 22
Average Last Seen At: 3.85
Total Times Seen 78
Pro Rating: 3.0
Pro Comment: This offers nice fixing and ramp at a very efficient rate. It lets you play three mana things on turn two which is always nice. It does only Enchant forests, which comes up sometimes, but this is still a pretty great way to get a mana advantage early. It does get worse later in the game when mana is less meaningful, but that early game upside is enough for this to be pretty good
Blood Moon
Average Picked At: 9.00
Total Times Picked: 3
Average Last Seen At: 5.50
Total Times Seen 9
Pro Rating: 0.0
Pro Comment: Not enough nonbasic lands in the format
Forced Fruition
Average Picked At: 9.33
Total Times Picked: 6
Average Last Seen At: 5.86
Total Times Seen 27
Pro Rating: 0.0
Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Vampiric Rites
Average Picked At: 10.64
Total Times Picked: 14
Average Last Seen At: 7.00
Total Times Seen 139
Pro Rating: 3.0
Pro Comment: This is a pretty nice sacrifice outlet, and Black in this format has access to many rat tokens that will feel particularly good to sacrifice to this
Intruder Alarm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 6.06
Total Times Seen 25
Pro Rating: 0.0
Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Unnatural Growth
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 10
Pro Rating: 3.5
Pro Comment: This works during both players combat, and as long as you have some creatures it is going to drastically upgrade your board, often allowing you to swing for massive amounts of damage, or if you’re behind, suddenly your smaller creatures can tangle with theirs. It was pretty good when we saw it last time, the only real problem is costing four Green mana, which means you won’t always be able to get it going when you want it to
Grasp of Fate
Average Picked At: 5.19
Total Times Picked: 16
Average Last Seen At: 3.88
Total Times Seen 79
Pro Rating: 3.5
Pro Comment: This is an oblivion ring variant, and like all of them it is premium removal. Hitting multiple permanent types and exiling for three is just that good. There’s a risk it gets destroyed of course, but that doesn’t make it any less impressive
Stab Wound
Average Picked At: 4.55
Total Times Picked: 11
Average Last Seen At: 3.43
Total Times Seen 72
Pro Rating: 3.0
Pro Comment: This has been a nice Limited card every time we’ve seen it. It feels good to outright kill something with it, but it feels even better to put it on a creature that doesn’t die because the Aura usually does enough to make that creature irrelevant while it also starts quickly pressuring your opponent’s life
Defense of the Heart
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: If you can get this to trigger, obviously it’s pretty nuts, as you get your two best creatures directly on the battlefield. Making it trigger isn’t farfetched either, as I would say by the mid game most of the time in Limited, your opponent probably has three creatures. They can try their best to get under three creatures before it triggers, but if they are doing that, you’re still drastically altering their game plan
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