Draft Trainer

Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Runed Halo
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 6
Pro Rating: 1.5
Pro Comment: So, this is sort of like removal. It makes it so that you can sort of disregard your opponent’s best creature in play -- except that the creature can still block your creatures and stuff. It is a pretty sweet answer that can deal with your opponent’s bomb, but it doesn’t really answer that creature, it just makes it worse. So we can’t just say this is removal straight up, and it certainly isn’t premium. And yes, you can gain protection from spells and stuff too, but you’ll rarely do that in Limited.
Swiftwater Cliffs
Average Picked At: 11.00
Total Times Picked: 4
Average Last Seen At: 6.83
Total Times Seen 50
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Plains
Average Picked At: 15.00
Total Times Picked: 3
Average Last Seen At: 11.36
Total Times Seen 40
Light of Promise
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.06
Total Times Seen 24
Pro Rating: 0.0
Pro Comment: I would advise against play this. If you’re new to my set reviews, you may not know that I absolutely hate Auras that don’t give me some kind of value that actually adds to the board. This is an Aura that does absolutely nothing on its own. You have to have life gain around -- and even though the BW deck in this format is about gaining life, I’m still not interested in an Aura that makes me do extra work to get a bonus. Putting it on something with lifelink is tempting, but I’m going to resist that temptation. I realize that the creature gets absolutely huge as you gain more life, since it gets a counter for every single point of life you gain, but the investment here is huge, risky, and requires some serious help to be worth it. I’m not interested in all of that when I’m putting a 2-for-1 on the line.
Sanctum of Fruitful Harvest
Average Picked At: 10.00
Total Times Picked: 3
Average Last Seen At: 5.76
Total Times Seen 22
Pro Rating: 1.0 // 3.0
Pro Comment: This Sanctum fixes for you, which you might be in the market for in any deck, and in the Sanctum deck it can make it way easier for you to play multiple colors.
Mistral Singer
Average Picked At: 5.67
Total Times Picked: 3
Average Last Seen At: 4.44
Total Times Seen 55
Pro Rating: 3.5
Pro Comment: Wind Drake stats + Prowess = a very good Common for Blue. It will attack well and be a pain to interact with thanks to that Prowess.
Sanguine Indulgence
Average Picked At: 10.60
Total Times Picked: 5
Average Last Seen At: 7.75
Total Times Seen 108
Pro Rating: 2.0
Pro Comment: Most Black decks are after the first copy of this, even if they can’t get life gain going. Paying 4 to get back two creatures is pretty reasonable, and the kind of thing that can help you win the long game.
Basri Ket
Pro Rating: 4.5
Pro Comment: He doesn’t do a great job of protecting himself, but he does do a great job at improving your board state. He can sort of protect himself a little in the sense that he may make one of your creatures into a better blocker, but most of the time Basri wants you to be turning your creatures sideways. You can’t take advantage of indestructibility if you don’t, and you can’t take advantage of his -2 without attacking either. His -2 will be able to just end games sometimes if he comes down late, and that’s going to be awesome, and also means he is good pretty much all game long. His emblem is strong too, churning out tokens and making your whole board bigger every turn is a powerful thing. Even if he just comes down, does his +1, and does his -2 the next turn, you’re usually going to be getting WAY more than 3 mana’s worth of value out of him. Basri is good, but I don’t think he’s a bomb.
Demonic Embrace
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.00
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: This card makes any creature into a threat, and then when that creature dies, you just get it back. This is a hard card to beat.
Wildwood Scourge
Average Picked At: 3.25
Total Times Picked: 4
Average Last Seen At: 3.45
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: This is a great pay-off for the +1/+1 counter deck, and it can get really huge in a hurry. It is also nice that it just scales all game long, making it something that can fit pretty much anywhere on your curve.
Canopy Stalker
Average Picked At: 10.00
Total Times Picked: 1
Average Last Seen At: 5.86
Total Times Seen 33
Pro Rating: 2.5
Pro Comment: Creatures who force your opponent to block them are pretty nice, as they really complicate combat for an opponent. Life gain being attached to this is kind of nice too. But still, stats aren’t great here, and your opponent will frequently just put a 2/X in front of it and be fine. I think this is a solid playable, but not much more.
