Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Awaken the Sleeper
Average Picked At: 12.13
Total Times Picked: 23
Average Last Seen At: 8.40
Total Times Seen 323
Pro Rating: 1.0 // 3.0
Pro Comment: Here’s the usual Threaten effect! It is interesting its an Uncommon, which means consistently getting it when you have sacrifice outlets is going to be harder than normal. It is also kind of a bummer that it destroys the equipment immediately, instead of you getting a swing in first. But hey, the Equipment destruction angle does mean that you get to trade 1-for-1 in that situation, and that’s not too bad on top of all the other things that this can allow. As usual, this kind of a card is a build around. If you can’t consistently get that full card of value – by destroying Equipment or by sacrificing what you steal – you’re looking at a card that is pretty much only useful in one situation: When you can use it and win on the spot
Contagious Vorrac
Average Picked At: 3.80
Total Times Picked: 111
Average Last Seen At: 3.57
Total Times Seen 308
Pro Rating: 4.0
Pro Comment: This is a great Common. If this could only proliferate, or only get a land from the top four, it would be a good Common – having the option between both is great. It can help you hit your land drop when you need it to, and then you can Proliferate in the later game and get some nice value.
Zealot's Conviction
Average Picked At: 10.37
Total Times Picked: 73
Average Last Seen At: 8.58
Total Times Seen 747
Pro Rating: 2.5
Pro Comment: A one mana Aura with Flash that gives +1/+1 is already somewhat acceptable. The boost isn’t massive, so it can’t win that many combats, but the fact that it leaves a permanent buff behind really matters, because it means you effect the board in the short-term and long-term when you can win combat. Then, when you get Corrupted going, this becomes really good, as +2/+1 and First Strike is going to win you most combats, and the boost is once again permanent! One mana tricks really tend to overperform, even when the lack the ability to save a creature from most removal like this
Bloated Contaminator
Average Picked At: 1.33
Total Times Picked: 12
Average Last Seen At: 1.23
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: This has a great statline, comes with evasion, and Proliferate and toxic both synergize really well with the set – not to mention one another. It probably falls a little short of being a bomb, as it doesn’t dominate the game when it gets to the later stages, but it is still pretty darn good
Cankerbloom
Average Picked At: 3.68
Total Times Picked: 41
Average Last Seen At: 2.99
Total Times Seen 94
Pro Rating: 3.5
Pro Comment: This has really good stats, and a great modal ability that will almost always do something meaningful.
Slaughter Singer
Average Picked At: 4.97
Total Times Picked: 40
Average Last Seen At: 4.38
Total Times Seen 131
Pro Rating: 4.0
Pro Comment: So, GW is about Toxic aggro – and A two mana 2/2 with Toxic 2 is already pretty solid, so offering a boost to all of your toxic creatures is nice – and will feel especially good with the tokens in the format. If you get it early it will allow you to be really aggressive, and if you get it late it can still have a pretty real and immediate impact
Paladin of Predation
Average Picked At: 8.50
Total Times Picked: 22
Average Last Seen At: 6.01
Total Times Seen 209
Pro Rating: 2.0
Pro Comment: This is hard to chump block, and it can end the game in two swings thanks to Toxic. The stat-line isn’t amazing for the cost though, and there will still be enough boards where your opponent can just double block it to take it down. It also doesn’t deliver any bonus value you get to hold on to in the event it gets destroyed, and if I’m going to spend 7 mana, I feel like I should get something, even a bit of life or a 1/1 token would make a big difference.
Bladegraft Aspirant
Average Picked At: 8.98
Total Times Picked: 80
Average Last Seen At: 7.98
Total Times Seen 708
Pro Rating: 2.5
Pro Comment: A three mana 2/3 with Menace is usuallya lready playable, but this also gives you some big Equipment upside! Making it cheaper to play and cheaper to put on the Aspirant is pretty serious. A menace creature is great for suiting up too
Hexgold Hoverwings
Average Picked At: 3.20
Total Times Picked: 41
Average Last Seen At: 3.20
Total Times Seen 104
Pro Rating: 3.5
Pro Comment: This gives you a 4-mana 3/2 Flyer up front, which is a passable card, so the additional upside here is great. Buffing all your Equipped creatures is going to come up, especially in RW – and just being able to move this Equipment around to whatever creature benefits most from it is pretty great.
Dragonwing Glider
Average Picked At: 1.80
Total Times Picked: 10
Average Last Seen At: 1.56
Total Times Seen 16
Pro Rating: 4.5
Pro Comment: This looks great. On its own, it is a 5-mana 4/4 with Flying and Haste. That card is already a 4.0 – it represents a fast, evasive clock. And this is even better because you can choose to move it around, and if they kill the token – or the Equipment - you still have something left behind.
Mirrex
Average Picked At: 3.36
Total Times Picked: 11
Average Last Seen At: 2.81
Total Times Seen 26
Pro Rating: 2.5
Pro Comment: Well, this is interesting. The turn you play it, it is great at fixing mana. After that, it doesn’t do it at all! But it can still tap for colorless mana and crank out 1/1 pests. As I’ve noted, making it so tokens can’t block is a big downside, as that is usually the main thing 1/1s are doing in the mid-to-late game. But still, this can add to the board while you’re flooding out. I think it seems solid overall between the one-turn fixing it provides and its ability to make tokens.
Urabrask's Anointer
Average Picked At: 4.87
Total Times Picked: 30
Average Last Seen At: 4.35
Total Times Seen 151
Pro Rating: 1.5 // 4.0
Pro Comment: So, the stat-line is bad enough here that you probably want to consistently do 2 or more with this, and that probably makes this a build around. Oil counters are definitely around, especially in Blue-Red, but I don’t feel super confident that your typical deck in the format will have enough of them to make this acceptable. If you do 0 with it, it will be awful – 1 with it is semi-passable, and once you’re at 2 or more you’re going to really feel like you’re really doing it, because you can consistently get a 2-for-1 at that point.
Against All Odds
Average Picked At: 7.26
Total Times Picked: 27
Average Last Seen At: 5.38
Total Times Seen 202
Pro Rating: 1.0 // 2.5
Pro Comment: Individually, each of these effects is situational and not worth four mana, especially at Sorcery speed. Blinking a creature is only going to do something in a few situations: like if you have a creature with an ETB ability, or a creature shut down by an Aura. It can give you pseudo-vigilance too, but that really isn’t worth 4 mana. Obviously, reanimating something small only does something when you have a target. Both of these things are far from guaranteed! However, you do have the option of getting both, and I think if you can do something meaningful with both parts, this seems like a fine card. This can be especially true with Enter the Battlefield abilities, because you can potentially get 2 of them going at the same time. There are only a few decks that are super interested in running this, so it probably needs a build around grade.
Ribskiff
Average Picked At: 8.23
Total Times Picked: 31
Average Last Seen At: 5.70
Total Times Seen 199
Pro Rating: 2.5
Pro Comment: A 4-mana 4/4 vehicles with Crew 3 is not especially good, but this does replace itself, and Toxic has some real upside. The 2-for-1 potential is very real.
The Mycosynth Gardens
Average Picked At: 5.79
Total Times Picked: 14
Average Last Seen At: 4.04
Total Times Seen 67
Pro Rating: 3.0
Pro Comment: I am not normally a fan of filter lands, they tend to be super clunky at fixing your mana – and that’s certainly true here. But, the upside here is pregit legit. I think there are enough artifact creatures in this set that it will feel like a creature land a significant chunk of the time, and those always perform well, since it lets you turn a land into something that actually impacts the board. It obviously has more flexibility than a creature land too! So basically, this is a powerful utility land that can also fix your mana, and I think I’m in for that.
Staff of Compleation
Average Picked At: 7.20
Total Times Picked: 5
Average Last Seen At: 4.22
Total Times Seen 27
Pro Rating: 1.5
Pro Comment: This is a fun call back to Staff of Domination – but like the Staff, this isn’t anything special in Limited. The Pay 1 life ability almost never comes up. The 2 life ability makes this a really mediocre mana rock. Paying 3 life to proliferate and 4 to draw a card is where things start to get interesting, but that amount of life can add up quickly, and having a card that makes you pay life that also doesn’t usually add to the board seems like a recipe for disaster in a lot of games. If you have some ways to gain life this obviously gets more interesting, but that doesn’t seem to be a big theme here
Prosthetic Injector
Average Picked At: 6.93
Total Times Picked: 27
Average Last Seen At: 5.70
Total Times Seen 199
Pro Rating: 1.5
Pro Comment: This is cheap to play and Equip, but it doesn’t feel like it is worth a whole card to me. +0/+2 is a pretty meager boost, and while Toxic and Equipment have synergy in this format, there are better options for both of those of things that are also at lower rarities!
Phyrexian Obliterator
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 10
Pro Rating: 1.0 // 4.5
Pro Comment: This is definitely an incentive to be mono-black, as the Obliterator makes your opponent’s life incredibly difficult. Blocking it or attacking into it and coming out ahead is basically impossible, and your opponent has to have removal that doesn’t do damage to ever feel good about things, otherwise they’re going to be losing several permanents just to take out the Obliterator
Tyrranax Rex
Average Picked At: 1.62
Total Times Picked: 8
Average Last Seen At: 1.42
Total Times Seen 12
Pro Rating: 5.0
Pro Comment: Obviously, this has some very impressive efficiency. It can also come down and do something right away thanks to Haste! Ward also means this can’t be dealt with efficiently. Toxic and Trample might seem like a strange pair, but its actually pretty great! If your opponent takes any damage at all from the Rex, even 1 trample damage, they end up with 4 poison – and you still destroy their creature. Triple Green can be surprisingly hard to get in Limited, but I still think this does enough right away, and is hard enough to deal with, that it is a bomb.
Veil of Assimilation
Average Picked At: 7.79
Total Times Picked: 29
Average Last Seen At: 6.41
Total Times Seen 231
Pro Rating: 3.0
Pro Comment: This offers a nice buff up front, and there are enough artifacts in the set that triggering this on most turns won’t be a challenge for White decks.
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Enter The Battlefield Prepared

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