Draft Trainer

Kamigawa: Neon Dynasty Limited Quiz

Answered: 0/20
Accuracy: 0
Reality Heist
Average Picked At: 11.60
Total Times Picked: 52
Average Last Seen At: 8.68
Total Times Seen 666
Pro Rating: 1.0 // 3.0
Pro Comment: This is a super artifact-centric version of Dig Through Time. Because you have to have a decent number of Artifacts in play to make casting it worthwhile and you need ot hit two of them in the top seven cards of your library, I think this probably has to have a build around grade. This format, as I’ve been saying, has a ton of Artifacts, but this card needs you really be in on them. You probably need 10+ artifacts in your deck to get there with it, and even in this format I don’t think that’s always going to happen.
Return to Action
Average Picked At: 10.94
Total Times Picked: 124
Average Last Seen At: 9.18
Total Times Seen 1524
Pro Rating: 2.0
Pro Comment: Black often gets this kind of trick that returns a creature to the battlefield when it dies these days, and then tend to be alright, although I prefer it when they cost a single Black mana. Still, this one does actually increase your creature’s power, which means you can use it to help you take down the other creature in combat a little more effectively, and it will even gain you some life! Its useful against removal too, of course. But, its still situational enough that I’m not super high on it.
Nashi, Moon Sage's Scion
Pro Rating: 4.0
Pro Comment: If you can hit your opponent with Nashi just once, you’re probably going to be pretty happy with your investment, as he effectively gives you an extra card that you cast for free. Because he has Ninjutsu, making that hit happen is easier than it might be otherwise. He doesn’t have the greatest stats and he has no evasion beyond Ninjutsu, so getting him in more than once will be hard to do in a lot of games, but he still seems really good.
Mnemonic Sphere
Average Picked At: 10.73
Total Times Picked: 126
Average Last Seen At: 8.92
Total Times Seen 1448
Pro Rating: 2.5
Pro Comment: This is basically an Artifact-based version of Hieroglyphic Illumination, which was an Instant you could pay 4 for to draw two cards, and it had cycling for one Blue mana. Hard for a card like this to ever be bad, since at worst it replaces itself really efficiently. Then there’s this format artifact synergy and so forth!
Life of Toshiro Umezawa // Memory of Toshiro
Average Picked At: 2.75
Total Times Picked: 117
Average Last Seen At: 2.91
Total Times Seen 251
Pro Rating: 4.0
Pro Comment: Now, this is a Saga that turns into a creature! Chapters I and II are nice references to Umezawa’s Jitte, and once it transforms into a creature, it is a nice reference to Toshiro Umezawa. But even apart from the fun references, this card seems quite good. Chapters I and II give you options between the different modal Jitte effects, and they are pretty spicy. On some boards this will allow you to outright kill two creatures with the first two chapters – on boards where you can’t do that, this will often allow you to attack with a creature who couldn’t before – and on eboards where you can’t do either, gaining a few life isn’t a bad consolation prize, especially because it turns into a reasonable creature in the end.
Silver-Fur Master
Average Picked At: 5.12
Total Times Picked: 67
Average Last Seen At: 4.46
Total Times Seen 338
Pro Rating: 4.0
Pro Comment: This is quite the signpost Uncommon for the UB Ninja deck. Buffing all of your Ninjas and Rogues and decreasing the cost Ninjutsu is quite impressive, and sometimes you’ll be able to Ninjutsu this in and buff some of your creatures to either do more damage to your opponent or make it so your creature or creatures win combat.
Jukai Trainee
Pro Rating: 2.0
Pro Comment: They decided to give this samurai the old Bushido mechanic. It’s a two mana 2/2 that is harder than most two mana 2/2s to block or attack through, and that’s probably enough of an upside for you to play it a decent chunk of the time.
Kami of Transience
Average Picked At: 2.38
Total Times Picked: 24
Average Last Seen At: 2.27
Total Times Seen 42
Pro Rating: 4.5
Pro Comment: This is a really good Bear. It will get bigger throughout the game, and it can return from your graveyard if an Enchantment goes to the graveyard. That’s going to happen a lot in formats with lots of Enchantment creatures.
Inkrise Infiltrator
Pro Rating: 2.0
Pro Comment: If this format didn’t have Ninjutsu, this would be a lot worse. It doesn’t have the best starting stats, and the ability to buff it, while sometimes useful late, certainly isn’t especially efficient. However, in a world where you want to play an early evasive creature that you can use to get in with a Ninja, well – its a solid playable.
Greasefang, Okiba Boss
Pro Rating: 4.0
Pro Comment: This looks pretty darn good, between the great stats and the Vehicle recursion. Obviously, you need some Vehicles in the graveyard to really get there with this, but there are enough of them in this set, that I can see Greasefang doing the job a significant chunk of the time. Even just doing it once is immensely powerful, since you not only get a quick swing in, you also get it back in your hand.
