Draft Trainer

March of the Machine: The Aftermath Limited Quiz

Answered: 0/20
Accuracy: 0
Plargg and Nassari
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.33
Total Times Seen 12
Pro Rating: 4.5
Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Death-Rattle Oni
Average Picked At: 5.70
Total Times Picked: 10
Average Last Seen At: 4.83
Total Times Seen 86
Pro Rating: 2.5
Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Nahiri's Resolve
Average Picked At: 5.33
Total Times Picked: 3
Average Last Seen At: 3.38
Total Times Seen 29
Pro Rating: 2.5
Pro Comment: This stats boost alone isn’t really worth how much the card costs, so the question is how much mileage you can get out of the end step trigger. At worst, it does give your creatures pseudo-vigilance, and at best you can use it to rebuy ETB abilities. There are enough of those in the set for that to actually matter, but not so many that this will consistently be all that impressive.
Pia Nalaar, Consul of Revival
Average Picked At: 4.50
Total Times Picked: 6
Average Last Seen At: 4.00
Total Times Seen 38
Pro Rating: 1.5
Pro Comment: There is only one card at Common or Uncommon that triggers Pia’s ability (Wrenn’s Resolve), so most of the time she’s just a two mana ⅔. That’s not especially meaningful after turn two
Filter Out
Average Picked At: 12.40
Total Times Picked: 10
Average Last Seen At: 7.82
Total Times Seen 152
Pro Rating: 0.0
Pro Comment: There aren’t enough noncreature nonlands for this to be worthwhile. Sure, you can maybe rebuy a Battle, or get rid of some incubators that haven’t transformed, but that’s too narrow.
Nissa, Resurgent Animist
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: So she’s basically a bigger Lotus Cobra, something that is pretty nice in terms of fixing and ramping your mana. Triggering this twice in a turn is doable, but not a walk in the park either. If you can pull that off, that’s when Nissa will feel her strongest, since she will start drawing you creatures. You don’t even need that many Elves or Elementals for that effect to be great, since it effectively just grabs you one from your deck.
Metropolis Reformer
Average Picked At: 2.78
Total Times Picked: 9
Average Last Seen At: 2.18
Total Times Seen 18
Pro Rating: 3.5
Pro Comment: A three mana ⅔ with Flying and Vigilance is already pretty nice, and that’s good — because the other two effects this has aren’t exactly amazing. Hexproof will come up on rare occasions, and this is likely to gain you a few life some of the time too.
Narset, Enlightened Exile
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.80
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Kiora, Sovereign of the Deep
Average Picked At: 5.50
Total Times Picked: 2
Average Last Seen At: 4.33
Total Times Seen 4
Pro Rating: 2.0
Pro Comment: There aren’t enough creatures with these types for her to do her thing very often. You may end up with 1-2, and when you cast one of them that will feel pretty nuts! But mostly? She’s a 5-mana ⅘ with Vigilance and Ward 3. Which is fine, but not much else.
Blot Out
Average Picked At: 5.00
Total Times Picked: 9
Average Last Seen At: 3.12
Total Times Seen 46
Pro Rating: 3.5
Pro Comment: This will usually allow you to remove your opponent’s best creature, though sometimes you’ll only be able to get rid of something less important than that.
Gold-Forged Thopteryx
Average Picked At: 8.95
Total Times Picked: 19
Average Last Seen At: 6.49
Total Times Seen 122
Pro Rating: 3.5
Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Spark Rupture
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 6.04
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: In Limited, this will be a three mana cantrip 99% of the time, and that just isn’t enough to move the needle. You’ll never have or run into enough planeswalkers to make this worth it.
Undercity Upheaval
Average Picked At: 11.19
Total Times Picked: 16
Average Last Seen At: 7.22
Total Times Seen 128
Pro Rating: 1.0
Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Nahiri, Forged in Fury
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 0.0 // 3.0
Pro Comment: There is an Equipment sub-theme in RW decks in the format, especially if you get some of the multiverse legends in those colors, but the floor here is pretty ugly. If you can’t lower her cost her stat-line is bad, and even then if you can’t trigger her attack trigger, she’s still not going to feel great. She’s definitely a buildaround that isn’t worth playing if you have 2 or fewer equipment, but she becomes more interesting if you have 4 or more.
Jolrael, Voice of Zhalfir
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.77
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: Animating a land into a flying creature every turn is nice, and even if you’re only able to make it a 1/1, it will be able to get in and draw you a card often enough for this creature to be a massive problem for your opponent.
Reckless Handling
Average Picked At: 11.79
Total Times Picked: 14
Average Last Seen At: 8.76
Total Times Seen 177
Pro Rating: 0.0
Pro Comment: Tutors tend to be pretty bad in Limited, since the average power level of the cards you can search up is fairly low, especially when it is restricted to a card type that isn’t that plentiful in the set. This does at least always do 2 to your opponent, so it isn’t entirely meaningless when you don’t have something good to grab, but its pretty close
Samut, Vizier of Naktamun
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 2.80
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Tranquil Frillback
Average Picked At: 2.43
Total Times Picked: 7
Average Last Seen At: 2.22
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Tazri, Stalwart Survivor
Average Picked At: 8.50
Total Times Picked: 2
Average Last Seen At: 4.05
Total Times Seen 22
Pro Rating: 3.0
Pro Comment: This starts out with a reasonable stat-line, and there are enough activated abilities in this set that you can get some pretty good mileage out of tapping your creatures to make mana for them. It works well with Incubators, the double-faced Phyrexians, and more. Obviously, you can also use those creatures to activate Tazri’s own ability, but the set doesn’t have so many activated abilities that I love the sound of that. You’re going to wiff sometimes, and getting one card for that big of an investment isn’t going to feel great.
Nashi, Moon's Legacy
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.30
Total Times Seen 24
Pro Rating: 3.0
Pro Comment: When you cast rats or legendaries from your graveyard this will feel great, and that isn’t impossible, especially because the set has more legendaries than normal, and Blue-Black has lots of self-mill effects. A three mana ¾ with Menace and Ward 1 isn’t bad either
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant