Draft Trainer

Innistrad: Midnight Hunt Limited Quiz

Answered: 0/20
Accuracy: 0
Ecstatic Awakener // Awoken Demon
Average Picked At: 4.86
Total Times Picked: 224
Average Last Seen At: 4.52
Total Times Seen 864
Pro Rating: 2.5
Pro Comment: One mana 1/1s are pretty bad, they just lose relevance quickly. The Awakener gets around that to some extent as a result of its ability to transform into Awoken Demon. Transforming it is a little bit steep at 3 mana and sacrificing something, but there is going to be some significant sacrifice fodder in both Black/White and Blue/Black, so it won’t hurt quite as much as it might look at first. Still, you aren’t really doing incredible when you transform this into a 4/4.
Rem Karolus, Stalwart Slayer
Average Picked At: 3.00
Total Times Picked: 15
Average Last Seen At: 2.63
Total Times Seen 68
Pro Rating: 3.5
Pro Comment: A three mana ⅔ with Flying and Haste is great! And that’s good, because the rest of the stuff this card does won’t come up a ton. If your opponent really wants to cast a spell that does damage, they can just cast it on the Stalwart, so you aren’t downgrading their spells a huge amount with that. The additional one point of damage thing will come up some of course, as you’re likely to have 1-3 spells that do damage, but it won’t exactly be a huge deal either. So yeah, this is a great efficient creature with upside that is mostly minor.
Sigarda's Splendor
Average Picked At: 4.05
Total Times Picked: 19
Average Last Seen At: 3.16
Total Times Seen 92
Pro Rating: 1.0
Pro Comment: So, if you can consistently draw a card with this, it will be absurdly strong. And, it helps you find a way to do that, since it gains you life when you cast White spells. However, this set does not have a strong life gain theme or even sub-theme, and the Splendor alone won’t be enough to keep you at that life total in a lot of games. That said, sometimes games just stall out and you stay at a life total for awhile, and this makes it so your opponent either has to let you draw cards like crazy, or give up some resources to chip in for a few damage. One big problem is that you have to keep noting your life total, so you have to continually be staying at the same life from turn to turn or gaining life to keep drawing cards, and that does seem like its going to be a problem in some games. If your opponent does something to really get you behind on life, this will do stone nothing. If this set had more of a life gain archetype, the Splendor would be a pretty nice build around. As it is, it seems like it will do nothing or very little far too often. Basically, I’ll believe it when I see it with this card.
Deathbonnet Sprout // Deathbonnet Hulk
Average Picked At: 5.35
Total Times Picked: 65
Average Last Seen At: 4.35
Total Times Seen 265
Pro Rating: 2.5
Pro Comment: This starts out as a card that helps you mill yourself a bit, which is something you’re interested in in this format. I don’t think it is something that you would play a ton if that’s all it was, though. But, once it mills enough stuff, it can transform into a pretty real threat that becomes increasingly large. Now, making it transform is a bit tough, since it has to be three CREATURE cards, and you are going to have to mill quite a few cards to get there. Obviously creatures end in your graveyard naturally too, so it is definitely going to transform if it sticks around, but it will take awhile.
Moonveil Regent
Average Picked At: 1.20
Total Times Picked: 15
Average Last Seen At: 1.26
Total Times Seen 19
Pro Rating: 4.5
Pro Comment: A 4-mana 4/4 flyer is great, and this one has lots of upside! Most limited decks will be two colors, so when it dies it will usually do at least 2 to something, and that’s a pretty big deal since it can hit anything. That means you’ll be getting a 2-for-1 in a worst-case scenario. Additionally, the spell trigger effect is pretty real. Most of the time you’re just going to be drawing one card, but if your hand is empty or close to it, turning your cards into cantrips is a big deal.
