Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Markov Waltzer
Average Picked At: 5.61
Total Times Picked: 83
Average Last Seen At: 4.93
Total Times Seen 485
Pro Rating: 3.5
Pro Comment: This adds three power to the board the turn it comes down, and it will always be really enhancing your attacks, which is exactly what you want to be doing in RW, a color pair all about aggro.
Dawnhart Disciple
Average Picked At: 9.08
Total Times Picked: 247
Average Last Seen At: 7.98
Total Times Seen 1937
Pro Rating: 2.5
Pro Comment: This is a nice two drop, one that will often be a 3/3 when you’re just curving out.
Hamlet Vanguard
Average Picked At: 3.50
Total Times Picked: 22
Average Last Seen At: 2.86
Total Times Seen 78
Pro Rating: 3.0
Pro Comment: This can end up being quite large, especially in GW -- a deck that is about both Humans and +1/+1 counters. On the flip side, it can also just be a 3-mana 1/1 with Ward 2, not something you should be interested in. It also has no evasion, so it can be chump blocked for days. So yeah, even though this guy can be massive and hard to kill, the set up cost is a lot for something that doesn’t have that high of a ceiling. Not that it’s bad -- you’ll play it in pretty much every Green deck -- but I don’t think I’m interested in first picking it.
Kindly Ancestor // Ancestor's Embrace
Average Picked At: 5.61
Total Times Picked: 240
Average Last Seen At: 5.30
Total Times Seen 1261
Pro Rating: 3.0
Pro Comment: This seems like a nice Common. A 3-mana ⅔ with Lifelink would be a 2.5, so adding the Disturb upside is pretty nice! Giving lifelink to evasive creatures is especially nasty, as life gain just utterly alters races. Its nice that it will also work pretty well in GW, as putting +1/+1 counters on a lifelinker tends to feel pretty good.
Ragged Recluse // Odious Witch
Average Picked At: 7.65
Total Times Picked: 240
Average Last Seen At: 6.69
Total Times Seen 1734
Pro Rating: 2.5
Pro Comment: This format has enough ways to discard – Blood tokens in particular – that transforming this thing into a witch is very doable, and once you do you have a pretty nice creature., although it isn’t exactly a world breaker.
Kessig Flamebreather
Average Picked At: 8.55
Total Times Picked: 233
Average Last Seen At: 7.50
Total Times Seen 1839
Pro Rating: 2.0
Pro Comment: Every time we’ve seen a noncreature spell payoff that pings the opponent, it has ended up being better than it looks. It will tend to do enough incidental damage throughout the game that it ends up being a pretty nice payoff.
Necroduality
Average Picked At: 2.60
Total Times Picked: 20
Average Last Seen At: 2.76
Total Times Seen 52
Pro Rating: 0.0 // 4.0
Pro Comment: So, obviously, you need a bunch of Zombies for this card to be anywhere close to worth it. Otherwise, it is a 4 mana Enchantment that basically does nothing! If you do have lots of Zombies, which probably means the UB color pair, it is probably worth playing -- but you probably need around 10 before you get there, and even then, the turn you place this it will do stone nothing! But if you get to untap, you’re probably going to be fine.
Chill of the Grave
Average Picked At: 9.10
Total Times Picked: 231
Average Last Seen At: 8.11
Total Times Seen 1942
Pro Rating: 2.5
Pro Comment: This sort of effect is always pretty decent when paired with a draw. If you can pay two for this consistently, it will feel especially good. It looks reasonably well suited for both the UB and UR decks, which are Zombies and spells respectively. You generally want to use this type of effect aggressively to alter the race, but it isn’t the worst thing defensively.
Boarded Window
Average Picked At: 10.37
Total Times Picked: 70
Average Last Seen At: 7.34
Total Times Seen 774
Pro Rating: 2.5
Pro Comment: This kind of effect always plays much better than you’d think. Decreasing the power of attacking creatures really results in a big downgrade for your opponent, and does have a pretty real impact on the board. It is a bit of a bummer -- albeit a flavrful bummer -- that it goes away if your opponent does 4 or more damage to you -- but it will be surprisingly hard for your opponent to find a way to do that, since their creatures will be significantly less potent attackers, something that is even more of a problem if you have blockers. Now you don’t really want this if you’re in the beat down, but if you’re in a more grindy control deck, this is going to be something that does a nice job for you.
Shattered Sanctum
Average Picked At: 4.77
Total Times Picked: 30
Average Last Seen At: 4.23
Total Times Seen 148
Pro Rating: 3.0
Pro Comment: As usual, two color duals tend to be pretty nice fixing. You don’t really want to go after them hard, but you’ll always play them if you’re in their colors or you’re splashing something.