Seven-Tail Mentor
Average Picked At: 10.04
Total Times Picked: 114
Average Last Seen At: 8.30
Total Times Seen 1285
Pro Rating: 2.5
Pro Comment: This will immediately add a counter to the board, which can really alter the way your turn goes in your favor, and you get another counter out of it when it dies. Sure, it would be nice if it was like the Armorer from a few sets back and you got both counters right away – but I still think this is a quality card. Having a useful creature type and also “Modifying” creatures gets some extra points too.
Cloudsteel Kirin
Average Picked At: 1.74
Total Times Picked: 23
Average Last Seen At: 1.68
Total Times Seen 47
Pro Rating: 4.5
Pro Comment: So, take away the whole Equipment thing here, and we have a 3-mana 3/2 with Flying. That’s a great rate in Limited, and enough for a 3.5 on its own. With Reconfigure in the mix, it is obviously even better, as it can lend Flying to a different creature, and give it the ability to keep you from losing or your opponent from winning. That’s obviously a pretty powerful line of text, though keep in mind if your opponent ever kills the thing this is attached to, or blows up the Kirin, it goes away, and if you’re in a losing position – like at negative life – you’ll lose the game. Still, the base level here is a very good card, and having that additional upside is enough for me to put this into the lower bomb range. Your opponent has to kill the thing you put this on in the late game, and in the early game it is a great flyer.
Virus Beetle
Average Picked At: 4.83
Total Times Picked: 168
Average Last Seen At: 4.47
Total Times Seen 687
Pro Rating: 1.5
Pro Comment: Adding to the board and taking something away from your opponents’ hand isn’t a bad play in the early to mid game, though it does get less impressive late. It comes with the Artifact type too, which is a useful thing.
Thundersteel Colossus
Average Picked At: 10.89
Total Times Picked: 100
Average Last Seen At: 9.05
Total Times Seen 1404
Pro Rating: 2.0
Pro Comment: This is a pretty neat design for an Equipment. It isn’t nearly as discounted as most of them are, but it is also massive and very easy to crew – coming with Trample and Haste generally means it is going to wreck face pretty significantly the turn it comes down, and it’s a big enough threat that your opponent will usually need to find a way to deal with it. I don’t think the most aggressive decks will be remotely interested in this, but as a top-curve win condition for grindier or controlling decks, I could see this pulling some weight.
Plains
Average Picked At: 14.93
Total Times Picked: 95
Average Last Seen At: 11.90
Total Times Seen 1496
Tranquil Cove
Average Picked At: 8.60
Total Times Picked: 53
Average Last Seen At: 5.93
Total Times Seen 454
Pro Rating: 2.5
Pro Comment: Like always, these provide some very nice fixing, and its nice to see them at Common, as it will make splashing a third color pretty simple. Fixing is great, even if you aren’t going three colors – a dual land really helps your mana base in a two color deck.
Goro-Goro, Disciple of Ryusei
Pro Rating: 5.0
Pro Comment: Well, this is a two mana 2/2 with some silly upside! Granting haste to everything is a nice enough upside to have on such a creature, but where it gets really interesting is in its ability to make Dragon tokens if you have some modified creatures. That’s not a huge ask, and it means that this is a two mana 2/2 that can really take over games where you can get that ability going. It does die to a whole lot, but it’s a two drop that is pretty scary all game long. I think it’s a bomb.
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
Pro Rating: 4.5
Pro Comment: Unlike a lot of these sagas, it adds to the board immediately with a 2/2 token – and one that can make you some treasure, which is certainly pretty nice! Chapter II’s rummage effect will sometimes come in handy too, and then when you get to chapter 3 you get a pretty powerful creature in Reflection of Kiki-Jiki. Sure, you need another creature around that’s worth copying, but you frequently will just have something else you can make a copy of that will really change the way you attack that turn. You can even copy the 2/2 that you got with Chapter I, although that isn’t the most exciting thing ever. Either way, this Saga adds to the board right away, gives you some card selection, and then you get a creature who is generally going to be a real problem for your opponent. You get a ton of value for the mana you invest, and while you have to wait for your returns – getting a good portion of them in Chapter I is a pretty big deal.
Inkrise Infiltrator
Average Picked At: 8.11
Total Times Picked: 129
Average Last Seen At: 7.10
Total Times Seen 1122
Pro Rating: 2.0
Pro Comment: If this format didn’t have Ninjutsu, this would be a lot worse. It doesn’t have the best starting stats, and the ability to buff it, while sometimes useful late, certainly isn’t especially efficient. However, in a world where you want to play an early evasive creature that you can use to get in with a Ninja, well – its a solid playable.
Biting-Palm Ninja
Pro Rating: 4.0
Pro Comment: So, at worst, this is a 3-mana 3/3 with Menace. That’s a very efficient creature, and this also comes with Ninja – and obviously Ninjutsu upside – and both of those are well-supported in the set. Removing a Menace counter to take away your opponent’s best nonland will sometimes be worth it – making this a creature that is also a discard spell means it will be a 2-for-1 that actually adds significantly to the board, and I like that.
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