Draft Trainer

March of the Machine Limited Quiz

Answered: 0/20
Accuracy: 0
Doomskar Warrior
Average Picked At: 2.14
Total Times Picked: 7
Average Last Seen At: 1.88
Total Times Seen 16
Pro Rating: 4.0
Pro Comment: On its own, this can be a 4-mana 5/4 Trampler with this ability that will just end up drawing you a card most of the time. That’s a great card, and you have the upside of putting the counter somewhere else to give that creature trample and the same ability for a turn. Both options sound good to me.
Marshal of Zhalfir
Average Picked At: 5.06
Total Times Picked: 18
Average Last Seen At: 3.95
Total Times Seen 72
Pro Rating: 3.5
Pro Comment: This is a very nice Knight lord, and at two mana it will often do a nice job of immediately upgrading your board. The tap effect is a nice thing to have around too, especially when it only costs two mana.
Wicked Slumber
Average Picked At: 7.05
Total Times Picked: 19
Average Last Seen At: 6.74
Total Times Seen 135
Pro Rating: 3.0
Pro Comment: As usual, the best way to use this sort of thing is to tap your opponent’s stuff during their turn so that you get two attacks where those creatures are out of commission. This can often win you the game on its own, and the fact you can convoke this means casting it will be extra easy. Its also nice that you can choose a couple of different ways to use this. It always taps two creatures, but you can put one stun counter on each creature, or two on one creature if that’s better.
Chandra, Hope's Beacon
Average Picked At: 2.00
Total Times Picked: 4
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 5.0
Pro Comment: If you can manage to play Chandra, use her +2 and cast a cheap spell with that mana, you’re already going to be really far ahead. If you can’t do that, her -X will often do enough to really weaken your opponent’s board, and if you just get to the next turn and manage to use her +1, there’s a very good chance you’ll blow the game open with whatever spell you hit. She’s definitely a bomb.
Tiller of Flesh
Average Picked At: 8.94
Total Times Picked: 18
Average Last Seen At: 6.22
Total Times Seen 136
Pro Rating: 2.5
Pro Comment: The stats aren’t great, but the trigger is pretty good. However, I’m not sure you’ll be targeting things enough in this format for this to really go wild. Notably, it only counts spells that target, and not abilities like Backup. If you have a critical mass of removal and combat tricks this can do a pretty good job, but the floor is pretty bad.
Herbology Instructor // Malady Invoker
Average Picked At: 4.00
Total Times Picked: 20
Average Last Seen At: 2.96
Total Times Seen 69
Pro Rating: 3.5
Pro Comment: A two mana ⅓ that gains 3 on ETB is usually a 2.5, so the fact this has late game upside that turns it into a 3/3 that will kill something is pretty nice.
Invasion of Alara // Awaken the Maelstrom
Average Picked At: 5.91
Total Times Picked: 11
Average Last Seen At: 4.95
Total Times Seen 53
Pro Rating: 2.5
Pro Comment: So the battle side gives you a 2-for-1 on its own and if you ever transform it, it is pretty impossible for you to lose! However, casting this is hard in Limited, and transforming it isn’t a walk in the park either with its 7 defense.
Corruption of Towashi
Average Picked At: 4.12
Total Times Picked: 17
Average Last Seen At: 4.29
Total Times Seen 86
Pro Rating: 1.0 // 3.5
Pro Comment: This looks like a very strong payoff for transforming things, and it comes with a built-in way to draw you that first card. On its own, that makes this a 7-mana 4/4 that draws you a card. That isn’t…amazing, but it is a passable baseline! Plus, as with all of these, you pay in installments and it offers some extra upside. That said, if you aren’t in a deck that really got there on transforming creatures, this probably isn’t very good.
Ichor Shade
Average Picked At: 10.89
Total Times Picked: 28
Average Last Seen At: 8.59
Total Times Seen 321
Pro Rating: 2.0
Pro Comment: Its nice that this looks at both graveyard, as sometimes when we see this sort of effect it only checks yours. This will gain a counter on a significant number of turns, especially if you’re a Sacrifice deck. It does have a pretty bad baseline, but I you can definitely hold this and then play it in second main phase after something dies, and it will quickly become a ¾, and things can go crazy from there.
Skittering Surveyor
Average Picked At: 5.43
Total Times Picked: 42
Average Last Seen At: 5.02
Total Times Seen 198
Pro Rating: 3.0
Pro Comment: This does a great job of fixing your mana, and makes for an expendable body to sacrifice in Black-Red.
Bloodfeather Phoenix
Average Picked At: 2.33
Total Times Picked: 3
Average Last Seen At: 3.71
Total Times Seen 15
Pro Rating: 2.5
Pro Comment: This is a nice aggressive two drop, and it has the upside of coming back from the graveyard. Triggering that upside isn’t necessarily going to be that easy, though. First, you need to target damaging spells at players and battles, and while you’ll do that, you’ll certainly find yourself wanting to remove creatures with them more often. Basically, you can get this back, but it won’t be automatic, or even close to it.
Rampaging Geoderm
Average Picked At: 7.12
Total Times Picked: 16
Average Last Seen At: 5.99
Total Times Seen 130
Pro Rating: 3.5
Pro Comment: This can target itself, so it does attack as a 4-mana 4/4 Trample and Haste if you want it to. It also doesn’t have to be attacking for this trigger to happen – as long as you attack with at least one thing, the Geoderm’s ability will go off. Red-Green is the color pair the most interested in battles too, so you have other incentives to attack them – and getting a permanent +1/+1 is a pretty massive upgrade! Of course, haste and trample are themselves great for attacking battles.
Breach the Multiverse
Average Picked At: 1.25
Total Times Picked: 8
Average Last Seen At: 1.20
Total Times Seen 10
Pro Rating: 4.5
Pro Comment: 7 mana to reanimate the best things in your graveyard and your opponent’s isn’t bad. Because it mills ten cards, you are reasonably likely to get back at least 7 mana worth of value, and the card selection you get should be powerful. One kind of cool thing about this is that if the game is late enough that both players are low on cards, you can also cast this to mill your opponent out, and they will draw before you do! This is expensive for sure, but it does feel like it will be able to pull you ahead from behind in most situations.
Wind-Scarred Crag
Average Picked At: 8.59
Total Times Picked: 17
Average Last Seen At: 6.50
Total Times Seen 157
Pro Rating: 2.5
Pro Comment: These always enter tapped, but producing two different colors and gaining a life is always nice value. If you’re in their two colors or trying to splash something, you’re going to be happy playing these.
Blossoming Sands
Average Picked At: 7.62
Total Times Picked: 16
Average Last Seen At: 6.34
Total Times Seen 161
Pro Rating: 2.5
Pro Comment: These always enter tapped, but producing two different colors and gaining a life is always nice value. If you’re in their two colors or trying to splash something, you’re going to be happy playing these.
Wrenn's Resolve
Average Picked At: 11.59
Total Times Picked: 34
Average Last Seen At: 9.37
Total Times Seen 310
Pro Rating: 2.5
Pro Comment: This is Reckless Impulse with a different name, and that was a quality draw spell in Innistrad: Crimson Vow. You’re almost always going to be able to play both cards that you hit with this before the end of your next turn, and this ends up being a two mana draw two most of the time.
Stormclaw Rager
Average Picked At: 8.82
Total Times Picked: 17
Average Last Seen At: 6.07
Total Times Seen 107
Pro Rating: 4.0
Pro Comment: This is a powerful sacrifice outlet, even limited to Sorcery speed only! You get a card back, so it is hard not to get nice value out of this, especially if you’re sacrificing something really expendable. There’s also a cheap Threaten effect in the format that is going to combo absurdly with this, but in general, there’s plenty to sacrifice to this, making it another great signpost
Temporal Cleansing
Average Picked At: 7.45
Total Times Picked: 31
Average Last Seen At: 6.58
Total Times Seen 228
Pro Rating: 2.0
Pro Comment: A Sorcery that always did this for four mana would probably be a 1.5. It is definitely removal, but very clunky, and the fact it can’t be a more permanent answer for many creatures is definitely a problem.
Atraxa's Fall
Average Picked At: 9.92
Total Times Picked: 25
Average Last Seen At: 8.37
Total Times Seen 346
Pro Rating: 0.5
Pro Comment: One thing to keep in mind is that destroying a battle doesn’t let you cast it transformed. A battle has to be “defeated” for that to happen, and the only way to make that happen is to remove the counters on it one way or another. This simply puts in the graveyard. In other words, you want to use this on a battle you are defending. This targets a whole bunch of stuff, but I’m still pretty skeptical it will find something useful to do on a regular basis, so I’m starting it in the sideboard.
Boon Bringer Valkyrie
Average Picked At: 1.00
Total Times Picked: 6
Average Last Seen At: 1.00
Total Times Seen 10
Pro Rating: 5.0
Pro Comment: A 5-mana 4/4 with these keywords is already pretty close to a bomb, so the fact that you get to put a counter on something and give it those same keywords until end of turn really means this is a bomb. It gives you some serious value up front, so even if it goes down, you’re going to be coming out ahead most of the time, and if it doesn’t go down – you’re just going to win.
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