Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Blood Hypnotist
Average Picked At: 6.42
Total Times Picked: 72
Average Last Seen At: 5.27
Total Times Seen 523
Pro Rating: 3.0
Pro Comment: This looks pretty good to me. Sure, it can’t Block, but the fact it can make opposing things unable to block when you sacrifice Treasure is pretty big for aggressive decks. This can really be part of a pretty devastating curve out. Obviously, you need Blood, but if you’re in Red, you’ll have access to enough that this will be worth playing.
Alchemist's Retrieval
Average Picked At: 10.21
Total Times Picked: 189
Average Last Seen At: 8.63
Total Times Seen 2210
Pro Rating: 2.0
Pro Comment: We see this card a lot, and its always kind of alright. This one is nice because if you want to bounce your own thing you can pay less, and paying two to bounce a nonland permanent either player controls is kind of what we expect. Its never anything special, but the first copy often makes the cut in Blue decks.
Militia Rallier
Average Picked At: 10.06
Total Times Picked: 201
Average Last Seen At: 8.55
Total Times Seen 2174
Pro Rating: 2.5
Pro Comment: This has efficient stats, even if it can’t attack alone. The good news is it can block alone, and it does a good job of that! And as long as he has some friends, he can rumble too, while untapping a creature, so it has pseudo-vigilance. On top of that, its a nice size for training other creatures.
Courier Bat
Average Picked At: 7.29
Total Times Picked: 242
Average Last Seen At: 6.62
Total Times Seen 1657
Pro Rating: 3.0
Pro Comment: This is a very nice Common. Early, its a Wind Drake, which is passable -- and then from the mid-game on, you’re going to be able to get a creature back reasonably often. Obviously, you’re going to want some life gain stuff going on, and that’s really a thing in BW, but there’s enough life gain around that I think this will be pretty much an auto-include in most Black decks, especially because it has such a good floor.
Sundown Pass
Average Picked At: 5.31
Total Times Picked: 32
Average Last Seen At: 4.13
Total Times Seen 176
Pro Rating: 3.0
Pro Comment: As usual, two color duals tend to be pretty nice fixing. You don’t really want to go after them hard, but you’ll always play them if you’re in their colors or you’re splashing something
Weaver of Blossoms // Blossom-Clad Werewolf
Average Picked At: 5.05
Total Times Picked: 272
Average Last Seen At: 4.95
Total Times Seen 1199
Pro Rating: 2.5
Pro Comment: This is a nice source of fixing and ramp with decent stats, and sometimes those stats are more than decent and it ramps even more!
Halana and Alena, Partners
Average Picked At: 1.67
Total Times Picked: 39
Average Last Seen At: 1.98
Total Times Seen 54
Pro Rating: 5.0
Pro Comment: This is very nice. A 4-mana ⅔ with First Strike and Reach is probably already something you’d play a decent chunk of the time, and the other part of the card is very strong. At worst, you can give two +1/+1 counters and Haste to another creature every single combat, and that’s the kind of boost that will drastically alter attacks every single turn. It also means that you can get value out of the card immediately, provided you play it in your precombat main phase and already have a creature in play. This means that even if your opponent takes the Partners down, they are leaving behind a ton of value! So yeah, I think this does enough to get into the lower tier of bomb range. Sure, they are sort of easy to kill, but the value you get from them immediately really offsets that, and left unchecked they will break the game wide open.
Markov Purifier
Average Picked At: 4.89
Total Times Picked: 80
Average Last Seen At: 4.03
Total Times Seen 433
Pro Rating: 3.0
Pro Comment: This is a nice signpost Uncommon that tells you BW is all about life gain, and its nice that on his own, he can gain you life thanks to lifelink, which means he can draw you cards. You won’t always be able to spend the mana of course, but once you reach a point in the game where you have the spare mana, this is going to be pretty powerful.
Curse of Hospitality
Average Picked At: 3.14
Total Times Picked: 36
Average Last Seen At: 3.01
Total Times Seen 93
Pro Rating: 3.5
Pro Comment: This is a very interesting curse. It effectively grants your whole board trample, and makes it so you get some serious card advantage any time you hit your opponent, which of course is more likely because of the trample thing. You do need some board state to really get this thing going most of the time, but the card advantage this thing will grant you in the long run is a pretty big deal, and its nice that it gives at least some bonus immediately.
Voldaren Epicure
Average Picked At: 8.42
Total Times Picked: 253
Average Last Seen At: 7.10
Total Times Seen 1761
Pro Rating: 2.0
Pro Comment: This does a bunch of little things, and I think they add up enough to make this a decent card. I don’t think you’ll always play it, but chances are good you’ll be interested in the Blood if yo’ure in Red, and especially Black/Red, and getting it on turn one seems like it will fuel some stuff.