Alluring Suitor // Deadly Dancer
Average Picked At: 3.13
Total Times Picked: 113
Average Last Seen At: 3.03
Total Times Seen 253
Pro Rating: 4.0
Pro Comment: Transforming this really won’t be very hard, and that means that this is a 3-mana 3/3 that gives you RR when it attacks, and then has a pretty nice ability. If you play this on turn three and attack with two things on the next turn it will feel especially good, and it has the size and ability to stay relevant almost all game. It can even transform without attacking itself! This is just great.
Eruth, Tormented Prophet
Average Picked At: 3.07
Total Times Picked: 30
Average Last Seen At: 3.52
Total Times Seen 100
Pro Rating: 4.5
Pro Comment: So, this gets pretty close to drawing you an extra card every turn, and that’s the kind of thing that wins you games. The downside here, I guess, is that you might run out of cards, but its pretty likely that you kill your opponent thanks to your card advantage before running out of cards ever becomes a problem. Your opponent has to kill her before your next draw step, or she’s going to go wild.
Scattered Thoughts
Average Picked At: 9.34
Total Times Picked: 225
Average Last Seen At: 8.07
Total Times Seen 2013
Pro Rating: 2.0
Pro Comment: It is pretty funny to compare this card to Organ Hoarder from the last set, which was the same mana cost, but put a 3/2 body into play and only let you grab one card from the top three, but yeah, way better either way. Anyway, this might not be the best Common in the whole set like the Hoarder was, but it seems like a solid playable. Looking at 4 cards is pretty nice for the cost, and loading up the graveyard is worth doing too.
Parasitic Grasp
Average Picked At: 2.80
Total Times Picked: 112
Average Last Seen At: 2.72
Total Times Seen 268
Pro Rating: 4.0
Pro Comment: This is really good. There are lots of Humans who you can kill with this, but in situations where you want to kill a non Human, paying an additional mana is perfectly fine.
Skywarp Skaab
Average Picked At: 9.95
Total Times Picked: 214
Average Last Seen At: 8.93
Total Times Seen 2319
Pro Rating: 2.5
Pro Comment: If this always drew you a card, I’d be pretty pumped about this! It probably only ends up drawing you a card around half the time though, which is substantially worse, as a 5-mana 2/5 Flyer isn’t anything special.
Gryffwing Cavalry
Average Picked At: 4.78
Total Times Picked: 80
Average Last Seen At: 4.10
Total Times Seen 401
Pro Rating: 3.5
Pro Comment: A 4-mana 2/2 Flyer isn’t that impressive, but the fact it can bring a creature to the sky with it increases your chances of being able to trigger Training, and this thing will just keep getting bigger, while bringing other creatures into the sky, which sounds pretty good.
Toxic Scorpion
Average Picked At: 8.70
Total Times Picked: 252
Average Last Seen At: 7.88
Total Times Seen 1988
Pro Rating: 3.0
Pro Comment: This looks nice. A two mana 1/1 with Deathtouch is probably already a 2.0 or 2.5, since it can trade for anything and really represent a problem all game long. So, being able to give death touch to another creature on the ETB is nice, and gives it even more utility in the later game.
Militia Rallier
Average Picked At: 10.06
Total Times Picked: 201
Average Last Seen At: 8.55
Total Times Seen 2174
Pro Rating: 2.5
Pro Comment: This has efficient stats, even if it can’t attack alone. The good news is it can block alone, and it does a good job of that! And as long as he has some friends, he can rumble too, while untapping a creature, so it has pseudo-vigilance. On top of that, its a nice size for training other creatures.
Jacob Hauken, Inspector // Hauken's Insight
Pro Rating: 4.0
Pro Comment: So, even if you never transform this, it is pretty nice, since it lets you loot for free every turn. And that’s what he’ll be doing early. If he transforms late, he’s going to start firing off spells for free, and that’s going to feel pretty absurd. Even if you play it later and transform it before he exiles many things, the other side of the card exiles things too, so you’re going to have a lot of action. He’s a bit too slow to be a bomb but looks great.
Lightning Wolf
Average Picked At: 11.14
Total Times Picked: 187
Average Last Seen At: 9.10
Total Times Seen 2298
Pro Rating: 1.5
Pro Comment: This is pretty underwhelming. A 4-mana 4/3 isn’t a great place to start these days, and while its ability will make it harder to block, its also really frustrating its only Sorcery speed.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant