Average Picked At: 5.33 Total Times Picked: 3 Average Last Seen At: 3.38 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This stats boost alone isn’t really worth how much the card costs, so the question is how much mileage you can get out of the end step trigger. At worst, it does give your creatures pseudo-vigilance, and at best you can use it to rebuy ETB abilities. There are enough of those in the set for that to actually matter, but not so many that this will consistently be all that impressive.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 3.05 Total Times Seen 21
Pro Rating: 4.5 Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 3.92 Total Times Seen 28
Pro Rating: 4.0 Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Average Picked At: 9.50 Total Times Picked: 4 Average Last Seen At: 5.69 Total Times Seen 46
Pro Rating: 0.0 // 3.0 Pro Comment: This set has more legendary creatures than normal, but this asks a lot of you. You’re going to need to have a legendary creature in your graveyard or this basically doesn’t do anything, and that’s not easy set up. Black can mill itself some, so it isn’t impossible, but even in this format consistently having something for this to exile is tough. That said, if you do have a legendary with mana value 3 or more in your graveyard, this looks to be a pretty good card, largely because of the ETB effect. If your deck has 4+ legendaries that fit the bill, and enough self-mill, this is probably playable. Otherwise? Not so much
Average Picked At: 13.00 Total Times Picked: 10 Average Last Seen At: 8.50 Total Times Seen 154
Pro Rating: 1.0 Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Average Picked At: 2.75 Total Times Picked: 4 Average Last Seen At: 1.92 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: If you play this on turn two and your opponent can’t kill it, they’re probably going to lose. Menace is hard to stop in the early game, especially when the creature just keeps on growing. Things will snowball out of control in a hurry, and you’ll probably have won the game even before you get to tutor something. It does get less impressive the longer the game goes on, but a Menace creature is also at least something of a problem.
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 2.77 Total Times Seen 14
Pro Rating: 4.0 Pro Comment: A three mana 2/4 Flyer is a great place to start, and the upside is pretty real. Even just having information about the top card of your library is nice, but sometimes this will be a Flying copy of a fairly formidable creature.
Average Picked At: 2.78 Total Times Picked: 9 Average Last Seen At: 2.18 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: A three mana ⅔ with Flying and Vigilance is already pretty nice, and that’s good — because the other two effects this has aren’t exactly amazing. Hexproof will come up on rare occasions, and this is likely to gain you a few life some of the time too.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: So she’s basically a bigger Lotus Cobra, something that is pretty nice in terms of fixing and ramping your mana. Triggering this twice in a turn is doable, but not a walk in the park either. If you can pull that off, that’s when Nissa will feel her strongest, since she will start drawing you creatures. You don’t even need that many Elves or Elementals for that effect to be great, since it effectively just grabs you one from your deck.
Average Picked At: 8.67 Total Times Picked: 6 Average Last Seen At: 6.01 Total Times Seen 109
Pro Rating: 2.0 Pro Comment: So this does stone nothing on turns where nothing dies. That’s…really bad. Sure, sometimes you will be able to get a ton of counters and gain a ton of life, and that has the potential to off-set the fact that this is a do-nothing so often. Also, you can play it in your second main phase so that your opponent doesn’t know you’re going to get the bonus, but this type of card always underperforms. You have far less control over making things die than you think.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 2.50 Total Times Seen 6
Pro Rating: 3.0 Pro Comment: On his own, Tyvar is a 4-mana 5/4 with deathtouch when it attacks. That’s a passable card, and this format does have some other elves around that he can give deathtouch. On the other hand, there aren’t very many creature cards that produce mana in the format, so that part of the card is going to be a little more elusive.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.77 Total Times Seen 13
Pro Rating: 3.0 Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 3.30 Total Times Seen 24
Pro Rating: 3.0 Pro Comment: When you cast rats or legendaries from your graveyard this will feel great, and that isn’t impossible, especially because the set has more legendaries than normal, and Blue-Black has lots of self-mill effects. A three mana ¾ with Menace and Ward 1 isn’t bad either
Average Picked At: 4.50 Total Times Picked: 6 Average Last Seen At: 4.00 Total Times Seen 38
Pro Rating: 1.5 Pro Comment: There is only one card at Common or Uncommon that triggers Pia’s ability (Wrenn’s Resolve), so most of the time she’s just a two mana ⅔. That’s not especially meaningful after turn two
Average Picked At: 2.43 Total Times Picked: 7 Average Last Seen At: 2.22 Total Times Seen 18
Pro Rating: 4.0 Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Average Picked At: 5.70 Total Times Picked: 10 Average Last Seen At: 4.83 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Average Picked At: 1.57 Total Times Picked: 7 Average Last Seen At: 1.67 Total Times Seen 16
Pro Rating: 2.0 Pro Comment: This is pretty tough to line up correctly. If there is a well-stocked graveyard around, you might find yourself capable of giving it a keyword ability. The problem is, you kind of have to do that, because otherwise this not the most imposing creature. If you play this before there are creatures in the graveyard it will feel particularly horrible, and by the later stages of the game, even if it can gain keyword abilities, it will matter less because your opponent will have better creatures.
Average Picked At: 5.50 Total Times Picked: 4 Average Last Seen At: 4.74 Total Times Seen 36
Pro Rating: 0.0 Pro Comment: This is expensive, risky, and incredibly narrow. That’s a bad combination in Limited. This won’t do anything most of the time, and even when you do put it on a legendary creature, you won’t have something to do with the mana a huge chunk of the time.
Average Picked At: 3.12 Total Times Picked: 8 Average Last Seen At: 3.74 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This is a pretty nice utility land. It hurts your mana of course, but being able to pay a two mana kicker to put two counters on most creatures you cast is pretty massive upside.