Delver of Secrets // Insectile Aberration
Average Picked At: 7.57
Total Times Picked: 60
Average Last Seen At: 5.56
Total Times Seen 397
Pro Rating: 1.0 // 3.0
Pro Comment: Obviously, this is a multi-format all star in constructed and one of the best creatures ever printed. This is because in constructed, you can make a deck where it is trivially easy to flip this, effectively making it a one mana 3/2 with Flying. In Limited that’s...not going to be quite as easy. Even a spell deck that really gets there probably has 10 Instants and Sorceries, so yeah. It will usually take a few triggers to flip. The good news is, a 3/2 Flyer is relevant pretty much all game long, so even if you play this on turn one and it doesn’t flip until turn 4, you’re going to feel okay about it. Thing is, though, if you’ve just got like 3-5 spells, this is unplayable. I think this needs a buildaround grade as a result. It is probably going to be a D or worse in your typical Blue deck, but if you 10+ Instants and Sorceries, it is a quality card.
Intrepid Adversary
Average Picked At: 1.77
Total Times Picked: 13
Average Last Seen At: 1.69
Total Times Seen 16
Pro Rating: 4.5
Pro Comment: A two mana 3/1 with Lifelink is already solid, one that would make the cut in just any deck! It blocks and attacks reasaonably well, but this comes with all kinds of upside. It effectively has multi-kicker, and for every two additional mana you sink into it, the more it pumps your entire board! This means the power of this card scales massively as the game goes, and if you draw it in a stalled out game and have like 8 mana, or even 6, you probably won on the spot. Note, by the way, that it also counts itself, so it becomes less fragile the more mana you can pump into it. This is a rare thing to see -- but this is a two mana card that’s a bomb! Granted...when it feels like a bomb you probably aren’t only paying two mana, but still!
Revenge of the Drowned
Average Picked At: 5.55
Total Times Picked: 208
Average Last Seen At: 5.25
Total Times Seen 991
Pro Rating: 2.5
Pro Comment: 4 mana to Time Ebb a creature isn’t amazing. It does let you trade 1-for-1 with what you target, since your opponent has to redraw that card again, and that’s nice. The 2/2 Zombie of course can’t block, so you can’t really manufacture a huge blowout most of the time. It is a body that will be relevant when you untap though.
Unruly Mob
Average Picked At: 9.45
Total Times Picked: 140
Average Last Seen At: 7.88
Total Times Seen 1514
Pro Rating: 2.0
Pro Comment: This is a reprint from our other two visits to Innistrad, and it wasn’t very good either time -- a 1.5 at best! It does grow as the game goes on, but it starts really small and grows pretty slowly. Only growing when your creatures die is tricky too. However, this will probably be better in this format than we’ve seen in the past, mostly because BW is a sacrifice deck this time around, and that combos pretty well with the Mob. The GW deck has lots of tokens too, so yeah, I think maybe this ends up being a solid playable this time around.
Patrician Geist
Average Picked At: 2.11
Total Times Picked: 28
Average Last Seen At: 2.22
Total Times Seen 50
Pro Rating: 4.0
Pro Comment: This is a Wind Drake with all kinds of upside. First, it pumps one of the most common creatures in the format, and if yo’ure in Blue, its going to be tough to end up in a deck where this doesn’t pump like 5 of your creatures. And second, it gives you a discount on both flashback and Disturb. And don’t forget all those Disturb creatures are spirits too!
Katilda, Dawnhart Prime
Average Picked At: 2.90
Total Times Picked: 30
Average Last Seen At: 2.55
Total Times Seen 56
Pro Rating: 4.0
Pro Comment: Protection from Werewolves is a relevant line of text in this format! Though, that isn’t what makes Katilda really, really good -- instead, that’s the insane amount of ramp she can provide for you, plus the nice place to sink that mana. On her own, she’s a two mana 1/1 with relevant protection that can tap for Green or White. That’s something you always play pretty happily, and her ability just gets crazier the more creatures you have! Pumping the whole board permanently is a nice payoff for all that man too, though hopefully you have some other sweet things to do with it. But she is going to provide a big mana boost early, and then in the late game make your board increasingly imposing.
