Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Vampire Opportunist
Average Picked At: 10.57
Total Times Picked: 58
Average Last Seen At: 8.46
Total Times Seen 679
Pro Rating: 1.5
Pro Comment: This starts with some mediocre stats, and it has a late game ability that is pretty expensive. That said, it isn’t the worst mana sink to have, as it can really close out a game in tight situations.
Burning Prophet
Average Picked At: 6.76
Total Times Picked: 93
Average Last Seen At: 6.39
Total Times Seen 504
Pro Rating: 2.0
Pro Comment: I love scrying, and I always love the UR spell deck, and this does both! Don’t get me wrong, it isn’t incredible at all – but this is pretty close to Prowess, and a 2-mana 1/3 with Prowess is usually a solid, if unexciting, card.
Planewide Celebration
Average Picked At: 2.73
Total Times Picked: 15
Average Last Seen At: 2.66
Total Times Seen 33
Pro Rating: 3.5
Pro Comment: This is expensive, but it has nice effects and you can customize it whatever way is optimal for you, so you usually get some pretty reasonable action for the 7 mana.
Elite Guardmage
Average Picked At: 5.27
Total Times Picked: 37
Average Last Seen At: 4.38
Total Times Seen 158
Pro Rating: 3.5
Pro Comment: This gives you a reasonable Flying body while also drawing you a card and gaining you life. This makes it easy for it to get you a glorious 2-for-1, while also giving you a reasonable threat.
Heartwarming Redemption
Average Picked At: 11.42
Total Times Picked: 36
Average Last Seen At: 8.80
Total Times Seen 347
Pro Rating: 1.0
Pro Comment: Sometimes an effect like this can be a nice way to reload your hand, but it is also super awkward. Any time I look at a card and see that it is completely useless if you’re in top deck mode, it makes me really uninterested in playing it, especially because even in an ideal situation where you’re flooding and you use this to get out of that flood, it still isn’t going to feel like it is doing something that impressive.
Domri's Ambush
Average Picked At: 5.18
Total Times Picked: 40
Average Last Seen At: 5.03
Total Times Seen 160
Pro Rating: 3.5
Pro Comment: This is pretty great! Any time there are spells that let a creature deal damage equal to its power to another creature, they tend to be pretty darn good. Keep in mind that this isn’t a “fight,” your opponent’s creature does not do damage to yours. RG for this effect would already be a pretty solid card, but adding a +1/+1 counter to the mix, along with the ability to talk planesawlkers, and we are definitely in the realm of premium removal. Sure, it is somewhat situational in that you have to have a creature, and you have to be careful when you cast it so you don’t get blown out – and the fact that it is a Sorcery does make it a little harder to find an ideal opening, but it is still pretty good.
Solar Blaze
Average Picked At: 5.54
Total Times Picked: 13
Average Last Seen At: 4.70
Total Times Seen 44
Pro Rating: 3.0
Pro Comment: This kind of card is always weird, because how good it depends very specifically on how P/T are distributed in a format. What percentage of creatures can this kill? Is there a way you can build around it by taking creatuers who don’t die to it? I mean, I think the answer to those, respectively, is “most creatures” and “yes, you can build around it.” But it is going to be inconsistent.
Firemind Vessel
Average Picked At: 6.97
Total Times Picked: 31
Average Last Seen At: 5.12
Total Times Seen 186
Pro Rating: 2.0
Pro Comment: This set is not overflowing with fixing for non-Green decks, and this can really help fill that role. That said, I think you only pick it up if you’re interested in fixing or ramping. Playing this on turn 4 and doing nothing else can spell disaster for you, but if you can get past that, the advantage of it will be pretty nice.
Stealth Mission
Average Picked At: 10.07
Total Times Picked: 54
Average Last Seen At: 8.45
Total Times Seen 687
Pro Rating: 1.0
Pro Comment: I don’t like most versions of this card we see. Sure, you get a free swing in, and sometimes that will win you the game. But a lot of the time it just doesn’t matter. And it is super risky because it opens you up to the dreaded 2-for-1 in many situations if you aren’t careful.
Unlikely Aid
Average Picked At: 11.16
Total Times Picked: 56
Average Last Seen At: 9.11
Total Times Seen 789
Pro Rating: 2.0
Pro Comment: This is a solid trick. The stats boost and indestructibility is going to be enough for your creature to win most combats, and you can even use it in response to (most) removal to save your creature. Now, it IS still a trick, which is something only aggro decks are really interested in, and it is a bit risky since your opponent interacting in response to it is really bad.
