Draft Trainer

Theros Beyond Death Limited Quiz

Answered: 0/20
Accuracy: 0
Nexus Wardens
Average Picked At: 8.64
Total Times Picked: 55
Average Last Seen At: 7.63
Total Times Seen 347
Pro Rating: 2.5
Pro Comment: This is a real overperformer in this format. The stats line up quite well against the aggressive decks, and gaining life also makes their lives pretty difficult. This tends to be a pretty key Common for the more controlling decks in this format.
Fruit of Tizerus
Average Picked At: 12.85
Total Times Picked: 40
Average Last Seen At: 10.72
Total Times Seen 542
Pro Rating: 0.0
Pro Comment: This card is a trap. People look at it and think it will be a worthwhile win condition in a control deck, but setting up is way too hard, the resources it asks for basically put you behind the eight-ball, even as a control deck. You’d much rather just be adding to the board and using your graveyard resources to do so.
Acolyte of Affliction
Average Picked At: 7.10
Total Times Picked: 21
Average Last Seen At: 4.70
Total Times Seen 100
Pro Rating: 4.0
Pro Comment: This loads your graveyard for you while also returning a permanent, and that effect feels pretty great in a format with lots of graveyard antics. It has reasonable enough stats to represent a 2-for-1, too.
Nyxbloom Ancient
Average Picked At: 4.67
Total Times Picked: 3
Average Last Seen At: 3.12
Total Times Seen 8
Pro Rating: 0.5
Pro Comment: This card is cool and exciting, but in most games of Limited by the time you play him, he’ll just be a huge creature. You won’t find yourself in need of absurd amounts of mana – the 7 you pay to cast him will be enough to just about everything you want.
Omen of the Sea
Average Picked At: 5.77
Total Times Picked: 31
Average Last Seen At: 5.42
Total Times Seen 238
Pro Rating: 2.5
Pro Comment: Two mana to Scry 2 and draw a card at instant speed is already kind of a reasonable thing -- compare it to Anticipate. Here, the fact that you can use it to Scry later on in the game, and the fact that it will be right at home in a few different decks in this format -- both those interested in Enchantments, and those interested in doing stuff on the opponent’s turn -- is enough for this to be a solid playable.
Haktos the Unscarred
Average Picked At: 4.60
Total Times Picked: 5
Average Last Seen At: 3.76
Total Times Seen 22
Pro Rating: 4.0
Pro Comment: This 4-mana 6/1 is not easy to deal with or interact with. This is because his random ability will usually make it challenging for more than one creature to block, and sometimes he will just be straight unblockable. Worth noting that he can even blank removal spells thanks to his random ability! Now, because he is random, there will be times where he isn’t able to do a whole lot, but it seems like most fail cases will still involve him being able to attack and trade with something.
Omen of the Dead
Average Picked At: 8.05
Total Times Picked: 42
Average Last Seen At: 6.46
Total Times Seen 303
Pro Rating: 2.0
Pro Comment: This is nice and cheap, which is good news for Constellation. That said, unlike the other Omens, which can largely be played at any time for decent value, Omen of the Dead demands you have a creature in your graveyard, which means it can be a dead card for the first several turns. Like the other Omens, it can cash in and Scry, which isn’t too bad.
Sage of Mysteries
Average Picked At: 11.29
Total Times Picked: 7
Average Last Seen At: 6.43
Total Times Seen 116
Pro Rating: 1.0
Pro Comment: Mill isn’t really a strategy in this format, the only cards that do it are at Uncommon or higher, so this is a pretty big dud most of the time. You need a critical mass of mill for it to be a real thing, and this format doesn’t have it.
Incendiary Oracle
Average Picked At: 8.46
Total Times Picked: 39
Average Last Seen At: 7.20
Total Times Seen 378
Pro Rating: 3.0
Pro Comment: This has nice stats and some really significant text. Pumping power is nice, because it allows it to threaten to hit hard when you have all your mana open, and can trade for lots of stuff, and the exile clause also comes up in this graveyard-heavy format.
Chainweb Aracnir
Average Picked At: 4.96
Total Times Picked: 25
Average Last Seen At: 3.98
Total Times Seen 86
Pro Rating: 3.5
Pro Comment: Like most Escape creatures, Aracnir tends to give you some pretty nice card advantage. Early it isn’t the most impressive creature, but even just chump blocking with it feels pretty good, since it can come back in the late game and knock a flyer out of the sky as a 4/5.
Hydra's Growth
Average Picked At: 4.67
Total Times Picked: 9
Average Last Seen At: 3.04
Total Times Seen 61
Pro Rating: 1.5
Pro Comment: This comes with all the downside of Auras – it can lead to card disadvantage from those 2-for-1s and so forth, and the initial boost it gives for three mana is not worth that risk. A single +1/+1 counter just isn’t enough – and I don’t think two is enough either to offset the risk. This means there are two turns where your investment looks ugly, which gives your opponent extra time to get rid of this before you’ve gotten a reasonable amount of value out of it. Once it has added 4 counters you’re probably getting there, but that just takes so long.
Mantle of the Wolf
Average Picked At: 1.27
Total Times Picked: 11
Average Last Seen At: 1.36
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: This powerful Aura helps mitigate against the dangerous aspect of Auras – it keeps a 2-for-1 from really happening, because it gives you two Wolf tokens when it goes to the graveyard. 4-mana for +4/+4 to a creature is reasonably efficient too, especially when it is combined with the Wolf trigger, you are left with a pretty nice card. Your opponent might be able to deal with your huge Enchanted creature, but at least you are left with a couple of wolves who can be the targets of new Auras, can trade with stuff, or at worst – chump block things. And, 4 mana for two 2/2 wolves is actually a pretty reasonable rate! Keep in mind, though, that if the creature you are trying to put this one is killed in response, you won’t be getting those wolves, so it still comes with the downside of a lot of Auras – which is, playing it into your opponent’s untapped mana shouldn’t really be done, unless your opponent is out of gas, or you’re desperate. Most of the time though, finding a window to cast this won’t be too hard.
Fateful End
Average Picked At: 3.60
Total Times Picked: 15
Average Last Seen At: 3.26
Total Times Seen 60
Pro Rating: 3.5
Pro Comment: Well, it isn’t Lightning Bolt, or even Lightning Strike – but that’s ok, this is still premium removal. . It can kill stuff in response to Auras – which will be extra good in this format, as well as in response to combat tricks and other shenanigans, and it can kill the majority of creatures you’re going to see in this format, frequently trading up. Scry 1 might just seem like small value, and I guess it kind of is, but adding a little bit of card selection to a great removal spell is nice.
Setessan Petitioner
Average Picked At: 7.91
Total Times Picked: 11
Average Last Seen At: 6.75
Total Times Seen 109
Pro Rating: 1.5
Pro Comment: This seems like kind of a waste for an uncommon slot to me. While life gain can sometimes really help you stabilize, I think you are paying a big price for it with a fairly inefficient creature.
Purphoros, Bronze-Blooded
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 2.22
Total Times Seen 9
Pro Rating: 3.0
Pro Comment: This is not the most impressive god. The best ones are the ones that have a nice baseline, even if you never manage to get devotion high enough, and I think Purphoros falls short there. Haste to your whole team is nice, as his “Sneak Attack” ability, but Sneak Attack type effects really aren’t that great in Limited -- it isn’t like you’re going to have Emrakul in your hand, you know? And sure, he is huge and indestructible when you get your devotion high enough -- and that’s awesome, but I think his somewhat lackluster other abilities keep him from being a super impressive card.
Oread of Mountain's Blaze
Average Picked At: 10.62
Total Times Picked: 26
Average Last Seen At: 8.90
Total Times Seen 422
Pro Rating: 1.5
Pro Comment: This has decent stats and it can loot – though for a significant mana investment. Still, being an Enchantment and loading the graveyard are two relevant things in this format.
Wrap in Flames
Average Picked At: 11.95
Total Times Picked: 40
Average Last Seen At: 10.43
Total Times Seen 500
Pro Rating: 1.5
Pro Comment: This is alright in aggro decks, as it can let you close out a game, but it is still highly situational – it doesn’t tend to do much unless you have lethal.
Plummet
Average Picked At: 12.02
Total Times Picked: 45
Average Last Seen At: 10.35
Total Times Seen 494
Pro Rating: 0.5
Pro Comment: This is mostly a sideboard card, but one you end up bringing a significant chunk of the time, provided you see a few flyers in game one.
Thaumaturge's Familiar
Average Picked At: 11.56
Total Times Picked: 43
Average Last Seen At: 9.71
Total Times Seen 488
Pro Rating: 1.0
Pro Comment: This has bad stats for the cost, and Scry doesn’t really change that.
Witness of Tomorrows
Average Picked At: 6.69
Total Times Picked: 35
Average Last Seen At: 5.90
Total Times Seen 278
Pro Rating: 2.5
Pro Comment: Witness of Tomorrows tends to overperform. It lines up really well against most other flyers in the format as a ¾, and can be a really threatening presence in the air, and it doesn’t have the worst manasink ability either.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant