Draft Trainer

March of the Machine Limited Quiz

Answered: 0/20
Accuracy: 0
Invasion of Xerex // Vertex Paladin
Average Picked At: 7.77
Total Times Picked: 31
Average Last Seen At: 6.72
Total Times Seen 157
Pro Rating: 3.0
Pro Comment: I like this one. It bounces something, upping your chances of successfully attacking and transforming this quickly, and you get a pretty powerful creature when you can make that happen.
Invasion of Kamigawa // Rooftop Saboteurs
Average Picked At: 6.54
Total Times Picked: 13
Average Last Seen At: 6.45
Total Times Seen 161
Pro Rating: 3.5
Pro Comment: Stunning something for a turn is a nice effect, especially when it can help you more quickly get Rooftop Saboteurs on the battlefield. Once you’ve done that, you have a great creature that will net you impressive card advantage.
Sun-Blessed Guardian // Furnace-Blessed Conqueror
Average Picked At: 8.12
Total Times Picked: 17
Average Last Seen At: 5.75
Total Times Seen 146
Pro Rating: 3.0
Pro Comment: A two mana 2/2 is underwhelming these days, but this transforms into a creature who can be a major problem, and the fact it requires Phyrexian mana means you can end up only paying 5 for it – and you can do it even if you never have Red. The base form of the card is underwhelming enough that this isn’t amazing, but it isn’t really a two drop you’ll ever cut either.
Ichor Drinker
Average Picked At: 7.24
Total Times Picked: 41
Average Last Seen At: 5.97
Total Times Seen 250
Pro Rating: 2.5
Pro Comment: This one drop brings a lot of value. A one mana 1/1 with Lifelink isn’t amazing, but in a format with +1/+1 counters around, among other ways to augment your creatures, it will probably play a little better than it looks. Additionally, if you mill this thing in your Blue-Black deck, or it ends up in your graveyard in any other way, it does deliver some real value in the format of the incubate token. One drops lately have pretty much all overperformed, and I think this is another one that will. It is really cheap and does stuff that all the decks in the format can take advantage of.
Cosmic Hunger
Average Picked At: 5.72
Total Times Picked: 39
Average Last Seen At: 4.99
Total Times Seen 201
Pro Rating: 3.5
Pro Comment: We have seen this card before, only without the battle part, and it is always premium removal for Green because it can deal with things so efficiently. You always run the risk of getting 2-for-1’d when you cast it if you aren’t careful, but because this is an Instant, finding a spot where your opponent can’t respond is relatively easy.
Mountain
Average Picked At: 14.98
Total Times Picked: 40
Average Last Seen At: 12.75
Total Times Seen 602
Invasion of Belenon // Belenon War Antherm
Average Picked At: 5.48
Total Times Picked: 25
Average Last Seen At: 5.20
Total Times Seen 101
Pro Rating: 3.5
Pro Comment: This Battle makes you overpay a bit for a 2/2 with Vigilance, but that is a body that can help you pressure your opponent and transform this into an Anthem, which is a powerful thing.
Ayara, Widow of the Realm // Ayara, Furnace Queen
Average Picked At: 2.43
Total Times Picked: 7
Average Last Seen At: 2.20
Total Times Seen 10
Pro Rating: 4.0
Pro Comment: Just the frontside is a really strong card. Giving up creatures or artifacts to drain the opponent’s life is a great way to close out a game. There will be situations where you can’t take full advantage of that ability, but the baseline is still a three mana 3/3 – and the card still has some other upside! If you’re in a spot where the ability on the front isn’t doing anything, you can simply transform Ayara, and she can help you do some damage by bringing back creatures or artifacts.
Oculus Whelp
Average Picked At: 12.03
Total Times Picked: 31
Average Last Seen At: 9.01
Total Times Seen 374
Pro Rating: 2.0
Pro Comment: A 4-mana 3/2 Flyer is a little below rate these days, but if this is replacing itself when it dies it does get significantly better. Oftentimes the problem with casting something that costs 4+ mana and has 2 or less toughness is that your opponent can get an easy tempo advantage when they point a one or two mana removal spell at it, but this hedges against that a little when you have a transformed permanent around, since getting the 2-for-1 makes that feel a little less awful. Still, even in the Blue-Green deck you won’t always be able to get this going, and the baseline just isn’t very good.
Glistening Dawn
Average Picked At: 1.33
Total Times Picked: 6
Average Last Seen At: 1.38
Total Times Seen 8
Pro Rating: 4.5
Pro Comment: This ultimately gives you two bodies, and generally they are going to be of a fairly significant size. The downside here is that casting this and not transforming at least one of them in the same turn is going to feel pretty brutal in many situations, as not adding to the board at all when you spend that much mana can be a pretty serious liability. Still, even in that bad situation, if you are able to untap you’ll usually be in decent shape, and if you can transform one when you cast this you’re usually still getting a nice deal.
Captive Weird // Compleated Conjurer
Average Picked At: 3.75
Total Times Picked: 24
Average Last Seen At: 3.18
Total Times Seen 74
Pro Rating: 3.5
Pro Comment: This looks good. A one mana ⅓ with Defender isn’t exactly impressive, but this transforms quite easily. You can play it on turn one and block a little bit, and you effectively get to draw a card when it transforms. Because of Phyrexian Mana, in the later part of the game you can look at this as a 4-mana 3/3 you pay 2 life for that draws you that card, which is also great. So yeah, this is good whether you do it all at once or in installments.
Surge of Salvation
Average Picked At: 10.00
Total Times Picked: 17
Average Last Seen At: 7.07
Total Times Seen 168
Pro Rating: 0.5
Pro Comment: Granting hexproof to your creatures can be a good way to combat removal for sure, but when we’ve seen similar one mana cards actually be worth playing, they have also granted indestructibility. So you really need a card like this to also save a creature in combat consistently – not just save it from removal – and it looks like this will only do that against black or red creatures. In short, the floor is quite low, low enough that I don’t think I want to start with this in my main deck.
Zephyr Singer
Average Picked At: 1.50
Total Times Picked: 4
Average Last Seen At: 1.44
Total Times Seen 9
Pro Rating: 5.0
Pro Comment: This looks great. It has a nice baseline as a 4-mana ¾ with Flying and Vigilance, and the upside of sometimes costing less mana and giving flying to things is pretty amazing. It also means it will often leave value behind on the board even if it is killed right away.
Knight-Errant of Eos
Average Picked At: 1.60
Total Times Picked: 5
Average Last Seen At: 2.33
Total Times Seen 16
Pro Rating: 4.0
Pro Comment: It feels like you’ll be able to draw at least one card with this often enough for this to be pretty good. What’s great is you can tap all your creatures when you play this, and as long as you have a lot of mana left over, you’re likely going to be able to cast at least one creature you draw with the ETB ability. This makes the risk of Convoking a lot lower! The only downside here is you won’t always have the bodies in play to really go to town with this, but I think you’ll be able to do it often enough that it looks quite good to me.
Grafted Butcher
Average Picked At: 3.33
Total Times Picked: 6
Average Last Seen At: 2.33
Total Times Seen 12
Pro Rating: 4.0
Pro Comment: There are lots of Phyrexians in this set, including all the Incubate tokens, so a Phyrexian lord is already fairly well positioned! Offering +1/+1 and one turn of menace to your Phyrexians is going to have a big impact on a lot of boards, and the Butcher doesn’t stay dead either!
Nezumi Freewheeler // Hideous Fleshwheeler
Average Picked At: 6.17
Total Times Picked: 29
Average Last Seen At: 5.10
Total Times Seen 124
Pro Rating: 4.0
Pro Comment: A 4-mana 3/3 Menace isn’t amazing, but this can also give you a bit of graveyard value. Getting cards in the opponent’s graveyard has some upside to it in Black in this format too. This can also transform the turn after you play it into a very exciting creature that can take advantage of the graveyard quite effectively.
Disturbing Conversion
Average Picked At: 11.31
Total Times Picked: 36
Average Last Seen At: 9.42
Total Times Seen 407
Pro Rating: 2.0
Pro Comment: Blue-Black is interested in milling both players, so this seems like a decent card for that type of deck. Only lowering a creature’s power is pretty far from actually removing that creature, but this does enable your other graveyard stuff reasonably well.
City on Fire
Average Picked At: 6.43
Total Times Picked: 7
Average Last Seen At: 3.55
Total Times Seen 39
Pro Rating: 1.0
Pro Comment: This costs a lot of mana, but Convoke helps soften the blow. Problem is, for this to really be at its best, you kind of need to be able to take advantage of it immediately. Normally, tripling your damage would be something that makes your board far better at attacking and blocking and that would be enough, but because you’re going to need to tap several creatures for this most of the time, you’re also decreasing your chances of being able to effectively take advantage of this right away. And in that case, it ends up being a pretty clunky Enchantment that probably takes a turn to deliver on its return. Of course, if you are able to untap with this in play, your opponent is going to be in a world of hurt – assuming you have a developed board. Basically, this is going to be truly awful sometimes.
Phyrexian Awakening
Average Picked At: 5.39
Total Times Picked: 18
Average Last Seen At: 4.30
Total Times Seen 103
Pro Rating: 3.0
Pro Comment: On its own, you get a 5-mana 4/4 with Vigilance, and you can pay for it in installments. That’s not a bad deal, especially when this can also give some of your other creatures Vigilance. Vigilance seems pretty well positioned in the format too, because creatures with it can attack battles and defend them at the same time.
Mutagen Connoisseur
Average Picked At: 8.85
Total Times Picked: 26
Average Last Seen At: 7.82
Total Times Seen 201
Pro Rating: 3.5
Pro Comment: Blue-Green is all about transforming things. This plays well with Incubator and Battles, as well as all the creatures that can transform for Phyrexian mana. Even with just 1 power, this is going to feel like a fairly powerful card, and it can get a lot sillier than that.
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