Dreadhorde Invasion
Average Picked At: 1.17
Total Times Picked: 12
Average Last Seen At: 1.29
Total Times Seen 16
Pro Rating: 4.0
Pro Comment: With how Amass works, you can’t go wide here. Not really. But I think it is still pretty good. In situations where you’re behind, the 1/1 that can chump every turn doesn’t hurt, and if the board is at parity or you’re ahead, you’re going ot have a progressively larger Army that will eventually start gaining back the life it took from you. If you can sacrifice the token for value every turn that’s good too. If this is played on turn two it is difficult to beat, and it has value all game long.
Primordial Wurm
Average Picked At: 10.52
Total Times Picked: 63
Average Last Seen At: 8.48
Total Times Seen 737
Pro Rating: 1.5
Pro Comment: A 6-mana 7/6 is some pretty decent vanilla stats. I still would rather have Colossal Dreadmaw because Trample.
Makeshift Battalion
Average Picked At: 9.57
Total Times Picked: 58
Average Last Seen At: 8.19
Total Times Seen 668
Pro Rating: 2.5
Pro Comment: You’ll play this in an aggressive deck, but for the most part that type of deck isn’t great in this format. It just won’t always be easy to send in two additional creatures into combat, and it won’t be worth risking trades so much either since the payoff is just a +1/+1 counter. I’m not saying this is bad, just not something you should be excited about.
Rising Populace
Average Picked At: 8.30
Total Times Picked: 81
Average Last Seen At: 7.69
Total Times Seen 600
Pro Rating: 1.5
Pro Comment: This sort of creature always seems to disappoint. 3-mana 2/2 is not a stat line you want to have, but it does slowly get bigger the longer the game goes on.
Ahn-Crop Invader
Average Picked At: 8.74
Total Times Picked: 101
Average Last Seen At: 8.04
Total Times Seen 675
Pro Rating: 3.0
Pro Comment: This is a nice aggressive creature. Because it has First Strike, your opponent will often just not be willing to block it when you attack with it when you have mana up, since it is likely to win most combat even if you just sacrifice one thing to it. It pairs particularly well with Amass tokens.
Spark Harvest
Average Picked At: 4.53
Total Times Picked: 104
Average Last Seen At: 4.26
Total Times Seen 346
Pro Rating: 3.5
Pro Comment: This kills a bunch of cards in this format, and it can only cost one mana if you are willing to sacrifice something. Obviously killing walkers matters more in this format than in any other we have ever seen, and the ability to sacrifice a walker matters more too. A lot of the uncommon walkers eventually tick down to 1 loyalty, so turning them into fodder for this seems nice. It is made a lot better by the fact that you can also straight up pay 5 to destroy a creature or planeswalker.
Time Wipe
Average Picked At: 2.76
Total Times Picked: 17
Average Last Seen At: 2.82
Total Times Seen 38
Pro Rating: 4.5
Pro Comment: So, frequently the problem with a Wrath is that you have to lose all of your creatures too. However, when you can keep your creature alive – like we’ve seen before with Duneblast – you are given something really powerful. This isn’t exactly Duneblast, because you do still have to return your creature, and frequently your opponent will get the first chance to repopulate the board, but the fact that you save your best creature who at worst can come down again next turn is pretty good.
Liliana, Dreadhorde General
Average Picked At: 1.00
Total Times Picked: 6
Average Last Seen At: 1.00
Total Times Seen 7
Pro Rating: 5.0
Pro Comment: Well, if you pay 6 for a planeswalker you’re usually counting on the card being a bomb – and that’s what we have here. The best planeswalkers usually can protect themselves in one way or another – either by thinning out the opponent’s board or making creature tokens to block – Liliana can do both. If your opponent is going a little too wide, her -4 might be what you have to do immediately, but on a lot of boards, just using her +1 is some serious business. Even if that 2/2 is just chump blocking, her static ability means that it replaces itself with a card in your hand, which in turn can help you do a better job of protecting Liliana and having her be a win condition, because you’re more likely to find more creatures to block or removal spell. Her ultimate is going to be game breaking most of the time, and she really stands a chance of getting there.
Teyo, the Shieldmage
Average Picked At: 7.55
Total Times Picked: 22
Average Last Seen At: 5.73
Total Times Seen 194
Pro Rating: 2.0
Pro Comment: Basically, you are paying 3 for a 0/3 wall, and maybe he makes you a second one too. With most of these walkers, if you get to use their ability the second time, they sound pretty good. In this case? Not so much. 3 mana for two 0/3s is something, but not anything special. It isn’t like 0/3s are even that hard to bust through in the long run.
Finale of Glory
Average Picked At: 1.40
Total Times Picked: 10
Average Last Seen At: 1.43
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: This is always going to be reasonably efficient and give you a bunch of bodies with one card. 4 mana for two 2/2s is usually pretty solid, and it gets more impressive the more mana you spend on it really, until of course making Angel tokens instead! That part won’t happen a ton, but hey, it is nice knowing that in the extreme late game this basically is an autowin.
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