Igneous Cur
Average Picked At: 8.78
Total Times Picked: 9
Average Last Seen At: 7.59
Total Times Seen 86
Pro Rating: 1.5
Pro Comment: This thing is a borderline playable on its own, but it can be fetched by the RW signpost uncommon, increasing its value a little bit.
Plains
Average Picked At: 15.00
Total Times Picked: 3
Average Last Seen At: 11.25
Total Times Seen 39
Volcanic Geyser
Average Picked At: 3.67
Total Times Picked: 6
Average Last Seen At: 3.30
Total Times Seen 22
Pro Rating: 3.0
Pro Comment: So, this is never going to efficiently do damage – it just can’t how it is costed. However, it makes up for some of that with its flexibility. It scales as the game goes on and can even go for the opponents’ dome, and it does it all at Instant speed.
Sanctum of Tranquil Light
Average Picked At: 10.00
Total Times Picked: 4
Average Last Seen At: 7.52
Total Times Seen 38
Pro Rating: 0.5 // 2.0
Pro Comment: Decks with 3+ Sanctums are a real thing in this format, but this is one of the more underwhelming ones, even when you get your Sanctum stuff going. Tapping stuff down is a good way to prolong the game, and sometimes helps you enable attacks, but the other Sanctums are all better than this one. You’re really only going to play it in a Sanctum deck.
Village Rites
Average Picked At: 9.87
Total Times Picked: 15
Average Last Seen At: 7.00
Total Times Seen 101
Pro Rating: 1.5
Pro Comment: I think it is fair to compare this to Tormenting Voice. Both cost you two cards to get you two cards. And yes, there are some differences -- the Rite needs a creature in play and it is an Instant, but I think this will serve a similar purpose. If you have lots of creature tokens, or use it in response to removal, or sacrifice a creature shut down by an Aura, it is going to feel pretty good -- and if you have sacrifice synergies it will be a little better to, but I think that it only makes the cut in your deck about half of the time, and usually just barely as a 23rd or 24th card.
Swift Response
Average Picked At: 4.64
Total Times Picked: 14
Average Last Seen At: 4.10
Total Times Seen 61
Pro Rating: 2.5
Pro Comment: Two mana to kill a creature at instant speed is a pretty good deal – even if this can only target tapped creatures. That does mean this is not an ideal removal spell for aggro decks, who want to get blockers out of the way – but in more mid-rangey or control decks, this will be a nice spell – one that will usually give you a tempo advantage, and one that can sometimes get blowouts out of the fact that your opponent uses a combat trick while attacking. Now, it is still situational, and as I said all decks don’t want it, so it definitely isn’t premium.
Chromatic Orrery
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 3.00
Total Times Seen 2
Pro Rating: 0.5
Pro Comment: This is a cool design, but not something you want in limited. Sure, it provides you with a bunch of mana -- but how often do you need mana beyond 7 in Limited? Not very often. There just won’t be anything to do with the mana, and yeah -- it can let you play whatever cards you want to some extent, or make it a little safer for you to splash, but I still don’t think I’m interested in this -- even if it does also have the potential to draw you cards, you only get there after a silly mana investment.
Teferi's Protege
Average Picked At: 10.69
Total Times Picked: 13
Average Last Seen At: 7.89
Total Times Seen 115
Pro Rating: 2.5
Pro Comment: Looting is nice because it helps you get through your library and gives you nice card selection. This looter also comes with reasonable stats for the investment as a ⅔. It is somewhat limited as a looter since it asks for two mana every time you do it, but that’s ok -- it is a good place to be spending your mana as the game goes long, and it will definitely have a positive impact on the outcome of long games. This is a solid Blue common.
Thornwood Falls
Average Picked At: 9.22
Total Times Picked: 9
Average Last Seen At: 6.98
Total Times Seen 53
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
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