Draft Trainer

Innistrad: Midnight Hunt Limited Quiz

Answered: 0/20
Accuracy: 0
No Way Out
Average Picked At: 9.51
Total Times Picked: 174
Average Last Seen At: 7.86
Total Times Seen 1552
Pro Rating: 1.0
Pro Comment: Tacking a Decay zombie on to Mind Rot isn’t that great, especially in a format where people will happily discard many of their cards.
Bramble Armor
Average Picked At: 12.65
Total Times Picked: 122
Average Last Seen At: 10.10
Total Times Seen 1991
Pro Rating: 2.5
Pro Comment: This is a pretty decent boost when it equips for free, and it will also help you get coven online if that’s what you need. Equipping it after that first time is a little rough for sure, but if it keeps giving you coven or making creature sin to threats, that is reasonable.
Skaab Wrangler
Average Picked At: 4.23
Total Times Picked: 92
Average Last Seen At: 3.77
Total Times Seen 260
Pro Rating: 2.5
Pro Comment: This is a two mana 2/1 with some reasonable upside. In the later part of the game that ability can actually do some work, though you won’t always be in a position to activate it.
Plummet
Average Picked At: 11.78
Total Times Picked: 154
Average Last Seen At: 9.79
Total Times Seen 1991
Pro Rating: 0.5
Pro Comment: This format has lots of flyers as a result of Disturb, so Plummet might be a bit better here in the main deck than it is in most formats, but I think you’d still prefer to bring it in out of your sideboard. It is hard to guarantee it will have enough targets against some of the color pairs.
Triskaidekaphile
Average Picked At: 3.20
Total Times Picked: 20
Average Last Seen At: 3.20
Total Times Seen 56
Pro Rating: 3.0
Pro Comment: So, it is highly unlikely you ever trigger the alternate win condition, but that’s okay! A two mana ⅓ that can draw you extra cards in the late game is actually pretty nice, and gives it relevance all game long. Drawing cards is a very powerful mana sink, and can usually help you outdraw your opponent in the late game. Meanwhile, it is also a two drop that can do some stuff early, though it isn’t exactly stellar at that point in the game. Still, drawing cards with this late seems pretty good.
Locked in the Cemetery
Average Picked At: 7.95
Total Times Picked: 197
Average Last Seen At: 7.05
Total Times Seen 1371
Pro Rating: 3.0
Pro Comment: So, if this always tapped the thing you attached it to, it would probably be premium removal. Two mana for that effect is pretty great! However, in the early game, making it do that is going to be pretty challenging. By the mid-game it becomes much more doable. Overall, I think having to have a loaded up graveyard to make this work does keep it from being premium, but it still a pretty good Blue common.
Ritual of Hope
Average Picked At: 8.69
Total Times Picked: 58
Average Last Seen At: 5.95
Total Times Seen 495
Pro Rating: 1.0 // 3.0
Pro Comment: This is a nice payoff for going wide, especially if you can get Coven going, since it becomes Inspired Charge for half the cost! The good news is, by the time a card like this tends to be useful, you’re reasonably likely to have Coven online, since you’ll have to have a board with several different creatures on it, and those several different creatures are likely to have 3 or more powers among them. Obviously, you won’t be playing this other than in fairly aggressive decks, but it seems like a nice pump spell for them.
Gisa, Glorious Resurrector
Pro Rating: 4.5
Pro Comment: This is a 4-mana 4/4 that lets you steal your opponent’s dead creatures, and that’s great. And sure, they have Decay so they won’t be quite as good as they were on your opponent’s side, but this card is going to be a nightmare to deal with. The turn you play it, it can often alter the game too -- like if you play it and then attack your opponent. Trading isn’t worth it for them any more, but sometimes they’ll just have to block and stuff, and that will be back breaking. Gisa obviously gets even better if you have a lot of kill spells, and Black usually does. I think she gets into the lower bomb range.
Willow Geist
Average Picked At: 3.53
Total Times Picked: 17
Average Last Seen At: 3.53
Total Times Seen 78
Pro Rating: 2.0
Pro Comment: So at worst, this is a one mana 1/1 that gains you a life when it dies. You would probably never play that card in Limited. So, how easy will it be to get counters on this? Well...reasonably. But it isn’t like you’ll be exiling stuff early most of the time, so in the early game it is pretty unimpressive, and it takes quite a while to grow. Getting it to 2/2 on turn 4 or 5 is probably realistic, and you aren’t exactly killing it if that’s what you’re doing. It does grow more the longer the game goes on, which is nice, but yeah.
Bladebrand
Average Picked At: 10.33
Total Times Picked: 183
Average Last Seen At: 8.64
Total Times Seen 1774
Pro Rating: 1.5
Pro Comment: This is a reprint, and it is one that is pretty mediocre. Giving death touch + a cantrip is pretty nice in combat, but it is a very narrow card overall because it is only useful in combat. Sure, I guess you can cast it just to cycle it, but that’s pretty rough! There are some silly things you can do with it sometimes, like give death touch to something that is being triple blocked, but a lot of the time you just use this and trade a creature on the table for one in your library. And, while that’s fine, it is certainly not a great card, and not one that makes the cut more than half the time.
Devoted Grafkeeper // Departed Soulkeeper
Average Picked At: 4.78
Total Times Picked: 83
Average Last Seen At: 4.70
Total Times Seen 359
Pro Rating: 4.0
Pro Comment: This is a very strong signpost uncommon, with it really pushing you in the direction of Disturb. It both loads your graveyard a bit and pays you off for disturb -- and flashback, for that matter. And then, it of course has Disturb itself! In the end, you end up paying 5 mana for a 2/1 and a 3/1 Flyer, plus all that other upside, and that’s an excellent deal.
Loyal Gryff
Average Picked At: 5.64
Total Times Picked: 70
Average Last Seen At: 4.41
Total Times Seen 356
Pro Rating: 2.5
Pro Comment: A Wind Drake with Flash is already something that would pretty much always make the cut, and this comes with the additional upside of allowing to bounce one of your creatures. This can help a creature avoid removal, or allow you to retrigger an ETB ability, among other things. It isn’t always going to happen that you line up the ETB ability to actually do something, of course -- sometimes you’ll just need the creature here, but it is still nice upside on a solid card.
Otherworldly Gaze
Average Picked At: 11.58
Total Times Picked: 134
Average Last Seen At: 9.89
Total Times Seen 2000
Pro Rating: 0.5
Pro Comment: Loading the graveyard is important in this format, its true, but a card that pretty much only does that, while giving you some card selection, isn’t something I’m interested in. You never get the card back. There are so many cards that load the graveyard while doing actual other things!
Ludevic, Necrogenius // Olag, Ludevic's Hubris
Average Picked At: 2.45
Total Times Picked: 22
Average Last Seen At: 2.67
Total Times Seen 58
Pro Rating: 3.5
Pro Comment: Like a lot of DFCs, this has some great flavor! Its also a pretty good card. A two mana ⅔ that mills you is exactly what a lot of decks in this format will want, since the graveyard can really be abused as a resource. Then, when the game gets late, Ludevic can transform into Olag. The cost to transform is a little steep with double blue and double black, but it is definitely doable. And, as long as you exile at least one thing, Olag will be a 5/5 copy of that card, and that definitely has some potential. It takes a long time to really to get to where you can transform Ludevic, but its nice that he’s useful before his Hubris takes over as a more imposing creature.
Sunrise Cavalier
Average Picked At: 6.45
Total Times Picked: 51
Average Last Seen At: 4.96
Total Times Seen 370
Pro Rating: 4.0
Pro Comment: This is a pretty nice signpost for Blue Red, as it is simultaneously a cost reduction effect for spells and a win condition for those spell decks. It will often be a 4/4, especially in a set with flashback! It seems strong enough to me that it can pull you into its colors and is worth a first pick sometimes.
Champion of the Perished
Pro Rating: 0.0 // 3.0
Pro Comment: Obviously, for this to be worth it, you’re going to need Zombies. But, the good news is that this set has plenty of them! You probably need to at least consistently get this to 2/2 or 3/3 for it to be worth it, and that seems very doable. Note also that it counts Zombie tokens too, not just nontoken Zombies. So, yeah, this probably needs a build around, because it is so all in on Zombies and has an abysmal floor. If you only have like 3-5 Zombies, it is hard to imagine it is worth it -- you probably need 7 or more, at which point things can get really silly. Still, it starts fragile, and some times even with that many Zombies you just won’t get them, or you’ll get the champion after you’ve already played several Zombies, and that is a pretty big bummer. This is probably a build around C+ or something like that, with the caveat that, if you have like 10+ zombies, it starts to get pretty crazy. Because the floor is so low on it, I don’t really think you can first pick it. But, if you’re deep into Zombies, it definitely should move up in your pick order.
Shady Traveler // Stalking Predator
Pro Rating: 3.0
Pro Comment: A 3-mana 2/3 with Menace is a card you’ll play sometimes – probably a 2.5, and it will come into play as or transform into Stalking Predator pretty regularly, in which case you’re getting an amazing deal!
Consider
Average Picked At: 9.39
Total Times Picked: 148
Average Last Seen At: 7.84
Total Times Seen 1536
Pro Rating: 1.5
Pro Comment: This format has a spells matter deck in UR and it has various graveyard synergies, so this seems like a decent inclusion. It is a lot like Opt, and that’s not a bad comparison! That said, it is also pretty darn replaceable, especially if you’re not in a deck that cares about the graveyard or spells, and it will often be an easy card to cut in those situations.
Vivisection
Average Picked At: 8.89
Total Times Picked: 71
Average Last Seen At: 6.73
Total Times Seen 603
Pro Rating: 2.5
Pro Comment: If you can sacrifice a Zombie token to this, its going to feel pretty good, as you aren’t really giving up more than one whole card to draw three cards. There is also other good sacrifice fodder in the format. This doesn’t add to the board at all -- in fact it subtracts from it -- and sometimes that’s going to be a liability. However, the cards it gives you are a pretty big deal, and if you make it to your next turn you’re going to have a significant advantage. I think a lot of Blue decks in this format will be playing the first copy of this.
Homestead Courage
Average Picked At: 9.82
Total Times Picked: 141
Average Last Seen At: 8.78
Total Times Seen 1827
Pro Rating: 1.0
Pro Comment: This gives a nice, efficient boost twice. It isn’t a boost that always makes a difference, though, and even when it does, I’m not sure it will always feel like you’re getting a full card worth of value. Being cheap to flashback is good for flashback payoffs, and also makes it easy to turn it back into day, and that matters.
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