Deserted Beach
Pro Rating: 3.0
Pro Comment: Like with virtually every Rare dual land cycle, these are pretty nice for fixing, and you’ll take them over most medium cards, but you don’t want to go after them super hard or anything.
Harvesttide Infiltrator // Harvesttide Assailant
Pro Rating: 2.5
Pro Comment: This has a decent fail case as a 3-mana 3/2 with Trample, and sometimes it will be bigger.
Sigarda, Champion of Light
Average Picked At: 1.21
Total Times Picked: 14
Average Last Seen At: 1.33
Total Times Seen 21
Pro Rating: 5.0
Pro Comment: So, a 4-mana 4/4 with Flying and Trample is excellent -- and the fact she pumps all your Humans is very real, especially because GW is the human color pair, as it always is on Innistrad. So she’ll come down with a huge bodya nd pump one or two creatures on a pretty reasonable basis! Then, her Coven effect is quite impressive, and your chances of hitting a human with it are actually pretty reasonable. Like with all Coven effects, you won’t always have the right board to make it happen, but it is going to happen often enough that it definitely matters. She’s definitely a bomb.
Jadar, Ghoulcaller of Nephalia
Average Picked At: 1.45
Total Times Picked: 33
Average Last Seen At: 1.42
Total Times Seen 44
Pro Rating: 3.5
Pro Comment: So, this is a two mana 1/1 that will also give you a 2/2 on your end step. That’s a pretty great deal, even if the creature comes with “decayed.” You can just send that 2/2 in every single turn, since you’ll get it back for free. There will definitely be times where a 2/2 Zombie that can’t block isn’t awesome, but there will be lots of times where its pretty nice. If you can find a way to sacrifice it every turn, you’re going to have an engine on your hands!
Silver Bolt
Average Picked At: 7.02
Total Times Picked: 221
Average Last Seen At: 6.31
Total Times Seen 1356
Pro Rating: 1.5
Pro Comment: If you need removal really badly, you’ll play this in your main deck where it can be kind of passable. Especially because when you end up against werewolves, it will actually be a pretty good deal.
Morkrut Behemoth
Average Picked At: 8.58
Total Times Picked: 195
Average Last Seen At: 7.49
Total Times Seen 1511
Pro Rating: 2.5
Pro Comment: The idea here is to sacrifice something to it that isn’t a big deal, like a Zombie token, and if you do that then yeah – a 7/6 with Menace on turn 5 is pretty imposing. You can also just straight up pay 7 for it, which isn’t great but its not a disaster either. This seems like some decent top curve for some Black decks in the format – especially UB and BW – but I think you’ll find you cut it a pretty significant chunk of the time for cards that are just better.
Otherworldly Gaze
Average Picked At: 11.58
Total Times Picked: 134
Average Last Seen At: 9.89
Total Times Seen 2000
Pro Rating: 0.5
Pro Comment: Loading the graveyard is important in this format, its true, but a card that pretty much only does that, while giving you some card selection, isn’t something I’m interested in. You never get the card back. There are so many cards that load the graveyard while doing actual other things!
Famished Foragers
Average Picked At: 9.06
Total Times Picked: 179
Average Last Seen At: 8.29
Total Times Seen 1637
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 is sort of passable already, and this will often be able to come down and give you some mana, which -- if nothing else, you can use to rummage using its ability. Sometimes, it will enable a pretty impressive double spell turn too, which will feel amazing. You won’t always be making that happen, but the card has a very reasonable baseline and a pretty nice ceiling.
Lunarch Veteran // Luminous Phantom
Average Picked At: 5.71
Total Times Picked: 228
Average Last Seen At: 5.31
Total Times Seen 1065
Pro Rating: 2.5
Pro Comment: A two mana 1/1 with the life gain effect certainly isn’t impressive. The Disturb effect really matters though, as getting back a flyer that can also gain you some life. Neither half of this card is going to be letting you trade very often because they are so small, but this still seems like a solid Common.
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