Draft Trainer

March of the Machine: The Aftermath Limited Quiz

Answered: 0/20
Accuracy: 0
Rocco, Street Chef
Average Picked At: 5.33
Total Times Picked: 6
Average Last Seen At: 4.45
Total Times Seen 23
Pro Rating: 4.0
Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Samut, Vizier of Naktamun
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 2.80
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Nashi, Moon's Legacy
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.30
Total Times Seen 24
Pro Rating: 3.0
Pro Comment: When you cast rats or legendaries from your graveyard this will feel great, and that isn’t impossible, especially because the set has more legendaries than normal, and Blue-Black has lots of self-mill effects. A three mana ¾ with Menace and Ward 1 isn’t bad either
Undercity Upheaval
Average Picked At: 11.19
Total Times Picked: 16
Average Last Seen At: 7.22
Total Times Seen 128
Pro Rating: 1.0
Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Plargg and Nassari
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.33
Total Times Seen 12
Pro Rating: 4.5
Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Cosmic Rebirth
Average Picked At: 8.40
Total Times Picked: 5
Average Last Seen At: 5.64
Total Times Seen 105
Pro Rating: 2.5
Pro Comment: Reanimating a small thing at Instant speed and gaining three life is pretty good. Just putting the creature in your hand is less impressive, but still a passable effect. The trick is having stuff in your graveyard, but it feels like the first copy of this will be a nice thing to have in most Limited decks.
Vesuvan Drifter
Average Picked At: 2.50
Total Times Picked: 4
Average Last Seen At: 2.77
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: A three mana 2/4 Flyer is a great place to start, and the upside is pretty real. Even just having information about the top card of your library is nice, but sometimes this will be a Flying copy of a fairly formidable creature.
Harnessed Snubhorn
Average Picked At: 8.73
Total Times Picked: 11
Average Last Seen At: 5.87
Total Times Seen 110
Pro Rating: 1.5
Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Animist's Might
Average Picked At: 6.13
Total Times Picked: 15
Average Last Seen At: 4.18
Total Times Seen 67
Pro Rating: 3.5
Pro Comment: This is a nice removal spell for Green, and will feel especially nuts when you have a legendary to target. There are enough legendaries in the set, partly as a result of Multiverse Legends, that you will actually cast this for one mana sometimes
Narset, Enlightened Exile
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.80
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Niv-Mizzet, Supreme
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 3.05
Total Times Seen 21
Pro Rating: 4.5
Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great
Death-Rattle Oni
Average Picked At: 5.70
Total Times Picked: 10
Average Last Seen At: 4.83
Total Times Seen 86
Pro Rating: 2.5
Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Nahiri, Forged in Fury
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 0.0 // 3.0
Pro Comment: There is an Equipment sub-theme in RW decks in the format, especially if you get some of the multiverse legends in those colors, but the floor here is pretty ugly. If you can’t lower her cost her stat-line is bad, and even then if you can’t trigger her attack trigger, she’s still not going to feel great. She’s definitely a buildaround that isn’t worth playing if you have 2 or fewer equipment, but she becomes more interesting if you have 4 or more.
Feast of the Victorious Dead
Average Picked At: 8.67
Total Times Picked: 6
Average Last Seen At: 6.01
Total Times Seen 109
Pro Rating: 2.0
Pro Comment: So this does stone nothing on turns where nothing dies. That’s…really bad. Sure, sometimes you will be able to get a ton of counters and gain a ton of life, and that has the potential to off-set the fact that this is a do-nothing so often. Also, you can play it in your second main phase so that your opponent doesn’t know you’re going to get the bonus, but this type of card always underperforms. You have far less control over making things die than you think.
Deification
Average Picked At: 9.00
Total Times Picked: 5
Average Last Seen At: 6.38
Total Times Seen 58
Pro Rating: 0.0
Pro Comment: There aren’t enough Planeswalkers in the set for this to work out. Heck, even if you are lucky enough to get one, this still isn’t worth playing just to make that one card in your deck better.
The Kenriths' Royal Funeral
Average Picked At: 9.50
Total Times Picked: 4
Average Last Seen At: 5.69
Total Times Seen 46
Pro Rating: 0.0 // 3.0
Pro Comment: This set has more legendary creatures than normal, but this asks a lot of you. You’re going to need to have a legendary creature in your graveyard or this basically doesn’t do anything, and that’s not easy set up. Black can mill itself some, so it isn’t impossible, but even in this format consistently having something for this to exile is tough. That said, if you do have a legendary with mana value 3 or more in your graveyard, this looks to be a pretty good card, largely because of the ETB effect. If your deck has 4+ legendaries that fit the bill, and enough self-mill, this is probably playable. Otherwise? Not so much
Rebuild the City
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 3.92
Total Times Seen 28
Pro Rating: 4.0
Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top
Arni Metalbrow
Average Picked At: 4.00
Total Times Picked: 3
Average Last Seen At: 3.06
Total Times Seen 17
Pro Rating: 3.5
Pro Comment: These effects are never as good as they look in Limited. When you can cheat a creature into play with Arni’s effect it will feel pretty busted, but you’d be surprised how often you either don’t have the mana or the creature card to actually take advantage of it. The upside is massive, but there will be many games where this is effectively a three mana 3/3.
Tranquil Frillback
Average Picked At: 2.43
Total Times Picked: 7
Average Last Seen At: 2.22
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Calix, Guided by Fate
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 3.00
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
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