Average Picked At: 1.65 Total Times Picked: 31 Average Last Seen At: 1.53 Total Times Seen 44
Pro Rating: 4.5 Pro Comment: Prismari is all about casting big spells, and Galazeth definitely makes that clear! A 4-mana ¾ with Flying that gives you a Treasure is already a really nice card, it has good stats and helps you fix and ramp. Adding the additional upside that all of your Artifacts -- including other treasures -- can now tap for mana of any color to cast spells, and you’re looking at something pretty nice! This is a bomb that will give you the big mana you want in this color pair, while also being a really efficient creature.
Average Picked At: 10.10 Total Times Picked: 260 Average Last Seen At: 8.29 Total Times Seen 2831
Pro Rating: 2.5 Pro Comment: I like the upside we have here. It is either a 5-mana 5/4, a sort of passable card already, or a two mana 5/4 that you sacrifice a creature for. Doing the sacrifice thing can be a bit risky if you’re giving up a real card to cast it on turn two, since if your opponent can remove the Snagger or otherwise make it hard for it to attack, the cost will definitely not be worth it. BUT, just having the option available to you is great, and sometimes you’ll have very expendable creatures – like Pest tokens --, and you can double spell with this on like turn 5 if you give one of them up, which works for me.
Average Picked At: 12.39 Total Times Picked: 120 Average Last Seen At: 9.31 Total Times Seen 1520
Pro Rating: 0.0 Pro Comment: Tutors that cost three are pretty bad in Limited. Generally, in Limited Magic, you want to be adding to the board with the mana you spend, and the more cards you have that don’t do that, the more trouble you’re in. Cards can overcome that by giving you card advantage or something like that, but they can’t normally overcome it with just card selection, and that’s what this is. 3 mana to get an instant or sorcery from your deck isn’t going to be worth doing. We’ve seen BETTER 3 mana tutors -- like Grim Tutor -- be bad in Limited, and this will be too.
Average Picked At: 2.11 Total Times Picked: 61 Average Last Seen At: 2.34 Total Times Seen 93
Pro Rating: 4.0 Pro Comment: For the first time in a while a Magic player who won a big tournament got to design their own card and it has their likeness, and PV did not disappoint, this is a cool AND strong design. A 3-mana 3/1 flyer is already something you’ll always play in most formats, and the ETB ability here is some nice disruption for White to get. Sure, it doesn’t take the card away forever, but making it take more mana and take longer for your opponent to cast that spell is great, it is a cool take on a tax effect. The efficient body and relatively nice disruption ability make this a card you first pick most of the time.
Average Picked At: 9.90 Total Times Picked: 99 Average Last Seen At: 7.41 Total Times Seen 1152
Pro Rating: 1.5 Pro Comment: They keep giving us upgraded Mind Rots lately, and I like it. Normally Mind Rot effects aren’t so good in Limited. They don’t impact the board and they get bad in the late game, but by giving these cards something else to do -- in this case, exiling the graveyard, you at least get something out of this card even when it can’t make your opponent discard anything. In most formats, exiling the graveyard will have at least a small effect on most decks. Now, all that said, this isn’t great, but it is a 1.5 instead the 1.0 that Mind Rot usually is.
Average Picked At: 9.40 Total Times Picked: 326 Average Last Seen At: 8.19 Total Times Seen 2777
Pro Rating: 3.0 Pro Comment: This is another Learn card that is way better than it looks! The effect doesn’t always do something worthwhile – fogging a single creature isn’t always impactful, but when the fail case is fogging a creature and drawing a card – while also triggering some magecraft – you are in a pretty good place with this card, especially because it has the very big upside of sometimes helping you kill a creature in combat.
Average Picked At: 6.21 Total Times Picked: 48 Average Last Seen At: 4.62 Total Times Seen 252
Pro Rating: 3.5 Pro Comment: This is a 4-mana 3/3 that can gain a +1/+1 counter every turn, and that’s a pretty nice card. And sure, you have to give up an instant or sorcery in your deck for that to happen, but that mostly isn’t even downside. If you’re in Black, theoretically you’ll have ways to take advantage of what’s going on in your graveyard, so if you can get some additional benefits out of throwing things in there -- and I think you’ll be able to -- you’re going to really enjoy this card.
Average Picked At: 7.49 Total Times Picked: 407 Average Last Seen At: 6.56 Total Times Seen 2507
Pro Rating: 2.5 Pro Comment: When you play a card with Learn, drawing this card will feel pretty nice, since it is additional value. Then, in the later part of the game, you can cast it and get some nice card selection. Think of it sort of like you would a creature who has an expensive activated ability, but it is an ability that gives you something to do with your mana late.
Pro Rating: 4.5 Pro Comment: Prismari is all about casting big spells, and Galazeth definitely makes that clear! A 4-mana ¾ with Flying that gives you a Treasure is already a really nice card, it has good stats and helps you fix and ramp. Adding the additional upside that all of your Artifacts -- including other treasures -- can now tap for mana of any color to cast spells, and you’re looking at something pretty nice! This is a bomb that will give you the big mana you want in this color pair, while also being a really efficient creature.
