Draft Trainer

Wilds of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Spellscorn Coven
Average Picked At: 5.57
Total Times Picked: 14
Average Last Seen At: 3.81
Total Times Seen 57
Pro Rating: 3.5
Pro Comment: As with most of these, if you take the adventure away, we’re talking about a playable card. A 4-mana 2/3 flyer that forces your opponent to discard is exactly that, and in the earlier part of the game the fact that this bounces a spell is pretty nice. That effect normally isn’t that impressive, mostly because you would go down a card for tempo alone, but because you have the Coven to play later, that isn’t true in this case. That makes the effect a heck of a lot more powerful
Virtue of Loyalty
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 5.0
Pro Comment: On turn two it cranks out a solid creature, and then when you cast Virtue later it will make your board into an increasingly unbeatable thing. You do need to have something on your board of course, but that’s going to be the case most of the time. The fact it untaps those creature isn’t a small thing either, as it really means your opponent has no hope in beating you in a race
Unassuming Sage
Average Picked At: 9.65
Total Times Picked: 34
Average Last Seen At: 8.42
Total Times Seen 359
Pro Rating: 2.0
Pro Comment: Neither of these modes is a model of efficiency, but the second mode does at least get synergy going for Celebration and Aura decks
Gallant Pie-Wielder
Average Picked At: 5.75
Total Times Picked: 16
Average Last Seen At: 4.93
Total Times Seen 100
Pro Rating: 3.5
Pro Comment: A three mana ⅔ with First Strike is already a fairly nice card, especially in a set with a lot of Auras, and this will have double strike sometimes. Celebrating is pretty doable, but also not something that will happen every turn
Galvanic Giant
Average Picked At: 9.89
Total Times Picked: 9
Average Last Seen At: 7.10
Total Times Seen 137
Pro Rating: 3.0
Pro Comment: This Adventure is going to feel nice in the extreme late game. In the earlier stages of the game Galvanic Giant doesn’t seem terrible either. Sure, the stats are bad, but if you can follow it up with a five-mana card on the next turn, you’re going to be in business. Obviously, this is a case where the Adventure isn’t always going to get cast before the creature, but it’s nice having that late game ability to see a bunch of cards
Song of Totentanz
Average Picked At: 2.29
Total Times Picked: 7
Average Last Seen At: 1.91
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: They can’t block, but who cares? This gives all those Rats haste, which means they can immediately pressure your opponent. Now, the bad news about this card is that in the early game it isn’t going to feel that good, but I guess paying 2 for X isn’t all that bad either. It also doesn’t help that much if you’re behind since the rats can’t block. It seems really good late and kind of mediocre up until that point, but the upside is pretty real and the floor gets higher the more Rat and sacrifice synergy you have
Living Lectern
Average Picked At: 11.97
Total Times Picked: 37
Average Last Seen At: 9.38
Total Times Seen 339
Pro Rating: 3.0
Pro Comment: It feels like giving this up for a card and a Sorcerer role is going to generate some serious value, and the fact it can sit around as a reasonable blocker until you feel like doing that seems pretty good
Night of the Sweets' Revenge
Average Picked At: 11.14
Total Times Picked: 14
Average Last Seen At: 7.31
Total Times Seen 87
Pro Rating: 0.0
Pro Comment: This has some serious potential. Turning all your food into mana can be pretty silly, especially because this has a pretty strong effect you can pump all that mana into. Unfortunately though, it doesn’t give your stuff trample, so there will be lots of situations where the buff doesn’t quite accomplish what you need it to. On top of that, add to it the fact that you really need a lot of Food in the first place and probably some other things to spend all that mana on – AND the fact that this doesn’t really add to the board at all and well…I think we’re talking about a pretty bad card. There are way better thing you can do with Food.
