Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Meticulous Archive
Average Picked At: 5.20
Total Times Picked: 5
Average Last Seen At: 3.57
Total Times Seen 30
Mistway Spy
Average Picked At: 7.33
Total Times Picked: 15
Average Last Seen At: 6.04
Total Times Seen 96
Pro Rating: 3.5
Pro Comment: Playing this on turn one is pretty acceptable, because it has evasion and a useful creature type – but the Disguise ability here is pretty impressive too. It counts every creature that hits your opponent, so you can get more than one clue. Obviously enough, because the Spy has evasion itself, you can turn it face up, crack in with it and get that Clue, which seems like a pretty normal play pattern.
Repulsive Mutation
Average Picked At: 5.82
Total Times Picked: 22
Average Last Seen At: 4.22
Total Times Seen 70
Pro Rating: 3
Pro Comment: because leaving up mana and hoping your opponent plays into it can be a really serious problem. You have to be careful about using them.
Candlestick
Average Picked At: 8.77
Total Times Picked: 13
Average Last Seen At: 7.51
Total Times Seen 127
Pro Rating: 2.5
Pro Comment: The Cluequipments in Blue and Red might just be the best since the Blue-Red deck is so into sacrificing artifacts, but lots of decks in the format like Clues too, and this one can help set up collect evidence.
Elegant Parlor
Average Picked At: 3.33
Total Times Picked: 6
Average Last Seen At: 3.21
Total Times Seen 22
Undergrowth Recon
Average Picked At: 6.67
Total Times Picked: 3
Average Last Seen At: 5.69
Total Times Seen 22
Pro Rating: 0
Pro Comment: This isn't here for Limited. It won't ever give you a card worth of value. Don't play it.
Sharp-Eyed Rookie
Average Picked At: 2.17
Total Times Picked: 6
Average Last Seen At: 1.67
Total Times Seen 11
Pro Rating: 4
Pro Comment: This starts with passable stats and can grow throughout the game while drawing you cards. The only downside is that if you get it late it's pretty mediocre, but that’s the fail case.
Sumala Sentry
Average Picked At: 6.75
Total Times Picked: 12
Average Last Seen At: 4.50
Total Times Seen 74
Pro Rating: 4
Pro Comment: Two counters is a big deal, and the fact you can turn them face up at instant speed can really make this a beating.
Leering Onlooker
Average Picked At: 4.54
Total Times Picked: 13
Average Last Seen At: 3.52
Total Times Seen 45
Pro Rating: 3.5
Pro Comment: I’m reasonably happy with a two mana ⅓ Flyer, and this one gives you a couple bodies out of the graveyard. This means that if you’re milling yourself it still gives you value, and just casting it normally and getting the bodies back later is a nice feeling too.
Repeat Offender
Average Picked At: 9.45
Total Times Picked: 29
Average Last Seen At: 7.80
Total Times Seen 284
Pro Rating: 2
Pro Comment: This has an almost-passable baseline and ability that will make for a good mana sink in the later stages of the game. I like that you can use it at instant speed, so threat of activation will be pretty real. 
Shadowy Backstreet
Average Picked At: 4.57
Total Times Picked: 7
Average Last Seen At: 3.77
Total Times Seen 24
Sample Collector
Average Picked At: 6.33
Total Times Picked: 12
Average Last Seen At: 4.69
Total Times Seen 80
Pro Rating: 2.5
Pro Comment: This can be put the counter on itself, and it attacking as a ¾ on turn four doesn’t seem impossible but…it’s also not incredible. The ability to put the counter elsewhere does give you some nice flexibility, but the base stat-line here is mediocre and that’s kind of a problem for a creature that has to attack to be something more than a vanilla creature. Especially because you also need to set this up a bit.
Faerie Snoop
Average Picked At: 9.05
Total Times Picked: 37
Average Last Seen At: 7.55
Total Times Seen 271
Pro Rating: 3
Pro Comment: A three mana ¼ flyer isn’t a disaster, and the Disguise upside here is pretty real. Drawing a card is always nice, and there’s plenty of incentive for putting things in the graveyard too. These hybrid Disguise costs also mean these are going to be playable in a wider variety of decks than just Blue-Black.
Absolving Lammasu
Average Picked At: 7.73
Total Times Picked: 11
Average Last Seen At: 6.20
Total Times Seen 106
Pro Rating: 4
Pro Comment: A 5-mana 4/3 flyer that gains 3 life when it dies is a card you’re already pretty happy with. This is because it pressures your opponent effectively, and the fail case is that it trades with a removal spell or a creature and gains you 3. So, the fact this also shuts of suspect across the board is pretty sweet. If you’re in White, you’re probably not using suspect a whole lot yourself, so if that ability it does something, it will usually power down the opposing board. Then, on top of all of that, the Lammasu also lets you suspect an opposing creature when it dies. Sure, there’s both upside and downside associated with that, but because you’re making the choice you can usually find an advantageous way to use it. This does a ton for the mana cost while sporting a fairly good stat-line – making it a very good uncommon.
Alquist Proft, Master Sleuth
Average Picked At: 1.67
Total Times Picked: 3
Average Last Seen At: 2.20
Total Times Seen 5
Pro Rating: 4
Pro Comment: A three mana 3/3 with Vigilance that makes you a clue is an awesome card, and then in the late game he can turn one of your Clues into Sphinx’s Revelation. Gaining life and drawing cards is a powerful combination, as that life helps offset the fact that you just pumped a bunch of mana into something that didn’t impact the board.  You’re not always going to manage to do that, but that’s fine.  His fail-case is that you get a 2-for-1, and the upside is that you pump a bunch of mana into his ability and there’s no way for you to lose. He’s knocking on the door of bomb status, but I think he falls just a little bit short, because there are going to be a lot of games where you don’t have time for the activated ability.
Offender at Large
Average Picked At: 8.82
Total Times Picked: 22
Average Last Seen At: 7.19
Total Times Seen 266
Pro Rating: 2
Pro Comment: Just playing this face up is going to be the play more often than not, and when you do it has a reasonable shot at giving you an attack you didn’t have before. This is the type of disguise creature you probably only play face down when you’ve got nothing else going on on turn three. Either way, this card looks like it will have trouble making the cut sometimes.
Soul Search
Average Picked At: 10.62
Total Times Picked: 8
Average Last Seen At: 7.66
Total Times Seen 134
Pro Rating: 1.5
Pro Comment: This hits a wide enough variety of things to not to be an entirely useless discard spell, and the fact that sometimes you can get a token is pretty sweet.
Long Goodbye
Average Picked At: 4.64
Total Times Picked: 11
Average Last Seen At: 3.14
Total Times Seen 44
Pro Rating: 3.5
Pro Comment: The uncounterable part actually matters in limited, because it means this can hit Disguise creatures and you don’t have to worry about Ward. Apart from that, this can trade up for stuff in general. It’s premium removal.
Thinking Cap
Average Picked At: 10.57
Total Times Picked: 30
Average Last Seen At: 8.79
Total Times Seen 303
Pro Rating: 2
Pro Comment: If this were always 1 to Equip, it would probably be a 2.5, just because that’s a fairly efficient boost – one that’s easy to move around. Detectives are plentiful enough in this format that this still looks solid.
Crime Novelist
Average Picked At: 8.36
Total Times Picked: 14
Average Last Seen At: 6.23
Total Times Seen 96
Pro Rating: 3
Pro Comment: It has a pretty ugly starting point, but if you have Clues and other artifacts and sacrifice stuff, this can get big. And because Clues draw you cards, the mana might actually matter too.
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