Draft Trainer

Streets of New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
A-Celebrity Fencer
Pro Rating: 3.0
Pro Comment: This starts with decent stats and can grow pretty rapidly in the format’s White decks.
Wrecking Crew
Average Picked At: 10.13
Total Times Picked: 135
Average Last Seen At: 8.58
Total Times Seen 1396
Pro Rating: 2.5
Pro Comment: This has decent French Vanilla stats. Not much more to say about it.
Lagrella, the Magpie
Average Picked At: 3.26
Total Times Picked: 76
Average Last Seen At: 3.02
Total Times Seen 188
Pro Rating: 4.0
Pro Comment: They did not do a great job of templating this card so its sort of confusing, but basically it is a creature that can come into play and exile one creature your opponent controls and one creature you control. So, it is a Banisher Priest with some additional upside. You don’t have to do both, you can do one or the other if you want to. Normally, when a creature like this dies it only benefits your opponent, but because you can get a creature back – and with +1/+1 counters – when Lagrella dies, that changes things up a bit. Now, it won’t always be wise to exile your own thing with her, but if it is immobilized by an Aura, or has lost a necessary shield counter, or is a small creature with a good enter the battlefield ability, it can be worth doing. This seems really god overall.
Xander's Lounge
Average Picked At: 2.24
Total Times Picked: 17
Average Last Seen At: 2.79
Total Times Seen 74
Pro Rating: 3.0
Pro Comment: These all offer really great fixing for a set with three color factions, and adding Cycling to the mix is actually a pretty big deal, because it means if you’re flooding late, this is a land you can just throw away. The fact they all have three land types also provides for some additional upside.
Grisly Sigil
Average Picked At: 5.15
Total Times Picked: 66
Average Last Seen At: 4.76
Total Times Seen 290
Pro Rating: 3.5
Pro Comment: This has a really neat design for a card with casualty. Basically, without Casualty this can kill an X/1 and with Casualty it can kill an X/4, and that is a pretty amazing deal for the mana! The Casualty certainly takes some setup, but it feels like there are enough nice 1 power things to sacrifice to this that it won’t really feel like you’re paying that much extra for a super efficient removal spell.
A-Forge Boss
Pro Rating: 4.0
Pro Comment: This was already a nice card before rebalancing, so the additional power is a great upgrade. Now it has a great ability that generates a ton of damage in Black-Red decks and a good stat-line.
Glamorous Outlaw
Pro Rating: 2.5
Pro Comment: Like the rest of this cycle, exiling this gives you some fixing that isn’t great, but because you can also just cast it the normal way and get passable value – or you can play it from exile in the later game.
Cutthroat Contender
Average Picked At: 12.02
Total Times Picked: 109
Average Last Seen At: 9.98
Total Times Seen 1654
Pro Rating: 1.5
Pro Comment: A vanilla one mana 2/1 already isn’t a great card in Limited, since it really tends to get outclassed in a hurry – and this is basically a one mana 2/1 that is conditional. A 2/1 is only marginally better than a 1/1 in most games. It doesn’t really seem worth it to me, even in an aggro deck. I guess the idea is that you can buff it so that your one drop can be sacrificed to a Casualty 2 spell, but that doesn’t make it that much better.
Maestros Initiate
Average Picked At: 9.28
Total Times Picked: 154
Average Last Seen At: 8.39
Total Times Seen 1425
Pro Rating: 2.0
Pro Comment: This doesn't have the best stats, but trading with it and then using the ability from the graveyard seems nice, and it also seems like a card that works nicely with Connive or Casualty thanks to the graveyard value.
A-Revel Ruiner
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 with Menace is something you basically always play, and you do have to jump through hoops a bit to make it happen, but when that hoop involves looting I’m all for it! Even if you decide you’d like to keep it at 3/2 that isn’t exactly a creature your opponent can ignore.