Werefox Bodyguard
Average Picked At: 2.25
Total Times Picked: 8
Average Last Seen At: 1.88
Total Times Seen 16
Pro Rating: 4.0
Pro Comment: This can be either a Banisher Priest or a Restoration Angel, and that’s awesome. What I mean by that is, you can use it to exile an opposing creature for as long as the Bodyguard sticks around, or you can use it on one of your own creatures. The latter is worth doing in response to removal or to rebuy an ETB ability. Obviously, you have to sacrifice the bodyguard to make your thing come back, but luckily it has that built in. Both modes are very powerful in the right situation
Totentanz, Swarm Piper
Average Picked At: 5.82
Total Times Picked: 17
Average Last Seen At: 4.66
Total Times Seen 96
Pro Rating: 3.5
Pro Comment: As usual, Black-Red is into having things die, whether as a result of sacrificing them or otherwise. On its own, Totentanz is a three mana ⅔ that leaves behind a 1/1 that can’t block. That’s an okay card, but the fact that Totentanz can potentially become a Rat engine is pretty exciting to me
The Apprentice's Folly
Average Picked At: 9.00
Total Times Picked: 8
Average Last Seen At: 5.52
Total Times Seen 34
Pro Rating: 3.5
Pro Comment: Those first two chapters can deliver some pretty absurd value, as making a hasty token copy of your best and then second-best creature can be a pretty serious beating. The first one will even get to attack twice! The bad news is, if you can’t take advantage of those tokens in time, you’re in trouble, because the Folly ultimately takes them away from you. Still, it seems like you should be able to get enough value out of those two tokens before the Folly goes away. Worth noting that you can sacrifice this to something with bargain before you reach chapter 3, in which case the downside goes away entirely. That’s where the power really is. It will feel pretty close to a bomb if you can do it consistently
The Irencrag
Average Picked At: 5.33
Total Times Picked: 3
Average Last Seen At: 3.88
Total Times Seen 24
Pro Rating: 2.5
Pro Comment: A two mana artifact that can tap for one colorless is actually a reasonable card in Limited. We almost never see it these days. Usually, it costs three to get one that will tap for a mana. The card’s other mode will come up too, and while it isn’t exactly the most amazing piece of Equipment in the world, it offers a big enough buff to be something your opponent has to be a little concerned about
Rat Out
Average Picked At: 7.18
Total Times Picked: 57
Average Last Seen At: 6.82
Total Times Seen 296
Pro Rating: 2.0
Pro Comment: The Rat not being able to block here is obviously a big deal, but if you can pick off an X/1 with this while adding something to your board that’s not…too bad. The problem is a 1/1 that can’t block isn’t exactly the most significant thing to add to your board. In fact, it’s pretty close to the least significant thing you can add
Tangled Colony
Average Picked At: 1.80
Total Times Picked: 5
Average Last Seen At: 1.80
Total Times Seen 10
Pro Rating: 3.5
Pro Comment: This is a pretty annoying attacker to have to deal with. You can choose to trade it with it, sure – but your opponent then gets at least two rat tokens, so you come out behind. So, you’re left with either just taking 3 at a time or losing some serious value in a trade. Now, the fact it can’t block does make it far worse, because you can’ threaten to trade when your opponent attacks you, but this is a card that’s really going to make you groan when your opponent plays it on turn two. The damage will add up quickly, and you’re always going to come out behind
Goddric, Cloaked Reveler
Average Picked At: 1.62
Total Times Picked: 8
Average Last Seen At: 1.60
Total Times Seen 10
Pro Rating: 4.0
Pro Comment: A three mana 3/3 with Haste is probably good enough to be a 3.0, so the fact that he has this sweet Celebration trigger is nice upside to have on an already good card. One cool thing about him is that you can play him and then another permanent that turn to have him do his Dragon thing immediately.
Back for Seconds
Average Picked At: 4.90
Total Times Picked: 10
Average Last Seen At: 4.23
Total Times Seen 83
Pro Rating: 3.5
Pro Comment: I would already be interested in having one copy of this in every Black deck without Bargain. This type of card just always does a great job of helping you win long games by giving you back your two best creatures from the graveyard. So the fact that this can effectively reanimate something small when you do bargain it is pretty amazing. You still probably don’t really want more than one of these because they are so bad early, but I’d value that first copy pretty highly
Beseech the Mirror
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 3.00
Total Times Seen 9
Pro Rating: 2.0
Pro Comment: So, this is a tutor, and it’s almost always a good idea to look at them with serious skepticism in Limited. The average power level of cards in your deck is lower than in 60 or 99 card formats, so tutoring is already inherently weaker, but the fact most of them also don’t impact the board at all is also a huge liability. If you get the Bargain on this one going it can effect the board, effectively grabbing whatever your best 4 or less card is from your deck and casting it. That gives it a better floor than most tutors have, but it does take some set up. It can still tutor up something else, but most of the time grabbing something you can’t use right away is just going to be the worst play
Tanglespan Lookout
Average Picked At: 6.22
Total Times Picked: 18
Average Last Seen At: 4.67
Total Times Seen 90
Pro Rating: 3.5
Pro Comment: An Enchantress effect is looking pretty good in this format, even on a card that specifically cares about Auras. One of the big mechanics in the set just makes Aura tokens, so the Lookout is going ot be able to drw you a card pretty often. It’s also nice that it is a ⅔, as I feel like often times we’d get a 2/2 with this text box. That 3rd toughness makes a pretty huge difference in making the card’s baseline a lot less miserable
Bespoke Battlegarb
Average Picked At: 10.79
Total Times Picked: 29
Average Last Seen At: 9.49
Total Times Seen 386
Pro Rating: 0.0
Pro Comment: This doesn’t look good. Two mana to play and two to equip for +2/+0 just…isn’t where you want to be. The Celebration trigger on it will let you equip it for free, but even when that’s the case I’m not especially interested
Faunsbane Troll
Average Picked At: 2.00
Total Times Picked: 6
Average Last Seen At: 1.93
Total Times Seen 15
Pro Rating: 4.5
Pro Comment: It is effectively a 4-mana 5/5 with Trample, something that will give your opponent pause on most boards, and it comes with the ability to shed the Role that is attached to it to fight something. As a 4/4, the Troll is likely to be able to take something down on most board states. If you wait to play it on 5, it will often feel like a 5-mana 4/4 that just kills something, and that’s quite strong. If you can get some more auras on the Troll – something that is very doable in this format – it can even do it more than once, at which point it will feel truly absurd
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