Average Picked At: 9.19 Total Times Picked: 269 Average Last Seen At: 8.19 Total Times Seen 2750
Pro Rating: 3.0 Pro Comment: This is pretty good top-curve for BW aggro decks. It isn’t the most efficient flyer, but it often puts your opponent in a terrible place, where their live is low enough that they have to kill your flyer, but they have to pay 3 life to do it.
Average Picked At: 4.42 Total Times Picked: 139 Average Last Seen At: 3.84 Total Times Seen 545
Pro Rating: 3.0 Pro Comment: This is a kind of reasonable card just as a French Vanilla creature, so when you add the rest to the mix it gets quite good. Being able to gain whatever key words it friends has will sometimes be awesome. That said, he will also sometimes be a two mana 2/2 with Vigilance and that’s it -- which is fine. Just don’t expect him to always be always taking to the sky or anything. He will gain other keyword abilities often enough though to be a relevant card at multiple stages of the game.
Average Picked At: 10.53 Total Times Picked: 296 Average Last Seen At: 9.20 Total Times Seen 3347
Pro Rating: 2.5 Pro Comment: This is a nice one drop for the BW deck, the deck most interested in +1/+1 counters. Even if you have no other synergy, this is sort of passable since it can move its one counter elsewhere, but if you put counters on it early, you won’t feel nearly as bad when it dies – provided you have another creature. This seems like a key common for BW.
Average Picked At: 5.01 Total Times Picked: 143 Average Last Seen At: 4.49 Total Times Seen 602
Pro Rating: 4.0 Pro Comment: This seems really good to me. RW in this set is about the graveyard, strange as that may seem, so this will generally have no problem returning something. It does only have two toughness so it dies to a lot, but because you returned something that still means you’re getting a 2-for-1, and if your opponent can’t deal with it, this hits pretty darn hard in the air.
Average Picked At: 10.12 Total Times Picked: 307 Average Last Seen At: 8.52 Total Times Seen 3079
Pro Rating: 1.5 Pro Comment: This does give you fixing, but at a pretty real cost. It enters tapped and requires another land to tap for it to come into play, effectively making it cost one mana. That’s some serious slowness, but you’ll run it if you need the fixing.
Average Picked At: 1.33 Total Times Picked: 21 Average Last Seen At: 1.31 Total Times Seen 26
Pro Rating: 5.0 Pro Comment: Unsurprisingly, this Planeswalker is really strong. Her -3 will typically kill whatever your opponent’s best creature is. And yeah, sometimes it won’t line up that way and that will be annoying, but you’re still getting rid of something pretty good! If you’re behind, you’ll probably start with that -3 most of the time. If you’re ahead, you can use her +1 for amazing card selection as well as add some stuff to the graveyard. She’s also got a powerful static ability -- draining your opponent 2 life for every instant or sorcery you play is not a small thing, that can really alter races. Her ultimate can win the game, though it is a little inconsistent. The one thing she lacks is a way to protect herself, but I think having the card draw and removal options + a powerful static ability is enough for me to get over that.
Average Picked At: 10.42 Total Times Picked: 307 Average Last Seen At: 8.88 Total Times Seen 3105
Pro Rating: 2.0 Pro Comment: This gives you reasonable fixing, and once you don’t need that you can cash it in for a card. We see cards like this a lot, and the decks that need fixing will run them, but it is unlikely anyone else will.
Average Picked At: 8.36 Total Times Picked: 302 Average Last Seen At: 7.27 Total Times Seen 2418
Pro Rating: 2.5 Pro Comment: We have seen a lot of creatures like this over the last few years -- A two mana 3/3 with Defender that can gain the ability to attack one way or another. The initial body is actually pretty good at helping you block on the ground, and once you can get it to attack it will feel pretty good. Now, you do have to find a way to trigger Magecraft most turns for this to really be at its best, and that won’t always be easy.
Average Picked At: 8.41 Total Times Picked: 369 Average Last Seen At: 7.36 Total Times Seen 2511
Pro Rating: 2.5 Pro Comment: This can attack in the air early, and then stay back to trade with anything late. Like most cheap deathtouch creatures, this is pretty solid.
Average Picked At: 9.29 Total Times Picked: 398 Average Last Seen At: 8.34 Total Times Seen 2915
Pro Rating: 3.0 Pro Comment: These are all good fixing, and then all have a nice late-game mana sink to help improve your draws when you’re flooding out. You can take these over most medium cards, especially if you are interested in splashing or they are on color for you.
Average Picked At: 10.79 Total Times Picked: 112 Average Last Seen At: 8.47 Total Times Seen 1287
Pro Rating: 1.0 // 3.0 Pro Comment: It is generally too difficult to really make this thing work. It mostly ends up being a one mana 1/1. You can end up in some Lorehold decks where it does more than that, but they are few and far between.