Arcane Bombardment
Average Picked At: 6.38
Total Times Picked: 8
Average Last Seen At: 4.05
Total Times Seen 42
Pro Rating: 0.0 // 4.5
Pro Comment: This has some pretty impressive potential in a really spell heavy deck – which generally means Maestros in this format. Now, it is a six mana Enchantment that does nothing at all at first, and that definitely makes this card worse – but if your deck has enough instants and sorceries, this thing is going to go off and give you insane value. And yes, it randomly picks the instant or sorcery, but if they are in your deck they are probably worth copying and playing for free! And the more you cast instants and sorceries the more copies you get. So uh..yeah, you probably need about 10+ instants and sorceries in your deck to run this, and even then it comes with a substantial downside because its so clunky – but I think there will be decks that win games with this powerful Enchantment. I think it is probably an F in your typical Limited deck, but probably a straight up bomb – An A - in a deck that can get there on instants and sorceries in their graveyard.
Riveteers Initiate
Average Picked At: 9.00
Total Times Picked: 154
Average Last Seen At: 8.36
Total Times Seen 1375
Pro Rating: 2.5
Pro Comment: Like most of this cycle, this is solid. It has okay base stats, and it can gain a useful keyword! Deathtouch does mean it can trade with anything, and that’s nice.
Corpse Appraiser
Average Picked At: 5.29
Total Times Picked: 68
Average Last Seen At: 4.51
Total Times Seen 276
Pro Rating: 4.0
Pro Comment: This looks really good, since it will very frequently be a 3-mana 3/3 that cast Anticipate, and that’s not just a 2-for-1 it is also really good card selection. There will be times that you don’t have something to exile from a yard, but most of the time it won’t be a big ask, and sometimes you might even hate on something in the opposing graveyard!
Obscura Charm
Pro Rating: 3.5
Pro Comment: This is another very nice charm. You’ll most frequently choose the removal option, but if you happen to have the mana up for this at the right time the fact it can be a counterspell is pretty nice too, especially because you can leave the mana up and choose any of these three effects, so you won’t ever get burned if your opponent plays around it. The reanimation effect is fairly restrictive, but this set has enough multicolored cards that it will work reasonably often.
Buy Your Silence
Average Picked At: 9.69
Total Times Picked: 153
Average Last Seen At: 8.17
Total Times Seen 1396
Pro Rating: 2.5
Pro Comment: This can deal with any nonland permanent, but its also a pretty clunky sorcery that gives your opponent back a treasure. It definitely falls short of being Premium removal, but I do think the first copy is going to be something you want in most White decks, since it is sort of a catch-all removal spell. Running more than one probably isn’t great, though.
Quick-Draw Dagger
Average Picked At: 9.59
Total Times Picked: 146
Average Last Seen At: 8.02
Total Times Seen 1379
Pro Rating: 2.0
Pro Comment: This is kind of like a combat trick that offers +1/+1 and First Strike for three mana which is…pretty bad for the cost on the face of it, but it is a boost that is pretty good at helping your creature win combat, and the fact it leaves behind an Equipment that can move around pretty cheaply and offer +1/+1 to stuff is pretty nice.
A-Public Enemy
Pro Rating: 1.0
Pro Comment: Even the rebalanced version of this card is pretty awful. It is just too challenging to first have this Aura and then a way to remove the creature. It isn’t that great of a deal in the first place, and it has to line up perfectly for it to do anything.
Maestros Ascendancy
Pro Rating: 1.5 // 4.0
Pro Comment: This takes some significant set up. You need instants and sorceries in your graveyard and creatures who are worth sacrificing, and while both of things will happen fairly organically with the Maestros, it still feels like a lot of set up that will require a deck with just the right mix of cards to make this work consistently. Even in a Maestros deck, I have a feeling this is a build around.
Cemetery Tampering
Average Picked At: 9.48
Total Times Picked: 23
Average Last Seen At: 6.34
Total Times Seen 156
Pro Rating: 0.0 // 3.5
Pro Comment: So, you really have to be all in on a graveyard deck to make this worth it. You can’t just be playing this to eventually get the free spell, since it will take you awhile to get there, and you aren’t even guaranteed to hit something that really saves you that much mana, since you paid 3 in the first place for a card that does nothing but mill you! The good news though, is there is enough graveyard stuff going on in this format that this will be worth it in some decks, and be a pretty insane enabler that is well worth the card, even before you get to cast the Hidden Away card.
Ziatora's Proving Ground
Pro Rating: 3.0
Pro Comment: These all offer really great fixing for a set with three color factions, and adding Cycling to the mix is actually a pretty big deal, because it means if you’re flooding late, this is a land you can just throw away. The fact they all have three land types also provides for some additional upside.
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