Bride's Gown
Average Picked At: 11.03
Total Times Picked: 59
Average Last Seen At: 7.85
Total Times Seen 776
Pro Rating: 1.5
Pro Comment: Two to play and two to equip for +2/+0 is a sort of decent rate. It enables attacks you didn’t have before, although not raising toughness isn’t something I love, since it generally means your creature won’t have a better chance of surviving combat. We’ve seen Equipment with the same cost and boost before, and they are usually not that good. However, with Training a pretty big mechanic in White, I do think you end up playing this as your 23rd or 24th card a decent chunk of the time. And yeah, I know, it gets better if you pair it with Groom’s Finery, but they are both Uncommon so getting more than one copy of each isn’t ultra likely, and getting them both in play at the same time won’t happen a ton, though when it does it will be nice.
Demonic Bargain
Average Picked At: 9.04
Total Times Picked: 26
Average Last Seen At: 6.56
Total Times Seen 277
Pro Rating: 0.0
Pro Comment: Flavorful design, but this is terrible in Limited. 3 mana for a tutor just isn’t very good in most decks -- its just super slow, even if you are grabbing your bomb -- and you also have a reasonable chance at milling whatever it is you wanted to search up, as 13 cards is a ton in Limited! So yeah, this is a 0.
Bramble Armor
Average Picked At: 12.31
Total Times Picked: 186
Average Last Seen At: 10.33
Total Times Seen 2699
Pro Rating: 1.0
Pro Comment: We just saw this in the last set. It wasn’t very good last time around, even with the free Equip, and really kind of underperformed. While this format has Training, which this can help with, the last format had Coven, which this could have helped with, and it still wasn’t a card you ran very often.
Falkenrath Celebrants
Pro Rating: 2.5
Pro Comment: This is a decent 5-drop. A 5-mana 4/4 with Menace is A 2.0 at best, but the two blood tokens it gives you can fuel some stuff or improve your hand.
Bloodtithe Harvester
Average Picked At: 4.36
Total Times Picked: 81
Average Last Seen At: 3.55
Total Times Seen 363
Pro Rating: 3.5
Pro Comment: This is a very nice signpost Uncommon, that tells you BR is all about Blood tokens. This is a super efficient creature that brings one of those Blood tokens along with it -- and if that’s where this card ended -- a two mana 3/2 that gives you a Blood -- you would be pretty happy to play that! But it also comes with the ability to become a removal spell once you amass enough Blood. So yeah, gives you Blood, good Blood payoff, good stats. This is a signpost that you should be willing to go after pretty aggressively
Syncopate
Average Picked At: 9.18
Total Times Picked: 200
Average Last Seen At: 7.80
Total Times Seen 1978
Pro Rating: 2.5
Pro Comment: This is a reprint, and actually a pretty reasonable counterspell. XU counterspells are nicely customizable, and you’ll find yourself able to counter a spell much more frequently without going out of your way to leave some amount of mana up as a result. Exiling the thing you counters certainly matters in this format too. Now, it is still a counterspell, and having to have the mana up at the exact right time just for this to trade 1-for-1 still isn’t awesome, but unlike a lot of counterspells, this one is worth it in Limited.
Diregraf Scavenger
Average Picked At: 5.09
Total Times Picked: 270
Average Last Seen At: 4.91
Total Times Seen 1181
Pro Rating: 2.5
Pro Comment: This looks decent. Death touchers do tend to get a little less impressive the more mana you spend on them, because the fact they can trade with anything is less attractive when they are trading down, but the ETB ability here definitely does enough to make up for that. Draining your opponent 2 life with this will be fairly commonplace, and that means you get to hate on the opposing graveyard while also triggering your life gain stuff, and you are adding a pretty obnoxious creature to the board at the same time.
Sanctify
Average Picked At: 11.42
Total Times Picked: 184
Average Last Seen At: 9.53
Total Times Seen 2411
Pro Rating: 0.5
Pro Comment: This is good at destroying Artifacts and Enchantments, and I think there are enough of them that this might make your main deck sometimes. While there are lots of Auras, keep in mind, blowing up the disturbed side of a card isn’t really going to be a one-for-one and won’t feel that great, and I think that limits how good this is in your main deck. You mostly want this out of your sideboard.
Dominating Vampire
Average Picked At: 2.95
Total Times Picked: 22
Average Last Seen At: 3.00
Total Times Seen 87
Pro Rating: 3.0
Pro Comment: Worst-case, you get a 3-mana 3/3 that can Threaten a one mana value creature. That’s certainly not great, as it often won’t have anything to Threaten, but if you get up to two or three vampires or even more, it will start to feel pretty great, as stealing a real creature and sending it back at your opponent will really result in some significant damage, since you’re often removing a blocker from your opponent and adding an attacker. It has a reasonable floor, and a pretty nice ceiling.
Chill of the Grave
Average Picked At: 9.10
Total Times Picked: 231
Average Last Seen At: 8.11
Total Times Seen 1942
Pro Rating: 2.5
Pro Comment: This sort of effect is always pretty decent when paired with a draw. If you can pay two for this consistently, it will feel especially good. It looks reasonably well suited for both the UB and UR decks, which are Zombies and spells respectively. You generally want to use this type of effect aggressively to alter the race, but it isn’t the worst thing defensively.
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